None of those games need sequels, and neither did Hades. I get why they did, because it was the first time they weren’t veering on bankruptcy and could use a bigger safety net, but doubling down on this lack of creativity is hardly what I expect from Supergiant.
I can understand what you’re saying with none of them needing sequels. Invaded that definition yeah sure none of them need them. But I would very much want a sequel to bastion and transistor. And if that puts me in the minority as far as that’s concerned I’m okay with that. I’m not going to boycott their team because they don’t make a sequel by any means.
I just learned that the intent for that level is to pause the game and switch which turtle you’re playing because they get a full health bar when you do.
A boss several steps up the chain decided to make changes to how the site operates that were incompatible with what Giant Bomb is, namely that they wanted an advertiser-friendly, “brand-safe” image with less swearing and streaming. This led to a number of key people leaving, at which point, the name Giant Bomb isn’t really worth anything to anyone. It’s been covered in tons of gaming circles this week alongside the similar destruction of Polygon, so I didn’t think it needed to be stated yet again as I was summarizing bullet points from a live stream.
It’s been covered in tons of gaming circles this week alongside the similar destruction of Polygon, so I didn’t think it needed to be stated yet again as I was summarizing bullet points from a live stream.
Very fair and valid.
I will just gently state that this is c/games, not c/gamingcircles and thus many of us are very interested in video games but not necessarily the industries on the periphery thereof, so what seems “yet again” to you might be a first time for others.
Very true. Though at the same time, you probably could have found that context you were looking for by typing a couple of those words into your favorite search engine or Wikipedia.
I agree with you, but I do believe that is an unrealistic expectation for interacting with casual lemmy posts when a custom of including relevant context exists. But all good, I’ll admit my lack of awareness on this one; you did nothing wrong.
Hate is often just a reflection of insecurities and a product of attempting to alleviate cognitive dissonance. Someone feels scared, doesn’t like feeling that way, and so converts their fear into anger – misdirected at someone else.
Balance is the key. True that fear leads to anger and anger to hatred and a path of the dark side, but the Jedi were also guilty of dealing in absolutes until they were fighting outright fascism via space capitalism and clone contracts they built killed them all.
In short. The higher the social status of the woman compared to the man, the more likely the man is to sexually objectify her. Wheras women aren’t more likely to do this based on relative status.
Objectification is defined as reducing a person to solely looks and sexual function.
Similar stuff is seen in primates. Females are easier targets to assert dominance over. Since they are physically weaker. Male long tail maqacues losing their status, would seek out younger/weaker targets to establish dominance over. Something that was interesting too, is that female maqacues with more masculine facial features, were less often subjected to dominance seeking behaviour (from both males and females if I recall correctly) than females with more feminine faces.
It seems to boil down to “who can I dominate with little risk?” Female? Easy. Big male? Stupid idea. Young male? No problem. Male of equal size? Potentially.
I'm just disappointed in the way Square Enix seems to think turn-based combat is anathema for some reason. The series has abandoned its roots, it just isn't FF to me.
I thought it was a really nice change. They kept the ATB system all the older games had, and it didn’t break between overworld and battle screens constantly, making for a seamless transition between the two.
I tried to like 12, but I found it painfully tedious. I couldn't carefully ration my MP the way I wanted to with gambits, and I don't want to automate the game anyway, I want to actually play it myself. But manual takeover just felt way worse than a normal turn-based system too, the way it grinds the pacing to a halt and takes forever made it apparent that the game isn't designed to be played manually.
I think that is what made that battle system interesting: More focus on delegation over micro management.
The main portion of the battle played outside of the battles themselves and was all about how you essentially “programmed” these workflows for each character to work in harmony together to win battles. You could get in the fray to fix any unintended outcomes of these flows, but was mainly to observe the outcomes and make adjustments.
I was actually very cold to the idea of the gambit system early on because “the game plays itself” sounded like such a cheap style of gameplay.
Later, though, when I got a better sense of what it was trying to accomplish, it made a lot more sense, especially when thinking about the game in the context of sharing the same world as Final Fantasy Tactics.
Tactics is all about troop strategy, simulating that experience of being a military commander. The gambit system in 12, meanwhile, is like taking that concept and moving it down to the ground level, where you have to strategize with your allies before an engagement and then trust that people know what to do in the moment, with the player intervention happening one character at a time being more like real-time improvisation than strategizing.
It's not like Square Enix doesn't know how to make good turn-based games. They've been hitting it out of the park with their smaller budget projects like Bravely Default and Octopath Traveler. So I don't know why they've rejected it for FF, imagine what they could do with a big budget title if they tried.
I joke about how halfway through development, someone at Square Enix must've realized that Bravely Default was actually a good game, and thus too good for the FF name. So instead they had to throw darts at an English dictionary to rebrand it.
The one by Eidos, where there are “vision triangles” and you have to slowly take out a whole ton of nazis before terminating your objectives in each level.
I’ve been punching nazis and Italian fascists (as well as shooting, crushing skulls with heavy objects, blowing them up etc) in Indiana Jones and the Great Circle since around christmas.
I think guild wars 1 you didn’t just pop on any clothing you found. One of the NPCs was even like “you think you can just pick up a jacket after you set the poor bastard on fire and stab him, and it’ll fit nice and snug? No. It won’t. Bring me materials and I’ll make armor that fits you”
Then gw2 was like "fuck it people like when items with cool colors pop out of monsters "
I’m not sure what you mean. There aren’t really a lot of “quests” in gw2.
There’s the main story, which is a green marker on your map. That’s always there (unless you turn it off or finish it)
There’s orange markers for nearby events. That’s like “zombies are attacking! Save the town!” or “help these kids pick apples” or whatever. They’re just things that happen in the world and, to a limited degree, change the world state. Like an area might be full of toxic vines until an event finishes successfully, or a merchant might only sell items after his mission succeeds.
There’s red markers, which are basically the same as orange, except they tend to be world events and not local.
And then there are collections, which are kind of like quests. They’re not super advertised. They’re kind of of “get these achievements for a special reward”. Sometimes NPCs will give you one- like “go find all my favorite fish” or whatever. They’re optional, but sometimes fun and sometimes have good rewards. Like if you finish the one where you get most of the achievements for one chunk of the game, you get a max-stats accessory that all your characters can share.
Anyway. Long reply. Nothing is really beamed into your head, no.
There us no need. CrowdStrike was such a disaster for Microsoft that they are already on the path to locking down the kernel. Noboby but MS will have kernel access eventually. Give it a few years (and 1-2 Windows versions)
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