Think enter the gungeon combined with superhot, but simplified a lot. It’s a turn based bullet hell, and an excellent arcade game playable in the browser.
EDIT: I’d also like to take this oppurtunity to talk about flashpoint. Flashpoint is a massive archive of basically every flash game and animation, and you can even play them again.
However, in addition to flash projects, I also noticed that flashpoint also archives HTML/HTML5 games… but only a subset of them. Although flashpoint’s primary purpose still is as a flash archive, it can also be used as a curated list of HTML5 games.
Open source idle game, but not quite. It eventually expands beyond watching numbers go up, into a sort of roguelike, where you can wander the world and collect stuff. And die. Die a lot.
A Dark Room was where I first saw the @ symbol used to represent the player character.
Also by double speak games, and open source gridland is a variant on the match 3 style. During the day phase, you accrue and store resources, and build stuff. During the night phase, you fight.
A fnaf fangame that is close enough to feel like fnaf, but has a twist: Every single level also involves a puzzle. While trying to survive enemies fnaf style. Although I’ve never played this game, I LOVE watching it on Twitch. I like to call it “Human’s can’t multitask: The Game”.
Absolutely obligatory, the simply named “The Game” is a work of art, and truly a life changing experience. You’ll never think about things the same after experiencing “The Game”.
I like to link it without the ending title, like store.steampowered.com/app/1944240/ because it’s funnier when people can’t see the game title in the link.
A simple but elegant io game. You are a ball, and you want to knock other balls to the ground.
One thing I like is that rounds in small, 4 person lobbies, rather than the massive worlds of other io games. Although you can’t really make friends, you can know personas, and it’s more personable.
This site has a few high quality browser games. The one I come back to is X Type, a bullet hell shoot-em up that has ever expanding enemy ship sizes, and never ends. It gets hard fast.
I also like Xibalba, which is a Doom/Wolfenstein style game playable in the browser.
That guy’s seriously talented!
Among the things he’s made, he’s also made some really nice, easy to understand, high-speed compression formats (QOI/QOA), as well as a public domain mpeg decoder.
I’ve used all three for various projects and I’d highly recommend that most software developers check them out. If only for the learning experience.
There is a UK petition in the works. It’s not quite ready yet, because thanks to your recent election the team behind the initiative had to redo all of their work. (Your government requires everybody to resubmit petitions if a new parliament is elected)
Nah, France and Spain. We only need 7 countries to pass their thresholds, and after that, only raw numbers matter. We need the big population centers, and France and Spain are way behind Germany.
A little guy in a green tunic picks up a sword and goes on an adventure, but the game is in an unknown language and you only have a few pages of the manual. It’s like a metroidvania but your progress is based on knowledge.
As someone who never touched the difficulty, I think my smooth experience came down to considering the encounters more, not dial-mashing the controller. Some fights work a lot better with certain equipment. There’s three kinds of defense suitable for certain attacks: Shield, dodging, and sprinting (a certain enemy has a long gun attack, for instance, that’s good for sprinting).
I think I did struggle a bit at an eventual “rush” segment, but that’s coming up near the end of the game.
i cannot recommend any nintendo product since they are the by far the most evil company in gaming industry. you would be pretty much happy with metascore nintendo switch list. i would return switch and buy steam deck oled with a little bit more budget and pirate all nintendo products using steam deck. heck, most switch games runs better on steam deck than it is on switch.
Wow, that’s certainly a take. How are they worse than Sony or fucking Microsoft? Microsoft was under IRS investigation at one point. They dragged thing out resulting in multiple millions of taxpayer money being wasted, ruined the professional careers of the lead names on the investigation, bribed politicians to cut so much funding from the IRS that another investigation of that scale is simply not possible, and bribed other politicians to sway laws in their favor to help make what they were investigated for much harder to pursue charges on.
Do you have any substantive shit that the other big names aren’t guilty of as well? I’d love to hear it!
I was eyeing the steam deck for its portability but I rarely would have reason to use it so I held off. Same for the switch.
