Civ games at launch are often a bit of a mixed bag, and the games improve over time with patches and expansions. That being said, the game isn’t even fully out yet, and early Steam reviews are notoriously unreliable and undifferentiated. For your first civ game, maybe look at earlier titles like Civ 5 or 6. They have aged very well, I still play 6 all the time.
I played 6 at launch and it was a huge downgrade from 5 but now it’s been updated so much it’s now unrecognizable from what was released as 6.
Every patch, update, and DLC will change it incrementally back into a similar experience as the others. They like to try to get real wild with the initial release but it tends to get back to the same sort of things eventually.
I am hoping that is the case, but I do have to say that this one boggles the mind just a little bit to be launching without significant features that the previous games had like hotseat multiplayer and limited era games.
I want to add on that Sid Meier had a philosophy called the one third rule, where on third of a new game would be kept from the previous, one third would be improved systems and one third would be new. I don’t think he is big into the studio at the moment, but i can see him still being a guiding light.
I don’t play many games, but civ patches will get the game polished and it will be a world better at some point. Until then, you can be the part that is booming the system or wait until the product is in a place that the community loves
I tried to play London and it crashed constantly. Now, that’s not all that different an experience from playing any Bethesda game, but it did kind of kill any interest I had in the mod.
Which version? The latest version includes Buffout 4 which helps some. However, yeah it crashes a lot for me, but thankfully I save a lot and have the patience to just reload. I understand not everyone does though.
It was very early on, the first week or so after it released. I’m sure they’ve fixed a lot of the bugs but honestly I just haven’t really been motivated to try it out again.
Yes, that’s why it is necessary to downgrade Fallout 4 and there are instructions on how to do so on github, that and/or you can use Folon’s downgrader.
I have to try again on my system with AMD 6750 video card, on my other one with Nvidia 3070 it keeps crashing every five minutes and I was already a couple of hours in and liking it.
the discord for the mod is really helpful, and has a pretty smart bot to decipher crashlogs. Definitely solved some issues I had. Recommended, unless discord is a nono, which is fair.
I do some “community service” over there and help out others where I can. And seems like most crashes are either some lingering mods from old-fallout4 install, creation club mods (any cc*.* files in fallout/data -dir, or old config files in mydocs/mygames/fallout4) or “bug fix mods” intended for 1.00/1.01 folon versions, and lastly: weapon debris -option enabled - that causes crashes outright with nvidia cards.
edit: also “long loading times fix” -mod is a total nono, there’s better and less files corrupting options out there (highfpsphysics)
I don’t like messengers without (audited and good) end-to-end encryption,
I get overwhelmed easily in groups and bad things happen.
Still, appreciate the recommendation and suggestion 🙂.
Mine was a fresh install of both fallout 4 and fallout london and hasn’t had any mods added to either, so it is unlikely any of those are the reason it crashes.
Edit: I will look at that option but I have an AMD GPU, so that shouldn’t be an issue if it’s only nvidia.
Wait what? Nexus Mods acknowledges a security flaw that had been breached and took action to notify the community and solve the problem and you think that’s shady?
That’s like one of the super grindy JRPG titles I have (100 hours or so to get through the story). To get all the achievements, you’d have to play through an absolute minimum of 9 times, because you need to kill the end boss without taking damage on each difficulty level, and they unlock as you go. But you’d actually be grinding bosses for ages trying to get them without taking damage…
The game was ok, but I honestly can’t see wanting to play it twice let alone 9 times… there’s definitely a reason almost nobody has those achievements…
Because Fortnite isn’t on Steam. Super sure if it was, it would have usurped CS for the top spot.
Keep in mind that Counter-Strike has been a massively popular competitive shooter with tournaments and the biggest pro scene in the West for decades. It’s had years to cultivate its massive following. Most of the other games on the top 10 are babies by comparison to CS’s old man status.
Because Fortnite isn’t on Steam. Super sure if it was, it would have usurped CS for the top spot.
I actually do really enjoy Fortnite, but according to their in-game stats, it’s hit a lull. The other one is minecraft… idk what people do in that game though. Never tried it haha. just seeking something fun and it’s just the same games every single month…
The front-end launchers that are most popular basically work that way. The Bedrock edition also somewhat works that way, it just has fewer impressive mods and they’re not free.
My issue with that is that Splatoon basically dies off for a few years until a sequel comes out. I’m not playing for switch online for a game that won’t get any new content.
Are you imagining that this game should be like those constantly updating online games that rely on micro transactions or monthly subscription? It was a game to buy full price, but got updates and events for free for 2 years plus DLCs. The servers and game will still be online getting quality of life and security updates. Splatoon 1 servers were online for 9 years… On Wii U no less.
I don’t think it’s singling it out to say that the just-about-required subscription makes it less appealing to purchase, whereas most multiplayer games have the PC version as an option.
I didn’t know we were playing the PC vs console argument. Nevermind, someone did that in another thread already. Yes PC without subscription is better. But anyone playing anything on a console buys the sequel every few years of whatever the game may be. Which was what I was replying to
We weren’t per se. Only that a predominantly multiplayer game is a harder sell when the subscription is damn near mandatory, which is why there are so few multiplayer-only games on consoles that cost money up front anymore, and free to play games get an exception to the subscription service on PlayStation and Xbox.
The second game even repurposed large parts of the not-particularly-impressive campaign of the first game. They weren’t going to fool me again by making me buy the same game a third time.
Large parts? It's been a while since I played Octo Canyon, but I'm pretty sure the only thing that reappeared from Valley was the Octostomp boss, but it's a different fight anyway so not really.
It's an iterative series, each game building on the predecessor's mechanics, so there's not any one major twist. But there are a lot of little things that add up. The new movement techniques are great, Salmon Run has been significantly expanded, and just in general the QoL is night and day.
Also, the fact that Ink Armor, Sting Ray, and Main Power Up are not in the game might be the true biggest step forward. S3's meta is in a pretty good spot now.
To the people that worked on it, even when the result kinda sucks, there’s some level of attachment. They spent literal years of their life investing into it. That might be where the tone is coming from.
Imagine working years on something and every time leadership has a meeting they keep asking you to add even more bullshit or change some stupid stuff. Must suck to be a game dev, I feel for them.
I don’t think it’s just “being 3D”. Mario 64 put a lot of R&D into particulars of how jumping should work, the camera should work, and what the player’s goals should be. Quite a few games unintentionally copied them, while you could see some games not following their lead early in the 3D days that felt very janky to play. Tomb Raider could arguably be among them with the tank controls, though of course it has its own more niche appeal.
Legend of Zelda OoT followed up with popularizing a targeting button (good ol’ Z-targeting) to focus on one object or enemy in a 3D space and move around it or fight/otherwise interact with it. Such targeting has been a standard feature of 3D action-adventure games ever since.
And it’s a bad one if it applies at all. PC shooters of the time always kinda tried, but it didn’t work. The original Half Life got dinged a few points in original reviews because of a few janky platforming sections.
But how did they composite 81,000 images without worrying about atmospheric lensing distorting the proportions as it moved across the sky for 4 days? Is it just negligible?
The Samsung moon actually just makes up a plausible looking moon, which is hilarious given that the moon essentially doesn’t change, so they could have just overlayed reference images. Instead, you get features on the moon that don’t exist.
They didn’t. What they did was take 81,000 images and then filter through, them taking the best images of each region of the Moon and then averaging and compositing those.
It isn’t 81k images stitched together. It’s 81k images taken in the hopes of getting enough with perfect clarity to create the composite.
It was great to watch all these runs on twitch. Now if Nintendo would just release an open source version of the server and all the content people have created…
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