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Z mojego doświadczenia wynika że bywa z tym bardzo różnie. Niektórzy na przykład trzymają się ortodoksyjnych założeń, że powinno się ująć niezbędny kontekst w odpowiedzi, inni zakładają że klient pocztowy uzupełni kontekst wiążąc wiadomości w wątki. Odpowiedzi nad i pod cytatem - to jak wybór między Emacs i vi. 🤭
Making game is extremely risky gamble. Sometime studio can spend years working on one game and it might result in subpar sales due to element that’s not in their control, like Spec Ops: The Line. Take Obsidian Entertainment for example, over the year we kept hearing how they’re financially struggling despite created some of the best RPG, and Microsoft acquisition suppose to free them from this issue to some degree. Same with Tango Gameswork. Zenimax and to some extend Mojang is different case though.
Lot of game studio open and close, if Tango doesn’t sold to Bethesda and in turn to Microsoft, it might already closed. Though on the flip side it also mean they’re at the mercy of their parent company, it still undeniable that Microsoft is the one killed them in this case.
As a game studio - a developer rather than a publisher - it’s very much hand to mouth. You are paid by the publishers on delivery of milestones. Milestone reviews can sometimes be subjective. You’re basically the lowest link in the food chain and can be subject to a publisher’s whim, which can often be a bit random depending on your external producer. Keeping such a studio open in the long term is about chasing new contacts, and any gaps between contacts is expensive because you aren’t generating any income, but are having to pay wages. One or two project cancellations can easily shutter an independent developer.
In some cases studio owners may simply want out, or they might legitimately see a sale as bringing stability to the studio… Or it might just be greed. But I think it’s hard to say whether a studio would have a safer long term future being independent or being sold.
8BitDo Pro 2. It’s like a Playstation 2/3 and SNES controller did the fusion dance. I use it on my Switch and PC, response is great, tactile feel is amazing.
Just got this thing last week, I love it so far. Still haven’t figured out how to make good use of the back paddles on PC, but even without those it’s a great controller.
There was some random video on YouTube about the original fable and I had the urge to play it again. At some point had received the anniversary edition on steam so I loaded it up. 30 minutes and a bit of motion sickness later I uninstalled it and went hunting for my actual original disk. Found it, installed it, and the options and controls are so much better… It’s amazing that they ported the Xbox version for the anniversary edition and didn’t bother to include things like mouse sensitivity, smoothing, acceleration, or really any pc specific options.
The main issue is that the camera seems to be connected to more than just character location, it seems to also be connected to orientation of some part of the character, like the hip. Combat is jittery as all hell, movement isn’t pleasant, and everything else hardly matters… I will be playing the original.
Ohh that’s interesting. I found the anniversary edition to be quite a poor adaptation as well. I’m curious how the lost chapters plays on PC. I never got to play that additional content
After spending a bit of time back on the original, I can say that the camera controls are just naturally janky, though it is significantly worse on the anniversary edition and it might be due to something as simple as the increased aspect ratio.
And then hilariously I happen across this article today about a free unreal 5 version of fable some fan has made. From the looks it seems like a prettying up of the original, but might not have changed much if anything about the gameplay.
Ubisoft’s bread and butter were never assassin’s creed type hardcore games, but those trashy looking pet sims you could find in the bargain bin. The only reason they’re able to make the hardcore gamerz stuff is because of the financial security the shitty pet games brought in
I just finished playing the original FF7 for the first time in like two decades. I always secretly dreaded trying to play it again, worried that it wouldn’t have aged that well as a game, or that my nostalgia was propping it up as a masterpiece when perhaps it wasn’t.
It sucked me in and I ended up doing a 100% completion playthrough. The experience has shifted my thinking and now I’m more willing to replay older games. Just last week I found my old CD Keys and started up Diablo 2, the original, not the remaster. Now I’ve been sucked into that.
I personally am finding that mechanically, these older games have systems with lots of depth and creativity. They give you so many options and choices, and they rarely explain all of it so your kind of left to just… experience it. I am sure this is not true for every retro game ( and ditto for some new games ) but it is something I have been feeling when playing older games.
I wish I could offer some advice, I’m on windows 11. I downloaded the game files from Blizzards website (had to google it, its kind of buried), and used my CD keys from my game cases. Honestly I was surprised I didn’t have to do much tinkering to make it work. I think all I did was make sure it launches with compatibility mode enabled in the properties of the .exe
Definitely try solo stuff with plugy. I installed D2 for a nice bnet session of baalruns but bnet was a bit riddled fuckhole. I tried plugy before uninstalling and it got me hooked on solo play for 3 more years.
I was going to try Plugy earlier this week but I just discovered Project Diablo 2 which comes with some of the QoL features from Plugy and more. It’s been phenomenal! Absolutely check it out if you haven’t.
The Switch Pro controller has been my favorite, however it has two issues. The trigger buttons are just a switch, so if you’re into arcade racing games, that’ll be rough. The other is that the rubber pads on the thumbsticks are questionable quality, and can also become quite slippery from the oils in your skin
I feel it’s more comfy, but YMMV. I DEFINITELY love the triggers and haptics. I wouldn’t play Returnal or Pacific Drive without one, and I’m so happy the computer versions support both!
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