World Rally Championship in the arcade was my first experience and have been a fan ever since. Even though I have EA WRC, Dirt Rally games and a wheel/pedal setup I mostly play Art of Rally.
I do not game on Linux exclusively, but I am very comfortable with this situation. Imagine being reliant on epic games instead. Valve is actively working on gaming on Linux and they should earn some money for the efforts, software doesn’t maintain itself… yet.
Tokyo Xtreme Racer - street racing game set on Tokyo’s highway network and featuring a lor of JDM cars. Sim-cadey physics, great progression loop, nice graphics.
Motortown - not a racing game as such, more of a “drive anything” game that also festures some racing, among cargo hauling, buses, vehicle rescuing and others. Still in early acces but amazingly complete for an early access game. Great physics on this one, too. The developer is also very active and open to feedback.
Edit: Ooh almost forgot! Dakar Desert Rally - the single most realistic rally raid sim I’ve played. Looks and feels great. Just watch out for CTDs, because you’ll see plenty.
I spent more time fucking with that thing’s settings than actually playing games. Give me a normal controller every day of the week. Just cause it was niche doesn’t meant it was good.
No. If you can’t access your email Address they are telling you that you have to contact your email provider. If you want to start a live chat, you need to log in.
I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn’t feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.
I’m actually opposite where I wish the left joystick on the Steam Controller was a dpad.
Modern fighting games aren’t really designed for 6 buttons. I guess if you want to play SF6 with only face buttons that could be neat, but you’d still want to map parry and DI to shoulder buttons. The reality is that developers know that most pad players have 4 face + 4 shoulder buttons and most stick and leverless boxes have 8 buttons.
That said, 6 face button pads definitely exist. Most of the ones I’ve seen are from Hori, but there are quite a few brands that offer one.
Six face buttons, two joysticks, a D-Pad, a touchpad, four triggers (two being analog with a click at the end of the range), four paddles (like the Steam controller), HD rumble. That’s what I want in a controller. Nothing less. Such a controller does not seem to exist.
There’s a whole class of controllers, often called “fightsticks”, which have a full-size arcade-style joystick and a ton of buttons, to reproduce the feel of arcade fighting games.
Not quite what I’m looking for (but thanks). I should probably mention that I also need dual joysticks, quad triggers, quad paddles, a touchpad, and a D-Pad. Basically everything you can get on both a Steam controller and an XBOX controller, except with two extra face buttons.
They’ll streamline better over time. These open source WINE frontends/orchestrators may as well have 2 eras, before and after Proton. Before Proton they had little developer interest so development was slow. After Proton, influx of users and more developers interest in working on open source Linux gaming tools and Lutris rapidly got better and Heroic popped up. PlayOnLinux got left to historic obscurity in the history of Linux gaming
So I’m not concerned about Steam reliance. Everything outside of Steam is so much easier because of Valves open source contribution and the growth of the community. Pretty much because of Valve, Lutris/Heroic/etc became better at a faster pace and will continue getting because of what Steam did for Linux gaming in the past decade
Has anyone had any luck replicating their Proton setup outside of Steam? Or simply just running a Proton game outside of Steam after getting it set up using Steam?
I have run many Windows games outside of Steam.
I prefer to set up each one manually: Create a Wine prefix, install the game (or copy it from an existing installation), install a few key libraries like DXVK and a Visual C++ runtime, make a launch script with game-specific environment settings or launch options. Tools like Lutris and Bottles can automate much of this, in case you need a little help or just find a GUI more convenient.
This is my usual approach to non-Steam games (especially GOG), but even Steam games can be convinced to work offline with the help of a Steam emulator. It wouldn’t work with a game encumbered by DRM (e.g. Denuvo) unless a cracked version could be located, but in my experience, that’s a minority of Steam games that I categorically avoid in the first place.
So, I’m not worried about my game library vanishing if I ever lose access to Steam for whatever reason. Most (if not all) of it could be recovered with a bit of effort.
I’m so excited to see you get to one year of gaming. I was just starting to get into Lemmy when you started and your posts have been a comfort one these dark times
It makes me glad to see it helping people being comforted by these like I have. It’s embarrassing to admit but there’s been some days where my sole motivation for getting out of bed is because there’s a certain game I want to screenshot
I have one of these, and it’s my least favorite controller I’ve ever owned. The touch sticks feel like the touch controls in my car… They leave me wanting real, tactile controls.
Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.
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