gamedeveloper.com

NoneYa, do games w Xbox president: Studio closures will ensure 'business is healthy for the long term'

If you didn’t buy up studios and then close them in a year, I think that would be even better for the business side of things. You know, the fact the business didn’t get arbitrarily shut down by the big corporation and all that.

But that’s just me.

TheMightyCanuck, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale
@TheMightyCanuck@sh.itjust.works avatar

https://sh.itjust.works/pictrs/image/affeac63-0a8d-4a55-9b41-91e5ab941518.jpeg

A whole feckin year after it was supposed to drop…

GlitterInfection, do games w 70 percent of devs unsure of live-service games sustainability

But I want to be exploited indefinitely!

JoMomma, do games w Sabotage's retro-RPG Sea of Stars hits 4 million players

Maybe I have played too many jrpgs but this one got boring and derivative feeling very quickly for me

rigatti,
@rigatti@lemmy.world avatar

I really enjoyed the story. The battle system was fun at first but then didn’t really offer much depth or player expression as the game progressed. Maybe that’s why you got tired of it?

LennethAegis,
@LennethAegis@kbin.social avatar

The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.

4am,

Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it

LennethAegis,
@LennethAegis@kbin.social avatar

I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.

4am,

Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.

They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.

Renacles, do games w Report: Bungie CEO blames layoffs on waning interest in Destiny 2

No shit, they’ve alienated everyone interested in the first place.

ConstableJelly, do gaming w Pacific Drive sales cruise past 600K copies sold

I’m happy to say that I was one of them. Beat the game this past weekend, and have really been enjoying trophy hunting in the endgame. Without the pressure of the main story I’ve actually started to feel a little more freedom to take chances and be less concerned about damage and loss of resources.

All in all, Pacific Drive has been an absolute highlight this year.

BigTrout75, do games w Xbox president: Studio closures will ensure 'business is healthy for the long term'

Microsoft doesn’t need those studios, just the IPs.

Hildegarde,

They could sell the studio without the IPs, bring in some revenue, but it’s worth more to kill the studio than let it exist to compete.

tal, do gaming w ESA says members won’t support any plan for libraries to preserve games online
@tal@lemmy.today avatar

I mean, okay. But it’s not really the ESA’s responsibility to archive art and cultural works for posterity. They’re going to care about whether it’s going to affect their bottom line and if the answer is “yes”, then they probably aren’t going to support it. Why ask them?

There was a point in time in the US when a work was only protected by copyright if one deposited such a work with the Library of Congress. That might be excessive, but it could theoretically be done with video games. Maybe only ones that sell more than N copies.

en.wikipedia.org/wiki/Legal_deposit

Legal deposit is a legal requirement that a person or group submit copies of their publications to a repository, usually a library. The number of copies required varies from country to country. Typically, the national library is the primary repository of these copies. In some countries there is also a legal deposit requirement placed on the government, and it is required to send copies of documents to publicly accessible libraries.

chloyster,

I agree it shouldn’t be the ESA’s responsibility. However as it says in the article:

In 2023, the Video Game History Foundation revealed 87 percent of games released pre-2010 were currently not preserved in any capacity. Attempts previously made by the Library of Congress were halted by the ESA, which said it’d rely on publishers to take care of those efforts themselves.

So the ESA have made themselves the problem by halting such attempts

tal,
@tal@lemmy.today avatar

It’s still circular. The ESA doesn’t run the Library of Congress. They can argue that the LoC shouldn’t do that, but they don’t have decision-making authority in that.

Uranium3006,
@Uranium3006@kbin.social avatar

mandate it with full source code to participate in copyright related lawsuits of the work, and mandate all materials get posted online after the work enters public domain

amio, do games w Replacing the term "Metroidvania"

So not only does he want to replace a perfectly cromulent word that everyone uses and whose meaning most people agree on...

... his suggested replacement is "Unlocking World". Yes, I sure do love that Unlocking World genre...

Computerchairgeneral, do gaming w Embark Studios' The Finals uses text-to-speech AI for in-game voices

The main announcer sounds like he is just phoning this in for the paycheck and stumbles over stuff like he can't believe he has to read this. Wow. AI is so authentic these days.
More seriously, I wouldn't be surprised if more games with announcers started replacing them with AI. In a lot of those games, it's easy to tune it out and not really pay attention to it. I'm not sure if someone casually playing would even realize it's AI. I'm curious how long it will take until a publisher tries to put AI voice-acting in a game where players would actually notice the dialogue sounding unnatural.

Sternhammer,
@Sternhammer@aussie.zone avatar

I think players are desensitised to unnatural dialogue. For example, to my Western ear lots of Asian games seem to have weird dialogue, no doubt due to poor translation. (Kojima is known to insist his dialogue be translated strictly and literally from the Japanese which explains, partially, why his games feel pretty strange. Plus Kojima is bonkers.)

vinceman, do gaming w Embark Studios' The Finals uses text-to-speech AI for in-game voices

Was gonna play this, now I will not be. Pay fucking humans

Kolanaki, do games w Epic Games to update Unreal Engine pricing for devs not making games
!deleted6508 avatar

So they’re gonna start sending me bills until I make a game? They can’t do that! I’m too young to be a developer! Nooooooooo!

BreadstickNinja,

Are you a Hollywood film studio?

Did you read the article?

Kolanaki,
!deleted6508 avatar

Are you incapable of understanding humor?

Did your funny bone break?

DoucheBagMcSwag, do games w U.S. Copyright Office rejects DMCA exemption to support game preservation

Fuck isn’t this what the Internet archive relied on???

KingThrillgore, do gaming w Game developers are still feeling the pull of last-generation consoles
@KingThrillgore@lemmy.ml avatar

They literally rushed the current gen out to get ahead of the raytracing fad when it was still nascent, and now Nvidia doesn’t give two shits about it to go play with Gen AI in traffic. This is the first time the industry was in a stare with PC, and they blinked first.

I still don’t see what Raytracing has done for gaming besides marginally better reflections at a greater cost to the consumer. We’ve solved all our photo realism and lighting problems with PBR.

hddsx,

Dunno I prefer Heineken

AngryMob,

Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.

And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.

shinratdr,
@shinratdr@lemmy.ca avatar

Yeah these discussions are hilarious, like watching people arguing about anti-aliasing back in the day. Rerendering the whole scene again? Just to remove some jagged edges? What a waste.

Raytracing is future technology, I’m glad it’s in every game now even if it’s not always well optimized or worth using, because it will make those games age that much better when I want to go back and play them in 10+ years.

Kissaki, do gaming w ESA says members won’t support any plan for libraries to preserve games online

ESA - European Speedrunner Assembly

/me gets confused by comments and content.

Electronic Software Association

Ah…

dev_null,

I was also confused what the European Space Agency has to do with this

Droechai,

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