gamedeveloper.com

GreenMario, do games w Epic Games to update Unreal Engine pricing for devs not making games

Non games meaning movies and TV shows that use Unreal Engine. IIRC, The Mandalorian uses UE for a bunch of stuff.

gramathy,

Yeah a game engine saving a studio hundreds of thousands of dollars or more per episode on lighting, comp, rendering, and set building or travel costs to shoot on location is not representative of the license fee paid

sebinspace,

Deadmau5 uses it for his visual effects for concerts. Guy streams his work in it all the time

Sibbo, do gaming w Unity introducing new fee attached to game installs

Why didn’t humanity collaborate on a free and open source game engine already? It works with OS kernels, then why not game engines?

KRAW,
@KRAW@linux.community avatar

Godot?

Adramis,

Godot?

EvaUnit02,
@EvaUnit02@kbin.social avatar

In addition to the mentioned Godot, Monogame is available as well.

jack,

Check out alternativeto.net and filter by open source, it’s really useful

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

It’s called Godot. It is basically on its path to becoming the Blender of game engines.

Sibbo,

In that case, this unity price change may be the company giving up, knowing that they will be eaten by open source soon

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Definitely not, they’re huge. They even purchased Weta digital recently (lord of the rings animation company). The’re going nowhere fast. They’re just eeking every little cent they can out of every little crevice of their offerings.

amju_wolf,
@amju_wolf@pawb.social avatar

Ironically Blender also has game engine features, though I don’t think anyone ever used it as such.

veloxization,
!deleted12638 avatar

Godot was already mentioned. Someone on Mastodon brought up the Bevy Engine as well.

Sibbo,

I know bevy and I know that it is certainly far behind Godot. It’s written in Rust though, so that gives it a lot of future potential, compared to Godot especially.

WagesOf, do gaming w Unity introducing new fee attached to game installs

I can't wait to have steam charge me $1 every time I re-download a unity5 game. MS should follow suit and force you to pay $1 a pop for each directx install. Which would actually be more like $80 because it loads every patch and version in order on every install.

Fee per download for a game framework that packaged into the download that they have no part of distributing? I hope this is the most recent example of a successful tech company commiting suicide, it really is the best theme this year.

DocBlaze, (edited ) do games w Epic Games to update Unreal Engine pricing for devs not making games

Evidently, all of Epic Games’ business had been “heavily funded by Fortnite” in the last six years, and different parts of the company became “disconnected” from their revenue streams.

Wait, so youre really telling me me Epic giving away a ton of free games on EGS every single month and free unreal engine marketplace assets to devs as well as regular epic megagrants was never a financially sustainable move?

Psssh. In other news, salt is salty. 🤭

I honestly believe Tim is not going to f–k this one up though, as a former one he clearly cares about the game dev community and as majority shareholder he isn’t needing to be driven by profits as much as publicly traded Unity head John Riccatello is.

Plus, fortnite is still a goddamn cash printer, just not printing as fast as they expected.

mp3, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI
@mp3@lemmy.ca avatar

Let’s see how fast EGS has to deal with AI copyright infringement.

Chozo,

I doubt they will. Their merchant contact very likely stipulates that publishers are responsible for any copyright issues in their product.

Aielman15, do games w 505 Games owner Digital Bros to cut 30 percent of its staff - GameDeveloper
@Aielman15@lemmy.world avatar

Is the entire gaming industry collapsing?

It seems like I’m reading headlines similar to this one almost daily, as of late.

Stovetop,

Western game dev certainly seems to be in a bad place. I think there are probably a few factors explaining what is happening now:

1: Overhiring during the pandemic. There was a lot of money flowing into tech during the earlier days of the pandemic, and companies were hiring and expanding like crazy. The economy settled, and now companies are laying people off left and right. Not even limited to game dev, as we saw this occur for Facebook, Twitter, Google, Microsoft, and pretty much everywhere else in tech.

2: The knock-on effect. When big developers start to lay off staff in bulk, other companies may be incentivized to copy that behavior. It’s easier to justify firing a bunch of employees when everyone else is doing it, and then when you have a surplus of people in the market for a new job, you can selectively hire new talent for cheaper.

