cdn.cloudflare.steamstatic.com

PositivePossum, do games w [MEGATHREAD] Starfield - Your experiences!

Refunded it. It’s all of the worst portions of Bethesda games put under 1 roof with space added as a flavor.

Aermis,

I beg to differ. It’s the most beautiful of the Bethesda games by far, very immersive without having to have the main character have dialogue (fallout 4). Tons of items, crafting, research, outposts, ships. This game is huge. Absolutely love it.

I’ve played oblivion, skyrim and fallout 3 and 4. While it’s similar engine of game, this game blew it out of the park.

PositivePossum,

Worst Bethesda game to date. Returned it.

Aermis,

Weak. FO76 was worse.

PositivePossum,

Both suck terribly.

reverendsteveii, do games w [MEGATHREAD] Starfield - Your experiences!

Anybody able to talk about the steam deck experience?

tal,
@tal@kbin.social avatar

If you read through this thread, there are people doing so.

forgotaboutlaye,

It’s better than I thought it would be but not a great primary experience. In space and exploring planets you can enjoy 30+ FPS, but in the main cities, your framerate will be in the 20s. I haven’t encountered combat there so it’s less of an issue, but still not great

TwystedKynd, do games w [MEGATHREAD] Starfield - Your experiences!

I’m certainly enjoying playing. I just wish Bethesda could stop making potato people with weird talking animations and the whole muted, grainy, weird Bethesda art style, but that aside it’s pretty fun. I wasn’t watching a bunch of footage beforehand, so I didn’t build up expectations to get let down. I think paying too much attention to things said during development (which is where lots of changes happen) is pretty dumb.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

Some populated areas are lacking that nice complex shadows, without nice lighting it looks flat

forgotaboutlaye,

Same. Loving my time with it. It’s great that they’ve captured the things I loved about their old games (no surprise) but too bad they can’t alleviate the immersion breaking issues of their old games (again no surprise).

Izzy, do games w [MEGATHREAD] Starfield - Your experiences!
@Izzy@lemmy.world avatar

I’ll let you know in 2 years when it is on sale for at least 50% off.

Aquila,
Izzy,
@Izzy@lemmy.world avatar

Being a patient gamer isn’t strictly about money. It’s about not getting caught up in hype and making more calculated decisions. Even so, wanting to pay what you think something is worth is just good practice.

tal, (edited )
@tal@kbin.social avatar

I'm not going to wait two years -- though I'm opposed to preordering -- but there are other benefits too. Two years down the line:

  • A bunch of bugs are patched. Even if Starfield is relatively free of bugs, there will be some.
  • The wikis for the game have been written up. Some obsessive person will have sat down and figured out the quirks of game mechanics and documented them. Understanding stuff like the relative merits of armor-piercing, bleeding, and so forth in Fallout 4 was complicated.
  • Starfield's expansion packs will be out.
  • Mods will be out, and there will probably be some pretty "must have" ones.
  • You'll have more hardware oomph to throw at the game, make it smoother/higher res.
redcalcium,

Lmao I only buy games when they’re discounted too and suddenly I have 186 games in my steam library, most of them are still unplayed . I’m not in a hurry to buy more games with such a long backlog.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

What if I told you it’s possible to have money and not want to waste it on dumb shit?

davepleasebehave,

Maybe that’s one of the reasons you have said money?

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Holy crap you know I think you might be onto something

canofloons,

and has quite a few decent mods that fix the annoying things like inventory

Overzeetop,
@Overzeetop@kbin.social avatar

Mods are the very first thing that turns me off in a game. I want to play a game, not go stack mods on top of mods just to fix the shit the studio didn't feel like working on.

sicjoke,
@sicjoke@lemmy.world avatar

DayZ has entered the chat.

Harrison,

They are optional you know?

symcal,

Sure, just like SkyUI is “optional” for Skyrim.

Sure, you can. But you will gouge your eyes out.

CaptainEffort,

Yeah I’ll be patiently waiting for SFSE and StarUI before getting the game lol

Derproid,

Both of those are out now if you haven’t noticed yet.

CaptainEffort,

Oh no kidding that’s awesome! I knew SFSE was in the works but hadn’t heard anything about a SkyUI equivalent

CordanWraith,

Personally I don’t like SkyUI, I prefer the base game UI. But I have to use it because so many mods require it :(

Overzeetop,
@Overzeetop@kbin.social avatar

100% true - but if people feel the need to create so many mods, then there are probably lots of things people feel aren't good enough about the game. I'll admit my gaming time is limited, so just researching and adding mods could easily take all my time. I mean, fuck, I sold my Warthog HOTAS and went back to a cheap thrusmaster not because I liked the thrustmaster better, but because I was spending more time writing and fixing scripts and updating my bindings than actually playing the game. And every time an update would come out that would break a script I would spend pretty much my entire gaming time budget for a couple weeks just getting it running again. It got to the point where I just didn't play those games because every patch would change something and something (even something small) would break or be incompatible. I'm kind of over that.

Harrison,

Every game gets modded, the number of mods reflects how easy it is to do, not the need for them.

Epicurus0319,

But Cities Skylines 1 is borderline unplayable outside of Steam because the non-steam players can’t use that one third-party traffic mod on the Steam Workshop that fixes the annoying only-one-lane traffic jams the devs did jack shit about until their recently-released sequel

TheDarkKnight,

Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.

Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.

Steeve,

cough Baldur’s Gate 3 cough. Why impose an inventory limit if I can just send all the loot I’m gunna sell back to camp? And why no quick “send to camp” hotkey?! Right clickin n shiiittt

TheDarkKnight,

Man, preach

mranachi,

Inventory limits are a direct nerf to barrelmancy

Becoming,
@Becoming@lemmy.world avatar

Hello, fellow patient gamer!

Ado,

Enjoy waiting!

Izzy,
@Izzy@lemmy.world avatar

Thanks. I might look into the endless things from 2+ years ago that are on sale now. Probably not though. Too many books to read. 😵‍💫

Mog_fanatic,

Throw some good books my way! I’m always on the lookout

Aielman15,
@Aielman15@lemmy.world avatar

Hyperion+Endymion by Dan Simmons. Such a wonderfully written book that evokes so many sad feelings.

It’s veeeery slow (basically the entire first book is build up for the second one), but it’s so rewarding watching all the threads come together by the end.

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

I mean, we were clearly all so patiently holding our respective breath for this absolute genius comment of yours to grace our screens, O’ wisest of asses. What’s a little longer, really?

Ado, (edited )

Oh wisest spender of 60 dollars, you are the light. How will I ever decide to expend that amount over the next 24+ months. Lmao. Get your goofy ass on

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

You spend less than $60 in two years’ time? Your Internet bill must be the cheapest on the planet. Your grocery expenses must also be next to nothing if you’re surviving on the warmth of your hot air whinging alone . Fascinating.

Nihilore,
@Nihilore@lemmy.world avatar

It’s $120 in Australia, even at 50% off it’s still more than I’d ever spend on a game. Just gonna keep waiting

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

Yo HO!

CaptKoala,

Yeah we pay an 80% markup just for existing and I hate it, but the gaming industry has been dropping quality while simultaneously increasing prices for some time now.

