Having a blast with coop. They’ve improved systems over divinity. For example, during combat, if you and a teammate have turns next to each other, you can both take your turns at the same time. This really helps combat flow faster. I’d much rather play it coop than solo.
I haven’t been this hooked on a game in a LONG time. It’s amazing.
That sounds nice, i will probably wait for my friend. Too tell you the truth i hoped that people here would say that it’s bad so i could start playing right now, but if it is even better then D:OS2 then i will wait :P
At some point in this millenium, it became ubiquitous in games to ask for a button press before switching to the main menu and it has become a pet peeve off mine.
Fake news. It was common in the previous millenium too
I knew I wasn’t going crazy! That press any key habit is so ingrained because it’s been around since I played my first game on a 286 PC, probably longer.
That’s the thing. I think it is a carry over from that. Back then a lot of games didn’t have a menu or anything, after you hit the button, you were just playing the game.
Like Mario 1 and 3 have just a simple 1 or 2 player select then you are in the game. Some single player games didn’t have anything, they just would go straight to the game after you hit start.
Now there isn’t really a need since nearly every game has a menu for loading saves, starting a new game and such. So they could go, but are just a vestigial part of gaming history at this point.
Games used to take a looong time to load before flash storage, so people would go get a coffee or something while loading. Before main menus, it would just drop you into the game while you were away, potentiality missing something. So they added the “press any key” pause to wait until you’re back.
I switched from using Lutris to using Heroic for my GoG/Epic games. Works perfectly for me. When in doubt, Heroic with the latest Proton-GE plays basically any Windows game, and for GoG it handles the native Linux download/install way more consistently than Lutris and its pile of crowdsourced scripts.
Same here, I love what Lutris has done and it’s made a ton of games way easier to run on Linux, but Heroic has given me that “download and click play” feel that I missed from Windows. It abstracts away a lot of the process but still leaves ways to configure it heavily for those who need.
Am a fan of the simple by default, powerful when needed approach.
The simplest and most likely reason is just because they don't have to. Playstation is leading Xbox by a lot this generation (so far, things can change) and PlayStation just has no incentive to add value to something they're already selling record numbers of. Xbox is trying to attract customers, customer playstation has left on the cutting room floor, and backwards compatibility is a way to do that.
Not to mention the closer you get to modern day, the more games rely on company servers to remain running. Long gone are the days of simple platformers like Super Mario Bros. Many games made in the last 15 years are multi-player games with a basic ass single player added on for ‘compliance’ reasons. It’d still be great for those that want it, but I don’t feel like I’m missing out on much that I can’t replicate myself with ROMs and emulators should the need arise.
I’m playing Sekiro for the first time and am loving it! It’s my first FromSoftware game. Mechanically it’s quite similar to Jedi Survivor, the other game I’ve been playing lately, but is a lot less friendly and more straightforward (as far as plot and other stuff going on). However, it works really well and is very enjoyable to get good at.
Heh, there’s still soooo many physics bugs in Subnautica, which is honestly a bit baffling considering how long it’s been out. Still a fantastic game though, no doubt about that
One of the funniest ones that happened to me was when I ran my cyclops aground in the shallows and I tried to deploy out of my prawn to push it but the hatch was right next to the seafloor so I immediately clipped through the ground while in my prawn and fell through the entire game world. Good times
Turn based strategy. As others have said, RTS’es, as well, but TBS. Yes, Civ series isn’t dead, but everything else seems to be. Master of Magic (1994) is literally one of my favorite games of all time (none of the sequels or successors measure up). Colonization, also 1994, (warning, MANY ethical issues) had a great logistic and economic model… (Just ignore eeeeeeverything about the white-washing of history/slavery/indentured servitude/genocide.) Alpha Centauri. Maybe I’m just old.
I spent my teen years around X-Com and the sequels. When Firaxis released the new games, I spent hundreds of hours on them, but haven’t seen any games quite like them in the last decade or so.
