bin.pol.social

SocialMediaRefugee, do gaming w Three developers' different philosophies on difficulty for their games

All game devs should be forced to play their own games all the way through.

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

Like Mario Maker level design rules.

ScrooLewse,

Oftentimes, devs are practically the only person who can. Especially small hobbyist devs. They’ll spend hundreds, if not thousands, of hours playing their own game as they build it and forget they have to then circle back and tune it for people who haven’t.

audaxdreik,
@audaxdreik@pawb.social avatar

Potentially my hottest take, but this is my biggest criticism of Silksong. Even as someone who likes difficult games, I bounced off it. I’ll get back to it eventually, I know I’ll love it once I crack it, but it was taking a lot of effort I just can’t devote to it right now.

I wouldn’t necessarily say that it’s too difficult or that the difficulty level is bad, but it’s overtuned. The devs spent 7 years developing it, playing it, replaying it, adding, tweaking. I believe they made exactly the thing they wanted, but that makes it very dense and intricate and you gotta be on just the absolutely correct wavelength to get there …

saltnotsugar, do gaming w Flight Simulator 2025: Government Shutdown Edition

Just walk slowly across the map while making plane sounds.

TheRealKuni,

Maybe the servers will finally have enough time to send you the map data as you move.

Credibly_Human,

To simulate the shutdown accurately the servers will experience similar rolling shutdowns.

I_Jedi, do games w For those of you who enjoy open-world games, how big of a world is too big?

I say density, though Elite Dangerous puts a spin on how large the map should be.

In Elite Dangerous, most of the galaxy is unexplored. The Bubble (human inhabited area) is fully explored, which steadily dwindles as you go to about 1k ly outside the Bubble. Out there, you’re basically on your own.

When you explore and map unexplored areas, you actually get some money depending on the quality of your finds. If you find some Earth-like planets, for instance, you can get a lot of money from exploring. There is also an inexhaustible supply of systems to explore, so there’s no need to worry about running out.

MilitantAtheist,

I spent 3 months in the void, didn’t see another player for the entire run.

classic, do games w For those of you who enjoy open-world games, how big of a world is too big?

More than bigger, I want more accessible interior spaces. Like cyberpunk, but you can go into other people's living spaces

KammicRelief,

Yes, this. Even if some of it is procedurally generated, how fun would it be to go in ANY door in cp77??

Postmortal_Pop,

First mod I put in fallout puts mor interiors into city buildings. Frankly I’d be happy of 70% were recycled but 100% were accessible.

frongt,

Everything except the story bits would be procedurally generated. And it would probably get pretty boring having like three interior types repeated over and over.

Tattorack, do games w For those of you who enjoy open-world games, how big of a world is too big?
@Tattorack@lemmy.world avatar

There is no open world that is too big. They can only be too small.

However, the quality of an open world is not predicated on the size of the open world, but rather what is actually in it.

And this doesn’t mean that open worlds must be drowning in content, as the quality of the content itself also matters, and certain worlds that are large and empty can still be interesting due to its traversal being good, or the sandbox nature of a large empty world.

Some of the worst examples of open worlds are the kind that are just filled with isolated little fetch quests; busywork that’s all marked on the map with no element of organic exploration. Or the kinds of open worlds where nothing actually happens “organically” without the player starting it.

The best kinds of open worlds are the ones that emphasise exploration and/or have background systems governing the world in some way (i.e. factions that interact with each other without the explicit involvement of the player).

Droechai,

I feel Daggerfall would be too big without the quick travel systems, but thats the only game Ive felt dread about slow travelling to distant locations

Baggie, do games w What's your favorite case of a game making fun of you?

In Disco Elysium the game straight up called me out for apologising so much. It hit me so hard I stopped apologising as much irl. 10/10 game would be ashamed again.

Datz, do games w What's your favorite case of a game making fun of you?

Crosscode has a ton of dialogue changed if you turn on NG+ modifiers, such as carrying over levels or using a “cheat code” for ludicrous damage, 1shotting almost everything.

One NPC quotes the “you cheated not the game, but yourself” copypasta.

QuantumTickle, do games w What are your favorite games from a worldbuilding standpoint?

Rimworld

Broadfern, do games w Rise of the Tomb Raider -SteamDeck
@Broadfern@lemmy.world avatar

Got back into Stardew Valley, this time with ~300 mods and a bunch of expansions and no visible end to the timesink yet.