The only games in the last couple years I’ve paid full price for are CP2077, BG3 and Battlebit. Everything else is bought during the sales, usually at a steep discount, where many of these games should be priced by default.

Fuckin corpo dogs, they’ll ruin anything and everything they can to make a buck.

xaxl,

Just get Game pass for a month, it launches on there in a couple of days time.

CordanWraith, (edited ) do games w [MEGATHREAD] Starfield - Your experiences!

I’ve been having a ton of fun with it. I’ve only played 4 hours so far, but it’s definitely the smoothest Bethesda game in terms of performance and animations, also in my experience not many bugs. Playing on a 1440p monitor with a 7900XT and I get pretty consistent 100fps (my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go).

In terms of gameplay, space combat is reasonably entertaining and flying the ship is fairly well thought out. Whilst you can’t fly directly between planets like in Elite Dangerous, the primary purpose of ship control is combat and it does fairly well. On my computer, loading screens are pretty much instant, so travelling between planets isn’t a problem. Combat is fairly fun, and the AI behaviour has been much improved from previous Bethesda games. Still not always perfect but they do behave more naturally. Environmental storytelling also has a much larger presence again, with a lot of interactions and things to read. Also, this really fulfils my fantasy of being just a citizen in a sci-fi world. Walking around my ship, seeing the little bathroom and crew chambers, it’s really cool, it feels very lived in and really makes it feel like you’re an explorer on the fringes of space, living out of a ship.

There are a lot of comparisons with No Man’s Sky, but honestly I feel they’re completely different games, by design. Starfield is more Bethesda’s take on a Mass Effect style game.

Anyway, people have a lot of mixed opinions, but I’ve been loving it!

tal,
@tal@kbin.social avatar

my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go

Try a shorter monitor cable? I had a really long cable that did not deal well with high refresh rates.

obscura_max,

Might also need to check what the ports on your monitor support. A high quality DisplayPort cable will probably solve the issue, but make check the spec on the HDMI and DisplayPorts on your monitor to make sure they can support higher the higher bandwidth needed for high refresh rate/high resolution monitors. If your HDMI is only v1.4, but DP is 1.2 or 1.4, definitely use DisplayPort instead.

If you just used an old cable that came with something for free, I would buy a proper cable that supports the newer DP or HDMI specs from someone like KableDirekt.

CordanWraith,

Thank you for the advice!

Unfortunately I’ve tried a number of very expensive cables, as well as multiple graphics cards. The monitors used to be fine, but over time they started getting all these horizontal lines across the screen if I go above 100hz. I’ve also tried Mac and Windows and same problem with both.

I’ve looked it up though and seems to be a common problem for AOC Agon monitors, so my fault for cheaping out, even though they still cost me $550aud per monitor :(

CordanWraith,

Thank you! Unfortunately I’ve tried multiple cables with different lengths, as well as DP and HDMI, different GPU’s and different OS’s, iGPU vs discrete, the only common failure is the monitor. Unfortunately it’s happening on both of them, same model of monitor and seems to be a common flaw. They are about 6 years old now though

TechAdmin,

For old monitors breaking or acting weird a lot of times it’s capacitors going bad & popping. I love looking around at the insides of tech things that stopped working right to try seeing why & maybe fixing them so just curious what could be causing it :)

alertsleeper,

if I may ask, I see you say that the loading screens are fast for you so the way to travel is not bad in your opinion. Would you say you are OK with the exploration being menu based? (which seems to be the biggest complain so far)

CordanWraith, (edited )

Yeah for me personally it’s not a subtractor to the experience. For one, they make those menus super convenient.

But then, as somebody who’s played quite a lot of Elite Dangerous, I don’t really feel there’s that much missing. I know lots of people will disagree with me here, but whilst I agree it’d be awesome to be able to fly from planet to planet, most of the other games that do this it’s just flying at a dot in space, waiting until the number next to it gets smaller. Space is big, and really really empty. And while I would still enjoy having that aspect in the game too, I think it’s not a bad tradeoff for having much more immersive planets, cities and gameplay. Also most of Elite Dangerous is sitting in a ship traversing menus, selecting a planet and then jumping there. While you can’t directly fly between, Starfield has that same game loop. You can just select a planet, mark it as your destination, then jump into the cockpit, line it up and turn on the grab drive to jump to that place. So I feel that it lives up to my personal expectations.

I don’t want to invalidate anyone else’s feelings or expiriencds though. I’m having a ton of fun playing and seeing the Starfield universe. However I’ll leave an update if that changes.

alertsleeper,

Thanks for the insight!

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

Personally having put in several hundred hours with Elite Dangerous (pre-landings, even), I’m glad to read this comment of yours. I don’t disagree about the game loop comparison, and yet I was hoping that Starfield would succeed where ED stayed limp all these years: quadrant-spanning politics, faction progress, living economies and similar. Hell, after knocking out my Merchant elite rank, I just focused on baggin’ griefers until Combat ranked up as well, but… menu scrolling for hours to tick that last box? I just couldn’t find the time. Especially when planets had no atmosphere, outposts were a joke, and even artifact sites were a half-baked afterthought by an obviously overdrawn team. 😅🥹🤷🏼‍♂️

Just… Dammit. Why.

Frawley, do games w [MEGATHREAD] Starfield - Your experiences!

Did the game pass for a month. No way I’ll spend 70. So far not impressed. I really don’t care for the start of the game

Sused, do games w [MEGATHREAD] Starfield - Your experiences!

I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it’s shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I’m missing.

mp3,
@mp3@lemmy.ca avatar

I’m even planning to wait until the game is out on GOG, which could be several years from now.

fireshaper,

I’ve got Game Pass and it comes with it. So no waiting for me!

Sused,

I have no arguments against it. Do your part and let us know if we’re missing out on anything. How does it stack against No man’s sky?

just_change_it,

I hated NMS so I think starfield is kind of better but not at all in any sense of a space sim / 4x aspect. Space is mostly just a minigame with arcadey feel in a not great way imo.

It’s a bethesda RPG first and foremost and honestly it plays mostly like a fallout 4 total conversion mod. Instead of a map (there are none) you just get a bunch of fast travel points. Planets have 1-3ish “biomes” which are individual rng maps with POIs which are very far apart and often meaningless.

I really loathe the equipment system in Starfield. Attachments require very specific resources and if you have two identical guns side by side, one with an extended magazine and one with a reflex scope there is absolutely NO way to combine those attachments or weapons in any way. They are always unique. Plus as you level up the same weapons get new prefixes that are simply higher damage versions of the same thing, same ammo and everything.

Oh and for fun when you mod a weapon to be full auto it loses ~60% of it’s per hit damage because DPS is the only stat they balanced on. Semi-automatic weapons and weapon mods are the only way to reasonably play. There isn’t much in the way of fully automatic skill tree items that make up for the huge ammo costs of fully automatic weapons and frequent reload times either- after all that 80 round mag simply does 3 times the damage when your weapon is semi auto instead of fully auto.

Just too much carbon copy crap for me. I wanted innovation and I got a fallout mod.

theangryseal,

This is how I roll.

I’ve never been unhappy either.

nova_ad_vitum, (edited )

There’s no reason for studios to behave better when they get a bazillion pre-orders and games make a profit before they’re even released. When that dynamic is in play there will always be an army of MBAs who point out that the purpose of the company is hyped releases and everything else is strictly secondary.