3: More attention in reporting. If it wasn’t a trend, a studio laying off 30 employees might not otherwise be newsworthy. A lot of studios actually make it an unfortunate common practice to lay off their contractors/temps right at the end of dev cycles so that they don’t get any sales bonuses. But there’s a lot of layoffs happening, so even smaller ones are generating buzz, and with a lot of workers’ rights/pro-union sentiments going around following the successful strikes in Hollywood and the automotive industry, people are starting to pay more attention when workers are being treated unfairly or being taken advantage of elsewhere.

TauriWarrior,

Its also typical in game development, you dont need the ‘full team’ all the time, if your in preproduction you hardly need 100 programmers sitting around twiddling their thumbs

echo64,

High interest rates make investing in risky projects like game development uninteresting. Why take risk if interest rates bring in high returns by themselves.

A lot of the games industry is backed by a constant flow of investment. Which has totally dried up. This company got 80 million in investment last year, this year can’t find more to keep paying the bills. Same is true for most of the announcements.

Then there is large companies like Microsoft, those layoffs are purely about paying shareholders extea money.

Haui, do games w Embracer open to divesting studios, confirms more closures are likely
@Haui@discuss.tchncs.de avatar

So let me get that straight:

Instead of doing their due diligence, they just bought up as many studios as they could and are now considering selling, shrinking or closing them (I assume while keeping the IP for themselves if there is any as well as any valuable assets).

This reads like a „we need to homogenize the game industry so lobbying for anti competitive measures becomes easier.“

I still don’t understand why shit like this is even legal.

ObamaBinLaden,

At the same time, the industry is looking towards massive monopolization. I think Embracer move was also motivated by seeing how ABK was able to make a sale to Microsoft and cash out. Now everyone is trying to sell themselves, including EA. The buyers are usually trillion dollar tech, or Saudis (who currently own a very big part of the industry), and Chinese megagiants (who own the other big part of the industry). As days go by, we are looking at a landscape which could be similar to early era console wars where players were forced to tie their wagon to one horse and hope that it keeps releasing titles. This might sound a bit doomer speak, but if a studio the size of gearbox can shut down, then absolutely anyone can.

Haui,
@Haui@discuss.tchncs.de avatar

Thanks for elaborating. In other words, we need to make it illegal to buy other companies if you‘re larger than sum x and make it illegal to sell a company (because all industries have that problem) to someone like that. Got it. :)

MyDarkestTimeline01, do gaming w The 'deprofessionalization of video games' was on full display at PAX East

This just seems like a more subtle posturing for “games should cost more”. Video game customers are notoriously right with their wallets. The lockdown boom was a fluke, not a new norm.

endeavor,
  1. say all devs are being fired since nobody is buying aaa slop
  2. say therefor prices of aaa slop must increase for the studios to profit 3.???
  3. profit
Mikelius, do gaming w Game developers are still feeling the pull of last-generation consoles

For me, it’s just that I don’t want to have to turn the console on with plans to play for 1 hour only to be introduced to mandatory forced updates or show installation times that eat that entire hour away anyway. I just want to play my damn games, not to mention 100% offline if I so choose to.

Itsamelemmy,

This has never been an issue. The only forced update at least on PS is if the game is live service online. Stuff like destiny. Otherwise just put your disc in and play.

shinratdr,
@shinratdr@lemmy.ca avatar

It’s clear you haven’t used this generation of consoles. They took this feedback to heart and now after install which is entirely determined by your internet connection/disc speed, you can hop into game insanely quick.

For a game I’m already playing I think from PS5 on to actually moving around in game we’re talking like… 10-15 seconds. It’s essentially just making save states. I’ve never seen a mandatory update stop me from launching a game, and it does most install in the background while it’s on standby. It takes longer to get in game on my Gaming PC than the PS5.

This was brutal in the PS3 & 360 era, better in the PS4/XBONE era, and is essentially solved as it can ever be in the current era.

Mikelius,

I’ve had the opposite experience and was actually referring to this generation in my comment, specifically for the series X.

With Xbox 360 and even some Xbox one games, I was able to come home with the game and put it into the console knowing I could play it right away from the disc (or install for the Xbox one and play). When I buy a game now, referring to physical copies, I’m unable to play without requiring internet. I understand some games have limitations on disc size, but once upon a time, that’s where multi disc came in. Just the other day I forgot to unplug my console from the network to play a game and was hit by a firmware update request that I couldn’t say “later” to. Once that finally finished, I unplugged but I guess the console already got wiff of an update for the game I wanted to play and said I need to be connected to the internet to continue.

