bin.pol.social

HowlsSophie, do games w Do you cheat in video games?

Not so much anymore because I haven’t figured it out on my Steam Deck but ABSOLUTELY with PC games. Strictly a solo player though.

PoolloverNathan,

Your Steam Deck is a PC, by the way. Your existing methods should work.

HowlsSophie,

I used to use WeMod (they go by a different name now) but it was on Windows. Linux (Kubuntu) is my main OS but haven’t gotten into cheat software with it yet. Suggestions?

Broadfern,
@Broadfern@lemmy.world avatar

Bind one of the back buttons to tilde (~) and then pull up your steam keyboard, if you’re talking about console cheats (like in Skyrim or Fallout).

HowlsSophie,

Ahh, that makes sense. I think the only games I’d want to cheat with are like…Hades, Silksong, and some strategy games like Humankind.

LucidNightmare,

Hey there! I ran across this comment and the subsequent thread and wanted to reach out to you!

WeMod (I will never call it Wand lol) can be used with Linux to varying degrees. I use this little project to play my games with WeMod.

I’m running openSUSE Tumbleweed, and have had a very high rate of success with using WeMod while on openSUSE. I’ve probably beaten about 20 games with them since last year when I made the move to openSUSE. Now, some games do not work right off the bat with it, and I’m not sure why.

If you have any troubles, please reach back out to me in a comment here, so that if we fix your issue, others might benefit too.

Cheers! :)

HowlsSophie,

Thank you so much!

slazer2au, do games w Best vertical games on Android?
original_reader,

Awesome.

Here is another that I found recently. Awesome little gem. Hoping it will get saving capability at one point, but it’s great as is:

Tessel (F-Droid)

tatann, (edited ) do games w A cool feature/mechanic you want to see in games again

Tanking with shields (force/kinetic shields in sci-fi games, not physical shields)

I liked when games let you face-tank damage with your shield (like in Mass Effect, before Andromeda where they made shields weak af and even removed shield gating) and not having to care for healing (unless you lose all your shields)

I don’t know if it’s due to the souls-like trend, but it feels like game developers need to make punitive games nowadays

BoxOfFeet,
@BoxOfFeet@lemmy.world avatar

Battlezone II had force shields. They used your vehicle’s weapon energy. The shields used energy, and also taking hits would drain your energy. You needed a ship with fast energy regen to make the most use out of them. One ship from the X-Mod mod, the Jade Falcon, could actually regenerate faster than the shields drained. So you could keep them on all the time, and still shoot some. It wasn’t invincible by any means, but that regen speed plus the fact that the radar ping twice as frequently made it my absolute favorite ship.

Sanctus, do games w A cool feature/mechanic you want to see in games again
@Sanctus@anarchist.nexus avatar

I wanna see games going wide again. Get me something like Sonic Adventure 2 Battle again where we got racing, going fast, a creature battler/care system, multiplayer. I miss when games were full of a wide variety of shit.

it_depends_man,

Most MMOs are that btw., if you haven’t played any. Lots and lots of minigames.

Sanctus,
@Sanctus@anarchist.nexus avatar

Oh I have, have probably like 4 years playtime in game for WoW. But it used to be common. Idk it feel like it used to be about fun and now everything takes itself too seriously.

ripcord,
@ripcord@lemmy.world avatar

it used to be common

It did?

missingno,
@missingno@fedia.io avatar

Kirby Air Riders definitely feels like it keeps that spirit alive. The game could've just been City Trial and I would've paid $70 just to play City Trial, but they packed everything else in there too because they could.

pory,
@pory@lemmy.world avatar

Star Garden appears to be “Kirby Air Ride with a chao garden” and a deeply Dreamcast art style. Might be worth having on your radar

Sanctus,
@Sanctus@anarchist.nexus avatar

Thank you for that. Wish listed asap

BlameTheAntifa, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.

Gumus,

Amen

MonkderVierte,

And that movement blur, whatwasitsname?

JandroDelSol, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

separe audio settings for bgm, sound effects, etc

AstroLightz, do games w What game is a guilty pleasure of yours?
@AstroLightz@lemmy.world avatar

As weird as it sounds: Spongebob Squarepants: Battle for Bikini Bottom (The OG one).

