Well, the studio that brought us TS had been closed down in 2009 already. Deep Silver had opened a new studio under that name in 2021 (admittedly employing parts of the “old gang”), which is the one we’re now seeing getting shut down.
After Crytek had thoroughly fucked them, yes. Much of the key people were the same and thats really what I referred to. The Old Guarde did not survive a second fall.
More importantly, people who directly influenced my childhood via Goldeneye and the original TS were in there when it went down again. To them, I give the mightiest of salutes.
I’ve been playing since d1 launched. I stopped a while back and dip in and out with each expansion but hate that I find myself not knowing what’s what. I’ve held off on lightfall, given the reviews. Should I bother at £15 in the sale, or say my goodbye’s?
It’ll probably be free to play for the last month before The Final Shape. Grab it, get the atrocious campaign over with, and burn through the seasonal content before the month is over.
The visual style and language puzzles definitely were the thing to get me to buy it. Currently on the scientist level with my son. He’s been in charge of exploring and I think he likes the different cultures associated with each level. And he’s been super excited every time we crack a puzzle or complete a language. Been lots of fun and glad they put in some deep thought into it.
Loved the visuals and the puzzles, but was kinda disappointed by the story and how they presented their message. Still a really nice game, I’d recommend it
That’s because it actually is the exact same image
Whoever wrote this article messed up and pasted the same image twice for the Au Ra race, which is the first one shown here. The actual before and after shots are pretty obvious
Edit: this is not true, I was recalling a different event. Links are down the thread
I'm not sure if the image has since been updated, but the horn-y boy before/after isn't the same image twice despite looking very similar. The left image has light-colored areas on the horns and some other similarly minor differences which are more noticeable when flicking between them but kinda hard to spot in a side-by-side.
Ah, I do see what you mean upon closer inspection. You have a keen eye
However, this is most likely due to the author grabbing the two images from a different source which subjected them to different compression artifacts. They definitely both are the same model, even if the actual image files are not 1:1
I play the game and have followed these updates as they came out, so I was able to tell very quickly from looking at the hair and eyes. But don’t take my word for it: I quickly tracked down the actual before/after shots. Sorry for reddit link
It is the same model, but the difference is in the horns and scales. Those pics don't do a very good job of showing it, though. From the paragraphs right above the pics:
Following community feedback after the announcement of the graphical update back at the fan festival event in Las Vegas, he shared an update of the Au Ra race, whose updated horns and scales had been initially revealed as looking very reflective but a little too much like enamel.
“This reflectivity looked very high quality so it was good for showing off, but it didn't really match our vision of what we wanted the Au Ra to look like from our original design back in 3.0, so we continued tweaking,” Yoshida admitted before sharing a new headshots of a male and female Au Ra where their horns look less reflective and more natural. “This goes for all of the updates for the other races as well. What we showed in Las Vegas wasn't the final product but a work in progress.”
It’s all a bit tangled up now, but the second set of pictures in the article shows the current in-game models and then the remade models, where you can clearly see the difference in the hair. The first set (the one in question here) shows the remade one, and then the remade-remade one with the muted horn texture.
I remembered this particular Au Ra from the slideshow about 4 months ago, so when I noticed the distinct hair being the same in both and found the original slides I tunnel visioned on that. But in truth, what we are seeing is a second pass after player feedback from the event I incorrectly believed the shots were from.
I apologize for not being as in-tune with the game’s news as I had assumed. I do not play an Au Ra myself so I had been kind of tuning out the drama around the scales and their luster. But it (and the changing of the glowing eye rings) has been an ongoing pain point for many. People get really attached to their look
As someone who has put countless hours into various MMOs (including FFXIV), I totally get people getting anxious about their characters looks potentially changing. I remember when WoW had their character model update as the feedback from players then. Blizzard resolved the issue by adding a client-side option to toggle between old and new character models.
I used to use GameMaker back in the Mark Overmars 5.0/6.0 days, but dropped it the moment it went to a paid model. This is great news, and I might honestly check it out again.
Nowadays I would generally prefer to use Godot - not a surprise, given where I’m posting. But GM was great for quick prototyping, if nothing else.
Fiiiinally some good news on GameMaker. I honestly don’t know what they were thinking with a subscription just to use the engine, their main audience is indie devs that are just starting out so they just chased them away to engines that are free to use like Godot, Unity, Unreal, etc. You can’t even export web games in Gamemaker for free unless you upload it to Opera’s website.
I briefly used gamemaker 2 and it was a pretty good, polished engine. Shame Opera sabotaged it so much. It was becoming clear that Godot was quickly taking its users, so the timing of this announcement is good.
That makes me think that if it wasn’t for Godot and maybe the Unity fiasco they might never have done this. Competition is good and this is probably a practical example of it.
Based in Farnborough [UK], nDreams is the developer behind VR titles such as PowerWash Simulator VR, Ghostbusters: Rise of the Ghost Lord, Little Cities, Fracked, and Far Cry VR: Dive Into Insanity.
the CEO of nintendo cut his own pay in half twice so that he wouldn’t have to fire anyone. I think multiple CEOs of nintendo have done that actually…not so sure about the american ones.
Also the nintendo switch is the only console at the moment where you actually own the games you buy.
gamedeveloper.com
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