bin.pol.social

Mikina, (edited ) do gaming w Look how much I'd need to purchase a fraction of their game time!

If I could choose not to start WoW again, I would avoid it like a plague.

I wouldn’t call it adiction per-se, but my problem with WoW is that even though I hate what Blizzard is doing, the extreme loss of quality both in game (recent example - they released a patch where one of the main feature are class campaigns, and 8/12 questlines didn’t work and had major 100% repro blockers, like requiring items that do not exist) and in Customer Support, and how it’s more and more obvious that they just want to milk the playerbase of their money without any kind of effort, I still keep playing. It’s not love-hate relationship, I actively dislike Blizzard.

But, it’s one of the only games my partner is playing and that we can play together, and I also have a lot of friends in the guild I’ve been playing for the past two years with. I mostly just log in for a dungeon or two with her, or a regular raid night with my guild, which I enjoy.

If I stopped playing, I’d give up a lot of friends and also an activity with my partner that we’re mostly used to. She doesn’t really play other games. So far, it’s still worth it, but I’m really conflicted every time I have to give Blizzard more money, since I’m basically held hostage.

I highly recommend looking for a free server, i.e Turtle WoW (assuming it won’t get shut down, they are getting sued IIRC), because those people are actually making an effort to make a game they love better. Blizzard is just exploiting people like me, and their nostalgia, without any regard for the game. It’s a shame Morhaim lost the battle against capitalism and was driven out, and it’s extremely aparent on the quality of the game and direction Blizzard is going.

Just to be clear - the game in itself is pretty all right and fun to play, what I have issue with is the way how extremely obvious is that Blizzard does not give a fuck, produces low-quality slop without any semblance of QA, and just plain exploits the playerbase. It could’ve been so much better with the resources they have, but they chose not to, and just cut corners more and more. And I highly despise that. Patches are broken, there’s reskinned content that’s heavily time-gated, and it just screams “low effort”.

Do yourself a favor and don’t think about giving Blizzard money.

glimse,

Not really defending them here but it’s worth noting that the buggy campaign wasn’t the main game. It was in Legion: Remix which is an event where you make a new “time runner” character and play it through the Legion expansion at like 10x speed and power. I found it to be extremely boring and haven’t played much of either in a few months

Mikina,

True, but the point was mostly that in this case, it’s extremely apparent that there were 0 QA checks before they released it or they simply don’t care. As someone who worked in QA, I can imagine them missing a lot of bugs that are happening on Remix or the main game, because they could require some obscure combination of finished past quests and an account state that can be hard/impossible to properly test for all cases, while also having millions of players, so some may encounter it.

But in the case of a major class campaign quest being impossible with 100% repro rate, because it needs items that are not even in the Remix, that’s inexcusable. It’s also easy to fix, and should be marked as critical because it’s a progress blocker. The only conclusion is that they either didn’t know about it, or just don’t care becuase they know that the community will just suck it up. It shows extreme disrespect for the players. Hell, when Remix released, you couldn’t even finish the first quest and if you tried re-logging, it didn’t let you login. It was extremely broken to the point of being unplayable for the first two days.

I’ve had similar experiences even in retail. Just getting through the main campaign of last patch required re-logging to unstuck a quest 4 times (which I specifically counted), not to mention the desyncs.

I could understand something like this if it was a developer that doesn’t have the resources, but Blizzard has and had in the past, but they decided to reduce quality just so they can increase their (already astronomical) profits.

funkless_eck,

It’s the same over at Hearthstone, the effect being I just play less and less and spend less money.

Dagnet,

+1 to shitty customer support, it’s what made me quit and never ce back. I got 4 months of free sub from a giveaway but I didn’t have the latest expansion so I sent them a msg asking if they could freeze for a month so I can get paid and buy the exp. They said they can’t freeze but if I don’t play a single day of those 30 days they could refund it. So I waited.

Month later I ask them for the refund and they say they can’t do it, what the previous rep said was wrong, it’s so stupid I said I would just quit for good.

Zink,

It sounds like you’re the unicorn with a healthy WoW habit, lol!

But I totally get the feeling of being attached to it because of personal relationships that are WAY more important than doing the Right Thing when it comes to not sending money to a vendor that you don’t think deserves it.

aeronmelon, do games w Day 480 of posting a Daily Screenshot from the games I've been playing

Max: “Check out my new weapon, weapon of choice.”