On the surface, it’s a shit platformer game for kids, but what makes it interesting is the ways you can break the game and the lively speedrunning community. If you just try to play the game by following its rules, you’re going to have a bad time.

However, if you use cool speedrunning glitches and exploits, it becomes much more fun to break the game in ways the developers didn’t intend. I tend to play from time to time 100%ing it using exploits to reach locked areas earlier, skip entire sections, and play some levels backwards.

Theprogressivist,
@Theprogressivist@lemmy.world avatar

That’s a classic! I hear the new one Titans of the Tide is really good.

Bazoogle,

I still enjoy the game even as is. It’s well made for a show/movie themed game

False, do games w What game is a guilty pleasure of yours?

At the risk of pissing some people off, Kenshi has a special kind of jank

Semi_Hemi_Demigod, do games w What game is a guilty pleasure of yours?
@Semi_Hemi_Demigod@lemmy.world avatar

Ravenfield is a stupid shooter with bad graphics but it scratches my itch for destruction without a lot of work.

If I have a bad day I throw on some metal and shoot those little stick men.

RandomStickman,
@RandomStickman@fedia.io avatar

I've sunken so many hours in that game, half of which is fiddling with load outs to fit the scenario I'm thinking of lol

REDACTED,

Ahh yes, the “army of 10 from future is invading army of 100 who have WW2 weapons”

Theprogressivist,
@Theprogressivist@lemmy.world avatar

Man, I wouldn’t even consider that a bad game. It’s awesome.

alfredon996,

If only they would add multiplayer to Ravenfield…

Semi_Hemi_Demigod,
@Semi_Hemi_Demigod@lemmy.world avatar

One reason I like it is because it’s not multiplayer

REDACTED,

It’s battlefield but for single player. Even the name is similar.

Asafum, do games w What game is a guilty pleasure of yours?

I guess it depends on why you think it’s bad, so for me it’s Wuthering Waves. I absolutely love that game, but it’s “bad” because it’s a gacha game and that monetization scheme is absolutely fucking disgusting.

The game itself is actually really good and the story/side stories had me cry like 4 times already lol

Katana314,

On the gacha front, I play Zenless Zone Zero. Parry mechanics are nothing new, but I love both the way they have you parry by swapping in an agent to take the blow, and the very detailed effects and animations they have for each attack.

It’s still a gacha, and I remind myself to stop playing anytime it bores me; but it manages to hold my attention decently.

Asafum,

I play that as well as genshin… I have a problem lol

ZZZ got me to stop spending money though, they’re way too fucking greedy. I went full pity and lost every single 50/50 in that game and almost all of them were nekomata… Hoyo can go to hell lol

Katana314,

Yeah…a long time ago I learned lessons about patience, delayed satisfaction, and ended up building a large roster in that game without giving them a dime. I could afford their packs, but it seems like a bad price ratio especially when acknowledging the low chances.

davidgro,

For me it’s Genshin Impact and Honkai: Star Rail. It would be super easy to whale out and spend a bunch of money to get the characters and weapons I want, but I (almost 100%) limit myself to the basically fixed monthly costs.

orenj,

I was surprised how super in on hoyo stuff I was until I started doing the dailies and the checklists on the regular. I kinda ruined my approach into Honkai because by the time I got into it, I learned from genshin I needed to do those dailies to get a decent shot at getting characters I actually cared about. And then I didn’t make any progress, and didn’t get in like I did for genshin

davidgro,

Ah, I got into the dailies immediately in both games, just part of playing for me.

Coelacanth,
@Coelacanth@feddit.nu avatar

Does the story actually get good? I tried it out around launch but when they introduced a knockoff Paimon I noped out. I was there for a dark post-apocalypse story, not Sunday morning cartoon. Not that there is anything wrong with it but just not for me. I felt a little mislead.

Asafum,

It all depends on what you like. It’s a good mix of dark and light and the paimon knock off is pretty chill, they really only pop up at important times in the story they aren’t the constant annoyance always speaking for the player like paimon is.

