Tales of Maj’Eyal: An incredible rogue-like with 30+ classes and God knows how many achievements.
Cataclysm Dark Days Ahead: Apocalyptic rogue-like. Zombies, bandits, aliens and Lovecraft shit. Want to raid a dojo? Learn Judo from a book and proceed to race around town on a pair of rollerblades practicing on the undead? Feel free.
Levelhead is a fantastic mario-maker esque platformer. The official campaign is a little over 10 hours long and is pretty good but its main draw is its incredible level editor and infinite number of quality levels online. I can’t recommend it enough. Sadly it never got as popular as it should have but there’s still a massive backlog of online levels to play.
Someone else mentioned Distance and I agree. It’s a futuristic racing game with some horror elements. The campaign is short, but there’s a great amount of levels in the workshop. The multiplayer modes are also pretty fun if you can grab a few friends (there’s split-screen too).
Inkbound is launching from early access soon and while I wouldn’t say it’s the greatest roguelike out there, it’s a lot of fun and very unique. It’s essentially a co-op turn based RPG where you and other players play all your turns at the same time. I’ve played a lot of singleplayer too and the game feels well balanced there.
Voxelgram is Picross 3D for PC. Must-have for people who like nonograms.
I tried to get into that game so many times but it was such a bloody slog!!! I’ve since found Torchlight I & II scratched that simple dungeony-DnD-ish itch.
minecraft and games like minecraft. i just dont get whats supposed to be fun about them. i dont hate minecraft specifically its a well made game, but i dont find it and others like it fun at all
It’s funny…I bounced right off Minecraft but I like games like Satisfactory and Factorio.
A lot of people play Minecraft as an outlet for creativity; it has an end game with a final boss and a victory condition, but most people don’t even try to “win” Minecraft, they want to build cool things. Well between my electronics bench, my wood shop, my 3D printer and my various creative, design and programming software suites, I already build a lot of cool stuff, so that itch is already scratched.
Those factory building games come with a clearly stated goal: “You’ve crash landed on an alien planet with a hammer and a pistol with 100 shots. Build a rocket.” I’ll spend months of my life building a gigantic complex of individual factories connected by an intricate rail network to accomplish that goal. I’ve heard this kind of thing described as “problem solving gameplay” rather than “puzzle solving gameplay.”
As you say I don’t hate Minecraft, I’m often awed and inspired at the things people have built in it, but it’s not for me.
Don’t Starve I already can’t stand Tim Burton’s style, and I really can’t get over the similarities to try to enjoy this game, even though one of my autistic special interests is open world survival crafting games.
Fallout 4 Seems like a perfectly fine FPS, very much not a Fallout game. Leans far too heavily on action and not enough on the RPG elements.
GTA 5 If GTA were a candy, GTA 5 would be a bucket of that candy. It’s fine if you really really really like that candy, but if you’re just not THAT obsessed with the candy, it can get a bit tiring. Having three people with different stories and event going on felt like I never spent enough time with one character to REALLY get into their development. I’d rather see them innovate than just do MORE GTA
I’m with you on FO4. The voiced protagonist is bad for my roleplay and the storyline with my So and baby are all loaded unto me, and I couldn’t give a damn about both of them. The shooting was better than in FO3, I give them that. Now my hopes are high for fallout London to combine the shooting and give me a story where I can immerse myself more
I thought FO3 was a great way to revive the series in a way that would keep interest in it for newer generations. With how Starfield seems to be going, how FO76 went, how Skyrim was compared to past versions of Elder Scrolls, I’m not sure I’ll trust anything that Bethesda spits out until long after release.
Spring engine based RTS games have been the best for a long time. I remember being similarly excited when I started playing Balanced Annihilation, which is the OG Spring based RTS, over ten years ago. BAR seems closely related to BA but has much more impressive looking graphics. Enjoy!
Yeah another big Spring Engine fan checking in here, the development of the Spring RTS engine and games on it has been a long road with lots of fun games played along it, mostly in Total Annihilation derivative games like BA, AA, XTA I forgot the other acronyms… and playing a TA-like game was what brought me like many others to playing games on the Spring Engine….
We wanted to play more RTS games like Total Annihilation but other than Supreme Commander FAF no game companies really seemed interested in doing anything but copying StarCraft (ughhh) or doing something totally different like Company Of Heroes. As a TA fan it felt like the RTS genre cut off its own head by treating StarCraft like it was this perfect RTS that demanded everyone copy it and I NEVER liked it. I liked TA with huge battles, the enormous amount of units with different roles not different gimmicks, the actual modeling of unit’s projectiles not some calculated MMO-like damage exchange, the fact that aircraft actually flew not just hovered, artillery had super long ranges like artillery should and battlefields could be as large and sprawling as my computer could handle.
I hadn’t checked in for awhile, but when I tried out BAR for the first time it got me really hyped again. BAR is so polished and well made and at this point just by virtue of being a TA-like Spring Engine mod there are years and years of tweaks, additions and subtractions to the TA formula that have been hammered out through thousands and thousands of games and many different mods with different ideas of what made TA good. The end result is a REALLY solid TA-like game that has the benefit of years of knowledge gleaned from tinkering with the formula of TA. This isn’t just a clone of TA, it is TA with 10+ years more of development work focused around gameplay balance and fun.
BAR is awesome! The AI got really good too at some point?
