This was perhaps the most beautifully crafted jrpg I’ll never finish. While the nostalgia hit me like a truck, after just some 8 hours I just felt I had played it all. The graphics and the music may be the very best in the genre, but the gameplay left much to be desired. Time-based inputs are nice (though they do get tiresome after a while), but there’s just no substance in the gameplay. Progression is slow af, and I didn’t feel there was much to unlock other than higher numbers, which are meh.
Those of us that already have Steam games installed on Mojave will no longer be able to update? Or will Gaben reach into my computer and forbid me access to content I paid for?
Edit: All this anger for asking a relevant question. I learned my lesson.
The article is very unclear. It keeps waffling between “it’ll keep working.” and “it might stop working.”
I’m just wondering if it stops working because of an unforeseen problem or because Steam says “I cannot update, so I won’t run.”
It’s not Steam’s fault, but I have to hang on to this old battleship for a few more years before I can replace it with hardware current enough to run current software.
That’s not waffling… both of those things can be true. It currently works and will continue to but it may stop working in the future depending on what updates happen.
Sounds like the client will keep working until something breaks compatibility, which could happen whenever. Backend updates, chrome functionality, lots of things could happen. Or nothing. They’re not supporting it, they can’t guarantee anything.
32 bit game support is a bit more unclear; I’d probably recommend downloading games you like to play a lot, I’m not sure they’ll be distributing 32 bit macos versions long-term.
Yeah, this article is fucking shit. The support page at Steam literally clears the air on this.
Yes. You will still have access to your 32-bit Mac games in your Steam Library. We are not removing these games from your library and they will continue to work on macOS 10.14 Mojave and earlier, Windows and in many cases Linux as well.
I fucking hate people who write articles to stoke fear for clicks.
The blog doesn't link to that support page because that support page isn't related to this. It's out of date and was written when MacOS originally dropped support for 32-bit apps starting with Catalina. Valve was letting people know that even though they wouldn't be able to play their 32-bit games if they update to Catalina, they would still be in their library and available to install on Mojave and earlier. Valve was still supporting the 32-bit Steam client back then.
That's an old support page from back when Apple originally dropped support for 32-bit apps, it wasn't written with the discontinuation of the 32-bit Mojave Steam Client in mind because at that point they were still supporting it. They won't be removing 32-bit games from your libraries, but the 32-bit Mojave Steam client will eventually stop working, and without any warning, when a future update inevitably breaks compatibility. They may still be in your library, but you wont have any way to install those 32-bit games anymore.
This article isn't stoking fear imo, it's very straightforward about what's happening here. At some indeterminate point in the future, there will be no more installing 32-bit MacOS games from Steam and anything you already have installed will presumably need to be run in offline mode because the client will stop working.
The move means existing Steam Client installations on those operating systems will no longer receive updates of any kind, including security updates.
We expect the Steam client and games on these older operating systems to continue running for some time.
The company is encouraging all High Sierra and Mojave users to update "sooner rather than later" and noted that Apple ended security updates and technical support for both operating systems in December 2020 and October 2021, respectively.
From what I can gather, it sounds like things will keep working until something changes on the back-end that leaves the old Steam client unable to connect anymore. I don't think they can't say when that will be exactly though because it depends on future updates.
The problem is when those “older builds” rely on a connection to a back-end. If this was just a standalone piece of software that is one thing, but you can’t just let out-of-date clients that connect over the internet to run indefinitely.
You could likely set it up to work “offline” so you can still play your steam games. If you were to set the steam client to offline (Assumedly through the Mac top bar ‘Steam > Offline Mode’) it should never need an update or contact with servers to keep working. That said, I don’t know if there is a limit on how long you can have a computer connected to a specific account while never connecting to Valve’s servers.
At this point it feels like Tim Sweeney is a generative AI which has been exclusively trained on taking a data set from Steam’s and Gabe’s decisions and inverting them. And that’s it.
Winning move from Epic. Showing what should be done for abandoned games. Give it back to the people so it can continued to be enjoyed by the community that will continue to care for it.
There’s literally no reason not to do that. The game has long since made money and keeping it out of public ownership is now not doing anyone any favors.
The three patents—all filed in Japan between May and July 2024—draw similarities between Palworld and 2022’s 2022’s Pokémon Legends: Arceus specifically. Their descriptions concern game mechanics like “riding an object” or throwing a ball to capture and possess a character in virtual spaces.
They should have sued the coward police department. The rest of the world plays the same games people play in the US. I grew up playing GTA, didn’t steal or shoot anything.
It was such a unique twist on the tactic rpg genre, nothing quite like it. Plus it had great music (including a musical cameo at the bar), good progression, and a decent story.
Ah, it’s good someone is looking out for the poor poor shareholders. Just earlier I saw a long line of them at the unemployment office, begging for food from passerbyes, destitute in their poverty. /s
The shareholders at the local yacht club were really bummed out because many of them were saving really hard to add another ship to their collection, and some might even have to cancel a 2 week international vacation. Ive started a GoFundMe because no shareholder should feel so deprived of those basic needs.
It really is sad these days. You can see them holding signs written on the back of Form 10-K documents at road intersections say things like:
“Need dividends. Any amount helps. God Bless.”
But really, you have to just ignore them. You know anything you give them they’re just going to blow on equities in unproven klepto-corporate business models with over aggressive spending attempting to capture market share in industries paying abusively small wages to their destitute workers. You can try to help them like I did one time:
Me: "Hey, here’s a couple of shares in a company that hires those recently released from prison for light industrial assembly work giving them a good reference for future employment. Its not worth much, but they do some good for the community."
Them: "Can I as a shareholder petition the board to fire the ex-cons, ship the assembly work offshore, and perform a stock buyback increasing the value of the shares?"
Me: "I don’t think the board is interested in that as it violates the company mission"
It’s refreshing to see evil motherfuckers being evil openly instead of trying to hide it with doublespeak or outright denying it. I love Coffee Stain Studio’s games and how they handle monetization, and this announcement makes me worried for both the studio and their projects.
Don’t worry, the business model of companies like Embracer is literally to strip mine “inefficient” businesses run by artists through short circuiting the positive feedback loop between game developers passionate about what they do and loyal fans, trashing the work environment for the employees by cutting everything, and ripping off fans until they realize the place that made the art they love is alive only in name.
Gaas was a mistake and I’m hoping companies begin seeing this and course correcting. I get why it happened as it was wildly successful for most, but I’m pretty sure customers don’t actually want the same game and content for forever. Maybe there’s a way to fix it without abandoning the model entirely, but personally I’m hoping it goes away for good.
but I’m pretty sure customers don’t actually want the same game and content for forever.
The success of long lasting MMOs like WoW, EVE, FFXIV, GW2, Warframe seems to suggest otherwise, as well does the longevity of games like Fortnite, LOL and other non-MMO gaas games. There are even other examples that I'd count - I'd call paradox games like stellaris GaaS as well since they live off constant updates (stellaris has had them for 7 years now and going) and paid DLC. Hell, there's people that have been playing Ark, Rust and games like that for a decade now.
So I'd say there is definitely an audience for it, a massive one, as long as its done well. Destiny devs just sucked at it and had years of controversies, this is just the latest of their fumbles.
gamedeveloper.com
Ważne