It was segmented so it wasn’t really at the ending for battlefield one but the beginning that has fucked me up for a long time. The game opens to a black screen, utter silence, and a description prints out of how wide and brutal the first world world war was. The last text that appears on the screen was, “What you are about to experience is front line combat. You are not expected to survive.”
What they were describing was that they didn’t expect you to play one character and that you should be dying to respawn in a new section of the map with new features. This was the most accurate depiction of the war possible, even if it was just meant to describe the mechanics of the level. It went further! Every time you died they showed a real name of a real soldier that lost their life in the war and their birth and death date. Most of these ages are under the age of 24.
After the final death, it plays a cut scene where two soldiers are pointing rifles at each other and they both break down and chose not to kill each other…I believe all of this gameplay and the cut scene are being played off as a PTSD nightmare he’s having while recovering in a hospital…one of those ‘stare at a blank wall and rethink how fucking good our lives are’ moments. Also a deviation to the standard which is having a good guy-winner/bad guy-loser. They instead opted for the “we’re all losing because of this” realization…I don’t think we’ll ever see anything like it again.
That’s impressive. I know a lot of games struggle to find a good balance between gameplay and simulation. But to heap historical accuracy and storytelling on top of that, and have it be a worthwhile experience, is a feat.
World of Warcraft. I was really addicted to it for a few years but it really helped me get over a lot of the social anxiety issues that I had. I went from being really shy and barely interacting with other people in that game to being elected to take over a 60+ person guild by the time I was done with it. That confidence carried over into real life when I went back to school and began my career.
Cyberpunk is the only game in recent memory where I felt like I was not playing into my interpretation of who I wanted the character to be, but rather who I wanted to be as V. Games like Red Dead 2 let me drive the character’s outcome and I definitely has an emotional response to Arthur’s journey (one of my favorite games of all time), but it felt like the character’s story. Cyberpunk did a stellar job at making it feel like my story.
I think about CP77 to this day. I sometimes even miss Johnny. He’s with you the entire time and it’s a really fascinating bond to experience as a player.
The Witcher 3! I never played 1 or 2. However 3 did a great job of story recap and finishing up said story. DLC was a must as well. All in all, I was engaged with the story.
I loved RDR but every time I try to play RDR2 I struggle to stay engaged for more than a couple hours. Then it’s 6-12 months before I play it again. Still haven’t finished a single play thru. Just can’t put my finger on why.
I’m a big fan of RDR2 (~470hrs from two full playthroughs), and would recommend it to anyone, even if they don’t normally play games. However I can understand why it might not appeal to some people, for one reason or another.
I suspect this might be because of a slow start to the story - frequently the game falls victim to its own ‘cinematicism’ and holds the player’s hand too much (e.g. walking too far away from a mission area or trying things outside of the box runs the risk of failing the mission, unlike the creative approaches one may take in Rockstar’s earlier adventures). I have stopped seeing RDR2 as a ‘game’, and instead treat it as a world to experience, kind of like a good book. I want to feel that world more than conventionally play in it, and this process greatly heightens my attachment to it as well as to Arthur, increasing immersion.
That being said, I probably speak for many when I hope that you get to finish that journey someday and feel your place within it. It might take as long as it needs to, but it might just be worth it.
You should give Witcher 2 a go, it actually still holds up. The story is fantastic, and it gives you many twists and choices you can regret and think about a lot, just like how you love it from Witcher 3.
Dude. I played it when I was just getting into the emotional aspects of being a teenager, and mission 3 just hits you in the face. The desperation to rescue the six containers was real.
There is a shitty 2007 TV movie by ČT Studio Brno (at this point, “shitty” is redundant) Kája a Zabi, where the protagonist, little boy Kája, mashes his keyboard in frustration, causing an off-brand Lara Croft to appear IRL. I haven’t seen the movie but she allegedly speaks broken Czech in a weirdly modulated voice, and keeps asking who Kája wants her to kill (“zabít”, hence the nickname she gets). I assume she is just about as psychopathic as Lara.
I remember when Hades came out and my buddy was saying it was going to be GOTY over Cyberpunk 2077 and all of us just laughed at him. I think he was on the right side of history
The kinds of games Sony makes have gotten bigger and taken longer to make. Taking longer to make means you get fewer of them. There were three Uncharted games and The Last of Us between 2007 and 2013. Naughty Dog today hasn’t put out a new game since the PS4. When Sony spends $300M on Spider-Man 2 but they’ve actually sold fewer PS5s than they sold PS4s at the same point in the console lifecycle, you need to start getting your money back in other ways, like porting the game to PC. Helldivers II is a Sony joint, but the vast, vast majority of its sales came from PC, not PlayStation, and now it’s even on Xbox.
Exclusives are just going to be less and less of a going concern as time goes on. As for what Sony’s studios are cooking, Sucker Punch has a game this year, Intergalactic from Naughty Dog is at least a year away (but probably more), Sony Santa Monica still has their sci-fi project that Alanah Pearce wrote for that still hasn’t been announced (so likely at least a year away), Guerilla “just” put out Horizon: Forbidden West in 2022 (meaning at least another year on their next game), etc. At this point, all of the pent up projects from these studios are looking like they’re going to attempt to sell a PS6, with the same cross-gen situation we got for the PS5, where it comes out on both. Combine that with the talk about there being two SKUs of PS6, one of which being a handheld, acting as a Series S to the regular PS6’s Series X, and that’s what Sony’s output looks like to me. That, plus the collapse of Bungie following Marathon’s release and the collapse of Haven Studios regardless of whether or not Fairgames even comes out.
“I should be able to dual weild two handers, interrupt spells, cc an entire screen, do full dps at range, and heal myself to full immediately, because another class can do one of those things each”
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