So to sum up, I agree. I won’t be touching this until it’s mature, stable, and on sale.

net00, (edited ) do games w [MEGATHREAD] Starfield - Your experiences!

Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.

It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.

I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.

I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.

Kaldo,
@Kaldo@kbin.social avatar

I did read that landing on planets is just a cutscene rather than a seamless transition, but I thought for sure you can actually fly it in space - isn't there even combat with other spaceships or random locations to check for resources?

Is there anything else to do on the spaceship, does it feel like a home base where you keep your gear, crafting benches, companions to talk to, etc? I really want that cozy starbound/kotor ebon hawk vibes if possible 🥺

net00,

There is spaceship battles, not sure about random locations, but I’m guessing you’d also need to fast travel to those.

Also the spaceship is VERY customizable, so much in fact that I found it overwhelming lmao. Not saying that’s bad thing, but you’d definitely need to come up with a lot of credits /loot first.

Again I only have 4 hours in game, so I don’t really know much yet.

Veraxus,
@Veraxus@kbin.social avatar

Your ship is basically a TARDIS. You pick a destination from your star map and then your ship magically disappears from one place and appears at another. There is "space" but it feels completely fake, like they tacked it on at the end. Really, so many of the games mechanics feel fake and the effort it takes to suspend disbelief is really high.

ryven, (edited )
@ryven@lemmy.dbzer0.com avatar

So you can fly in space, and fight space battles there, but you can’t really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.

I’m not far enough yet to know if the interior gets more interesting after you add more modules to the ship; the starter ship is basically an RV: bed, galley, cockpit.

Kaldo, (edited )
@Kaldo@kbin.social avatar

Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it's not real travel within one. Maybe they patch it in one day in the future? Who knows

tal, (edited )
@tal@kbin.social avatar

Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.

Ehhhh.

I dunno about No Man's Sky.

But in X3 (and X2, for that matter), you don't really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me -- there's not much interesting gameplay on a station.

And there are loading screens between sectors in those games. Short ones, but they're there. Freelancer too.

Kaldo,
@Kaldo@kbin.social avatar

Well I never said "enter" stations, I said travel between them. In X3 you used SETA to travel between stations and in X:R and X:4 you had (super)highways. Freelancer also had those rings that speed you up and you could leave them at any point - in fact, the way piracy worked was you destroy one of the rings which would interrupt the travel and drop any ships out of the hightway lane so you could attack them.

Basically, all of these games didn't just have a loading screen when going from one station to another, there was an actual feeling of distance and travel. From what I've heard starfield doesn't have it at all.

JasSmith,

This is one of the more biting criticisms I've heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it's surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by... removing city maps.

Puzzle_Sluts_4Ever, (edited )

It is not in the slightest bit surprising that bethesda would have issues with an interconnected world.

All (?) interiors are still different cells that require a load screen. And, since Skyrim (and, to a lesser extent, Fallout 3), the vast majority of towns are also a separate “exterior” cell as well.

MAYBE with the requirement of an SSD/nvme we could see a return to Morrowind/Oblivion style “the entire planet is one exterior area”. But we were never going to have atmospheric transitions.

There is a reason that basically every single “seamless transition” elite game has almost entirely barren planets. Balancing simulation for an entire solar system is already hard enough (and is why star citizen and elite dangerous like the long travel times…). Combining that with a planet where you potentially have to care about more than a few containers of loot and some scannable objects becomes hell. Its why so many games will hide a loading screen as you break atmosphere (I think one of the Evochrons did this? Been a minute) and why planets with cities are generally off limits… Or you just run like dogshit if you are star citizen.

That said: I REALLY hope this is the motivation for NMS to add cities. I don’t need “open world” cities. But being able to dock at a domed city would be AMAZING. And still get rid of a lot of these issues.

rDrDr,

Look at Ratchet and Clank Rift Apart. They have completely seamless transitions between entire dimensions. They use Direct Storage, which is a Microsoft API. It’s not a good look when a Sony studio is able to achieve seamless transitions on a Windows game but a Microsoft game can’t.

Puzzle_Sluts_4Ever,

R&C is cool as hell but it is NOT the revelation it was marketed as.

Titanfall 2 and Dishonored 2 had already done almost exactly the same gimmick years prior. And that MyHouse.wad DOOM map that everyone lost their mind over a few years back actually was ALSO doing the same trick. Hell, the Build Engine games (particularly Duke Nukem 3D) were entirely built around this trick.

The reality is not that you are “changing entire dimensions”. It is that the majority of the map is loaded into memory and you are teleporting between parts of it. This has been a solved technology for literally decades. You just have seamless “portals” between different parts of the map. But it boils down to just loading enough assets.

R&C mostly benefited from the larger memory of the PS5 (16 GB of GDDR6 versus 8 GB of DDR5 for the PS4) with the “direct storage” mostly being background in, ironically, the same way Morrowind was: You are loading a few “cells” ahead of you as you traverse the world map so that you never notice a load time (unless you use the boots of blinding speed… or are playing on a console).

rDrDr,

Even on systems with significant memory, a slow drive will create lag in RC. Moreover, RC is doing this while also having very high graphical fidelity overall, including ray tracing, which is quite memory intensive. It’s not possible without Direct storage and reasonably fast SSDs.

Puzzle_Sluts_4Ever, (edited )

Yeah…

Keep in mind that the PS4 pro and the Xbox One X both had spinning disc hard drives. Going from an HDD to an SSD, let alone a pretty good NVME, is already an insane speed-up. There is a reason most PC outlets have said over the years that getting an NVME was a more noticeable improvement than a new GPU.

Similarly, most games and visuals that people were used to fit in 8 GB. This is twice as much RAM at a higher speed.

The “direct storage” argument is almost entirely marketing. And it is fundamentally no different than learning you can Boots of Blinding Speed across the map without loading if you installed Morrowind to an SSD.

It is a nice technical achievement. But pretending it was some unique and groundbreaking action is not only buying into the marketing: It is insulting to the devs who did similar with much less.

rDrDr,

I’m not insulting the devs who did similar with much less. I’m insulting the devs who can’t do similar with the same hardware.

beefcat, (edited )
@beefcat@lemmy.world avatar

TF2 and Dishonored accomplished this by having all the other level data loaded in memory simultaneously all as part of the same map. The instant transitions are accomplished by teleporting the player to another part of the map that is already in memory.

This is not the same trick R&C pulled, and it has far more limitations. For example, TF2’s Effect and Cause necessitates a smaller overall map than the other missions because they had to fit two different versions of the same map in memory all at once. If they wanted to let you transition between three different time periods, they would have had to make it even smaller to fit in the same memory budget.

Ratchet & Clank’s approach has no such limitations. They could let you switch between 8 different time periods and not worry about having to fit all of them in memory at once.

Puzzle_Sluts_4Ever,

At the end of the day: it is all the same “trick” Morrowind used. You load N cells ahead of where the player is so that they don’t notice the load times because they have been done by the time they get there.

In this case a “cell” could be a room or it could be DM-Deck 16 or it could be all of The Imperial City. It is the same trick. Hell, I think some streaming services even do this at different quality tiers so that you have no delay between one episode and another.