This is definitely not something I ran into with older generations, personally. That being said, it sounds like your experience was different, so I suppose mileage may vary

shinratdr,
@shinratdr@lemmy.ca avatar

Yeah now that I think about it, that has been my experience with my Series X, I just don’t use it that often. My PS5 however is much more seamless, so maybe it was just Sony who tried to improve this.

I think a network connection is inevitable during initial game setup, but as PC gaming has been like this since 2008 it’s not really bothersome to me. Bigger issue was mandatory updates, slow launches, etc. which I think have mostly been solved on the PS5 side.

megopie, do gaming w A small games manifesto

That’s actually kind of shocking to see that indie games have surpassed AAA in revenue. I expected that was kind of inevitable given how uninspired and criticized modern AAA stuff is. But to actually see it already happened is cool.

It’s been shocking to see the amount of financial industry money and control at some of the bigger studio, and the way they talk about the future of the industry is disturbing. Although, if the money isn’t rolling in, or there are other parts of the market making more money, it makes me hopeful that finance will loosen it’s grip on these companies and let them make good projects rather than chasing arbitrary metrics.

onlinepersona,

AAA really should mean game quality, not production costs. I don’t care how much money is spent on a game, if it’s bad, it’s bad.

Anti Commercial-AI license

ConstableJelly,

I have started to notice that a lot, if not the majority, of games that make the biggest social splashes in the past couple years are smaller games - with exceptions for titles like Baldur’s Gate 3 and Alan Wake 2 which are their own labors of love on a AAA scale. Animal Well, Balatro, Dredge, Vampire Survivors, Talos Principle 2, Hi-Fi Rush…these are the games I tend to hear about the most.

The attention that a lot of AAA games get seems shallow and short-lived lately.

One of the things that’s excited me most recently is seeing new and inventive ways to use graphics and fidelity besides photorealism. Games like Gris and The Artful Escape are probably the most stunningly beautiful games I’ve ever played.

barsoap, (edited )

I’m not sure if you could call Talos Principle indie. Croteam is an ancient company (of Serious Sam fame), they sold out to their publisher some years ago (Developer Digital). Wikipedia says 42 people, that’s about the same ballpark as Wube (Factorio), way smaller than Coffee Stain (123), which yes vibes heavily indie (Goat Simulator!) but is part of Embracer Group.

If you look at Developer Digital and Embracer group they’re not really that small – certainly not smaller than CDProject Red, which is very much throwing AAA money at their projects and definitely had their own big business culture fuckups. They’re simply more distributed, instead of orchestrating one or two big projects they have multiple studios working largely independently on small to mid-sized projects. Talos and Satisfactory are AA scale.

Is Wube indie? Well, at least at the start they were, growing with Factorio’s early access. Still independent, as far as I know. Budget-wise they’re certainly not operating on a shoestring, though… you also have to take into account that they’re taking their sweet time for everything. Also AA.

A would be stuff like Celeste. That’s a broad category, I wouldn’t really call anything B unless you don’t have separate coder, writer, sfx/msx and gfx. Maybe toss the writer but anything under that and you’re smaller than minimum demo group size.


All this is to say: Can we please stop dividing the industry into “AAA” and “Indie”. CD Project Red is independent. They’re doing AAA. One is budget, the other is whether the studio has a corporate overlord lording over multiple studios. Game quality is a third measure. System requirements yet another: Factorio has no issues melting your CPU even though it’s highly optimised, then you have B-budget projects which melt your box because the dev has never heard of polycount and a background prop toothbrush has 400 quads… per bristle.

Paradachshund,

It’s worth noting that indie is a pretty wide tent. Some studios are technically indie but they’re working with practically AAA budgets.

megopie,

I suppose in my mind AAA refers more to certain group of publishers and parent companies. A certain way of structuring companies and doing business. As supposed to a metric of the budget needed for a game.

Paradachshund,

I think most do and it’s a good way to look at it. There are definitely companies out there that people don’t think of as indie that are technically independent, so I just wanted to mention it. It’s still very cool to hear they’ve surpassed triple a!

