I really dislike being set back far when I die or mess up. I can handle a fair bit of repetition, but replaying the exact same thing over and over because I died is frustrating and boring.
Which means that I particularly dislike when games have lousy checkpointing or save systems. I also dislike when games are too difficult and I can’t turn the difficulty down to at least get past whatever is giving me a hard time. And of course, unskippable cut scenes right after a checkpoint are a classic pain in the ass.
Examples:
I just finished Outer Wilds and found that game’s checkpointing to be pretty frustrating. So many boring trips to Brittle Hollow because I lost my footing. I almost gave up because it was so bad.
I never finished GTA 4. I got stuck in some mission where there was like a 5 minute drive and then some difficult combat. I kept dying and having to redo the very boring drive over and over killed my motivation. I don’t even know why it was so hard. I played GTA 5 twice with no issues.
I tried Dark Souls once. Lol, lasted maybe an hour before giving up. Now I’m very wary of any game that doesn’t have configurable difficulty levels. Thankfully, most games these days are actually progressing to more granular or meaningful difficulty levels.
GTA 4 is definitely such a big motivation-killer because of these issues. Apparently it used to have no checkpoints, but then when the PC port was released they added just one checkpoint per mission apart from the bank robbery which has a whopping two checkpoints. And in typical rockstar fashion like 99% of the missions start with really long walking or driving sequences, so I agree that it got really tedious on the harder missions.
The worst thing is that it’s often just that one specific mission that has shitty checkpoints. The rest is generally fine, but then you hit that wall and you want to do PHYSICAL VIOLENCE. At least that’s been my experience.
I’m actually new to this whole “Federated” thing, so I did not hear about it here, but it’s good to see people discussing it. How do I access that link from the instance I’m currently in? I click it and it asks me to make a Beehaw Account.
The way I did this was going to Communities, searching Gaming so I would get gaming@beehaw.org, and clicking Next until I found the post. That’s how I found the post on Beehaw, too.
There may be a more efficient way to do this. That’s just how I did this.
I just want a high quality horse game. Is that so much to ask? :( Apparently so.
And I mean, specifically focused on the horses, not an adventure game with unusually well done “horses as cars” like RDR2 or Zelda BOTW. A “girly” horse game, like one where you take care of and breed horses and participate in horse jumping or whatever, or one where you ride a horse around a forest and it has an actual personality and acts like an animal and not just a mode of transportation (Shadow of the Colossus is the one game I can remember feeling anywhere close to this, and even that was very minimal).
It’s maddening because the minute someone makes one it’ll sell like hotcakes - there are so many horse enthusiasts dismayed by the lack of quality horse games just waiting in the wings - aaaaand yet here we are. Sigh.
I’m not sure if you’re bringing this up because of the new Sims 4 expansion, but I thought Sims 3 Pets did a pretty good job with the horses and comes close to what you’re describing, but I’m guessing you want something more in line with a traditional RPG.
Have you seen www.themanequest.com? It’s aimed at people like you trying to find a high-quality horse game. Tons of reviews of horse games on that site. I’m not even into horses but the website captivated me anyways.
If you’re interested, No Clip, a YouTube channel, made a 4pt documentary about Dwarf Fortress. He’s not my favorite documentarian, but I still thought it was interesting.
I just wanted to post this, personally I really like NoClip and this is one of the most personal documentaries they’ve done, so far, I think. The Dwarf Fortress brothers seem really cool, so humble and unpretentious (and giant nerds, obviously 😸)
Same for FF but also no tactical shite either, turn based is fine but the damn chessboard shit was enough during the 3DS era, so many great stories ruined by the gameplay.
I haven’t played the tactics games yet (Ivalice right?) but you just broke my heart. I love tactics games man, and I feel like there’s not a lot of them outside of the Fire Emblem series. I haven’t gotten around to many to be fair though.
Larian’s next game is the teased statue that Keighley tweeted, so they’ll have something to announce tonight. The only thing they said it isn’t is Divinity: Original Sin 3, but it could be a different Divinity RPG, or a looter like the old-school Divinities, or a new Dragon Commander, or a new spin-off entirely. They’re also a multi-project studio now.
Starfield was undoubtedly inspired by Interstellar and such, which is extremely my style, but even though it had some ideas here and there, the execution was what bothered me, and that’s why I’d like to see Larian’s take on the same kind of setting.
Nah, Larian will jump the gun, release too early and have another bug infested game. They need to reduce their scope, actually take their time and make a great RPG. BG3 was too much for them, a smaller more refined experience would have been amazing, they shouldn't chase "bigger is better".
Ignoring all the problems, sure. You could get through it, but there were lots of bugs and inconsistencies. I played again recently after all the patches and while it was much better, it still had it's fair share of issues. The overall game, lore and story is very good, though I think DOS combat is far superior for a video game than DnD.
I personally use a PS4 controller with a phone mount. The weight distribution is maybe a bit less comfortable depending on what angle your hold it, but it’s pretty compact and the controller itself is great quality this way.
same setup here! only i’m using a ps5 controller. i actually swapped the clamp for a magsafe car adapter i had lying around, turned out it was the exact same thread size.
the main benefit really is that official controllers (switch pro, xbox, ps, whatever) just feel way better quality-wise. plus you can still use them on pc or the actual console. totally agree on the weight though, you definitely have to adjust the angle depending on how you’re sitting. and yeah it’s technically portable but i wouldn’t pull this out on a train lol, mostly just for the couch at home. and if you already have a controller lying around, the mount is only gonna cost a few bucks, even a used ps4 controller is super cheap.
Aside from the weight, I don’t know why but I felt my setup was more shaky this way… That’s why the telescopic controller is still my way to go when I want to properly play on mobile.
I used to use WeMod (they go by a different name now) but it was on Windows. Linux (Kubuntu) is my main OS but haven’t gotten into cheat software with it yet. Suggestions?
I’m running openSUSE Tumbleweed, and have had a very high rate of success with using WeMod while on openSUSE. I’ve probably beaten about 20 games with them since last year when I made the move to openSUSE. Now, some games do not work right off the bat with it, and I’m not sure why.
If you have any troubles, please reach back out to me in a comment here, so that if we fix your issue, others might benefit too.
Tanking with shields (force/kinetic shields in sci-fi games, not physical shields)
I liked when games let you face-tank damage with your shield (like in Mass Effect, before Andromeda where they made shields weak af and even removed shield gating) and not having to care for healing (unless you lose all your shields)
I don’t know if it’s due to the souls-like trend, but it feels like game developers need to make punitive games nowadays
Battlezone II had force shields. They used your vehicle’s weapon energy. The shields used energy, and also taking hits would drain your energy. You needed a ship with fast energy regen to make the most use out of them. One ship from the X-Mod mod, the Jade Falcon, could actually regenerate faster than the shields drained. So you could keep them on all the time, and still shoot some. It wasn’t invincible by any means, but that regen speed plus the fact that the radar ping twice as frequently made it my absolute favorite ship.
I wanna see games going wide again. Get me something like Sonic Adventure 2 Battle again where we got racing, going fast, a creature battler/care system, multiplayer. I miss when games were full of a wide variety of shit.
Oh I have, have probably like 4 years playtime in game for WoW. But it used to be common. Idk it feel like it used to be about fun and now everything takes itself too seriously.
Kirby Air Riders definitely feels like it keeps that spirit alive. The game could've just been City Trial and I would've paid $70 just to play City Trial, but they packed everything else in there too because they could.
Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.
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