Size of levels is entirely a function of available memory. PS5 had more memory than PS4 and TF2 was targeting PS4 specs (… actually, was that PS3? Let’s say PS4 so I don’t feel too old). Faster load from disk helps a lot but NVMEs alone already get you there, as anyone who has experienced zero load times while playing a game can attest.

Like I said below where I already addressed this exact same point: It is great to applaud accomplishments. But by buying into this “only with the power of direct storage is this possible” nonsense you are not only parroting marketing: you are ignoring the legacy of all the devs who already did this years (really decades) ago.

beefcat,
@beefcat@lemmy.world avatar

How Morrowind and other open world games work has very little in common with the approaches used in R&C or Titanfall 2.

This approach has its own unique limitations. In Morrowind, you cannot instantly teleport from one side of the map to the other, in theory that would only be possible between adjacent cells. Otherwise, fast traveling would be instantaneous.

The beauty of what R&C does is that there are no limitations at all. You can almost instantly teleport between any maps the game has. No hacks or trickery beyond the brief animation concealing the 1-2 seconds it takes to shuttle the data from the SSD to VRAM. This is unique, and simply wasn’t possible on spinning rust without radically simplifying your level design and visual package to fit within the limited bandwith.

Puzzle_Sluts_4Ever,

I was going to talk about how the load times are mostly just masked but still there but you acknowledged that.

At which point: Mark and Recall (or any of the Interventions) on an NVME is nigh instantaneous. And, much like Shang Tsung got neutered, those spells were largely removed because it made it too easy to load into a cell with a LOT of resources rather than an intentionally controlled and safe (asset wise) fast travel point.

dojan,
@dojan@lemmy.world avatar

Oblivion has towns behind loading screens too. Even Kvatch. There are mods that break them out into the world but they’re instanced by default.

Particularly annoying with the Imperial City.

Puzzle_Sluts_4Ever,

Ah. I remembered the Imperial City being its own loading area (and kvatch was the town that gets wrecked? So that would make sense too) but I could have sworn the rest of the towns were still “open world”.

Ah well. Maybe someday I’ll play Oblivion again. But almost definitely doing Morrowind first because Morrowind was awesome and weird as fuck.

CaptainEffort,

A lot of the towns are still a part of the open world, but some of them are separated by loading screens.

marlowe221,

Any town with a wall around it in Oblivion is instanced.

Also, you have correctly recognized Morrowind’s superiority. I highly recommend the Tamriel Rebuilt mod that adds a lot of the land mass of the rest of the province outside of the island of Vvardenfell!

arudesalad,

If you ignore the server performance issues and bugs, star citizen is completely playable on my system and I have below reccomended specs (for starfield & star citizen). If star citizen can have no loading screens with most planets as populated (or more populated) then starfield’s planets while also having to manage server resources, then starfield has almost no excuse to have loading screens.

Ataraxia,

Elite dangerous did it better. A mix of both maybe.

redcalcium,

So the space exploration is more like Mass Effect Andromeda instead of No Man’s Sky?

hypelightfly,

Yes, it's much more like Andromeda than NMS. You can also land at other points on planets and get a procedurally generated area instead of just the pre-made ones like in andromeda though.

rDrDr, (edited )

To me Mass Effect 1-3 felt more cohesive in space, because it was always clear how much you could do, whereas in SF it looks exactly like you’re in NMS, but you can’t do NMS things.

It’s not game breaking or ruining though. Just know going in that it isn’t No Mans Sky.

Katana314,

Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.

Reducing them to interaction prompts and cutscenes sort of undersells them to me.

dlpkl,

Damn, I guess we’ve been spoiled by No Man’s Sky. I was expecting it to be a completely open, manual traversal universe.

uberkalden,

Why were people expecting this? I agree it would be awesome, but I thought they were pretty clear this wasn’t going to be like no man’s sky

Piecemakers3Dprints,
@Piecemakers3Dprints@lemmy.world avatar

Well. Fuck.

EtherealMoon,
@EtherealMoon@lemmy.world avatar

This is the exact thing that I expected them to implement, and the dealbreaker for me.

Boiglenoight,

I had this complaint early on. It was very disheartening.

20 hours in, I love that I can fast travel from one planet to another in an entirely different solar system, to the building I need to get to.

net00,

Tbh I have had a lot of fun with this game (35h in). It’s an RPG first and space explorer second, nothing necessarily wrong with that.

I also learned that if you’re tracking a quest you can use the grav drive right from the ship’s HUD by selecting the locstion marker. It does help immersion a tiny bit more.

Overall it’s what they promised, modders can anyways “fix” the shortcomings.

elscallr, do games w [MEGATHREAD] Starfield - Your experiences!
@elscallr@lemmy.world avatar

Absolutely loving it. 25 hours in and a lot more to come, and I’ve barely scratched the surface of the game. I’ve already got a second play through on the mind.

Boiglenoight,

This is me. Starfield, warts and all, is more engrossing than anything else I’ve played this year.

Baphomet_The_Blasphemer, do games w [MEGATHREAD] Starfield - Your experiences!

My experience is much like the others are saying in here. My initial response was oh wow it’s like no mans sky, but worse. I’m mostly underwhelmed with it after a few hours of game play, and I’m torn between grinding along, hoping it gets better, or getting a refund before I’ve played for too long.

FuntyMcCraiger,

That’s the part that scares me, I’ve played no man’s sky, it was fun for a short while but then got tired pretty quickly.

If this game keeps getting compared to no man’s sky and is said to come up short, then I’m definitely gonna wait to try it for cheap.

Baphomet_The_Blasphemer,

I think this game will have more story focus to it than no man’s sky, which is why I’m hesitant to make such a snap decision as I’ve barely gotten into the story.

FuntyMcCraiger,

That’s a fair point. Could you do me a favor and let me know how it is?

Baphomet_The_Blasphemer,

I plan to play some more today, so I will happily give you my impressions once I’ve gotten into it a bit further.

Baphomet_The_Blasphemer,

Update: I played for around 8 hours yesterday and can now say that once you get through the whole “tutorial” bit of the game, the story starts to become more evident, and I no longer feel like it’s a worse version of no man’s sky. After the first hour or two (depending on how quickly you play), it starts having the type of Bethesda RPG vibes you’d expect from a Bethesda RPG. I’ve been enjoying it.

FuntyMcCraiger,

Thank you. I might try it out via game pass.

hypelightfly,

I've only played a couple hours so far but I don't understand the comparisons to no mans sky beyond the setting. It's not a similar game at all.

Veraxus,
@Veraxus@kbin.social avatar

You shoot pirates, scan animals, and mine things... repeat. It really does feel a lot like "Shitty No Mans Sky" so far (about 4h in so far).

hypelightfly,

You do the same thing in any number of space themed games. That doesn't make any of them similar. This is nothing like NMS. They are completely different types of games.

I can see why you would not like it if you were expecting NMS but it was never intended to be that. It claimed to be a BGS game in space, and so far they seem to have delivered on that.

tal,
@tal@kbin.social avatar

I can see why you would not like it if you were expecting NMS but it was never intended to be that.

Come to think of it, most of the comments in this thread that are unhappy about it seem to be comparing it unfavorably to No Man's Sky.

darkkite,

nms doesn’t have any deep quest lines like the dark brotherhood

Sev,
@Sev@feddit.uk avatar

Yeah what a retarded take. NMS is a lonely boring experience with the dullest ditch water plot (love those vague-nothing dialogues lol) and the worst gameplay loop in a while. Don’t worry they’re adding x pointless feature in an update!