When I’m at home I play on my desktop. When I’m not at home I’m mostly actively moving about or only waiting small periods of time which are not worth it to start gaming. The only reason I would have to really use them would be during vacations.
I’m in a position where I can’t access my desktop for a few months, and my Steamdeck is absolutely great for lazy couch gaming. It runs pretty much any game I play atm, and with some tweaking per game, the controls are almost always great.
But I also use my Switch from time to time. It’s a bit more portable, it’s a kind of “just works” device where I don’t need to worry about controls or tweaks, and Tears of the Kingdom runs significantly better than it ever did on my Steamdeck, last time I tried.
It sounds like a Switch would be the best option for your use case, if you’d have to pick one. Something the Switch does very well is being able to pause any game by just putting it in standby and not worrying about it. Makes it ideal to play in between doing other stuff.
It’s a good point. I would say I don’t use them often enough to justify owning them, but I use them just enough to be okay with it. I go in spurts. I get on a Mario Maker kick and play a ton on the switch, and then I get on an emulation kick and load up a lot of retro stuff on the steam deck. But I have gone weeks or more without touching either.
I envy you greatly right now, you’re about to embark on a beautiful journey. Xcom2 is one of my favorites, especially once mods factor in, of which there are thousands covering so many franchises and ideas you can’t possibly play them all.
I wish you nothing but an excellent time and lots of dead aliens.
Xenonauts 2 is 30% off also. It’s a modern version of classic X-COM, which is quite different from modern XCOM. It’s still in early access, but it’s very good. I’ve done one playthrough (to the end of what was available) and I’m waiting for release to do another. It’s much better than what XCOM has become in my opinion though.
I found it to be one of the best games I have ever played with a fantastic story that really pulled me in. If you do decide to play it, look up nothing. As in don’t even google it because it’s a slightly older game and people spoil the entire thing.
It’s actually very granular on the grind difficulty. There’s a story only mode that removes the survival elements and leaves only the material gathering for crafting. There’s also a creative mode where you don’t even have to gather materials and can just build whatever and go wherever and see all the story bits with almost no challenge at all. You choose how you want to go at it.
For me, it wasn’t just the story, but also just randomly going out and exploring, checking things out, and finding cool (and sometimes scary) things.
It’s one of those games that I’m hoping in like 10 years or something I’ll have forgotten enough of it that if I go play it again it’ll be mostly all new again.
The game gained controversy when it was discovered that designer Jacques Servin inserted an Easter egg that generated shirtless men in Speedo trunks who hugged and kissed each other and appear in great numbers on certain dates, such as Friday the 13th. The egg was caught shortly after release and removed from future copies of the game. He cited his actions as a response to the intolerable working conditions he allegedly suffered at Maxis, particularly working 60-hour weeks and being denied time off. He also reported that he added the “studs”, as he called them, after a heterosexual programmer programmed “bimbo” female characters into the game, and that he wanted to highlight the “implicit heterosexuality” of many games.
Servin presents Exxon’s new human flesh-derived “Vivoleum” future fuel at a Keynote Luncheon at the GO-Expo 2007 (Oil and Gas Exposition) in Calgary, Alberta.
On June 14, 2007, the Yes Men acted during Canada’s largest oil conference in Calgary, Alberta, posing as ExxonMobil and National Petroleum Council (NPC) representatives. In front of more than 300 oilmen, the NPC was expected to deliver the long-awaited conclusions of a study commissioned by U.S. Energy Secretary Samuel Bodman. The NPC is headed by former ExxonMobil CEO Lee Raymond, who is also the chair of the study. When the Yes Men arrived at the conference they said that Lee Raymond (the promised speaker) was unable to make it due to a pressing situation with the president. The Yes Men then went on to give a presentation in place of Lee Raymond.
In the actual speech, the “NPC rep” announced that current U.S. and Canadian energy policies (notably the massive, carbon-intensive processing of Alberta’s oil sands, and the development of liquid coal) are increasing the chances of huge global calamities. But he reassured the audience that in the worst-case scenario, the oil industry could “keep fuel flowing” by transforming the billions of people who would die into oil.
