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Chee_Koala, do games w Slay the Spire devs followed through on abandoning Unity
Chee_Koala,

I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!

some_designer_dude,

And it’s going to get so much better with more people flocking to it!

Gabu,

What I love most about Godot is that it doesn’t give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you’ve got something working.

Chee_Koala,

I can’t even imagine how that backend must look, 🤣 I work 100% in GDscript, but it’s really cool to hear : “Yeah it’s about 30% GDscript and 70% C++”

Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.

Plastic_Ramses, do games w Slay the Spire devs followed through on abandoning Unity

I’ve got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig “competing” against each other.

But since Unity’s brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.

aksdb,

As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.

some_designer_dude,

Unreal 5 is… unreal.

ManniSturgis,

I think it’s funny you try to show how good the game engine is by saying it’s used in movies. Like sure it’s impressive, but graphics don’t make a game. Give me one good game with simple graphics built in Godot, rather than 100 fancy locking $80 micro-transaction infested always online games.

CosmoNova,

Your argument has nothing to do with UE5‘s or Godot‘s strengths and weaknesses. You could literally flip it and it would make just as much (or little) sense: Give me one good asset library game in UE5, rather than 100 custom asset containing $80 micro-transaction infested always online Godot games. See? The argument doesn‘t actually say much about the engines, just about monetization which you can handle completely independently from the software. If your project makes a million or less, UE5 is free to use for anyone. That makes it pretty good for tiny indie devs and hobbyists actually.

aksdb,

Do you mix game development with engine? Of course an engine doesn’t make an innovative game by itself. An engine is - hence the name - only the means to an end to help develop a game. Innovative games are all over the place in regards to the engines they use; from in-house/custom to products like unity, unreal, etc.

That you have the impression that engines like UE and Unity are “less innovative” by judging released games just shows how many games are developed using these engines - especially Unity. It’s so damn easy to build games with it, that many people do, even when they only build something simple. And that’s fine … it means that more people can channel their creativity into game development, even when it doesn’t yield anything ground breaking.

It also shows, though, that developers can focus more on the game development and have to deal less with engine development and now even asset creation, since these engines also bring asset catalogs. So it’s really quite a good time to dive into game development, which fosters creativity and in the end there will also be innovative games among them.

WarlordSdocy,

Yes but at the same time Unreal doesn’t really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That’s why games like this switched to Godot instead of Unreal cause Unreal wasn’t really an option. I could be wrong but when Ive made some projects in Unreal it didn’t really seem to have any options for 2D games like Unity has.

FiniteBanjo,

It’s got all of the functionality you need but nothing in UE is “boilerplate” for 2D, meaning they don’t have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven’t used Unity for maybe a decade so idk about them.

dojan,
@dojan@lemmy.world avatar

Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.

echodot,

Sounds like Microsoft should buy them.

FiniteBanjo,

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

pycorax,

Considering Epic is funding Godot iirc, I’m sure they’re more than happy with their competitor shooting themselves in the foot.

dtrain,

No mention of Epic in Godot’s transparency report.

pycorax,

Oh, seems like it was a one time thing then. Apparently they got a grant in 2020 and that was it.

echodot,

Unity wasn’t innovating but I think it’s unfair to say that epic were not.

Part of the problem is that Unity don’t actually use their own engine.

rustyfish, do games w Slay the Spire devs followed through on abandoning Unity
@rustyfish@lemmy.world avatar

Perfect.

danc4498, do games w Slay the Spire devs followed through on abandoning Unity

I had to delete this game from my phone cause I couldn’t stop playing it…

ABCDE,

Don’t get Balatro.

danc4498,

Not in iPhone yet luckily!

sag,

Help. I am addicted to Gambling

surely_not_a_bot, do games w Slay the Spire devs followed through on abandoning Unity

Good for them. Respect++.

The_Vampire,

@surely_not_a_bot will remember that

bionicjoey, do games w Slay the Spire devs followed through on abandoning Unity

Doesn’t STS run on Java, not Unity?

astanix,

Perhaps they were saying they started on unity and decided to migrate to Godot instead

redeven,
@redeven@lemmy.world avatar

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

slimerancher,
@slimerancher@lemmy.world avatar

Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

JoMiran,
@JoMiran@lemmy.ml avatar

From the article:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

zachary3752,

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: caseyyano.com/on-evaluating-godot-b35ea86e8cf4

dubyakay,

Sorry, you have been blocked

You are unable to access medium.com

Great website.

