Then play something else. These are RPGs. You’re supposed to immerse yourself and play the role. Are you a Khajiiti Skooma fiend who the Emperor stumbled upon that then goes on a wacky series of adventures? Did you say screw Jaffre and head straight to Kvatch cuz that’s where your plug lives and end up going into literal hell to save him? Eventually becoming The Hero of Kvatch?
Did you parlay your new found fame into new found money which you used to greatly expand your skooma consumption? Along the way becoming leader of guilds and the avatar of a God?
Or did you mainline the golden path. Decide this is ass and dip because you have no imagination?
You get out of these games what you put in. My favorite skyrim playthrough is one without weapons. I use a mod called “Wandering Thuum Practitioner” and Ordinator. Those two will make you as near as possible a lore accurate user of Shouts. Don’t need weapons. Something attacks you? Burp it to death. Shout it off a mountain. Roast it to ash. Because you were given some training in the Thuum by a former Greybeard who for whatever reason left High Hrothgar long ago. What are the odds that the old man would find The Last Dragonborn potentially decades before they were needed and gave them a boost.
But yes. They have fallen off. Starfield was fine. Once. The whole starborn plot was a waste of time. In my opinion. The shine falls off a multiverse real quick when there’s no difference between the universes. I know what they expected. They gave modders all the room they’d ever need and then some to spread out and build anything they wanted. They expected modders to fill up the game. They got complacent that the modders would always be there to do what people with deadlines and budgets cannot. And I wish they had. I no-lifed Starfield when it came out. Loved it. But by my 2nd trip through the unity I was pretty much done with it. There was nothing else to see. No variation in the multiverse. Outside of The Lodge anyway. And they could have saved it with that first DLC. The potential was there. All they had to do was give us more about who came before us through The Unity. Some info about those who built it or discovered it. Advanced alien civilization or some cosmic god. Something. But no. We got human incompetence run amuck. That shit is boring. And it was boring. There was no grand mystery to solve. No clues to a greater understanding. Just nothing of consequence. So it flopped.
The next remake tho. Fallout 3. Oh that mfer is gonna do NUMBERS. You hear me?! We’ve been begging for a sequel to 3 or a remake for 20 years. Then after that I swear to Robert Edwin House’s ghost they better do New Vegas.
Katamari Damacy. It has a reputation for being silly Japanese nonsense, but the gameplay is brilliant, the graphics are timeless, the soundtrack is incredible, and it has some surprising thematic depth.
Even if the year is not finished, this game is such a perfect work of art on so many levels that it became the new favorite to me, and to plenty other players.
The writing, the characters, the dialogues, the story, everything is new and perfectly done. It is pure art and something like 98% of the 3+ millions players would disagree with you.
But you must be part of that 2%, meh to each their own 🤷🏻♂️
Last of Us 1 was really good. But the second one was so bad, it kind of ruined the first one for me as well. And I wouldn’t call it masterpiece. Because for me a masterpiece shines in gameplay, narrative and atmosphere. The Last of Us’ gameplay serves its purpose, but there’s really nothing special here compared to e.g. Elden Ring, were story, atmosphere and gameplay are all pretty much perfect.
How was the second one “so bad?” It had incredible narrative, more in depth gameplay, challenging and coherent themes, depth of storytelling, it took risks that a lot of people didn’t like, but you can’t say they were done poorly. They were just challenging for people. And that’s good. The same stories told with the same character arcs following the same hero’s journey is boring. TLOU2 challenged you with the characters making choices you wouldn’t, it challenged you with co placated character arcs that saw well-loved characters turn into the villains, while the villain of the story became the one to end the cycle of violence…it was incredible. That worldbuilding, the design, the voice acting, the mocap acting, the more varied fighting styles, the expansive world…I mean, shit, I really do want to know what you thought actually classified as “bad” about that game. It pissed people off. But that does not make it a bad game by any stretch of the imagination.
Missing Half-life (the first one). That game was the first one to feature scripted scenes during player interaction and it was mind-blowing. Plus, it had the most sophisticated story ever seen in an FPS before.
Absolute embodiment of less is more. Controls are simple but intuitive, you can beat it in one session, there’s no major payoff in the end. It’s just a game about the journey and the friends made along the way.
I still remember having my mind blown that the other figure I met after the tutorial level was not just an NPC, when I noticed their movements were too deliberate and they were solving some puzzles for me.
I made it all the way to the end of the game with that person. Never knew who they even were until their name showed up at the very end. What a cathartic experience. I’ve also never been able to achieve anything similar since then.
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