Wahots, do gaming w The 'rushed' attempt to rehabilitate Cities Skylines II is becoming a cautionary tale
@Wahots@pawb.social avatar

Unfortunately, Paradox and Colossal represent everything wrong with the games industry.

Rushed, sloppy, and greedy take on a great idea. Shooting PC mods in the foot for hypothetical console support.Trying to rush out a half-baked port to console on a half-baked, buggy game years before it’s ready. Releasing assetflip dlc before the game is even done or even on consoles, lol.

Daxtron2,

Hypothetical console support? CS1 already as console support so it’s not hypothetical, merely unimplemented

Carighan, do games w W4 Games nets $15 million to help Godot scale exponentially
@Carighan@lemmy.world avatar

Well…

  • 15 million dollars
  • "scale exponentially"

Pick one. 15mil is a brief sizzle in the modern market(s), tbh. Poof and its gone.

themusicman,

For a lightweight organisation which has foregone layers of management waste out of financial necessity, it funds an awful lot of development.

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

If it starts to expand significantly in order to accelerate their efforts then that seed money will burn out increasingly fast. Unless they can establish significant ongoing income streams of some sort, or sacrifice capacity by keeping their structure similar to now, then they might burn out.

elouboub, do gaming w Unity introducing new fee attached to game installs
@elouboub@kbin.social avatar

I love it when companies start hanging up their noose and tying it around their necks. Hopefully they get to the point where they'll jump from the hill they chose to die on.

maleficentdingo, do games w Baldur's Gate 3's success is not about setting a new "standard"

Like everyone else is saying, I think the standard for primarily single player video games should be releasing a finished product for a reasonable price. I’m sure I don’t speak for just myself but I’m super tired of things like: unreasonably priced tiered purchase options, cash shops/microtransactions, battle/season passes, twitch drops, preorder bonuses, and just any kind of FOMO in general. It feels like a lot of modern video games are only designed to siphon as much money from the consumer as possible with the least amount of work possible. A lot of these games have no soul and they’re unfinished and broken on release. I just don’t even bother with them anymore.

CosmoNova,

Some of the things you just mentioned are actually things Baldur‘s Gate 3 did, though. Namely Twitch drops, pre-order bonuses and (arguably) unreasonably priced purchased options with their day 1 DLC. The latter is especially baffling since Larian Studios makes a big deal of not paywalling extra content while doing exactly that from the start. It‘s also guilty of having quite a lengthy early access phase prior it‘s release.

The success does not come from lack of bullshit, but from delivering a good, polished product regardless.

maleficentdingo,

Yeah, I wasn’t too happy with the twitch drops thing but I caved in and created an account so I could get them. I feel like I let the 10 USD DLC slide because 70 USD total seems to be becoming the standard price for games anyway. They’re not totally innocent of the things I dislike but they delivered such a phenomenal game that I can overlook it.

fushuan,

The 10€ DLC iirc only has content that references their past Divinity games, I feel like it’s one of the fairer DLCs, given that it’s completely innecesary for the full experience and might even detract from it for non larian fans. I feel like it’s better to give it as an extra purchase than include it in the pack.

Full disclosure I backed/preorderd the game the moment they announced in kickstarter and I have gotten it for 40ish euros iirc, and I got the DLC content for being an early backer. I don’t usually preorder but it’s Larian, they always overdeliver, and this time they did also, while raising the price of the completed game because they overdeveloped the initial concept way too much lol.

pory,
@pory@lemmy.world avatar

Huh. I just looked up twitch drops for the game and I have those items. I never made or will make a larian account. Bizarre.

Agent_Karyo, do games w Studio Camelia shuts down a year after raising €300,000 on Kickstarter to fund JRPG (Alzara Radiant Echoes)
@Agent_Karyo@lemmy.world avatar

From the Risks and challenges section of their Kickstarter:

We understand that backing a Kickstarter campaign carries a certain level of risk for our backers. With our seasoned team at the helm, we’ve meticulously planned every aspect of the game’s development to adhere to strict budgets and timelines, all while prioritizing the best player experience possible.

Our extensive network of trusted studios and partners further fortifies our ability to deliver on our promises and ensure the utmost quality for our project. Your support means the world to us, and we’re dedicated to going above and beyond to ensure your satisfaction throughout this journey.

Why didn’t they include the point about needing additional investment beyond their Kickstarter target for the project to be viable?

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