gamedeveloper.com

dumdum666, do games w Unity is eliminating 265 jobs and terminating Weta FX partnership

If the percentage of 3.8 is correct - there are almost 7000 people working there

Holy shit

ArmoredThirteen,

There are, yeah

Savaran, do games w Steam dropping support for macOS Mojave and by extension 32-bit games

Keep in mind, the last PowerPC (G5) chipset used was 64bit, and all Intel chips used after late 2006 were 64bit.

mp3,
@mp3@lemmy.ca avatar

It does means that some legacy games that are only available in 32-bit binaries will no longer work though.

SatyrSack,

Which is a ton of older (and still fun) games.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

watch them work just fine in proton (i don’t actually know if that works but i wouldn’t be the least surprised)

SatyrSack,

Proton does not work on macOS, just Linux.

NOOBMASTER,

Nice! I’m never getting a device with macOS on it.

atocci,

Just on MacOS though, I don't think Windows will be dropping 32 bit support ever.

aeronmelon, (edited ) do games w Steam dropping support for macOS Mojave and by extension 32-bit games

Those of us that already have Steam games installed on Mojave will no longer be able to update? Or will Gaben reach into my computer and forbid me access to content I paid for?

Edit: All this anger for asking a relevant question. I learned my lesson.

code,

No longer getting updates nor texh support from valve

aeronmelon,

Hope so.

The article is very unclear. It keeps waffling between “it’ll keep working.” and “it might stop working.”

I’m just wondering if it stops working because of an unforeseen problem or because Steam says “I cannot update, so I won’t run.”

It’s not Steam’s fault, but I have to hang on to this old battleship for a few more years before I can replace it with hardware current enough to run current software.

dpkonofa,

That’s not waffling… both of those things can be true. It currently works and will continue to but it may stop working in the future depending on what updates happen.

brenticus,

Sounds like the client will keep working until something breaks compatibility, which could happen whenever. Backend updates, chrome functionality, lots of things could happen. Or nothing. They’re not supporting it, they can’t guarantee anything.

32 bit game support is a bit more unclear; I’d probably recommend downloading games you like to play a lot, I’m not sure they’ll be distributing 32 bit macos versions long-term.

IHeartBadCode,
@IHeartBadCode@kbin.social avatar

Yeah, this article is fucking shit. The support page at Steam literally clears the air on this.

Yes. You will still have access to your 32-bit Mac games in your Steam Library. We are not removing these games from your library and they will continue to work on macOS 10.14 Mojave and earlier, Windows and in many cases Linux as well.

I fucking hate people who write articles to stoke fear for clicks.

aeronmelon,

Thank you for that. That support page is way more useful.

The article only links to the Steam blog. And the Steam blog doesn’t link to the support page either.

atocci,

The blog doesn't link to that support page because that support page isn't related to this. It's out of date and was written when MacOS originally dropped support for 32-bit apps starting with Catalina. Valve was letting people know that even though they wouldn't be able to play their 32-bit games if they update to Catalina, they would still be in their library and available to install on Mojave and earlier. Valve was still supporting the 32-bit Steam client back then.

atocci, (edited )

That's an old support page from back when Apple originally dropped support for 32-bit apps, it wasn't written with the discontinuation of the 32-bit Mojave Steam Client in mind because at that point they were still supporting it. They won't be removing 32-bit games from your libraries, but the 32-bit Mojave Steam client will eventually stop working, and without any warning, when a future update inevitably breaks compatibility. They may still be in your library, but you wont have any way to install those 32-bit games anymore.

This article isn't stoking fear imo, it's very straightforward about what's happening here. At some indeterminate point in the future, there will be no more installing 32-bit MacOS games from Steam and anything you already have installed will presumably need to be run in offline mode because the client will stop working.

Goronmon,

I fucking hate people who write articles to stoke fear for clicks.

What about people who are confidently wrong in their ignorance and post old articles that don’t prove what they think it does?

atocci,

The move means existing Steam Client installations on those operating systems will no longer receive updates of any kind, including security updates.

We expect the Steam client and games on these older operating systems to continue running for some time.

The company is encouraging all High Sierra and Mojave users to update "sooner rather than later" and noted that Apple ended security updates and technical support for both operating systems in December 2020 and October 2021, respectively.

aeronmelon,

I read that.

The article, and Steam’s quotes, don’t say either or with any certainty, so I’ll have to wait and find out.

atocci,

From what I can gather, it sounds like things will keep working until something changes on the back-end that leaves the old Steam client unable to connect anymore. I don't think they can't say when that will be exactly though because it depends on future updates.

aeronmelon,

Figures.

Most software I use that dropped support for Mojave already at least let me use older builds in peace.

I appreciate your trying to help clear it up.

Goronmon,

The problem is when those “older builds” rely on a connection to a back-end. If this was just a standalone piece of software that is one thing, but you can’t just let out-of-date clients that connect over the internet to run indefinitely.

aeronmelon,

The games I bought are stand-alone pieces of software. The gatekeeper needed to run those games is another story.

reisono_,

You could likely set it up to work “offline” so you can still play your steam games. If you were to set the steam client to offline (Assumedly through the Mac top bar ‘Steam > Offline Mode’) it should never need an update or contact with servers to keep working. That said, I don’t know if there is a limit on how long you can have a computer connected to a specific account while never connecting to Valve’s servers.

aeronmelon,

I searched around last night and found out about “offline” mode. And that’s probably what I will do come February. Thank you.

reisono_,

Good luck!

Shadywack, do games w Steam dropping support for macOS Mojave and by extension 32-bit games
@Shadywack@lemmy.world avatar

This article is fucking stupid and misinforms.

atocci,

What about it is misinformation? It's practically just Steam's own announcement worded differently. Everything in it is verifiable and supported by the Steam blog post.

Shadywack,
@Shadywack@lemmy.world avatar

First off it’s confusing as hell where they try to paraphrase or summarize for what Valve already said plainly if you bypass this blogspam article and just go to their support page where they spell everything out neatly that any 32-bit games will remain in your library and accessible, albeit that your OS may not place nice. This article almost makes it as if they’re removing stuff from your library, which Valve clearly says they’re not doing. The summary AI bot would do a better job sourcing the Valve blog update than this writer did.

atocci, (edited )

Is it possible you might be looking at this old support page from when MacOS first dropped support for 32 bit apps but Valve was still supporting the 32-bit client for older MacOS versions? The current page is this one. I doubt they'll be removing games from your libraries at any point, but the new article makes it clear that they aren't supporting the 32-bit Mojave Steam client or 32-bit games on Mac anymore and make no guarantees that they'll continue to work when the client stops getting updates.

After February 15th, 2024, we will no longer support macOS 10.14 or earlier and we are unable to guarantee continued functionality of 32-bit macOS games after that date.

brawleryukon,
@brawleryukon@lemmy.world avatar

This article almost makes it as if they’re removing stuff from your library

But it doesn’t remotely imply that? Here are the words/phrases it uses to describe what will happen:

  • Steam will halt support for macOS 10.13 and 10.14
  • existing Steam Client installations on those operating systems will no longer receive updates of any kind, including security updates
  • some games will effectively stop functioning on macOS
  • The Steam store will stop considering games that offer only 32-bit macOS binaries to be Mac compatible at the end of 2023.

At no point does it say or imply that anything will be removed from your library. In fact, it explicitly says how you can ensure that those games you own will remain playable:

In order to ensure continued operation of Steam and new 64-bit games purchased through Steam, users on these older versions should update to a more recent version of macOS.

Why would they include that if they’re trying to tell people the games will be removed from their library?

Stop fearmongering.

Buddahriffic,

Stop fearmongering.

??

Tick_Dracy, do games w Steam dropping support for macOS Mojave and by extension 32-bit games
@Tick_Dracy@lemmy.world avatar

This means that they will finally release a Steam app compiled for Apple M series architecture, right? Right?

Phegan, do games w Report: Embracer to shut down Free Radical Design by Christmas

Embracer is single handedly destroying enough studios to set the industry back a number of years.

simple, do games w Microsoft spending $1B annually on third-party Xbox Game Pass titles

Spencer revealed the figure during an interview with Windows Central and stated that Xbox Game Pass is “financially viable, meaning it makes money,” despite that outlay.

That’s interesting because they missed their milestone for 2021 and 2022 then stopped reporting their numbers for 2023. I kind of doubt they’re making a real profit from Game Pass, else they’d be boasting about it more.

Zehzin,
@Zehzin@lemmy.world avatar

There’s a difference between “profitable” and “how much money Microsoft wants to make after investing billions in something” and I’d wager it’s a big one

RvTV95XBeo,

I get what you’re saying and I’m sure all the MBAs at Microsoft are shitting bricks, but I never fully understand why a company would be disappointed with a service like this one even doing only slightly better than breaking even.

Not everything needs to have infinite growth and gigantic margins as long as $-in > $-out.

victron,
@victron@programming.dev avatar

I get what you saying, but I think (when it comes to video games) MS is in not position (and hasn’t been for a while) to spend in something that doesn’t gives them a solid profit. I like Game Pass, but since 2021 I subscribe only any other month or so, the novelty wore off and I have a big enough backlog to keep me occupied. MS needs (hear me out lol) some strong first party AA line up to make GP attractive.

deus,

I bet MS agrees with you which is probably why they’ve bought Bethesda and Activision Blizzard.

Gigan,
@Gigan@lemmy.world avatar

Opportunity cost. The money they are spending on Gamepass could be spent on something else with a better return.

Centillionaire,

Last year they reported 25 million subscribers. Even if every single one of those was the $10 plan, that equates to $3 Billion. Seems like they are doing okay.

Melonpoly,

25 million x 10 = 250 million

250 million - 1 billion = −750 million

smeg,

I think $10 is per month, so multiply that by 12 to get the $3B

Melonpoly,

I knew I got something wrong lol

phillaholic,

Depends on how many used deals to upgrade Gold or whatever.

echo64, do games w Microsoft spending $1B annually on third-party Xbox Game Pass titles

this is on-top of all the lost sales from no one buying their first-party games.

Gamepass is not financially viable, it’s funded by microsoft office and azure. It never will be unless they get a huge majority of the market /and/ raise praises massively. Which is of course their goal as soon as they kill the concept of game ownership.

scrubbles,
!deleted6348 avatar

Yup, it’s obvious once you connect everything why Microsoft is doing this. They’re monopolizing the game market - and most gamers couldn’t be more excited. When I was on Reddit I called out how competition was good and this was bad and was always met with the majority of people saying “nuh uh, they’re going to put them all on game pass for only $9 a month!”

Kids let me tell you the story of Netflix.

deweydecibel,

Netflix at least didn’t plan to be what it became from the start, they even experimented with releasing some of its originals on Blu-ray for a bit. But when every shitty heavy hitter in the entertainment industry comes after you, you’re gonna learn to be shitty real fast.

Microsoft is a whole different brand of monster. They have a long, long history of terrible anti-competitve practices, fucking over their own consumers, flagrantly ignoring complaints, and making deeply underhanded moves. In many different markets, for decades. The Xbox One release was almost literally a thesis statement. They could not possibly have broadcast any clearer who the fuck they are and what the goal is.

And still, still, people defend them. They downplay everything and fall head over heels for their marketing bullshit.

That’s why we’re truly fucked without regulations. It’s not just because corporations are terrible and will do incredibly underhanded shit at the drop of a hat to raise profits, it’s also because the vast majority of the consumer base is fucking stupid. Incapable of pattern recognition and imagination, and unwilling to change their patterns even slightly. It’s really, really, really easy to see the negative effects of a Microsoft dominated gaming market. And the consumers can’t see it.

Geek_King, do games w Turning Bugs Into Features

My favorite example of this is Tribes 1, players found if you tap jump fast while going down a hill, they could “ski” down and gain a lot of momentum. The dev’s hadn’t intended this to be the case, but players loved it, and the dev’s thought it was cool so they left it in. Now skiing is just considered a primary trait of Tribes games.

bungle_in_the_jungle,

I think No Man’s Sky had a similar thing with punch boosting.

Ab_intra, do games w QA staff at Xbox support dev Experis successfully vote to unionize
@Ab_intra@lemmy.world avatar

And they will probably all be fired…

Rin,

Yeah, unfortunately

Rhynoplaz, do games w Turning Bugs Into Features

From what I understand this is also how the Spy in TF2 came to be.

aluminium, do games w QA staff at Xbox support dev Experis successfully vote to unionize

Xbox does QA?

Conyak, do games w QA staff at Xbox support dev Experis successfully vote to unionize

Going to be some real quality issues now.

Aielman15, do games w League of Geeks pauses Jumplight Odyssey development after layoffs
@Aielman15@lemmy.world avatar

I’m sorry for them, but I promised myself not to buy anything from LoG after the shitshow that was Armello.

They promised an update to bring cross-play to the game, went silent for years, and when it finally arrived, it broke the game to the point that it was more frustrating than fun to play. I waited for a fix for months, and it never arrived. I’m not sure they ever fixed it (to my knowledge, they haven’t), but even if they did, the fact that they took a game I rightfully bought (the premium edition no less, because I really liked it), broke it to the point of becoming unplayable, and left it in that state for months, is inexcusable.

BluePhoenix01,

Oh wow. I remember being so excited for how Armello was going, and then wondering “what happened with this?”.

I never looked too much into it, but I think your comments really describe some of the issues with its development.

Rhotisserie, do games w League of Geeks pauses Jumplight Odyssey development after layoffs

Oof that sucks, I was looking forward to playing this game when it was more developed. I love the idea of a playable 80’s anime space opera.

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