The 2.0 arc goes through a fantasy like land that leads to a gladiator/rome themed area so not sure how you feel about that but it gets dark all throughout that. The next area we’re going to is kinda unknown but it seems like it’s going to be much heavier in the “tech” vibe and should give a lot of backstory to the main character since they seem to have some connection to this new place.

MoonManKipper, do games w What game is a guilty pleasure of yours?

Mechwarrior 5 Mercs - stomping around the inner sphere with a 1000 to 1 kill ratio

skulblaka,
@skulblaka@sh.itjust.works avatar

Man I really want to get into Mechwarrior but I’m just so ridiculously bad at the game and I have no idea how to get better.

I’ve tried to begin the MW5 campaign three times now and I’ve been priced out of existing every time, I take way too much damage and my repair bills vastly outstrip my income. Combine with having to spend hundreds of thousands of credits in travel fees to get anywhere and I’m very quickly even more broke than I started.

Just for kicks the other day I set up an Instant Action for testing purposes and I brought two Atlases, a Highlander and an Archer to some random backwater mid-difficulty mission and still barely limped out of there alive, with the Highlander and one of the Atlases downed. That’s just shameful.

_cryptagion,
@_cryptagion@anarchist.nexus avatar

Yeah, I like the game but have the same problem. I’m just not good at the avoiding damage part.

But at least you can still enjoy the lore. There’s Mechwarrior books as well.

MoonManKipper,

Play with keyboard and mouse - makes hitting things much easier. Redesign all mechs to have max armour. For most of the campaign bringing as many SRMs to the field as possible is good. Focus fire with your lance mates - makes them much more effective. Remove JJ - useless. LBX10s are great. Remove useless single LRM 5s and 10s from most things - put a lot of lrms on mechs with good quirks - Archer, Longbow. Keep moving, ideally always at least 45 degrees to your target

mech,

I only played up to MW3, back then the meta was maxing out on armor and medium range lasers. Go in close , aim for the opponent’s leg, shoot. Your mech powers down from the heat for a couple seconds, but the other mech is out of the action. Proceed to one-shot almost every opponent.

MoonManKipper,

You can’t do that anymore alas (except with the clan Nova) - you’re limited by the number of weapon mounts and heat management is now easier…

XeroxCool,

I tried MW3 (I think?) but never figured out ANYTHING. I was young, joystick drivers didn’t work, and I hadn’t the slightest idea how to map out all the functions of a mech suit. Now I have nearly 50 inputs mapped to an Xbox controller for Elite Dangerous fully memorized. What a change in times.

I liked Cauldron Born. I had that and Mad Cat as K’nex models. Hated Orion. Since I never figure out how to do anything, all I can judge them on is their appearance in the build menu. I was also like… 10?

OhStopYellingAtMe,
@OhStopYellingAtMe@lemmy.world avatar

I still play that on my PS4 when the mood strikes. Fun game.

yermaw, do games w Gaming Pet Peeves

Indepth tutorials told by dialogue boxes. Run 5 steps.

[Hey player!]

[You know some boxes can be moved right?]

[Just walk up to the box]

camera pans 3 feet to the left to show the box in the centre of the screen

[Press X to grab it]

[And when youre done press X to let go]

[Im sure youll find many uses for this during your adventure]

[Why not try it on that box over there?]

<hmmmm. Seems like im going to need to move that box if I want to get anywhere>

When you get near the box a massive X symbol flashes madly and unmissably above your head, and theres lines on the floor showing where it needs to be pushed to, which is also the only way its programmed to move, literally impossible to do wrong, and you push it like 5 feet.

[Wow! You did it! Looks like you can get to the next area now!]

<I should probably remember that, it could be useful in the future>.

You’re now free to play the game, all the way to the next room, where you’ll spend way longer than necessary learning something a fucking 4 year old could figure out, and you dont even need figured out because its been a staple of games since before you were even born.

vateso5074, (edited )

This is my peeve, over-tutorializing.

I know there are folks out there who are profoundly bad at games, and that’s who these things are made for. I’m reminded of that one gaming journalist who gave Cuphead a bad review because he couldn’t figure out how to double jump and never got out of the tutorial.