Granted I’m waiting on release to play SF, but no fucking way are the games similar.

Narte, do games w [MEGATHREAD] Starfield - Your experiences!

Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.

It’s got the same stiffness, gliding movement, butt-ugly NPC’s, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn’t be able to enjoy it for the same reason I struggled with fallout 4.

Metal_Zealot,
@Metal_Zealot@lemmy.ml avatar

Something about how luminescent their eyes are bothers me. But their engine is starting to show it’s age, that’s for sure.

Red_October,

This is their first game on this new engine, so that’s probably not it.

redcalcium,

New engine? Do you mean the “Creation Engine 2”, which is still gamebryo at its core? I’m not complaining though because the engine is very mod friendly, it’s just realism is not its strong suit.

radix,
@radix@lemmy.world avatar

RDR2 was built on RAGE, an engine originally used for a table tennis game. Things get upgraded and evolve.

tal,
@tal@kbin.social avatar

From ping-pong balls to dynamically-resizing horse balls.

dojan,
@dojan@lemmy.world avatar

It’s interesting how little evolving and upgrading Bethesda does with their stuff. You can’t say that RDR2 and that table tennis game feels the same, but Oblivion and Fallout 4 feel very similar.

It’s a Bethesda problem, because other Gamebryo games don’t feel the same. Even CAVE did a better job with it.

hypelightfly,

Yep, people love to blame the engine but that's not why their games have the same feel.

CaptainEffort, (edited )

It absolutely is the fault of the engine, but that’s not because Bethesda is incompetent or anything. It’s actually a pretty complicated issue, but yes, it is due to the engine. I wrote a whole explanation for someone else who was parroting the “it’s not the engine’s fault” bs that Pete Hines & Todd Howard started perpetuating a few years ago, so I’ll put it here for you and anyone else:

The problem isn’t the engine itself, it’s that Bethesda hasn’t given it the attention it needs.

Unreal Engine 5, for example, is built from the original Unreal Engine. But there has been so much work put into it that it’s nearly impossible to tell. Meanwhile, the creation engine literally has some of the same issues that the Gambryo engine had back during Morrowind.

To Bethesda’s credit, this isn’t entirely their fault. There’s a reason that proprietary engines have been dying out in favor of engines like Unreal, and that’s because maintaining and improving game engines is incredibly time consuming and expensive. And unless you’re directly profiting off of your engine, like Epic does, you don’t have a massive incentive to endlessly polish it. Doing so is time you could be spending working on your next game, which you do directly profit off of.

Personally, I want Bethesda to keep using the Creation Engine, or whatever they turn it into next, because of its incredible mod support. However, it’s nowhere near as polished or advanced as other engines, and understandably probably never will be. There’s really no easy solution imo.

hypelightfly,

No, it's not. The fact you started off your explanation with "The problem isn’t the engine itself" says it all.

I didn't read past that as, frankly, I waste time on someone who immediately contradicts themselves.

CaptainEffort, (edited )

Lol I’m not surprised you didn’t read past it, maybe you should.

My point is that the engine itself can be worked on to be better. That it, in and of itself, isn’t the sole issue, as throwing it away isn’t the only solution. But because Bethesda hasn’t worked on it as much as they need to, it’s causing problems.

Edit: And for the record, I’m actually sympathetic towards Bethesda and want them to stick with the engine.

uberkalden,

Lol what? “You said something I disagree with so I’m not going to read your justification”

Why are you even here talking about this?

Zron,

Calling Creation 2 a “new engine” is a little too generous.

It’s an upgrade of their previous engine, which was an upgrade to gamebryo.

Taking a Model T, and dropping the engine into a Porsche doesn’t mean you have a Porsche.

Lols,

valves new games are still running off code from gold source

‘engine old’ means extremely little and i wish people would stop parroting it

dylanTheDeveloper, (edited )
@dylanTheDeveloper@lemmy.world avatar

Bethesda really needs to tweak their subsurface scattering for the skin and eyeballs (maybe have a separate render method of eye scatter)

martenh,

I’ve never understood this argument, most game engines are based on 20+ year old technology and have been updated throughout the years. Can the creation engine be improved upon? Definitely yes, but the engine’s age has almost nothing to do with it.

Narte,

Old or not it’s clear it needs a fundamental reworking if the same complaints persist across literal decades.

snooggums,
@snooggums@kbin.social avatar

Their point is that the engine doesn't show signs of being improved upon during that time and is still stuck feeling like a 20 year old engine.

tal,
@tal@kbin.social avatar

If you mean just the Creation Engine, that was 2011.

If you trace it back to Gamebryo, then Morrowind was 20 years ago, but I don't think that one can say that even Skyrim looks much like Morrowind.

CaptainEffort,

Skyrim literally had some of the same exact problems that Morrowind had.

Personally I want them to keep the creation engine, if only for the stellar mod support. But let’s not kid ourselves, it desperately needs an overhaul.

tal, (edited )
@tal@kbin.social avatar

What specific functionality is it that you want?

I listed one feature that I'd like to have (dynamic generation of polygons in curved surfaces), which I do not consider to be a very important limitation in another comment.

But if you strongly feel that the engine imposes constraints, then I'm curious what particular functionality it is that you're after.

EDIT: Another: I don't think that the game can generate billboards for player-built structures (so you can see the structures you've built in Fallout 4 and Fallout 76 many cells away). I don't think that that's actually a fundamental engine limitation -- you could probably do it with the existing engine, just that the game doesn't do it today. Instead, stuff like that is generated via offline map-generation tools. But again, it's not really a huge deal in either of the above Fallout games.

CaptainEffort, (edited )

There’s no specific functionality (except maybe ladders lol) it’s more just the engine as a whole. The fact that certain bugs can be found in all of their games from Morrowind to Fallout 4 is unacceptable imo.

And the fact that someone managed to literally put the world of Fallout 4 into Skyrim, and have it just work seamlessly, really speaks volumes.

I actually wrote an explanation for someone else a while ago, so I’ll put it here if you’re curious:

The problem isn’t the engine itself, it’s that Bethesda hasn’t given it the attention it needs.

Unreal Engine 5, for example, is built from the original Unreal Engine. But there has been so much work put into it that it’s nearly impossible to tell. Meanwhile, the creation engine literally has some of the same issues that the Gambryo engine had back during Morrowind.

To Bethesda’s credit, this isn’t entirely their fault. There’s a reason that proprietary engines have been dying out in favor of engines like Unreal, and that’s because maintaining and improving game engines is incredibly time consuming and expensive. And unless you’re directly profiting off of your engine, like Epic does, you don’t have a massive incentive to endlessly polish it. Doing so is time you could be spending working on your next game, which you do directly profit off of.

Personally, I want Bethesda to keep using the Creation Engine, or whatever they turn it into next, because of its incredible mod support. However, it’s nowhere near as polished or advanced as other engines, and understandably probably never will be. There’s really no easy solution imo.

schmidtster,

It also is new, it used the creation engine 2.

It would be like arguing that UE5 isn’t new just because it’s an upgraded UE4.

