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W3dd1e, do gaming w Ubisoft tells players to “destroy” games when online support ends

The best way to solve all this is simple. Let them delist games without providing the resources to users, just as Ubisoft wants.

And everytime they do, make them give a full refund of the game. Hell even a partial refund would probably work. Those greedy fucks.

They’ll figure out a solution for local gameplay and self hosting servers pretty damn fast.

Klear,

make them

You’re gonna have trouble with this step.

MonkderVierte, do gaming w Ubisoft tells players to “destroy” games when online support ends

So they have chosen the dark side…

AlexanderTheDead,

It’s Ubisoft. They’ve been on the dark side for like the last 10 years.

MonkderVierte, do gaming w Ubisoft tells players to “destroy” games when online support ends

So nothing about you not getting a refund then.

l_isqof,

Oh no, you can keep your T&Cs. Just don’t play the game.

ICastFist, do gaming w Ubisoft tells players to “destroy” games when online support ends
@ICastFist@programming.dev avatar

pirate shanty intensifies

lime, do gaming w Ubisoft tells players to “destroy” games when online support ends
@lime@feddit.nu avatar

friendly reminder that EU law always trumps a EULA ond you can not sign away rights as a citizen of the EU.

ChickenAndRice, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game
@ChickenAndRice@sh.itjust.works avatar

It’s Portal 2… the Valve classic is Portal 2

magic_smoke,

It might feel wrong to call their last proper sit down at a couch/desk singeplayer experience a “classic”, but its older than Half-Life one was when it came out.

That makes me feel old and I wasn’t even around for HL1. How’s your back feeling, millennials?

knight_alva,
@knight_alva@lemmy.world avatar

Not great. Thanks for asking.

Bbbbbbbbbbb,

Doing fine. Sit up straight, do some light exercises, stretch, youll feel fine

Hadriscus,

Shit, you’re correct. It’s hard to believe. It feels like my first play of Portal 2 was just a couple years ago. It has been fourteen years…

Manifish_Destiny,

You didn’t have to be such a jerk about the back pain tho.

samus12345,
@samus12345@sh.itjust.works avatar

I was 22 when Half-Life came out. I’m tired.

GrumpyDuckling,

How’s your back feeling, millennials?

Wearing good shoes and keeping my weight down and staying active so it feels fine.

swordgeek,

Gen X weighing in. That’ll only last you so long, then your body starts to rebel no matter what.

chocrates,

Won't work for everyone but I switched to thin sandals and my fleet got much stronger and healthier.
I'm still working on the being too fat part

GrumpyDuckling,

My doctor says that you don’t want squishy shoes and he recommended doc martens because they have a cork insole.

Madison420,

That makes me feel old and I wasn’t even around for HL1. How’s your back feeling, millennials?

I’m not old you’re young! I’m not hunched over grabbing my back grimacing that’s just my power stance!

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

pretty okay, just had a shower and I’m chilling on the couch with my cat. She is steadily purring. comfort level is around a 7.8, maybe 7.9.

I bought HL1’s GOTY edition when it came out.

Jestzer,

We’re at that age where you have to exercise and watch what you eat if you want to be in good health (and not have your back hurt.) The friends I grew up with who haven’t touched a vegetable in their life, no longer happen to look healthy and thin.

Trainguyrom,

I’ve been biking so much lately that my legs are getting hella toned, the rest of my body is starting to tone too and I’m feeling much more alive and healthy than I have at any other point in my life!

AnarchistArtificer,

How long have you been biking for you to see these changes? I.e. what is ‘lately’?

Trainguyrom,

This is my second season. I’m biking about 5 hours a week right now, averaging about 40-50 miles per week. I don’t know how obvious the toning would be to others but I can certainly see it, since y’know I’m the one who sees myself the most

Naz,

Ergonomic chairs, high end sports cars, and staying active has kept my back in great shape.

Also, {{{posture check}}}

Scubus,

Here i was imagining “valve classic” was somehow a wildly popular game ive never heard of

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

writing headlines like that should earn a nice lengthy face tazing.

etchinghillside, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game

No pressure on their next game or anything.

SSUPII,

Deadlock doesn’t look bad

Kolanaki,
@Kolanaki@pawb.social avatar

I’ve been over the hero shooter fad for almost a decade. Where are the actually new ideas for the genre?