But just make it a quick selection when starting a new game. “I’m new here, show me guides” and “I’m an expert, skip tutorial content”. Or even just make the tutorials an optional object interaction in the game that you don’t have to touch if you’ve already figured it out.

But the best games are the ones that teach players how to play organically. Level 1-1 in Super Mario Bros is the common example. Setting the camera controls in the older Halo games was also a work of genius. Newer games are a bit too dense to be able to cover everything quite as quickly and organically as Mario, but you can still offer some similar diegetic hints and just add a little “Help” button for anyone who can’t figure it out on their own.

yermaw,

Thats seriously mental to me. Who the hell can write about games while unable to even double jump?

Its like being a music journalist and not even hearing about the Beatles.

vateso5074,

Yep. Not to say that people who struggle with games aren’t valid or there shouldn’t be accessibility options to cater to them, but when writing professionally about games, you should be a near-expert in how to play those kinds of games, at least at their baseline difficulty.

It’s fine to say “I don’t quite get this game, but I’m sure there are people who do and who enjoy it.” But that can’t be a “review.” When you’re a reviewer, you’re supposed to be an authority. If you admit to not being an authority, then you’re not quite qualified to review it.

It shouldn’t honestly matter, but knowing how many publishers tie aggregated review metrics to their developers’ wages/bonuses/raises (or even if anyone gets to keep their jobs at all), it’s crazy for a publication to have journalists who don’t actually know how to play games just reviewing them on vibes alone. It’s too easy to run the risk of not understanding a core part of the gameplay and just assume it’s the game that’s wrong instead of me (because I want to continue getting paid to review games). So I assign it a negative score because my lack of understanding made the game feel bad, and then a level designer somewhere loses their bonus because the aggregate score was half a point lower than the total stipulated in their contract.

Widdershins, do games w Gaming Pet Peeves
@Widdershins@lemmy.world avatar

I want to GIT GUD but I’m not the kind of person who can dodge and parry while managing a stamina bar. ER and DS games look awesome but I really can’t do much sightseeing in them. I tried Demon’s Souls, Dark Souls 3, and Elden Ring and in all of them I hit a wall against the first miniboss who I should be learning to parry on. I’ve always leaned toward dodging taking priority before parrying and a stamina bar limits that.

I recently played through Ghost of Tsushima and parried a thousand cuts. The game doesn’t have stamina though. I understand stamina as a game mechanic but find all it adds is tedium. There’s what I believe to be some good games hiding behind a stamina bar. I can enjoy the games until the stamina bar runs out and then I’ll be thinking about enjoying a different game.

Doc_Crankenstein,

Odd take. Resource management is key in a lot of games to the entire design of how they play.

I play heavy tank builds in those games and block/dodge instead of parrying. It’s just a different mindset I guess to enjoy that level of resource managing to know when to commit and when to back off and get defensive, especially when my attacks take a chunk of stamina and are slow to wind up. It forces the player to be strategic so you don’t leave yourself winded mid string.

I guess what I call strategic playing you call tedium. To each their own.

JackbyDev,

The thing I hate about parrying games is that there’s rarely ever any consistency about what you can and cannot parry and also never any way for you to learn if you’re parrying too early or too soon or what.

jacksilver,

Lies of P did a great job of color coding things (and generally being more leinent/realistic with timing). It can still be a hard game, but the most approachable parrying based game of that ilk.

GrantUsEyes,

Parrying is not mandatory in any of those games, maybe try approaching them differently? Also, invest in endurance, problem solved!

carl_dungeon, do games w Want to get $1,000 in your real account at a new casino? Just enter the promo code!

Fuck off

JoeKrogan,
@JoeKrogan@lemmy.world avatar

<3

ZoteTheMighty, do gaming w Still waiting...

There’s a Comcast store near me that still has a window ad for Superman Returns in the window. It’s still there because they moved out and no one else moved in since, but I like to think it’s because someone really loved the movie.

greybeard,

There was a Party City that closed around here, and they left the window display, a Halloween store moved in for October. They reused the signage, just painting fangs and Frankenstein bolts onto the kids in the pictures. Of course, as soon as October was over, they disappeared, so now there are just evil kids in the abandoned windows.

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