JasSmith,

UE5 doesn't still have UE2 limitations. Gamebryo still won't let me climb ladders. It's clear that UE has been upgraded extensively, while Gamebryo has not.

schmidtster,

Every engine has its own different limitations.

Not everyone cares about climbing ladders so it may not be something they feel is worth the effort to add to their engine.

To say it hasn’t been updated extensively is frankly insulting and is also fundamentally wrong.

tal, (edited )
@tal@kbin.social avatar

One thing I did want in Fallout 4 that I don't believe it presently does is dynamic generation of polygons in curves.

The game has environments with kinda curvy surfaces, but aside from the dynamic level of detail models, the engine can't go throw spare horsepower at generating more polygons to make smoother curves. I think that that's a good match with long-lived PC games, because people playing it years later on more-powerful hardware can burn their extra cycles on making things pretty.

It's not vital or anything, just think that if there's one game where it'd be neat, it'd be Bethesda-type games.

dylanTheDeveloper,
@dylanTheDeveloper@lemmy.world avatar

The one thing Unreal still has bug wise is the fact I can’t place hundreds of actors in a blueprints viewport because it lags like Satan but if I run code that spawns the same amount attached to said actor or drag the same quantity into the level itself it works without issue.

Kaldo,
@Kaldo@kbin.social avatar

Yeah, they can just append a number to it like unreal does and call it a new engine but that's not what you actually want. It's not a matter of a "new engine", it's them not investing enough into the existing one to make it feel more modern. I know some things like physics and animations are part of the "bethesda charm" but it stopped being charming after skyrim :P

NathanielThomas,

Improved? Improved?

Go look at witcher 1. Then 2. Then 3.

That’s the progression we want to see

schmidtster,

It is a new engine for this game.

It’s like arguing the UE5 isn’t new since it’s an upgrade UE4.

echo64,

They’ve been saying a new engine for a long time. It’s just not. they change subsystems, but people are saying they can feel the morrowind in their latest titles.

I can’t feel the unreal 1 in UE5 games.

NathanielThomas,

Lol it’s literally the same hands floating in front of the player like Skyrim. Cracked me up when I saw how generic it is

schmidtster,

Yes… that’s how engines work unless you rewrite them……

JasSmith,

Careful. The last time I spoke ill of Gamebryo+++++++ I was the subject of a short-lived harassment campaign. Bethesda fans are bizarrely protective of this Frankenstein engine. Get this: you still can't climb ladders! It's fucking 2023.

schmidtster, (edited )

deleted_by_moderator

  • Loading...
  • FuntyMcCraiger,

    Their engines have been showing it’s age since Skyrim came out. The fact that they got this far is a testament to their willpower, but man, if they’d change it up it might work out really well for them.

    schmidtster,

    deleted_by_moderator

  • Loading...
  • ggppjj,

    The engine sucks shit. It is functional and useful and bad.

    FuntyMcCraiger,

    You mistook me for someone else.

    I’ve been playing their games since oblivion, I haven’t played this one yet, but if people are complaining about the engine already then I know there’s a decent chance I’ll air the same grievances.

    Though, you’re quick to pull out the grass touching, I must ask, why are you so staunch of a defender of Bethesda? Maybe we both should be touching grass.

    schmidtster, (edited )

    Nope, talking in general, and thanks for proving my point as well!

    So if you’ve played all their games, you should know exactly what to expect and shouldn’t have any complaints than… you’ve enjoyed the game and engine, if you want something new, don’t buy their products and support their decisions……

    Where am I defending Bethesda…? I’m defending facts and truth, I’m adding a little of my own opinion, but that shouldn’t be discouraged. But everything I’ve stated is based on facts, it’s a new engine, yes it has issues, so does every other engine……

    Shiggles,

    spends his free time defending bethesda games at length

    tells someone else to touch grass

    schmidtster,

    Please point out where I defended Bethesda? Pointing out facts that coincide with them doesn’t make me defending them.

    In my other comments I also talk about issues, but of course people only see what they want….

    tal, (edited )
    @tal@kbin.social avatar

    I'm also not convinced that ladder-climbing, whether one wants it or not, is a fundamental engine limitation. It might not be in the game, but that doesn't imply that it's an engine limitation.

    googles

    This guy modded climbable ladders into Fallout 4, which seems like a pretty good argument that it's not an engine limitation.

    https://www.nexusmods.com/fallout4/mods/62738

    And not that I object per se to ladders, but when was the last time you climbed a ladder in real life? I haven't in quite some years. I mean, sure, it's one more interaction, and IIRC there are some fire escapes that had ladders somewhere in Fallout 4 in Boston. But you could make the same argument about interacting with all kinds of things, and it just seems odd for so many people here to mention specifically climbing ladders. I mean, you could fall and catch yourself, drive vehicles, rappel on a rope, skateboard, ice skate, grapple with enemies, zipline, sail a sailing boat, or God knows, any number of other player-object interaction functionality things that might be added. I suppose that any of them could theoretically add gameplay, but I don't see why the criticality of ladders.

    schmidtster,

    Because it gives people something to whine about, literally it.

    If it wasn’t ladders, it would be ropes that you clip through instead of tight walking.

    GBU_28,

    Hey look you’re doing the thing

    schmidtster,

    deleted_by_moderator

  • Loading...
  • GBU_28,

    Calling out malcontents is adding.

    schmidtster,

    deleted_by_moderator

  • Loading...
  • GBU_28,

    Lmfao indeed

    uberkalden,

    deleted_by_moderator

  • Loading...
  • schmidtster,

    Defending truth and facts is a hill everyone should die on, comparing about immersion breaking ladders… well that’s a very strange one…

    But thank you for adding to the conversation? You didn’t really, but hey you tried and maybe that’s all that matters…?

    eoddc5,
    @eoddc5@lemmy.world avatar

    Yeah it’s really weird to feel it again in a game. Especially coming from baldurs gate 3 where the npc interactions and realness of characters is so good

    To be thrown into npc dialogue straight at you with no natural movement.

    Otherwise the game is really cool so far. Flight is a little complex but I guess I’ll get used to it. The robot even says it’ll be like second nature soon. Assume he was talking directly to the player

    RaincoatsGeorge,

    They’ve never been able to get player models and expression right. I can totally forgive it if you get the same level of open world exploration and interaction we got in New Vegas. I personally can trade quality for depth and interesting gameplay (rimworld and dwarf fortress come to mind in the extremes of this). But it does seem like they struggle to achieve standards that were set even 5 years ago.

    Bethesda is a funny company. When they are on it and get it right you end up with some of the best games ever made (Skyrim) but when they’re off it just becomes this jumbled mess that got duct taped together and released at full price (fo76).

    I’m hoping this is more of the former but we will see. I suspect the modding community is going to take starfield and turn it into something magical. That ship building engine plus copyrighted space ships from pop culture, sign me up.

    dylanTheDeveloper,
    @dylanTheDeveloper@lemmy.world avatar

    I think the hardest thing to do is having complex facial expressions overlapping when characters talk. You could do face capture for every dialog option but that would be a massive task.

