My recommendation for this will always be Cyberpunk 2077. There are SO many secrets and sub-plots to discover in the game, and every single one of them feels like an intricate, deliberate piece to the overall puzzle that makes up Night City.
To experience everything requires multiple playthroughs, which I normally dislike in long, narrative-driven games because I lack the attention span needed when it comes to repeating things in games. But CP2077 offers so many new ways to tackle every situation, and it's one of the few games I've played where it truly feels like a new experience on the second and all subsequent playthroughs. The writing and acting are spectacular, and going back and picking different options for various encounters will yield very different, yet authentic results.
I've 100%'d it and still went back and did at least 3 full playthroughs after. I can't sing this game's praises enough.
A lot of people will still parrot the launch criticisms at you and refuse to acknowledge that they pretty well fixed it. The devs overpromised and underdelivered, even now its not quite what they promised. But if they had dropped what the game is now on release it would be pretty universally regarded as one of the best games of all time.
I’m glad to hear this. Bought it at launch, on PS4, which I understand had some of the worst problems. Maybe one of the most disappointing games I ever got after all the htype. Gave up after maybe two hours because of all the bugs.
I now have a PS4-Pro, and keep wondering if its finally time to give this game another go.
If the world exploration and character interactions in RDR2 are scratching your itch, then 2077 will definitely have you covered there; Night City is huge and has a lot of hidden spots and characters to find. I'd say that the combat is generally a bit more hectic in 2077, but not overwhelming. You can also freely adjust the difficulty whenever you want, so if you're not interested in mastering the buildcrafting aspects (since it leans more heavily into RPG aspects than RDR2) and just wanna get the story, that's also an option.
While it's definitely not required to have an amazing experience, I'd strongly recommend also picking up the Phantom Liberty expansion if you decide to give 2077 a shot. It adds a lot of additional content, including some new endings. And Idris Elba is fucking fantastic in it. He brings a very similar energy to Keanu, where you can tell that he really loves his character and the story he gets to tell. It honestly sets a ridiculously high bar for video game acting in general.
Wildermyth is a lovely combination of storytelling and xcom-style combat, with a genealogy system and chances for your heroes (and their descendants) to reappear in future games.
It’s definitely not as comfortable as something like the Steam Deck, but I played so much Switch while commuting on the train since it came out. It’s been a real joy to have. It’s also WAY smaller than any of the current-gen handhelds.
What do you mean by “cart games being downloaded in full to the system?”
I never owned a Switch, but I would say it was instrumental in the Deck’s conception. If the popularity of the Switch had never happened, I wonder if Gabe would have taken the chance.
Nintendo cuts all kinds of corners and usually doesn’t bother competing as a “performance” console, but people generally loved that thing when it first came out. I’m sure people will have gripes about Steam Deck v1 when v2+ comes out, too.
Further to this - it doesn’t download cart data to the Switch/SD card, but it does store save data, update data and DLC data on the Switch/SD card. So while BOTW may not download its whole 10Gb onto the Switch, you may end up with a few Gb in other data that’s locally stored.
Yeah, I’d almost say it’s an essential purchase. I buy a fair few online titles and I’ve found my 128Gb SD to be a bit lacking. I’m considering upgrading to a 256Gb or 512Gb but they’re still too expensive at high transfer rates.
If you have to choose between capacity and transfer rate for an SD card for a Switch, go for transfer. I had an old slow card and that was abhorrent for load times and stuttering on games that were stored there.
For the 25th anniversary of Super Mario Bros, Nintendo released Super Mario All Stars for the Wii. It was just an emulation of the SNES game from years before. It was released for $30 even though you could buy all of the original games on the Wii shop for like $21 total. It just reeked of “We know you’ve already bought these games like 4 times, but please buy them again”. They did do a better job on the 35th anniversary though.
They did do a better job on the 35th anniversary though.
No, they didn’t.
For the 35th anniversary, they did all this.
They removed Mario 3D All Stars from the eShop and stopped selling it in stores to get FOMO sales so people would care less that it was a lazy overpriced cash grab collection.
They removed Super Mario Bros. 35 from the eShop and shut down the servers, making it completely unplayable.
They removed the ability to upload levels in Super Mario Maker 1.
