gamedeveloper.com

HeyThisIsntTheYMCA, do games w 70 percent of devs unsure of live-service games sustainability
@HeyThisIsntTheYMCA@lemmy.world avatar

I’ve been saying GaaS is horrible forever. (well okay I’ve been saying Anything as a Service sucks and I’ve been dying on this hill. The only GaaS shit I “own” I got for free). Now that I’ve got that hipster shit out of my system, can the games industry go back to releasing finished games please? I said please this time dammit.

xkforce,

The only time games were finished was back in the days when you couldnt patch bugs. And that was back when games were designed to be such a pain in the ass to play that you couldnt beat them during one rental period so youd have to rent them more than once to beat them. Or the arcade machines being coin operated.

bionicjoey, do games w Slay the Spire devs followed through on abandoning Unity

Doesn’t STS run on Java, not Unity?

astanix,

Perhaps they were saying they started on unity and decided to migrate to Godot instead

redeven,
@redeven@lemmy.world avatar

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

slimerancher,
@slimerancher@lemmy.world avatar

Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

JoMiran,
@JoMiran@lemmy.ml avatar

From the article:

At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

zachary3752,

STS was Java running on libgdx.

STS2 will be C# on Godot.

Based on this: caseyyano.com/on-evaluating-godot-b35ea86e8cf4

dubyakay,

Sorry, you have been blocked

You are unable to access medium.com

Great website.

EdibleFriend,
@EdibleFriend@lemmy.world avatar

YOU KNOW WHAT YOU DID

Agrivar,

What the heck did you do to get blocked by Medium.com?!?

sensiblepuffin,
@sensiblepuffin@lemmy.world avatar

I’m going to guess they’re skipping redirects - that’s what the issue was for me.

Underwaterbob,

libgdx

Which is a game dev library for Java, so OP was right.

Kentronix, (edited ) do games w Epic Games to update Unreal Engine pricing for devs not making games

Seems like a fair move to me. If Hollywood studios like Disney are able to use it for free right now to save time and money producing shows and movies why shouldn’t Epic get a fair fee for the product that enables those savings?

Grater, do games w Epic Games to update Unreal Engine pricing for devs not making games

how do they even figure out what the developers are building tho?

like i can make “interactive movie” with unreal and still call it a game right

echo64,

cool, then it’s 20% of your “games” revenue if you want to do that.

Epic generally let companies self report, when using the engine you have to agree to allowing them to audit if they think your self-reporting is incorrect but that’s not a very usual situation

steeznson,

Unreal is being used extensively by special effects teams in Hollywood at the moment so it sounds like Epic are trying to get a piece of that action

dingleberry, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI

Typical pick-me energy from Sweeny here.

BlackEco, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI
@BlackEco@lemmy.blackeco.com avatar

Sounds like “Steam doesn’t allow X? We will allow X just to have you because we are so desperate for revenue”

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

I mean you aren't wrong, Epic did the same exact thing when Valve said no NFT bullshit on their market.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Yup. That seems to be a part of their business model (doing anything Steam won’t do). The problem is when those calls by Valve are for issues that touch on ethics.

It’s why I won’t even install their launcher. I don’t care how many games are free on Epic. I can’t support that kind thing.

swordgeek, do games w Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails

The ad company that fucked developers over a few months ago?

So long losers!

heavy,

There’s a lot of people losing their jobs today that didn’t do anything wrong.

DoucheBagMcSwag, do games w Sega of America accused of trying to axe 40 percent of unionized staff

That’s NO GOOD

AceFuzzLord,

…if someone tries to touch you in a place or in a way that makes you feel uncomfortable, that’s NO GOOD.

sirdorius, do games w Unity is reviewing its product portfolio and says layoffs are "likely"

This year’s Unity story sums up my discontent with tech nicely. Impressive tech made by extremely talented people, botched by incompetent corporate parasites who care only about securing their millions.

CitizenKong,

I mean, that’s pretty much everything that isn’t tech too.

tryptaminev,
@tryptaminev@feddit.de avatar

I don’t consider growing corn to be all that impressive. The rest holds though.

GreenMario, do games w Epic Games to update Unreal Engine pricing for devs not making games

Non games meaning movies and TV shows that use Unreal Engine. IIRC, The Mandalorian uses UE for a bunch of stuff.

gramathy,

Yeah a game engine saving a studio hundreds of thousands of dollars or more per episode on lighting, comp, rendering, and set building or travel costs to shoot on location is not representative of the license fee paid

sebinspace,

Deadmau5 uses it for his visual effects for concerts. Guy streams his work in it all the time

Sibbo, do gaming w Unity introducing new fee attached to game installs

Why didn’t humanity collaborate on a free and open source game engine already? It works with OS kernels, then why not game engines?