    In alot of engines characters mouths are controlled by a lip sync system that uses, pitch, tone or text fed dialog to ‘mimic’ words being formed in the mouth. It’s far easier to have that and then having facial expressions as a separate animation layer that’s blended together and triggered based on a enum that’s selected by a script (say a players dialog option says “Your a mean man” and the player selects it, the NPC knows what you selected and in that dialogue option theirs a little enum (it makes more sense if you treat a dialogue option as an object) that contains the facial expression or expressions that are appropriate to use in response).

    Full facial animations are used mostly for cutscenes because actors cost money while in game is just the engine trying to move the mouth using code (I know Farcry 5 had this where only the important characters had full facial animations and the rest just flapped their mouths up and down).

    Katana314,

    Would anyone else be interested in a game that aborts a dedicated “conversation mode” to just have players respond in their normal first person view? Games like Titanfall 2 did that - even though your banter with BT is inconsequential.

    It could even lead to some fun “actions not words” moments. Like, a gangster explaining to you “I have the council in my pocket and every gun in the city knows your face. What’re you gonna do about it?” shoots him in the head instead of responding

    dylanTheDeveloper, (edited )
    @dylanTheDeveloper@lemmy.world avatar

    Modern game engines are extremely complex machines, starting from scratch would take decades because it’s fundermental things like drawing geometry in a 3D space, getting input, memory handling, garbage collection and all that low level stuff that needs to be re-done. Physics requires lots of work, so much infact for a time HAVOK was the go to plugin for most engines (still kinda is) just because of how God damn hard it is to have nice physics and high frame rates (tried to build a physics engine from scratch in C++ and I couldn’t get past the floating point position problem so anything too far away from 0,0,0 would spaz and handling multiple collisions on an object simultaneously caused all sorts of freaky things to happen).

    Then when that’s done you still need to write additional tools and plugins so developers can import assets and scripts into the engine plus a level editor for designers to place objects, triggers and all that fun stuff.

    After that you can now start making the game.

    Bethesda probably rewrote huge chunks of their engine to support larger texture sizes and improve performance across the board for Starfield.

    If they do decide to dump it then they’re most likely to use an existing engine like Unreal or Cry rather than build one from scratch.

    Personally I believe the reason why they didn’t re-write the character movement is because it would also mean altering way to much stuff on the front end.

    A good example would be if I use FunctionGetVelocity in my script to determine if a player is moving and it use to return an int but now it returns a float because of the rewrite, without conversion would mean you’d probably get a crash.

    Another example would be AI related. If I use a variable to get a rot data type but now that’s been replaced with a struct that needs to be split to get rot now suddenly you have to touch the code to make it compliant.

    redcalcium,

    Which is why I’m sad that cdpr decided to ditch their red engine. So much work turning a buggy mess engine from Witcher 2 into a beautiful (still buggy) engine in cyberpunk. If only they would at least open source it, or sell it to another studio.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I agree. I really admired their persistence with it and it would be nice to have some actual competition to Unreal.

    dylanTheDeveloper, (edited )
    @dylanTheDeveloper@lemmy.world avatar

    With nanite, live coding and lumen Unreal is unbeatable at the moment and lots of studios are hiring like crazy for Unreal Engine specialists to try and beat the competition.

    If CDPR wants to compete they’ll have to do a ton of work making those tools for designers and artists easy to use (alot more in-house engines still have source 2 hammer editor style toolkits and command line conversion tools which are shit compared to Unreals drag and drop advantage).

    Plus Unreal 4/5 was built to be as modular as possible so you can build whatever you want while CDPR engine was built specifically for this genre of games Cyberpunk is in. They definitely could and I see the engine having potential but afraid that’s it’s not flexible enough without serious work.

    Katana314,

    I respect the sentiment, so no disrespect to it; but in software, there’s often a lot of caution against throwing out too much code.

    You often find certain modules and sections of code that really should be thrown out or overhauled. If you can convince the corporation to dedicate time to doing that, it can often, but not always, show its benefits.

    Probably a lot of the popular games we still play use some old bases, but replace parts that don’t work well. I think Apex Legends is still technically using Source (HL2), they’ve just done a lot to it so it no longer looks anything like Half Life 2.

    arefx,

    Okay but Bethesdas engine kinda sucks and source engine is still pretty good… Why keep something if it’s not very good, other than to save money of course.

    I’m done paying anything above half off a Bethesda games since fallout 4/76 anyway, they were bad and awful.

    darkkite,

    we’ve never seen a source game at the scale of oblivion and have object permanence so you can’t really compare the two.

    Lols, (edited )

    scrapping their engine is a terrible idea, and folks need to stop repeating it

    just shows that you dont know what engines are, do or how they evolve

    ryven, do games w [MEGATHREAD] Starfield - Your experiences!
    @ryven@lemmy.dbzer0.com avatar

    Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself “Fallout 4 would have let me extort this guy” and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.

    brihuang95,
    @brihuang95@sopuli.xyz avatar

    Dang, that different huh? I’m on Act III in Baldur’s Gate 3 right now and was thinking about taking a break for Starfield lol

    samus12345,
    @samus12345@lemmy.world avatar

    Do it if you want some shooty-shooty gameplay, but don’t expect the writing to be as good.

    DCLXVI,

    As good as what? Larian’s try hard attempt to be “dark” and fumbling to capture the style of the previous BG games.

    Fades,

    You’re the only one fumbling rn

    DCLXVI,

    Maybe, but I will never fumble so hard as to consider Larian tier writing as anything but average.

    GoFastBoots,

    Lots of people who play games are so used to terrible writing and storytelling that Larian’s mediocre pulp fantasy plot with tired cliches of characters must be a gift from the heavens themselves.

    DCLXVI,

    Love how it’s so chic to shit on Bethesda’s writing as if people have standards then they go on and praise Larian’s cringe fest.

    ReadyUser31,

    I think current wisdom is to take a break from BG3 with Armored Core 6.

    darkkite,

    the side quest lines are giving me a few interesting options. try the corpo one

    Yepthatsme, do games w [MEGATHREAD] Starfield - Your experiences!

    I7-11/3070/32GB and I have been having a lot of fun. I play all games on very hard and this one I was thinking maybe I should tone it down. I didn’t and I didn’t regret it.

    30+ hours in and after reading this thread I feel like some people just got unlucky or were expecting something like SC or SpaceBourne 2. This isn’t those games and weren’t promised to be. I play both of those games and SC is a mess 12 years and $600k later and SB2 is awesome and only made by one guy! But this game is way polished and ready by comparison. By far imo.

    I was maybe 4 hours in and got sidetracked in a solar system surveying everything. I forgot about the original quest to scan a moon and just traveled to every planet and not only had a great time scanning and scouting across different moons and planets but was also helping randoms with distress calls and 3 on 1 battles against Spacers in spaceships. By the time I was done with that solar system I was 18 hours in.

    I would scan a planet, find a spot to land and drop in. Scout every place that popped up and then set another course on the same planet and repeat. Never did I feel bored or that I was going to see the same assets. Every spot felt unique and well designed. One planet felt like the American Southwest, it was so beautiful.

    I highjacked a landed vessel during my surveying mission and upgraded and redesigned it for more maneuverability and storage and I have to say that the ship editor is so well done. I have 1000+ hours in FO76 and the camp building in that was really great and Bethesda has made the industry standard camp building format in SC. It is really an improvement from FO4 to current. I cannot wait until the mods really open this masterpiece up.

    I haven’t even touched the base building yet btw.

