Helvedeshunden

@Helvedeshunden@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ROCKSMITH 2014 LEAVING STORES - Ubisoft (www.ubisoft.com) angielski

You may want to know that Ubisoft’s Rocksmith® 2014 Edition will be de-listed from Steam and other online stores after October 23rd, 2023 which is one week from this post date. This is a game that makes learning to play the guitar like Guitar Hero/Rockband, which can score you or let you slowly practice a part with scrolling...

Helvedeshunden,

Thanks for the heads-up on this. I was entirely oblivious to the existence of custom content.

Looking for games with unique core mechanics

I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...

Helvedeshunden,

Getting Over It - the controls themselves are your enemy. A different take on the same concept: Octodad / Manual Samuel.

Helvedeshunden,

One game series that is not known for being especially humorous actually can be: The Halo games. More specifically the enemy grunts. If you sneak up on them and listen to their dialogue, their mix of faux bravado, cowardice and delusion of grandeur can be really funny. Especially because Master Chief is “The Demon” to them. A near-mythical monster. Just choosing the right time to reveal your presence to the grunts can result in comedy gold.

PlayStation’s first Remote Play dedicated device, PlayStation Portal remote player, to launch later this year at $199.99 (blog.playstation.com) angielski

PlayStation Portal remote player brings the PS5 experience to the palm of your hand. It includes the key features of the DualSense wireless controller, including adaptive triggers and haptic feedback*. The vibrant 8-inch LCD screen is capable of 1080p resolution at 60fps, providing a high definition visual experience that’s...

Helvedeshunden,

Oh, no. The Wii U connection was far, far more responsive.

Helvedeshunden,

Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.

Helvedeshunden,

There’s a difference between targeting 3-4 console SKUs and targeting 2. If you know what’s going to be your baseline from day 1, you test against that and scale up rather than the other way around. With a first party studio, this is a given.

Helvedeshunden,

I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.

Helvedeshunden,

Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.

Helvedeshunden,

It’s unified RAM on Xbox. And medium settings are 2165MB on PC.

Helvedeshunden,

Remember that one of the few positives the DMCA included was exceptions for interoperability. Also, these pieces of hardware are generally analyzed and reimplemented rather than copied - which steps outside of patents in general, as far as I know (IANAL). Many ship with roms and games included, though, which is generally not allowed in most countries.

Helvedeshunden,

You can still play cheaply on Xbox with Game Pass, though, if you want to dual wield Starfield.

Helvedeshunden,

You can use the client just fine. It’s just some games that won’t work. We’ll see what GamePortingToolkit makes in term of difference. Heroic Games Launcher has apparently made it fairly simple to add it on Mac ala Proton. (I haven’t had time to dig into it yet, so I’m just going from what I read in updates/release notes)

Helvedeshunden,

My own limited testing was actually more positive than expected. The real limiting factor is games that never received a 64 bit update. It turns out that - at least among many of the games I gave a shot - many have received that 64 bit version and run just fine under Rosetta. I think many Mac porting houses / developers just don’t rush out in the same way app devs do to support the latest versions, but they tend to get around to it eventually if they still have the rights and are in business. I hope Mac will eventually see a compatibility layer, so games will stay functional while Apple monkeys around with system stuff.

Ubisoft Can Delete Inactive Accounts, Making Users Lose Access to Their Games (gamerant.com) angielski

In a response to a post from the AntiDRM Twitter account, Ubisoft Support has clarified that users who don’t sign in to their account can potentially lose access to Ubisoft games they’ve purchased. The initial post from AntiDRM featured a snippet of an e-mail sent to a user from Ubisoft notifying them that their account had...

Helvedeshunden,

Just use the fantastic Heroic Games Launcher.

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