Flatfire,

I think Deadlock is pretty up there. That said, it’s closer to Smite than it is a hero shooter. The community-driven character builds mean meta is pretty fluid and it has what I would describe as a very accessible MOBA-centered design. I don’t care for MOBAs much, but to say Valve isn’t innovating here would be disingenuous. I think my only problem with it is that it’s lacking something that makes the gameplay loop feel satisfying, but that may just be my bias against MOBAs talking.

Kolanaki,
@Kolanaki@pawb.social avatar

That said, it’s closer to Smite than it is a hero shooter.

I haven’t played Smite since it came out, but has it really changed that much that it’s no longer a hero shooter? 🤨 It was like Overwatch, 2 years before Overwatch came out.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Smite was not that much of hero shooter, Paladins from the same company was a hero shooter.

Kolanaki,
@Kolanaki@pawb.social avatar

Hm… Maybe that’s what I am thinking of. I know for sure that Smite is the reason Tribes: Ascend was left for dead, though, and that’s reason enough to hate it.

ZeroHora,
@ZeroHora@lemmy.ml avatar

I miss Tribes: Ascend, great game. Hi-rez love to kill their games.

Paladins always was better than overwatch and they killed it too.

IronKrill,
@IronKrill@lemmy.ca avatar

It’s been hilarious watching Overwatch take notes from Paladins, the “Overwatch clone”, more and more lately. 5v5, hero builds, more of a brawly playstyle… OW2 at times feels like a blend between OW1 and Paladins.

ZeroHora,
@ZeroHora@lemmy.ml avatar

Not only they copied the way Paladins works but some heroes too. Kiriko is just Io, even the fox theme is the same. Maui is Raum. Freja looks a lot like Cassie but at least the playstyle is different, the other two have the same playstyle

TommySoda, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game

And I’d say that it is 100% deserved. Stardew Valley is a once in a lifetime kind of game and has one of the best developers you could ask for. Free new content and updates for 10 years and it’s still like $20 and frequently on sale. The developer actually tweeted out once that if he ever charged for new content that he’d want everyone to publicly shame him.

“I swear on the honor of my family name, i will never charge money for a DLC or update for as long as I live. Screencap this and shame me if I ever violate this oath.”

Stardew Valley is the gaming industry at its best and one of the best indie games out there.

jqubed,
@jqubed@lemmy.world avatar

And at those prices I’ve bought it at least twice

pennomi,

I’ve bought it at least 5 times; sent it to a lot of family members.

Tarquinn2049,

Hehe yeah. To celebrate the recent patch increasing multiplayer to 8 people. We basically started like a DnD group sessions style of playthrough. We would meet weekly and play for like 8 hours at a time. Was pretty great.

duchess,

Not that it should be expected to dish out free content and never charge for DLC. Not every game has the kind of profit margin Stardew Valley has.

TommySoda,

But at the same time there are plenty of indie devs that sell games for $30 and then have a few $15 DLC on top of that after a few years. Not throwing shade at those other devs, more just saying that the dev for Stardew Valley could have sold DLC and nobody would have questioned it but chose not to. You could be like Stardew Valley and keep the game cheap, free updates, and frequent sales or you could be like Factorio and refuse to ever put your game on sale and up the price every couple of years and come out with a $20 DLC. And I’d be shocked if Stardew Valley has made less money than Factorio in the long run, especially with it being the in number one place right now.

duchess,

And yet those small studios are one flop away from bankruptcy. Stardew Valley is a one in a million success story and should not pose as a benchmark. Barone decided to continue as a more or less single dev, but you can‘t blame talented young designers to expand their team to realize more ambitious projects and sacrifice economic safety for that simply because they now employ people. Barone can do updates ten years later and postpone Haunted Chocolatier for that, you can‘t do that if multiple people depend on their salary.

Cethin,

I think it’s fair, and sometimes good. I’ve been playing Stationeers recently and it’s fantastic. It’s priced reasonably, and it’s an amazing game. They have a few DLCs, which are purely there to give support, not new content. It’s for you to pay the devs more if you have the money to give them and want to.

However, they’re also losing money on the game and have said they never expect it to be profitable*. Most games aren’t Stardew Valley, and they’re struggling to survive. Stardew doesn’t need to make more money. Most small/indie studios do.

*It’s the studio making Kitten Space Agency, which they’ve said they want to be free, with the option to donate. I think they’re allergic to making profit and only like making cool games. I’d highly recommend checking out their games, if only because they seem to be doing development for the sake of the games.