EdibleFriend,
@EdibleFriend@lemmy.world avatar

YOU KNOW WHAT YOU DID

Agrivar,

What the heck did you do to get blocked by Medium.com?!?

sensiblepuffin,
@sensiblepuffin@lemmy.world avatar

I’m going to guess they’re skipping redirects - that’s what the issue was for me.

Underwaterbob,

libgdx

Which is a game dev library for Java, so OP was right.

NocturnalMorning, do games w Interim CEO Jim Whitehurst explains Unity's product-led path to profitability

Whitehurst and chief product and technology officer Marc Whitten discuss Unity’s plans to rebuild trust with developers after the 2023 Runtime Fee fiasco.

Here’s a hint, it’s gone. You’re not going to get that trust back for 10-20 years, if you ever get it back.

refurbishedrefurbisher,

If they want to gain back support, they could open source the engine.

HobbitFoot,

I’m honestly surprised Valve doesn’t buy out the company.

Shadowedcross,

Why would they?

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yeah, this would be a weird thing for valve to do for sure. I think they could afford it… But they already have Source 2.

PatMustard,

What do you expect them to say, “it’s all fucked, let’s shut up shop”? They’ve fired JR, undone most of his wild spending, gutted the company to desperately undo his mismanagement and make the company profitable. Saying “were trying to go back to how it was” seems like a non-insane risk-averse business way to try and keep the Unity users who haven’t been able to jump ship already.

poke, do games w Sega sells off Relic Entertainment, will axe 240 jobs

I wonder which side, Sega or Relic, is to blame for the awful monetization of company of heroes 2 and 3?

ICastFist,
@ICastFist@programming.dev avatar

If you look at other games published by Sega, like Yakuza Like a Dragon, Persona 3 Reload, Two Point Hospital, Total War games, it becomes clear Sega’s the one responsible for that

Paradachshund, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

It’s not gonna stop. They’re literally just a holdings company that has publicly said they will always act to maximize shareholder value. That’s it’s. That’s all they do. they’re not a game company.

DdCno1, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

Let's be honest, was anyone expecting any different outcome from Embracer's hasty growth with cheap money? There was no way this would have worked out.

ampersandrew,
@ampersandrew@lemmy.world avatar

My expectation was that they were spending money that they mostly already had, but I was very excited to see a company picking up the pieces that the biggest publishers left behind. No one was going to make a new Outcast game before this, for instance. Game publishers used to put out dozens of games of all types per year, and now they might put out 5. They hinged it all on debt that they couldn’t afford though, so they’re ruining the chances of us returning to sustainable normalcy instead of what AAA has been doing for a decade.

Gork, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

At this rate Embracer won’t have any companies left to sell.

ICastFist,
@ICastFist@programming.dev avatar

One can dream

Skelectus, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million
@Skelectus@suppo.fi avatar

As much as T2 sucks, this is still probably a positive development.

Manos,

Until T2 decides to lay-off the developers because they only wanted the IP.

RGB3x3,

Take-two has always had the IP. 2K, a subsidiary of T2 has published every Borderlands game anyway.

This won’t change anything because Embracer didn’t publish any or the Borderlands games.

tsonfeir, do games w Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million
@tsonfeir@lemm.ee avatar

That’s actually a good thing. I’m sure they can handle that franchise better.

OsaErisXero,

gestures vaugely in the direction of KSP2

caut_R, do games w Sega sells off Relic Entertainment, will axe 240 jobs

How independent is Relic really if they got bought by an unnamed external investor? Still better than getting axed and hoping the same kinda layoffs won‘t just come later („The studio hasn’t indicated if it will lay off any workers as part of the shift“).

ampersandrew,
@ampersandrew@lemmy.world avatar

The investor has a stake in the company, so they share in the successes and take on the risk of failure, but they provide capital to make this purchase from the parent company in the first place.

altima_neo,
@altima_neo@lemmy.zip avatar

I mean that’s how most independent studios work. There’s always someone with money investing into the studio, be it an external investor or sometime at the studio.

BudgieMania, do games w Sega sells off Relic Entertainment, will axe 240 jobs

damn, I knew that Sega had had a few big blunders lately, but having to straight up sell Relic is pretty huge... Wonder how their output will look from now on, it's no secret that some of their output under Sega was questionable (primarily Dawn of War 3) and one has to wonder how much of their failings were due to Sega's directive.

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