RebekahWSD,
@RebekahWSD@lemmy.world avatar

Oh no it’s stuck in my head now!

capuccino, do games w What's a recent game you've tried playing that isn't worth the hype?
@capuccino@lemmy.world avatar

I often stay away of new games because that exactly, the hype. If you play a new game and you say it sucks, everybody yells at you, but if you let past the time, it’s the time the one who gives reason to people.

ampersandrew,
@ampersandrew@lemmy.world avatar

In a lot of cases, the people who enjoyed it will have already said what they wanted to say about it, and then the detractors can just yell out the loudest. There’s a perception that BioShock Infinite was only praised because of release hype, and a lot of people look back at it unkindly for one reason or another, but I’ve seen a number of people experience it for the first time in just the past couple of years, unaware of any reputation it might have, and they loved it like we all did at launch.

capuccino,
@capuccino@lemmy.world avatar

This happened to me with Resident Evil 3 Remake, I didn’t knew that had so many haters behind but I really enjoyed the game. One thing to hate, they say, is the short duration of the game. I mean, you could beat the original game in 2 hours, if you didn’t knew nothing about the game, could take you like 7 or 8 hours

ampersandrew,
@ampersandrew@lemmy.world avatar

Yeah, I liked that one more than its reputation as well. In some ways, I liked it better than the 2 remake.

audaxdreik,
@audaxdreik@pawb.social avatar

I always think it’s fascinating to see how the discourse around games evolves. It’s always most telling when people stop talking about a game at all. Remember Starfield? No one even talks about Starfield anymore, not even about how bad it may or may not have been. Just kinda flopped a bit and passed from memory.

I had to search “Bethesda space game” just now to even remember its generic name …

criss_cross,

I remember at the time it was getting all these awards. When I still had game pass I booted it up to see what it was all about. Dear god was it dull. All I remember is some dude comes out and is like “you had a space vision! Take my ship!” And I thought that was the most absurd way to start a game.

Butterpaderp,

Funny thing is, starfield would probably still be relevant if it didnt have paid mods

bcgm3,
@bcgm3@lemmy.world avatar

I was just talking to someone at a party about what games we’d been playing, and we also had to fully stop and think a while to remember the actual name of the Bethesda Space Game™.

SocialMediaRefugee, do gaming w Three developers' different philosophies on difficulty for their games

All game devs should be forced to play their own games all the way through.

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

Like Mario Maker level design rules.

ScrooLewse,

Oftentimes, devs are practically the only person who can. Especially small hobbyist devs. They’ll spend hundreds, if not thousands, of hours playing their own game as they build it and forget they have to then circle back and tune it for people who haven’t.

audaxdreik,
@audaxdreik@pawb.social avatar

Potentially my hottest take, but this is my biggest criticism of Silksong. Even as someone who likes difficult games, I bounced off it. I’ll get back to it eventually, I know I’ll love it once I crack it, but it was taking a lot of effort I just can’t devote to it right now.

I wouldn’t necessarily say that it’s too difficult or that the difficulty level is bad, but it’s overtuned. The devs spent 7 years developing it, playing it, replaying it, adding, tweaking. I believe they made exactly the thing they wanted, but that makes it very dense and intricate and you gotta be on just the absolutely correct wavelength to get there …

saltnotsugar, do gaming w Flight Simulator 2025: Government Shutdown Edition

Just walk slowly across the map while making plane sounds.

TheRealKuni,

Maybe the servers will finally have enough time to send you the map data as you move.

Credibly_Human,

To simulate the shutdown accurately the servers will experience similar rolling shutdowns.

I_Jedi, do games w For those of you who enjoy open-world games, how big of a world is too big?

I say density, though Elite Dangerous puts a spin on how large the map should be.

In Elite Dangerous, most of the galaxy is unexplored. The Bubble (human inhabited area) is fully explored, which steadily dwindles as you go to about 1k ly outside the Bubble. Out there, you’re basically on your own.

When you explore and map unexplored areas, you actually get some money depending on the quality of your finds. If you find some Earth-like planets, for instance, you can get a lot of money from exploring. There is also an inexhaustible supply of systems to explore, so there’s no need to worry about running out.

MilitantAtheist,

I spent 3 months in the void, didn’t see another player for the entire run.

classic, do games w For those of you who enjoy open-world games, how big of a world is too big?

More than bigger, I want more accessible interior spaces. Like cyberpunk, but you can go into other people's living spaces

KammicRelief,

Yes, this. Even if some of it is procedurally generated, how fun would it be to go in ANY door in cp77??