The project, called Vivoleum, would work in perfect synergy with the continued expansion of fossil fuel production. The oilmen listened to the lecture with attention, and then lit “commemorative candles”. At this point, event security recognized the Yes Men and forced them off stage, and the ‘punchline’ — that the candles were made of Vivoleum obtained from the flesh of an “Exxon janitor” who died as a result of cleaning up a toxic spill — was not delivered to the audience, but only to reporters.
Love these kinds of protests. The fact that no one even bothered to verify anything and still listened without much resistance says a lot about these corpos. The candle thing is just the delicious cherry on top.
These kind of protests are almost exclusively what the Yes Men do! They got their start when they were making a parody website of the WTO (Then GATT) and suddenly had a bunch of serious industry people mistaking their parody site for the real one and sending them emails inviting them to conferences. Thus Andy Bichlbaum and the Yes Men were born! They always go way beyond absurd to try to capture people’s attention, but most often with groups of “experts” everyone takes them all to seriously.
LOL, I actually went looking for more about this specific prank and it gets better. The “janitor” was fucking Reggie Watts and they played this tribute during their “presentation” while people were confusingly looking at these strange candles.
I really need to check out the rest of their work. I’m very glad I learned about this group today.
I had SimCopter and Streets of SimCity just to get up close looks at my cities.
It’d be sweet if City Skylines had stuff like that… I mean, you can drive cars in it, it just doesn’t change the camera to first person while doing so.
Outer Wilds. I think it’s a fine game with a pretty cool gimmick (time loop) and a neat story. The gameplay itself isn’t that fun. I think what ultimately ruined it for me was the online discourse about the game; every time it gets mentioned, hundreds of people flock to the comments to extol the philosophical storyline, and throw around hyperbolic descriptions like “life-changing”. Again, the story is pretty neat, but I was left underwhelmed after having been built up by fans of the game.
I’m glad you liked it! I really wanted to like the game. I wish one of my friends in real life played through it so I could walk through some others’ perspectives on the game in person.
Several hours in, I couldn’t even make it to a point where the story started rewarding me. Which was part of the problem. I “cleared” one of the planets (Brittle Hollow), with its platforming elements (something I don’t like in 3D), and my “reward” was a small piece of a puzzle. I needed a lot more than that.
Even before that point, the game hadn’t made a good first impression. There was nothing about the intro section on the starting planet that particularly interested me. And then the ship controls drove me a bit nuts. The loop was the only interesting part about the game for me then.
Felt like the writing was on the wall for me after exploring that first planet, so I dropped it.
There was nothing about the intro section on the starting planet that particularly interested me.
Yes! I forgot about this. There were like a hundred characters to speak to and very little of it was interesting or even helpful. I couldn’t help but feel guilty when I just gave up and decided to get on the ship and leave without exploring all of the dialogue or points of interest.
I also gave Outer Wilds a try and don’t think it stood up to the hype. Got through probably 95% of the story and then gave up on it, there were two “puzzles” that I just couldn’t figure out. Ended up reading a walkthrough and was not sad at all that I put it down.
I haven’t quite finished it yet, my feeling is that it slightly overstays it’s welcome.
I’ve also noticed that most of the time I do a thing or two in the game then realise there’s not quite enough time in the loop to do another thing, but just enough time to make me want to not waste the loop, since I find starting a new loop a bit tedious.
It is, but i don’t think for a second empress is the only person to stumble across the solution. Unless it’s something so crazy only a crazy could do it.
I know there are a lot of reasons why it’s a harder choice to make; you can’t share the secret because that’s a security risk, you can’t make as much money, you are at greater risk. I guess i just miss the old days where people into tech were anti establishment and into doing things because it was cool.
All of the Yakuza games are basically, collections of well made mini games that turn each beat-em-up campaign into a hundred hours of fun. But among those, the Cabaret Club and Pocket Circuit RC race-car games from Yakuza 0 and Yakuza Kiwami, are probably my favs.
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