NOT_RICK, do games w The Outer Worlds 2 | Review Thread
@NOT_RICK@lemmy.world avatar

So many good games to play lately and not enough time to play them

Coelacanth,
@Coelacanth@feddit.nu avatar

This year in particular has been absolutely insane. I’ve played more releases the same year they launched this year than any in recent memory and still feel like I’ve missed out.

Skyrmir,

Sequels this year have been really bad though. Between Trump, Dragon age, and Vampire Masquerade, I’m not excited about any more.

ampersandrew,
@ampersandrew@lemmy.world avatar

Dragon Age was last year. Kingdom Come: Deliverance II, Citizen Sleeper 2: Starward Vector, and Fatal Fury: City of the Wolves are all great. Avowed kind of counts, and I’d recommend that one, too. I didn’t like Hades, but Hades fans sure are enjoying Hades II. And maybe I’ll get to Hollow Knight: Silksong before the end of the year, which people seem to largely be into.

prole,

I’ve been hooked on Ghost of Yotei

BilboBargains, do games w Why would I buy this?

Short answer: you wouldn’t buy this game, given your valid criticisms.

This type of extortionate pricing policy speaks to the general user base being nobs, die hard try hards and probably a toxic gaming environment. Having a barrier to entry in any activity prevents total idiots from entering. Consoles have made it easier for people who don’t understand how to operate a PC to play games but that necessarily means those games will be replete with obnoxious people. The advent of smartphones has done that for the internet.

SleepyPie, do games w Why would I buy this?

When people may get into a competitive game, data shows that they commit to it as their primary game.

It becomes a part of their identity. You see things like Leage of Legends going strong despite a slow down in new players - people just commit to it for better or for worse, likely because most of the skills they’ve gained in it and friends they’ve made will not transfer to other games. Even other FPS games have different nuances that are non trivial once a player becomes serious about winning.

Take Wild Rift vs Mobile Legends Bang Bang. MLBB is objectively a worse rip off of League of Legends and the Chinese game Glory of Kings, but it was first to market on mobile. Now that League has released their mobile version with immense polish and quality, many mobile moba gamers just aren’t interested - they’re already totally invested in their main game, despite it being proved in court that it’s a cheap copy. (Not cheap as in $$$ though)

When you’re a kid, spending time on any competitive game will be fun (if you can handle the baseline toxicity) since you will start bad at most of them. When you get older there is a real cost to switching, you will not have as much fun until you build up the years of muscle memory that would be needed to even approach your skill at the previous game.

Because of the lock in, if a competitive game finds a sizeable enough player base and lasts a good handful of years, the devs essentially get free rein to milk their cow as they see fit.

nupo, do games w My AYN Thor
@nupo@quokk.au avatar

Can they send me one to review too?

PerfectDark,
@PerfectDark@lemmy.world avatar

I think it’s the history of my posts. I’ve been interviewing developers from programs and projects for a couple of years now. From Heroic to Lutris to EmuDeck, RetroDECK, Junk Store to things like RomM and Minigalaxy. These and articles on the scene…I don’t know, I guess it’s just because I’ve established my voice as one in this gaming scene.

It’s not as loud as some, but it certainly was nice to have some validation that a company wanted me to review their product!

SharkAttak, do games w Are there any good 3D Nintendo FAN made games?
@SharkAttak@kbin.melroy.org avatar

Only strictly Nintendo? Cause there's also Palworld.

Aielman15, do games w Do you feel Crash Team Racing was better than Mario Kart?
@Aielman15@lemmy.world avatar

I suppose it depends heavily on nostalgia.

I have no attachment to Nintendo brands nor Mario Kart in particular. My sister bought a Mario Kart Wii game a few years back and I didn’t care much for it. Having grown up with CTR on PS1, and Spyro and Crash as platformers, I immensely enjoyed the remake.

I like how the kart handles, and the turbo mechanic is a lot of fun and has a lot of depth. But I suppose that MK fans have other things they enjoy from their franchise.

moonluna,
@moonluna@lemmy.world avatar

Let me add that Mario kart is fun. I just feel CTR was more engaging

riquisimo,

CTR had much more depth.

CTR also rewarded you for understanding the mechanics more. Some boost pads gave you a boost with a higher top speed (blue flame). If you knew how to maintain a boost, you could maintain that blue-flame boost indefinitely.

It’s just that to do that you had to hit nearly every boost pad, triple boost at nearly every corner, and avoid all the obstacles (including touching walls). It’s hard to maintain it, but even maintaining it for a little bit can really launch you towards the front.

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