gamedeveloper.com

FlashMobOfOne, do gaming w ESA says members won’t support any plan for libraries to preserve games online
!deleted7243 avatar

That’s shitty, but thankfully, we have the emulation community.

lud,

Sadly emulation is seemingly non-existent for newer consoles like PS4 and Xbox one (PS3 is pretty emulatable but fairly demanding, Xbox 360 emulation is last I checked still pretty poor) Luckily most of the games on newer consoles are released on PC.

steal_your_face,
@steal_your_face@lemmy.ml avatar

They’re working on it, don’t worry.

lud,

Of course but I doubt it will become as good as the much older consoles anytime soon. Maybe in a decade or two or something.

overload,

I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.

lud,

Maybe eventually but if ever it’s going to take a long ass time.

They are getting better and better at implementing ways to complicate it

overload,

Yeah I will say I was expecting PS4 emulation to be more developed. Still it will be the fastest way to get Bloodborne 60fps for the masses.

LinyosT,

There are already PS4 emulators. Though they’re extremely early and work a lot closer to how Wine/Proton do rather than traditional emulation IIRC.

overload,

Aren’t we at the stage where getting the game to boot to the start menu is a big deal? I would imagine getting games running is a bit further off.

millie,

If they’re bring ripped and preserved, it doesn’t really matter if they work yet, in an archival sense.

senseamidmadness,

Yep. The PS4 and Xbone are both very close to off-the-shelf AMD APU’s as far as I remember; you could buy very similar processors for desktop use. Emulation would require a ton more power than the original chips, and the original chips are so close to desktop processors that it’s more efficient and feasible to reverse-engineer the proprietary API’s those console chips use.

Dippy, do gaming w ESA says members won’t support any plan for libraries to preserve games online

Well this is disappointing. I wonder what % of games will be lost media in 15 years

millie,

Only the ones that don’t get cracked.

Thankfully there’s a small army of anti-capitalist heroes preserving media through the era of corporate destruction of literally everything.

adespoton, do gaming w ESA says members won’t support any plan for libraries to preserve games online

The big one for me is: how do we preserve online games? The ones with a server-side component?

Even bnetd had issues, although I think that time is over; but what about when we the public never had access to the game core in the first place?

Hathaway,

We need devs, like the maker of the Falcon 4 game to “leak” source code. Its the only reason the worlds premier combat flight sim run on a game released in the 90’s.

Should I be talking about a game that released the same year I was born? No. I’m so glad someone kept it all.

tal, do gaming w ESA says members won’t support any plan for libraries to preserve games online
@tal@lemmy.today avatar

I mean, okay. But it’s not really the ESA’s responsibility to archive art and cultural works for posterity. They’re going to care about whether it’s going to affect their bottom line and if the answer is “yes”, then they probably aren’t going to support it. Why ask them?

There was a point in time in the US when a work was only protected by copyright if one deposited such a work with the Library of Congress. That might be excessive, but it could theoretically be done with video games. Maybe only ones that sell more than N copies.

en.wikipedia.org/wiki/Legal_deposit

Legal deposit is a legal requirement that a person or group submit copies of their publications to a repository, usually a library. The number of copies required varies from country to country. Typically, the national library is the primary repository of these copies. In some countries there is also a legal deposit requirement placed on the government, and it is required to send copies of documents to publicly accessible libraries.

chloyster,

I agree it shouldn’t be the ESA’s responsibility. However as it says in the article:

In 2023, the Video Game History Foundation revealed 87 percent of games released pre-2010 were currently not preserved in any capacity. Attempts previously made by the Library of Congress were halted by the ESA, which said it’d rely on publishers to take care of those efforts themselves.

So the ESA have made themselves the problem by halting such attempts

tal,
@tal@lemmy.today avatar

It’s still circular. The ESA doesn’t run the Library of Congress. They can argue that the LoC shouldn’t do that, but they don’t have decision-making authority in that.