@sparkl_motion@GrayBackgroundMusic Xenonauts for a modern xcom. The sequel is in early access and is fantastic. Terra Invicta is a slightly different take.
There’s still nothing like XCOM:Long War, but fortunately the aliens are always waiting to take another swipe. Maybe this time I won’t rush mec.
Also I really like Wildermyth. It scratches the XCOM itch but your soldiers retire and have kids and can leave you for more reasons that just because you fucked up. And they can turn into were bears
The First Person Stealth Sim genre (Thief, Dishonored, etc) has been getting very little love in the last few years. Sadly the Arkane games don’t embrace it anymore; while great Prey was borderline as you really couldn’t control the stealth in many sections, and Deathloop and Red Rain are primarily short action games.
Have you played the two most recent deus ex games? HR is my personal favorite but I liked MD more for its atmosphere and level design. Both are primarily 1st person but switch to 3rd person when using cover.
I have, though even MD is getting on for 7 years old now. I don’t think that the series lived up to it’s roots in either title. I found myself feeling very constrained by them; I don’t necessarily mind if I have to play a character (Corvo is great as a Tabula Rasa) but Adam Jensen and his backstory are so fundamentally unlikeable.
Although they’re somewhat different the modern Hitman trilogy scratches this same itch for me (especially turning some of the guidance in the UI off and exploring the levels yourself, they’re actually designed well for that). Gloomwood is in early access but is shaping up really well and is inspired by classic Thief.
Stealth games. The last one for me was MGS5, I loved it even with its shaky story line. Hitman is really nice but it feels more like a puzzle game if that makes sense.
I concur. Hitman can be a somewhat true stealth game but the design steers you away from “free form” stealth with its mission stories. I like the idea but the puzzles are too small, few short steps to the goal.
I hope for Metal Gear Delta to succeed, not only because I have a soft spot for MGS3 but also to revive the genre.
First-person shooters, the way they were made in the 6th and 7th gens. A campaign, probably co-op, probably with split-screen or LAN, with some versus multiplayer that repurposed some slightly-remixed locations from the campaign that you can play with approximately 4-8 players. That's all you need. Sometimes we still get some great FPS campaigns, like Half-Life: Alyx, but I haven't really gotten the kind of co-op or versus multiplayer I've been looking for for over a decade. Not everything needs to be a live service. It can be a flash in the pan multiplayer that's so good that you break it out when you have a few friends over or in a Discord call. Not every multiplayer FPS needs to be an e-sport with an online population of tens of thousands of players to matchmake with in ranked.
I also don't really get racing games for me anymore. Star Wars: Episode One Racer, Burnout Revenge, and F-Zero GX truly spoke to me, and there were a few others that were close, but for the most part, if your racing game isn't basically Mario Kart or full of real licensed cars in real places, it doesn't get made. And the ones that aren't Mario Kart don't usually get split-screen multiplayer either, which is a must-have for me. I did get Trail Out in the recent past, which is very good, and there's that game Aero GPX on the horizon to potentially give me my F-Zero fix, but the actual racing games I'm looking for are so few and far between.
Fortunately, this list used to be much longer, and all the other holdouts, like Advance Wars-esque tactics games, Resident Evil 1-esque survival horror games, Commandos-esque stealth tactics games, and a few others have all gotten their itches scratched.
But that was when shooters were getting worse the fastest. It's when we started getting chest-high walls everywhere, regenerating health, auto aim, and a general slow down of the action.
I mean, a lot of my favorites were slower than Quake for sure. Faster isn't automatically better. Regenerating health was preferable to health packs, but we also had the likes of Doom 2016 to show that it didn't have to just be one or the other. Games like Halo 2 and 3, Call of Duty 2, 4, and Modern Warfare 2 (the first time), the Timesplitters games, the 007 games of that era (Agent Under Fire with moon gravity and Q Claw is some of the most fun you'll have with three friends on the same couch), Half-Life 2 and its episodes, Crysis, Left 4 Dead 1 and 2; and getting into third person shooters that were of a similar design philosophy, Metal Arms, Gears of War 1-3, and the much better Star Wars Battlefronts than the ones EA put out with basically the same titles.