KRAW,
@KRAW@linux.community avatar

Godot?

Adramis,

Godot?

EvaUnit02,
@EvaUnit02@kbin.social avatar

In addition to the mentioned Godot, Monogame is available as well.

jack,

Check out alternativeto.net and filter by open source, it’s really useful

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

It’s called Godot. It is basically on its path to becoming the Blender of game engines.

Sibbo,

In that case, this unity price change may be the company giving up, knowing that they will be eaten by open source soon

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Definitely not, they’re huge. They even purchased Weta digital recently (lord of the rings animation company). The’re going nowhere fast. They’re just eeking every little cent they can out of every little crevice of their offerings.

amju_wolf,
@amju_wolf@pawb.social avatar

Ironically Blender also has game engine features, though I don’t think anyone ever used it as such.

veloxization,
!deleted12638 avatar

Godot was already mentioned. Someone on Mastodon brought up the Bevy Engine as well.

Sibbo,

I know bevy and I know that it is certainly far behind Godot. It’s written in Rust though, so that gives it a lot of future potential, compared to Godot especially.

WagesOf, do gaming w Unity introducing new fee attached to game installs

I can't wait to have steam charge me $1 every time I re-download a unity5 game. MS should follow suit and force you to pay $1 a pop for each directx install. Which would actually be more like $80 because it loads every patch and version in order on every install.

Fee per download for a game framework that packaged into the download that they have no part of distributing? I hope this is the most recent example of a successful tech company commiting suicide, it really is the best theme this year.

DocBlaze, (edited ) do games w Epic Games to update Unreal Engine pricing for devs not making games

Evidently, all of Epic Games’ business had been “heavily funded by Fortnite” in the last six years, and different parts of the company became “disconnected” from their revenue streams.

Wait, so youre really telling me me Epic giving away a ton of free games on EGS every single month and free unreal engine marketplace assets to devs as well as regular epic megagrants was never a financially sustainable move?

Psssh. In other news, salt is salty. 🤭

I honestly believe Tim is not going to f–k this one up though, as a former one he clearly cares about the game dev community and as majority shareholder he isn’t needing to be driven by profits as much as publicly traded Unity head John Riccatello is.

Plus, fortnite is still a goddamn cash printer, just not printing as fast as they expected.

mp3, do games w Tim Sweeney says Epic Games Store is open to devs using generative AI
@mp3@lemmy.ca avatar

Let’s see how fast EGS has to deal with AI copyright infringement.

Chozo,

I doubt they will. Their merchant contact very likely stipulates that publishers are responsible for any copyright issues in their product.

Aielman15, do games w 505 Games owner Digital Bros to cut 30 percent of its staff - GameDeveloper
@Aielman15@lemmy.world avatar

Is the entire gaming industry collapsing?

It seems like I’m reading headlines similar to this one almost daily, as of late.

Stovetop,

Western game dev certainly seems to be in a bad place. I think there are probably a few factors explaining what is happening now:

1: Overhiring during the pandemic. There was a lot of money flowing into tech during the earlier days of the pandemic, and companies were hiring and expanding like crazy. The economy settled, and now companies are laying people off left and right. Not even limited to game dev, as we saw this occur for Facebook, Twitter, Google, Microsoft, and pretty much everywhere else in tech.

2: The knock-on effect. When big developers start to lay off staff in bulk, other companies may be incentivized to copy that behavior. It’s easier to justify firing a bunch of employees when everyone else is doing it, and then when you have a surplus of people in the market for a new job, you can selectively hire new talent for cheaper.

3: More attention in reporting. If it wasn’t a trend, a studio laying off 30 employees might not otherwise be newsworthy. A lot of studios actually make it an unfortunate common practice to lay off their contractors/temps right at the end of dev cycles so that they don’t get any sales bonuses. But there’s a lot of layoffs happening, so even smaller ones are generating buzz, and with a lot of workers’ rights/pro-union sentiments going around following the successful strikes in Hollywood and the automotive industry, people are starting to pay more attention when workers are being treated unfairly or being taken advantage of elsewhere.

TauriWarrior,

Its also typical in game development, you dont need the ‘full team’ all the time, if your in preproduction you hardly need 100 programmers sitting around twiddling their thumbs

echo64,

High interest rates make investing in risky projects like game development uninteresting. Why take risk if interest rates bring in high returns by themselves.

A lot of the games industry is backed by a constant flow of investment. Which has totally dried up. This company got 80 million in investment last year, this year can’t find more to keep paying the bills. Same is true for most of the announcements.

Then there is large companies like Microsoft, those layoffs are purely about paying shareholders extea money.

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