I'd honestly love to see them try a different take on Diablo. It won't happen since Blizzard is all about live service games these days, but I'd love to see a single-player, traditional RPG version of Diablo. Imagine if Larian got the rights to make a Diablo game.
I’m almost certain the only reason Concord has players is because of social media incessantly talking about it. The only reason I know of the game is because of social media.
They’ll keep this in rotation like starfield why make an effort to highlight actually good games when you can give AAA companies the exposure instead. After all they have lots of money.
My time to shine! My wife is notoriously picky about games. You didn't specify local or online co-op but most of these have local if not online since we prefer to only need one copy.
Apico
Death Road to Canada
Door Kickers: Action Squad
Dysmantle
Lego Harry Potter Years 1-4 (some of the Lego games around this time are also fun)
Mother Russia Bleeds
Nine Parchments
Party Hard
Riptide GP: Renegade
Road Redemption
Slipstream
Super Mega Baseball (any of them)
Textorcist: The Story of Ray Bibbia (I use the keyboard to type, she moves the character around with her controller)
Seconding 9 Parchments and the Trine series. They are both by the same studio and they are beautiful games, they make sure every new scene is a tableau worthy of a screenshot with hyper saturated fanciful environments. The gameplay is fun, polished and goes by fast, in a good way.
What’s the timeline on that mod versus the Battle Royale mod for DayZ? Because as far as I could tell, the DayZ mod is the true progenitor, but DayZ was itself inspired by Minecraft.
I couldnt find a release history for the Minecraft mod, however according to the following article, it was released about a year before the original PlayerUnknown mod for DayZ / Arma 3.
Day Z the standalone game was a result of Day Z the mod for Arma 2.
While Day Z (the mod) and Minecraft were in their early phases around the same time (i alpha tested both), I have never heard anyone say that Day Z was inspired by Minecraft, beyond the idea of it being possible for an indie game with a small development team being able to become a huge commercial success.
As the inspiration yes. But Minecraft hunger games was the first to do it in gaming while also reaching maybe not more people than movies, but definitly spreading to communities that the movies and books didnt reach (e.g. i didnt watch the movies until well over ten years after I had played my first game of MC hunger games)
You’re a viking that died and you find yourself in a purgatory called “Valheim” to prove you’re worthy of Valhalla. Another survival builder - with a somehow charming combination of really bad graphics paired with really good lighting. The combat is kinda clunky, but the other elements of this game make up for it. Well worth $10!! Don’t forget to turn your music on before summoning a boss.
I have a couple hundred hours on Valheim from the past couple years, and I love it. I haven’t played since Ashlands came out, but I’m excited to jump into it at some point.
It was definitely a product of its time, but it paved the way to what we have now. It’s important to note the N64 was the first console to have an analog stick, so nobody really knew where to place it. They put it in the middle since it was something extra not all games would use.
That said, the hardware limitations didn’t matter that much as long as the games were stellar. Mario 64 and Ocarina of Time are maybe the most influential games of all time, up there with Doom and Quake.
I can give so many but you'll have to narrow down your preferences a bit ^^
I've recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm... all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you're completely new to the indie scene you probably can't go wrong with Hades, Hollow Knight, Stardew Valley, Terraria
Hero’s Hour is a pixel art game that’s about building an army. Really solid indie game! Also a fan of Revita, it’s a roguelike but done very well and is mostly unique.
IMHO, worthless though it is, I don't get why Diablo-likes are called ARPG's. They have lots of A and no RP. (They are Gs tho.)
Because in 1996 experience points, leveling up, character attributes, and magical loot were all closely associated with RPGs. Over the intervening roughly 30 years those mechanics have been adopted by games all over the spectrum. However the genre-name for Diablo-like games stuck due to convention.
Also Diablo being called an ARPG predates Dark Souls by 10 to 15 years.
LttP is the origin of the iconic gameplay style. My preference is Links Awakening which refined it a bit and introduced some fun characters. I was happy with the version on the Switch.
But this isn’t the formula for all games. While we might agree that games from 2000 or even 2010 are “showing their age”, at this point 5 to 8-year-old games are less and less likely to be seen as ‘too old’ by comparison to hot releases.
As someone that grew up in the '80s and '90s, it’s wild how much different the pace of change in games was then compared to now.
In 1991 I was playing NES games and 256-color VGA MS-DOS games, in 1998 I was playing Half-Life. Every single thing about the experience of video games changed in that span.
In 2017 I was playing Breath of the Wild, in 2024 I’m playing more or less the same game in Tears of the Kingdom.
To be fair, emulation and patching is even improving on late 90s to early 10s console games. Sure, you can’t evade hardware limitations, but having, for example, ps2 games not slowing down on a CRT with weird motion blur and giving you a big headache makes for an already much more compelling experience.
Well, that is a sign of the medium maturing. We’ve figured out most basic technological limitations and many design conventions to make games that are as close to the vision of the creators as we want them to be. Until some new great discovery drastically changes how games are made, now it’s just a matter of building up on existing ideas, with new twists.
if there’s one rule to modding valve games, it’s “don’t touch GabeN’s hat and skin sales”. TF2 despite being a real mess and valve’s server being practically unplayable, still brings in millions of dollars of gambling money, and now that CS2 keys are not tradable TF2 keys are in demand for laundering money. of course they are gonna take down a direct remake of their live service game minus all the bots and shitty cosmetics.
Not exactly. Plenty of CS mods give players knife skins and things while on the server for doing things in the server. They only work while in that server, but Valve doesn’t care. Releasing a product that could be mistaken for an official product is not smart though. They just released Counter Strike 2 (which was called CS Source 2 for a long time) so they have to defend their IP from confusion. This isnt likely about money because this wouldn’t hurt that in the slightest. Who had even heard of it before this post? It’s just something they have to do legally.
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