As for the antigrav racers you mentioned, have you checked out BallisticNG? It leans more towards Wipeout than F-Zero, but even as a huge GX fan (and looking forward to Aero GPX myself) I’ve really enjoyed it. I believe it does have splitscreen as well, though I haven’t tried it personally.
It’s got a variety of speed settings that increase in difficulty, and it absolutely gets fast enough for anyone lol. I like it a lot more than the actual wipeout games I’ve tried even though its mechanics are more styled after that.
Seems weird to me that a platform starved for content and engagement would limit one of its largest forms of content to only be allowed on 1 day per week. 🤷♂️
Memes tend to not be a great discussion starter. If there is an overwhelming amount of memes, interactions and discussions can easily be buried and socially discouraged as a result.
That’s fair. I spent probably 15 years on that other site lurking some really fantastic conversations in the comments, but it’s hard to find any posts here with more than a few comments. I’d much prefer active comment sections, but I’d settle for memes. I get where you’re coming from, hopefully this will help the conversations.
I blocked the user who flooded the community with shitposting, I prefer no content rather than shitty, low quality content
I left plenty of subreddits because that kind of content was rampant and it was hard to find actual quality content, because those posts were buried in shitty memes
The usage of “content” and “engagement” in this post is genuinely depressing. People clearly want to have conversations and discussions, not feed an algorithm machine.
So the gimmick is like, there’s a lot of deceptive mobile ads that show simple but satisfying puzzle games, like unjamming a traffic jam or pulling pins the right order to let a guy free, butthen when you click on it, it’s some totally unrelated trashfire of a game. The irony is that a lot of people would actually like to play the games shown in the ads, but they’re entirely made up to trick you.
Until now; this game is a collection of the made-up games that appear in cell phone ads.
Open up retroarch and apply the following as settings for a game:
adjustment filter to mirror the screen, I think it’s in an image adjustment folder but can’t check which one at the moment
swap left and right in the controls (in-game remap, not the menu controls)
Mirror mode! On any game! As long as you don’t care about text, it’s a fun way to add replay value. Great for platformers like Donkey Kong Country 2, Mario, etc.
If you really want a mindfuck, play a top down game like Zelda Link to the Past with the above but ALSO top down inverted too. I do that with the ALTTP randomizer sometimes.
Edit: hang on, I got Yoshi’s Story at launch and I 100% remember the ultimate aim of the game is to actually get all the melons. It’s not an alternative mode really, it’s the actual goal for 100%. At least, it’s how I played it in 1998.
Yes, that’s exactly what I meant. Getting ONLY the green melons on each stage has always been the goal to get 100%. I remember vividly filling up the records screen and even posting a results photo to N64 Magazine.
Yes, that’s exactly what I meant. Getting ONLY the green melons on each stage has always been the goal to get 100%. I remember vividly filling up the records screen and even sending a results photo in the post to N64 Magazine back in 1998.
I’ll try and dig up the issue that confirms the goal is to get the green melons. It’s hard mode yes, but it’s not exactly a hidden goal. Yoshi’s Story is very intentionally vague on providing any instructions or written goals to the player, but the instruction manual and guides do.
Edit: here we go. Instruction manual scan, page 18. Specifically tells you to collect all melons for the best score. It was always there and the game guides of the day made it very, very clear. <a href="">https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Yoshi-s_Story_-1998-_Nintendo.pdf</a>
Edit edit: this is a sore point for me as there are a lot of traumatic memories being bought back now of getting to 29 melons then accidentally eating a banana and having to start over! Was a fucking pain in the arse and I remember spending hours and hours on it.
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