Uranium3006,
@Uranium3006@kbin.social avatar

mandate it with full source code to participate in copyright related lawsuits of the work, and mandate all materials get posted online after the work enters public domain

Paradachshund, do gaming w ESA says members won’t support any plan for libraries to preserve games online

Shitty corporate backed agency supports corpos. More news at 11.

1917isnow, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale
@1917isnow@lemmy.ml avatar

Meanwhile, Rift Wizard 2 is being hailed as “the greatest game possible” by Forbes and WSJ. “Modding is going to be even better now, holy shit,” experts consulted by NYT said.

Son_of_dad,

I feel overloaded with these pixelated or purposely low grade games. That’s all they make now,I just want more AAA single player games

ours,

Sony was leading with those and that seemed to have caved in.

CosmicCleric, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale
@CosmicCleric@lemmy.world avatar

I feel really bad for the developers and their frustration with their publisher/management they must have to have dealt with, and the long haul in front of them that still exists.

If I was working there I would have quit and try to find work somewhere else. That crap they must have gone through and still have to deal with is just too much.

dutchkimble, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale

They should compare notes with cdpr on how to, and how not to, go about this

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Hello Games.

cAUzapNEAGLb, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale

I wish they’d make this game good

I was so excited in October, but I’m glad I waited for the reviews

I watched every dev notes that released weekly in the lead up, I was part of the hype. Hundreds if not thousands of hours into cs1.

I’m still waiting for this game, I can’t wait to buy this game.

But I’m not buying some half baked beta game.

1984,
@1984@lemmy.today avatar

I bought it but haven’t played it nearly at all. Just lost interest in it when everything felt slow.

It will probably become quite popular in a few years when better hardware is default.

copd,

Ah you’re one for those buy before reading reviews kind of people

1984,
@1984@lemmy.today avatar

No I bought it after the reviews were bad, but figured they would quickly fix the issues. They did not

DebatableRaccoon,

I’m not sure which is more foolish

Dirk,
@Dirk@lemmy.ml avatar

I wish they’d make this game good

It should have been optimized to run good on common PC configurations. It should have mods since day 1 via the Steam Workshop.

This would have solved 99% of all complaints.

DebatableRaccoon,

Sadly short-sighted “money now” comes first

hitmyspot,

Which leads to less money. I’d prefer a few failed games and the industry learns. Fun games sell, it microtransaction nor half baked shovelware. Some strike it lucky with micro transactions, but only if the game is good.

DebatableRaccoon,

I know. I’m personally looking forward to WB declaring bankruptcy now that the morons have announced they’re doubling down on shitservice despite Hogwarts and Shiticide Squad showing what the public actually wants.

ag10n,

In my experience I’m actually impressed with the ‘full simulation’ performance so far.

Absolutely it was released far too early, I’m looking forward to feature parity with CS1 and getting it to a proper state.

BruceTwarzen,

I still don't see the point of a sequel in the first place.

RGB3x3, (edited )

Probably for engine updates, systems improvements, performance improvements, graphical improvements, to recharge people for more game.

That’s why they would do it, not saying that’s what they did, except that last point.

Wahots, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale
@Wahots@pawb.social avatar

Unfortunately, Paradox and Colossal represent everything wrong with the games industry.

Rushed, sloppy, and greedy take on a great idea. Shooting PC mods in the foot for hypothetical console support.Trying to rush out a half-baked port to console on a half-baked, buggy game years before it’s ready. Releasing assetflip dlc before the game is even done or even on consoles, lol.

Daxtron2,

Hypothetical console support? CS1 already as console support so it’s not hypothetical, merely unimplemented

TheMightyCanuck, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale
@TheMightyCanuck@sh.itjust.works avatar

https://sh.itjust.works/pictrs/image/affeac63-0a8d-4a55-9b41-91e5ab941518.jpeg

A whole feckin year after it was supposed to drop…

radix, do games w 70 percent of devs unsure of live-service games sustainability
@radix@lemmy.world avatar

99% of gamers knew this years ago.

It’s always been a race to gobble up the handful of whales that keep the mobile game industry alive. Now add hundreds more desktop and console games to that list. Sure, there are lots of people that will happily spend thousands of dollars on any shitty game, but once you’ve got the entire industry spending billions fighting over those players, the well runs dry eventually.

Shadywack,
@Shadywack@lemmy.world avatar

Underrated comment honestly. That’s nailed on the head, greed drove billions in investments to compete for whales and now it looks like a wasteland…compounded by the fact that the whales were always unsustainable users in the first place. Sometimes rich people were whales but the majority of the time they were users who didn’t have a pot to piss in, in the first place.

ampersandrew, do games w 70 percent of devs unsure of live-service games sustainability
@ampersandrew@lemmy.world avatar

There was an article from years back, I want to say around 2019 or so on then-Gamasutra, about how it was already too late to stop the bubble from bursting because all of these games are trying to get everyone’s attention (I’m having trouble finding it now). Now the bubble is bursting, and big games these days have dev cycles of about 5 years, putting us right here in 2024. Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product. Maybe sequel it or otherwise make regular old expansion DLC. That was sustainable. No one even makes a multiplayer game anymore unless it’s intended to be rigorously competitively balanced or suck up all of your time and money through grinding.

ryathal,

Everyone wants WoW levels of income without WoW levels of effort.

I also don’t think companies realized how competitive live services are, very few people will buy in to more than one live service at a time.

VaultBoyNewVegas,

It took WoW near a decade to make as much as it does though. MMO’s aren’t exactly profitable in the early years.

NaibofTabr,

Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.

This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.

We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.

ampersandrew,
@ampersandrew@lemmy.world avatar

The industry kept making games bigger that would have been better off if they’d stayed smaller. I’m not saying to make the games they make now in less time. I’m saying stop making games that take 5 years to make and instead make games that take 3 years to make.

billiam0202,

We (the market) need to encourage quality over quantity.

But how will I get the dopamine hit and instant gratification the first time I start a new game?

ours,

You’ve described the AA/indie scene which took the chunk of the market big publishers abandoned including whole genres of games.

The problem is investors saw the line go way up, passing even Hollywood so to keep it riding forever they apply Hollywood-sized solutions.

Except you can’t just shuffle live services a few weeks around another so you can milk the box office. They want us to spend all our time in their game services so people will pick one game for a time so they are cannibalizing each other and eroding trust as games fail and abandon the players that did buy into them.

ampersandrew,
@ampersandrew@lemmy.world avatar

And what you’re describing is the economic realities of a bubble bursting, which means they have to pivot to making something sustainable that the market actually wants. That doesn’t mean AA or indie exclusively. It does mean smaller scope. Halo and Gears of War could be created much faster when they were linear games, and now they’re both open world and arguably worse off for it.

RageAgainstTheRich, do games w 70 percent of devs unsure of live-service games sustainability

The ONLY GaaS game i have ever liked is genshin impact. I like that there is a ton of content that is completely free. And i don’t really care about having strong maxed out characters so I’m just enjoying the world and story.

Besides that, i hate GaaS. Every company wants to make one and they all fail. Just give me my nice stories and gameplay and I’m good.

HeyThisIsntTheYMCA, do games w 70 percent of devs unsure of live-service games sustainability
@HeyThisIsntTheYMCA@lemmy.world avatar

I’ve been saying GaaS is horrible forever. (well okay I’ve been saying Anything as a Service sucks and I’ve been dying on this hill. The only GaaS shit I “own” I got for free). Now that I’ve got that hipster shit out of my system, can the games industry go back to releasing finished games please? I said please this time dammit.

xkforce,

The only time games were finished was back in the days when you couldnt patch bugs. And that was back when games were designed to be such a pain in the ass to play that you couldnt beat them during one rental period so youd have to rent them more than once to beat them. Or the arcade machines being coin operated.

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