HelluvaKick,

Idk Stardew Valley is a passion project if I’ve ever seen one. Sure, concernedape is making extraordinary profits, but it has to feel way better to have a decent size of the planet’s population playing and connecting with the project they poured their heart and soul into.

duchess,

It‘s a passion project alright, but we won‘t see many games if only those are getting done.

itsprobablyfine,

If there were 100x less games but they all had the passion of stardew behind them I think we’d come out ahead

skulblaka,
@skulblaka@sh.itjust.works avatar

Less AAA trash fires and better access to actual passion projects because they aren’t being drowned in a sea of mediocrity?

This is an absolute win on all sides

duchess,

Passion projects like Stardew where the devs get paid nothing for years? That’s not sustainable.

skulblaka,
@skulblaka@sh.itjust.works avatar

I buy things in early access for just such a reason. If it looks like something I’ll like, I’ll buy it early to support development. If it’s great then great. If it falls through then I’m out a bad investment of like, $10.

I’ve got probably a hundred indie games in my library that I’ve supported in exactly such a fashion, from raw pre-alpha to 1.0 release to post-release content update or dlc. They aren’t all winners. But many of them were worth the cost of investment and then some.

SheeEttin,

Considering how much time he spent developing it, I doubt the profit margin is actually all that good.

duchess,

Good enough to not release a new game in ten years, what small scale studio can say that.

overload,

Mate, it’s one man, Self-published, pulling in the proceeds of a game that has sold 41 million copies. Even if he has made $5 per copy, that’s over $200 million dollars. The profit margin on his time even after 10 years is insane.

SheeEttin,

I didn’t realize it had sold quite that many. I knew he spent a lot of time working on it, like 70 hours per week for 4.5 years, but that still works out to at least an enormous $12,000 an hour! Even if he kept at 70 hours/week for all ten years, it’s still only half that number, far greater than you or I will likely ever see.

overload,

Steamcharts showed about 150,000 concurrent players playing the game when I saw a few days ago; I’m shocked at just how popular it is as well. I think he could basically just work on it 70 hours a week for the rest of his life and it would still be a great hourly rate.

PlantPowerPhysicist,

Personally I play Stardew a lot when my anxiety gets bad. This year has been pretty good for the game’s Steam statistics.

Shiggles,

My only issue has always been that I cannot throw more money at the ape. So I buy the game for gaming-adjacent friends and almost always ruin their lives convert them

TommySoda,

That’s what I do too. I’ve bought it for all my friends or have convinced them to get it. Feels like I’m a drug dealer trying to push it on everyone I know lol.

Bunbury,

Couldn’t agree more. I’ve re-purchased the game for Switch and iOS after already having it on my PC for ages. I didn’t really want to play it on those platforms but just wanted to give more money to concerned ape.

msage,

Meh, I prefer Terraria.

Anivia,

Probably only surpassed by Minecraft, although that is of course no longer an indie game today

ayyy,

The copy of Minecraft I bought back then no longer works (there was a bunch of buggy account change stuff that never worked for me). My copy of stardew valley still just works.

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

I think I would much rather watch a stardew Valley movie than a Minecraft movie

the_q, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game

Portal is such a great series. I hope we get a new one one day.

danciestlobster,

If you like portal you may also like superliminal. It’s the only game I’ve found that scratches the similar itch

samus12345,
@samus12345@sh.itjust.works avatar

For the puzzle part, sure, but not the humor. I like The Stanley Parable for that aspect.

Evkob,
@Evkob@lemmy.ca avatar

In a similar vein to Superluminal, I’d also recommend Viewfinder, it’s kinda like Portal but with a camera rather than a Portal gun.

jacksilver,

Antichamber is another that feels similar. Although Antichamber doesn’t really have a plot.

Evkob,
@Evkob@lemmy.ca avatar

Ooo I’ve never heard of this! Kinda sad I only saw this comment after the Summer Sale :P Thanks for sharing!

jacksilver,

If that’s your kind of game, Unfinished Swan is another thats more plot based, but still has some fun puzzles. Doesn’t get mentioned as frequently so usually one people haven’t seen/played before.

Saucepain,

I’d also recommend The Talos Principle and The Turing Test for similar itch scratches.

SEND_BUTTPLUG_PICS,

Thanks for reminding me I have the Talos Principle 2 DLC in my inventory that I have to play!

Saucepain,

I still haven’t played 2!

ech,

For anyone that hasn’t seen it, Portal: Reloaded is a fan-made dlc that’s really quite good as well.

samus12345,
@samus12345@sh.itjust.works avatar

I had to settle for Lego Dimensions. Better than nothing. And GLaDOS arguing with HAL 9000 was pretty epic.