I realize this is an overgeneralization I’m making.
every game made since the ps2 was officially retired. I don’t hate them because they’re hard and I’m just not getting the handle of gameplay. I hate them for specific reasons:
the reliance on online modes. games used to be a singular affair between the player and the game. since 2008 online modes have become increasingly necessary to a requirement. with online modes comes a need for a server dedicated to that game. so what happens when the company shuts that server down? you’re sol. and piggybacking on that
games are released buggy out of the box. before a game wasn’t published until it was done. now it’s released on a target date and patches get released along the way. so if you happen to be in a position where you have the physical media but no internet you could have a broken game and not be able to do anything about it. I just think about that situation with the tony hawk game where the manus didn’t ship the game on the disc and players had to download the entire game as an “update”. and what’s going to happen when that server shuts down?
games are moving to downloads instead of on physical media. I’m a full believer in you buy a game you own it. some game publisher just said recently that players shouldn’t own their games anymore. gaming is going to move to a streaming model where you own a service (console/platform) and games will move on and off it when a licensing deal expires. sorry I don’t want any part of that.
games made that don’t require you to be online to have any kind of gameplay are becoming rare. I’m the game player that plays the game just to play the game and doesn’t want to play against another human player online. my competitive juices don’t flow that way. I’m perfectly fine playing against the game’s ai.
At least back in the day, multiplayer games released with the server you could self host.
Or you’d find a chill one that you liked and it became its own little community of sorts with regulars and whatnot.
Now, some games make it genuinely hard to even play multiple rounds back to back with the same people.
The ranking system and match making superceded the lobby.
There’s still a lot of enjoyable games, gems even, but there’s a lot of hot garbage too.
I don’t think it’s (just) Internet’s fault.
Hell, we’d play Diablo over dial-up and it was amazing at the time.
I think it’s more the corpo greed making its way everywhere. No mTx, no subscription, no battle pass, no unlocking bs, no cosmetics, no unending daily grinds, just you, the game, maybe a buddy if your family didn’t need the phone.
DRM didn’t exist, they’d ask you questions about the game manual instead.
I remember bringing the Fallout manual on a trip and reading through it thinking about what character I’d make. Now everything is digital only, you’re almost lucky if it comes with a wallpaper.
Don’t get me wrong, the game has fantastic mechanics and great art direction.
HOWEVER. The game relied too much on its lack of hand-holding in order to be enticing but it came out just raw fuckin frustrating. You know what’s cool? Finding new areas by exploration and not by being told it’s where you’re supposed to go. You know what’s not cool? Being handed a list of names of places with no idea of what is in each of them and being expected to know where to go. I got really frustrated with a boss and quit for a few weeks. I come back, kill the boss, and learn that there’s no new door out of the boss arena. I open the fast travel list to find a long list of names of places I had been to but had no fucking idea which one I was supposed to explore next. That is the absolute worst design choice I have seen in a universally loved game. Fuck Bloodborne.
Yes, I will absolutely buy it when they decide to remaster it for PC.
I have a pro that I use with a ps5 controller, sunshine and moonlight, but I connect the controller directly to my pc instead of going through the shield. Using the shield results in a different “feel” to the games and android insists on stealing the ps button input for android menu nonsense without any way (that I could find) to disable that and pass it through to the pc.
There’s lots of options for extending Bluetooth and usb to computers further away if yours isn’t close enough. I wouldn’t recommend this setup if you needed to connect the controller through the shield. I am sensitive to that sort of thing, but I think most people would find it pretty bad, especially if they have any experience using it with a console.
The rest works brilliantly (when connected with wired networking), I rarely use my pc directly for games anymore.
in addition to this, turn off the AI upscaling. it adds lag and makes everything look weird. good for video, bad for games. Geforce Now (which honestly, give that a shot too it’s pretty good for cloud streaming) automatically disables it but iirc other things don’t.
Journey redefined how I look at video games and the world, and honestly changed the course of my life for the better.
TUNIC may truly be the best game of all time
Outer Wilds shares the top spot with TUNIC
Celeste is the best precision platformer, and easily in the top 5 games of all time, though I suppose it is, much like Outer Wilds, quite highly regarded game among people who know it exists
Citizen Sleeper is unparalleled, I can wholeheartedly say more people need to know about this gem
Yeah i’m mostly a controller player so that works for me. Is it that hard? I’ve played stone hard games like dmc/dark souls but this seems very different
It is an incredibly challenging game, but unlike dark souls it’s an incredibly challenging game that wants you to succeed. If you had the coordination for things like dmc or dark souls I have no doubt you’ll be able to play all the content celeste has, with some perseverance!
You will die thousands of times, but until you reach your limit as a gamer it will never feel like banging your head against an unbreakable wall. Just moving around is so much fun in Celeste.
Celeste is the best of all time in its genre. i have put more than 100 hours in it and yet i’m still shit, but it’s just so gratifying to complete a harder screen…
Tunic has such an unique vision and it executes it expertly. On the surface it's a zelda-like but it's so much more than that, and it's best experienced blind. In fact, that's the whole idea. The developer wanted to replicate the experience of being a kid picking up a game in a different language that you had to figure out little by little.
Not a voice mod, but my voice passes as fem now, so I started talking in VC.
Started playing phasmophobia and it’s a lot of fun, but sometimes you get one or two dudes that start making “funny” mysogynistic comments and it’s pretty annoying cause it’s the Same. Thing. Every. Time.
“Oooh it’s in the kitchen, must be a woman ghost!” Looks at me to gauge my reaction.
Joins roomI say hi“A FEMALE??? I’m not playing with a female” disconnects
And more. Spawntaneous is a youtuber that has a series of videos about being a “girl gamer” and it’s very eye opening. You don’t get that kind of people every match, but you do get them every couple hours you play, and even if you somehow find it funny the first time, it gets old really quick.
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