    The space combat is solid. From what I gather people don’t really know how to do space combat. Especially when in bulk freight ships or similar. You have to boost right at them guns blazing and then hard turn when you pass them so you can get behind them. Watch your throttle as you will only turn fast when it’s at halfway (within the white lines). I can take on 3 Spacer attackers on very hard difficulty with this method. If you can track the enemy (perk i think?) do it and just kill their shields and weapons. If you just kill their engines they love to just tumble in space and shoot at you. I usually kill two and then disable the third and board. It’s hard af and fun af.

    I would like to be able to spacewalk but also see why it’s not included in Starfield. It’s fun but as I have experienced it in SC all of that extra functionality doesn’t really add to the game. It’s a pain to get out of your ship and fly over to the enemy ship and then try to gain access. I like the way Bethesda did it. Super easy.

    Also the space travel is super easy. Fast traveling is great and keeps the game going without having problems finding where you want to go. SC has this problem. Their map of one solar system is terrible and doesn’t work half of the time. It’s only 1 solar system and barely works. Not to mention the navigation in SC and SB2 typically bug out and don’t work which calls for a reboot. Bethesda said fuck that and did better. Sure it’s not as immersive but immersion really has potential to take away from the game and progress.

    The overall look and feel is what I was hoping in FO76. Vast improvement. The gunplay is on par with what I want and expect. Fighting on moon bases is fucking awesome. On very hard the enemies are harder, their tactics are okay, not great, but challenging enough to keep you guessing. Abandoned bases are always fun to attack. Loot is everywhere.

    Some NPCs are bugged. It’s annoying but infrequent enough to not be a game breaker. The NPCs just talking to you randomly is weird, especially when you are walking through a city and your companion is already talking to you. Needs work.

    I caught Shrouds stream and it looks like this game just gets better. I can’t wait to jump back in.

    Cold_Brew_Enema,

    Thanks for the actual good comment and not the circlejerk hate comments that are surrounding this game

    Veraxus, do games w [MEGATHREAD] Starfield - Your experiences!
    @Veraxus@kbin.social avatar

    Spent a few hours trying to fix the broken ultrawide support. Eventually, the good old hex edit fix for aspect ratios on the EXE did the trick. After that, the FOV was messed up, but the game doesn't have an FOV slider (or HDR, or DLSS)... so eventually I managed to fix that with a custom ini.

    The next few hours was spent shooting pirates like I was playing Far Cry in Space, and struggling with the game's horrifically designed UI, menus, and inventory. So far, I am feeling very angry about the game. Like we were flat-out lied to about what the game was. There is no exploration. There's barely even "space". You just teleport from map to map shooting pirates... with a little scanning creatures and mining rocks mixed in. I don't understand how anyone is okay with this.

    kender242,
    @kender242@lemmy.world avatar

    Thank you for the heads up on broken ultra wide. I wish this was considered a showstopper for most game developers but I digress…

    tal,
    @tal@kbin.social avatar

    Kind of wish that there was an icon in the Steam store for it, like with VR headset support.

    TwitchingCheese,
    alertsleeper,

    I’ll start by saying I haven’t played this, I just watched reviews online. But I see everybody agreeing in that the exploration is not actual exploration but a lot of clicking menus. And when someone complains about it, there’s always a bunch of people defending it because “it’s a bethesda game” or “the game is what it is and not what you expected it to be”. I don’t get this.

    The game was overhyped, and the specific part about space exploration is (so far) a lie. Period.

    DrPop,

    I’d I wanted to click through menus is okay elder scrolls arena. I had no faith when the game was announced so I’m not to surprised.

    OscarRobin,

    Yeah I got it for free with a purchase and have played a couple hours and it runs terribly, looks middling, and the gameplay is the most base aspects of previous Bethesda games except lacking even the exploration or cohesion.

    Ado, do games w [MEGATHREAD] Starfield - Your experiences!

    The Lemmy community desperately needs a mix of more people lol, how are most of these comments “I haven’t played but it sucks” 😂

    DoucheBagMcSwag,

    Cause this isn’t Reddit lmfao

    Ado,

    I was hoping that would be a good thing, but yeah… feels like a site-wide echo chamber almost lol

    MrMusAddict,

    I can attest that my comment was made in isolation. I intentionally didn’t look at conversations or reviews and wanted a fresh experience all to myself. So I’m not parroting or trying to push some negative narrative.

    Now that I’ve slept on it, I’m going to dive back in with my expectations reduced, and I’m hoping I’ll have lots of fun with it.

    Ado,

    I think your comment is totally fair, you actually tried the game and came to the opinion. I’m more so confused on the zero gameplay but I know it sucks comments.

    ngwoo,

    Lemmy overall has somehow managed to become an even more negative place to post than Reddit

    Ado,

    I agree and it sucks. At least on Reddit you could generally avoid pointlessly negative people, whereas here it feels like that’s the majority of comments. I hope it changes into actual conversations at some point

    elouboub,
    @elouboub@kbin.social avatar

    "I hate negativity" he said while being negative.

    Ado,

    Ya, that’s not the argument you think it is, lol

    ShakeThatYam,
    @ShakeThatYam@lemmy.world avatar

    Reddit has toxic positivity with regards to Starfield. I find the comments I’ve read here so far to be a much more measured take. Basically that it’s a good game but it has a few minor issues that make it not live up to what was advertised.

    Harrison,

    Or at least the expectations people had made for themselves.

    Default_Defect,
    @Default_Defect@midwest.social avatar

    More so this. The things I saw people saying they were gonna do once they got the game despite nothing of the sort being implied to be in the game were out of control. I’ve played the dog shit out of Skyrim and Fallout 4 and have yet to be let down by Starfield because I knew what to expect. And yes, I watched all of the ads and read the interviews, same as most, and never once felt lied to.

    dylanTheDeveloper,
    @dylanTheDeveloper@lemmy.world avatar

    You’ll die someday and the sun will explode in a few billion years

    Harrison,

    Not soon enough, that glowing bastard has it coming!

    alertsleeper,

    so if I don’t like the game I should just avoid commenting because it isn’t positive? I prefer to see everyone’s take thanks

    SkyeStarfall,

    Uh, so you shouldn’t criticize games here…?

    I prefer people giving their honest opinions to whatever they think the collective deems acceptable.

    scrubbles,
    !deleted6348 avatar

    Agreed, there’s a couple comments of actually thoughtful replies but the vast majority is booo Bethesda bad because Bethesda.

    Nima,
    @Nima@lemmy.world avatar

    it’s because a lot of us didn’t pay for early access. so we have to wait.

    dylanTheDeveloper,
    @dylanTheDeveloper@lemmy.world avatar

    Or we brought the wrong version 😿

    Nima,
    @Nima@lemmy.world avatar

    I can spend what I saved for the game. I can’t spend 100 bucks for the version that let’s you play 5 days early. 😢

    alertsleeper,

    you don’t have to play a game to comment on it, especially when there’s so much material about it online because it is such a relevant title.

    I would never comment on an indie game because of a tweet I read. But this is not that and there’s a lot of info about it.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Spoleczenstwo
  • rowery
  • esport
  • Pozytywnie
  • krakow
  • giereczkowo
  • Blogi
  • tech
  • niusy
  • sport
  • lieratura
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny