We need devs, like the maker of the Falcon 4 game to “leak” source code. Its the only reason the worlds premier combat flight sim run on a game released in the 90’s.
Should I be talking about a game that released the same year I was born? No. I’m so glad someone kept it all.
Sadly emulation is seemingly non-existent for newer consoles like PS4 and Xbox one (PS3 is pretty emulatable but fairly demanding, Xbox 360 emulation is last I checked still pretty poor) Luckily most of the games on newer consoles are released on PC.
I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.
Yep. The PS4 and Xbone are both very close to off-the-shelf AMD APU’s as far as I remember; you could buy very similar processors for desktop use. Emulation would require a ton more power than the original chips, and the original chips are so close to desktop processors that it’s more efficient and feasible to reverse-engineer the proprietary API’s those console chips use.
I feel really bad for the developers and their frustration with their publisher/management they must have to have dealt with, and the long haul in front of them that still exists.
If I was working there I would have quit and try to find work somewhere else. That crap they must have gone through and still have to deal with is just too much.
Unfortunately, Paradox and Colossal represent everything wrong with the games industry.
Rushed, sloppy, and greedy take on a great idea. Shooting PC mods in the foot for hypothetical console support.Trying to rush out a half-baked port to console on a half-baked, buggy game years before it’s ready. Releasing assetflip dlc before the game is even done or even on consoles, lol.
Meanwhile, Rift Wizard 2 is being hailed as “the greatest game possible” by Forbes and WSJ. “Modding is going to be even better now, holy shit,” experts consulted by NYT said.
Which leads to less money. I’d prefer a few failed games and the industry learns. Fun games sell, it microtransaction nor half baked shovelware. Some strike it lucky with micro transactions, but only if the game is good.
I know. I’m personally looking forward to WB declaring bankruptcy now that the morons have announced they’re doubling down on shitservice despite Hogwarts and Shiticide Squad showing what the public actually wants.
The ONLY GaaS game i have ever liked is genshin impact. I like that there is a ton of content that is completely free. And i don’t really care about having strong maxed out characters so I’m just enjoying the world and story.
Besides that, i hate GaaS. Every company wants to make one and they all fail. Just give me my nice stories and gameplay and I’m good.
I just want games made by people who are trying to make a good game, and not games made by people or companies that are only trying to make money. Not one GaaS game is actually special enough to warrant spending more than the base price of the game on (and many aren’t even worth that when their next best competitor is fuckin’ free to play.)
I’ve been saying GaaS is horrible forever. (well okay I’ve been saying Anything as a Service sucks and I’ve been dying on this hill. The only GaaS shit I “own” I got for free). Now that I’ve got that hipster shit out of my system, can the games industry go back to releasing finished games please? I said please this time dammit.
The only time games were finished was back in the days when you couldnt patch bugs. And that was back when games were designed to be such a pain in the ass to play that you couldnt beat them during one rental period so youd have to rent them more than once to beat them. Or the arcade machines being coin operated.
It’s always been a race to gobble up the handful of whales that keep the mobile game industry alive. Now add hundreds more desktop and console games to that list. Sure, there are lots of people that will happily spend thousands of dollars on any shitty game, but once you’ve got the entire industry spending billions fighting over those players, the well runs dry eventually.
Underrated comment honestly. That’s nailed on the head, greed drove billions in investments to compete for whales and now it looks like a wasteland…compounded by the fact that the whales were always unsustainable users in the first place. Sometimes rich people were whales but the majority of the time they were users who didn’t have a pot to piss in, in the first place.
There was an article from years back, I want to say around 2019 or so on then-Gamasutra, about how it was already too late to stop the bubble from bursting because all of these games are trying to get everyone’s attention (I’m having trouble finding it now). Now the bubble is bursting, and big games these days have dev cycles of about 5 years, putting us right here in 2024. Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product. Maybe sequel it or otherwise make regular old expansion DLC. That was sustainable. No one even makes a multiplayer game anymore unless it’s intended to be rigorously competitively balanced or suck up all of your time and money through grinding.
Get dev cycles to 3 years or less so that you can actually react to changing market conditions, and charge a fair price for a good product.
This industry’s already killing people with overwork and stress. Increasing the time pressure isn’t going to improve the quality or bring the price down.
We don’t need faster game development, there are already more games out there than anyone could play. We (the market) need to encourage quality over quantity.
The industry kept making games bigger that would have been better off if they’d stayed smaller. I’m not saying to make the games they make now in less time. I’m saying stop making games that take 5 years to make and instead make games that take 3 years to make.
You’ve described the AA/indie scene which took the chunk of the market big publishers abandoned including whole genres of games.
The problem is investors saw the line go way up, passing even Hollywood so to keep it riding forever they apply Hollywood-sized solutions.
Except you can’t just shuffle live services a few weeks around another so you can milk the box office. They want us to spend all our time in their game services so people will pick one game for a time so they are cannibalizing each other and eroding trust as games fail and abandon the players that did buy into them.
And what you’re describing is the economic realities of a bubble bursting, which means they have to pivot to making something sustainable that the market actually wants. That doesn’t mean AA or indie exclusively. It does mean smaller scope. Halo and Gears of War could be created much faster when they were linear games, and now they’re both open world and arguably worse off for it.
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