Postmortal_Pop,

First mod I put in fallout puts mor interiors into city buildings. Frankly I’d be happy of 70% were recycled but 100% were accessible.

frongt,

Everything except the story bits would be procedurally generated. And it would probably get pretty boring having like three interior types repeated over and over.

Tattorack, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Tattorack@lemmy.world avatar

There is no open world that is too big. They can only be too small.

However, the quality of an open world is not predicated on the size of the open world, but rather what is actually in it.

And this doesn’t mean that open worlds must be drowning in content, as the quality of the content itself also matters, and certain worlds that are large and empty can still be interesting due to its traversal being good, or the sandbox nature of a large empty world.

Some of the worst examples of open worlds are the kind that are just filled with isolated little fetch quests; busywork that’s all marked on the map with no element of organic exploration. Or the kinds of open worlds where nothing actually happens “organically” without the player starting it.

The best kinds of open worlds are the ones that emphasise exploration and/or have background systems governing the world in some way (i.e. factions that interact with each other without the explicit involvement of the player).

Droechai,

I feel Daggerfall would be too big without the quick travel systems, but thats the only game Ive felt dread about slow travelling to distant locations

Baggie, do games w What's your favorite case of a game making fun of you?

In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.

Datz, do games w What's your favorite case of a game making fun of you?

Crosscode has a ton of dialogue changed if you turn on NG+ modifiers, such as carrying over levels or using a “cheat code” for ludicrous damage, 1shotting almost everything.

One NPC quotes the “you cheated not the game, but yourself” copypasta.

QuantumTickle, do games w What are your favorite games from a worldbuilding standpoint?

Rimworld

Broadfern, do games w Rise of the Tomb Raider -SteamDeck
@Broadfern@lemmy.world avatar

Got back into Stardew Valley, this time with ~300 mods and a bunch of expansions and no visible end to the timesink yet.

NOT_RICK, do games w The Outer Worlds 2 | Review Thread
@NOT_RICK@lemmy.world avatar

So many good games to play lately and not enough time to play them

Coelacanth,
@Coelacanth@feddit.nu avatar

This year in particular has been absolutely insane. I’ve played more releases the same year they launched this year than any in recent memory and still feel like I’ve missed out.

Skyrmir,

Sequels this year have been really bad though. Between Trump, Dragon age, and Vampire Masquerade, I’m not excited about any more.

ampersandrew,
@ampersandrew@lemmy.world avatar

Dragon Age was last year. Kingdom Come: Deliverance II, Citizen Sleeper 2: Starward Vector, and Fatal Fury: City of the Wolves are all great. Avowed kind of counts, and I’d recommend that one, too. I didn’t like Hades, but Hades fans sure are enjoying Hades II. And maybe I’ll get to Hollow Knight: Silksong before the end of the year, which people seem to largely be into.

prole,

I’ve been hooked on Ghost of Yotei

BilboBargains, do games w Why would I buy this?

Short answer: you wouldn’t buy this game, given your valid criticisms.

This type of extortionate pricing policy speaks to the general user base being nobs, die hard try hards and probably a toxic gaming environment. Having a barrier to entry in any activity prevents total idiots from entering. Consoles have made it easier for people who don’t understand how to operate a PC to play games but that necessarily means those games will be replete with obnoxious people. The advent of smartphones has done that for the internet.

SleepyPie, do games w Why would I buy this?

When people may get into a competitive game, data shows that they commit to it as their primary game.

It becomes a part of their identity. You see things like Leage of Legends going strong despite a slow down in new players - people just commit to it for better or for worse, likely because most of the skills they’ve gained in it and friends they’ve made will not transfer to other games. Even other FPS games have different nuances that are non trivial once a player becomes serious about winning.

Take Wild Rift vs Mobile Legends Bang Bang. MLBB is objectively a worse rip off of League of Legends and the Chinese game Glory of Kings, but it was first to market on mobile. Now that League has released their mobile version with immense polish and quality, many mobile moba gamers just aren’t interested - they’re already totally invested in their main game, despite it being proved in court that it’s a cheap copy. (Not cheap as in $$$ though)

When you’re a kid, spending time on any competitive game will be fun (if you can handle the baseline toxicity) since you will start bad at most of them. When you get older there is a real cost to switching, you will not have as much fun until you build up the years of muscle memory that would be needed to even approach your skill at the previous game.

Because of the lock in, if a competitive game finds a sizeable enough player base and lasts a good handful of years, the devs essentially get free rein to milk their cow as they see fit.

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