I brought in the new year playing Fire Emblem: Awakening (which I’ve been obsessed with after finally getting it working on an emulator). I’d been struggling with lunatic mode but I figured out I can just feed Robin because of the XP boost and then use her to carry the team. Changed her to Pegasus Knight and then Dark Flier and now I can just swoop in and one-shot any enemy and she’s over-levelled enough that the enemies won’t prioritize her, and if they do, she dodges everything and has enough HP to survive a bow to the face.
The early levels were very challenging and I had to heavily abuse save states but once I got rolling it’s been a lot smoother. The two cavaliers you start with literally can’t survive a single hit starting out. Since everyone’s so vulnerable, you just have to get one unit good asap to avoid relying on your Jagen.
Finished Metaphor: Refantazio right before the end of the year. Fantastic game which is shockingly relevant to so much going on at the moment around the world.
Last game I finished was Veilguard. Pretty close to EoY. It wasn’t exactly what I wanted, and the difficulty falls off a cliff as a mage when you get life steal, but it wasn’t bad. The romance with Neve was entirely too… unromantic, and PG-13 though. Very disappointing. No intimacy.
Then I started CrossCode and it’s been good. Feels like a mix of old snes games (Zelda, lufia2) and MMO, without the annoying parts like other players. The puzzles also aren’t very hand holdy, which is nice. I feel like a lot of games are too aggressive with their “HEY IT LOOKS LIKE YOU CAN SLIDE THAT BRICK. HEY I BET FIRE MELTS ICE.”
Hell yeah! I’m trying to finish up the DLC I never got around to before Avowed comes out. Have you checked out the turn-based mode? I like it way better, and I’m surprised it works as well as it does.
I didn’t try that. I had been so used to RtwP. I might have to try another run with turn-based!
I’m currently a mindstalker duel-wielding blunderbusses. My previous character (on my way to Ukaizo) is a Scout duel-wielding daggers. I seem to like duel-wielding hmmm
I’ve pre-ordered Avowed, but will probably wait until the DLC comes out… Hopefully there will be :)
I like that they did turn based but I didn’t actually like it that much. There are too many trash fights. I think one of the developers suggested a mod to cut HP so they go faster.
I also don’t really like the “one action per turn” model (as in DND) and kind of would have preferred action points (as in divinity).
But overall I’m a big fan of Deadfire, and I’m bummed they’re not making a third one.
I think the most fun I had was with chanter. Just hang out and summon dudes that wreck shit. Slap on the heaviest armor you want and just scream at people until they’re dead.
I think if they ever made a Pillars 3, they’d come up with a new system so that RTwP and turn-based aren’t two different versions of the same game. Or at least, if they were able to start a Pillars 3 right after Pillars 2, that seemed to be a direction that made sense for them. I like action points in theory, but they tend to lead to fights being very static, because attacking twice is basically always better than moving and attacking in the same turn, so when you always have a movement every turn, it keeps things more interesting to me. I’m definitely bothered by trash mobs, but Pillars 2 turned that knob way down compared to Pillars 1. Maybe the turn-based version of the game would have been improved by another slight reduction on that knob, but I still loved it.
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