The way how Nintendo has a complete inability to understand modern, usually online, entertainment services, is truly an achievement. Just creating an NNID for your console is already a colossal pain in the ass, but it doesn’t begin or stop there. The way how fairly modern games got their entire service lineup completely shutdown is just unacceptable
Well I mean, they also ADDED Super Mario Bros 35 to the eShop, for free. You can’t just mention the removal as if it had always been there. I agree it was shitty for them to remove it though, it was one of my all time favorite games. But I’m at least happy that I got to play it.
Is the 35th anniversary the release of 64, Sunshine, and Galaxy on the Switch? I'd say the artificial scarcity aspect to induce fomo wasn't any better. It might have even been worse.
Why do i keep bouncing off this game? I keep hearing it’s great and then i play a bit and get bored. I don’t get far. Is there a point i need to get to where the story opens up?
Much like the gameplay itself, the story is another puzzle. You assemble the story from bits of emails and voice recordings that you find around the place.
There’s some reading required to appreciate it, as you find the emails and the various philosophical texts around the place. If you get bored, maybe that just isn’t for you. But I’d encourage you to give it a shot and see the story as another puzzle.
Thanks, i didn’t know to look for the story as a puzzle as well. It might not be for me, but Ill know what to expect next time and i can give it an honest go
If you don’t already know… the “corrupt” text in the terminals is where a lot of the semi-secret story clues are - especially in the beginning. If you want to know how to read it, lemme know and I’ll tell you what you need. Otherwise, no spoilers.
That said, the puzzles in the game are pretty consistent throughout, so if solving 3d spatial arrangements of laser beams isn’t fun for you - it’s not gonna get any better.
I’m a pretty emotional dude. I tear up at a lot of things, happy and sad. But, there are very few things in this life that have caused me to totally break down, ugly crying. The ending to “To the Moon” is one of them. Too visceral a reminder of saying goodbye to people I’ve loved very much.
I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.
My value for gaming is less of a simple equation, but my examples of games that are “undoubtedly worth the price” are going to consist a lot more of shorter games that are absolutely spectacular for their shorter playtime with a £30ish price tag.
Think:
Outer Wilds
Tunic
Hollow Knight
Journey
The Witness
Portal (1&2)
Celeste
Undertale
To The Moon
Ori and the Blind Forest/Will o the Wisps
The Witcher 3
I have no strict criteria for this, but I can say I’ve had far, far more than my money’s worth from those games in terms of the value they brought to my life.
If you do want to look purely at the number of hours you’ll get out of a game vs its price, look no further than Guild Wars 2. You can get all the content for under £100 I beoieve, and I’ve spent 6000+ wonderful hours playing it. It’s not the same kind of enjoyment though.
I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.
So true and well said.
I love playing a 70 hour From Software game or a 50 hour JRPG as much as the next guy. But some of my favorite games of all time are old classics like Super Mario World or Zelda: OoT, which can probably be completed in a single session or two if you know what you're doing. And there have been some truly great, but short, indie games over the years.
Then there are also sim games and arcade/fighting games that had great reliability and you can get many hours out of if you like them.
In the end, as long as the game is fun and satisfying, I don't care how long it lasts.
I think people don’t often factor in that time in a game is just as much or more a cost than money is.
If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.
The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.
That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.
The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.
You can refund games for being buggy, you cannot however, play them for dozens of hours and then refund them. Steam’s limit is two hours and two weeks.
I think the “2 weeks” is the line for auto-refund, but they can and will refund you after that at their discretion. And they don’t seem to be jerks about it.
Yeah. I’ve definitely gotten refunds past those limits. But I’ve had a Steam account for like 16 years at this point, lots of games, and I’ve requested a refund maybe twice.
Steam is known to be more generous about the rule if you have few refunds on your profile and a decent amount of purchases. Unfortunately the same can’t be said for updates, even if the update makes the game unplayable.
In Outer Wilds, dying is part of the story. There’s no way to save the game either, so when you quit it, it’s the same as if you died.
Your progress is preserved through death, with an in-game explanation that ties into the story.
The Stanley Parable also makes you start from the beginning over and over, but don’t be surprised if the game looks different after a restart.
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