Maultasche,

Both Portal levels and both Doctor Who levels were great.

azertyfun,

It’s one of my favorite games of all time, but I don’t think Portal 2’s basic formula would be culturally relevant if it was reused today. The quippy writing is very 2010s-coded (à la Guardians of the Galaxy), the gameplay is a bit too simple to be re-used as is in 2025, and the sweet&short linear storyline of Portal 2 would ironically be lacking ambition for a successor to Portal 2.

Like all truly Great pieces of classic media, Portal 2 is a product of a skilled and truly passionate team getting together at the perfect time with the right idea, and reaching its public at a culturally relevant time.

The Portal universe still has stories to tell, and there are still test chambers to solve, so I obviously wouldn’t complain if Portal 3 came out, but I understand why Valve wouldn’t want to make a barely decent game in the shadow of Portal 2.

altkey,

The Talos Principle became an interesting spin on the idea of FPS puzzles that try to keep you engaged. They got more direct with introducing the lore of the world around each time (P1<TTP1≈P2<TTP2). The puzzles are probably less eye-catching because you rarely shoot yourself into air, they are closer to classic 2d logic timekiller games, but I find these games are what Valve need to look at to see if they want to expand the world like that in their own way. If we assume Portal 3 would be about portals, wouldn’t reinvent the formula from the ground up, I think they’d need to go for higher stakes, and seemingly expanding the world or the mission at hand (from the probably sterile conditions of it all affecting just Chel and Apperture’s robots and facilities), be it an escape into the outer world of some sort (although it overlaps with Half-Life, is it bad?) or make her herself not the only thing at stake. My only hope is that it won’t be AR\VR\whatever experience because it would make me nauseos and\or poor.

azertyfun,

(They’ve already stated they won’t do Portal: VR because of the nausea issue.)

I completely agree with your analysis, they would need to completely switch up the ambitions from a writing perspective for Portal 3 to make any sense. There are plenty of super interesting stories to be told in Aperture Labs, but I don’t think that Valve is structured to write any of them

Valve has always been “gameplay/tech first, story second”, and it just happened that Portal 2 delivered unexpectedly well on the writing. But I don’t think they can make a game with gameplay/tech twice as ambitious as Portal 2, and at the same time double down on Portal 2’s amazing writing. They’re just human and most of the people involved have moved on with their lives; in fact Portal 2 was their last truly ambitious narrative-heavy game, and they had to hire the old writers as consultants to make Alyx (which I haven’t played but from what I heard the narrative wasn’t on HL2’s level).

I’d love to be proved wrong but IMO there won’t be a Portal 3 for as long as Valve exists in its current form.

altkey,

I agree. But hear me out:

Portal 3 explores the fleet of Gaben’s megayachts with puzzles to get a control of them and also some abordaging\swimming mini-games to get from one to another, from smaller to bigger, with the last one being the promised Aurora Borealis, where game leaves us on an uncertain moment after we too see the feared G-Man but in Freeman’s glasses, got catched by a Smoker’s tonque in mall ninja rainbow colouring, only to be freed by Pudge teaming up with Scout.

VALVE TEAM: THE END OF LIFE FOR DEATH FORTRESS: EPISODE FOUR: THE PORTAL TO THE INTERNATIONAL

I’m happy they don’t do that and for all I care I can wait if they do something or not as long as I can still play in their classics.

SandraBollocks, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game
@SandraBollocks@lemmy.world avatar

jesus did i go back in time???

SCmSTR,

No, my child. You are where you belong.

grue,

As a DS9 fan, to me that sounds way meaner than you probably intended.

SCmSTR,

XD yeah no I meant just ironic edgy blasphemy

ArchmageAzor, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game
@ArchmageAzor@lemmy.world avatar

What valuing quality over profit does to a mf

Jolteon,

To be fair, portal 2 was also built when valve valued quality over profit.

ipitco,

when valve valued quality over profit.

I like this

Fuck valve and their gambling

Scott_of_the_Arctic, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game

Well it is the best game.

TurboHarbinger, do games w Stardew Valley dethrones Valve classic Portal 2 as Steam’s top-rated game

Published: Jul 08, 2025, 22:37

ipitco,

?

HiddenLayer555, do gaming w Ubisoft tells players to “destroy” games when online support ends
@HiddenLayer555@lemmy.ml avatar

By that logic, they should euthanize the C suite when they retire.

Tarkcanis, do gaming w Ubisoft tells players to “destroy” games when online support ends

I say we compromise, I’ll come to your office and insert them sideways up your ass.

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