My friend and I were discussing this over the weekend. Games are inherently different than movies, books, and music. They’re tied to specific hardware and operating systems that may not be available anymore....
Eh, if you want to play retro games just buy a used console, mod it, play pirated games. Of if your PC is good enough just emulate.
I love how the author of the article says that From Software should put out ports of the old games (and maybe remaster them while they’re at it) but you know when they review the package they’ll give a low score, say the game “really show its age” and “is only recommended for hardcore fans.” Well, the hardcore fans have played the originals and if not, they know how to emulate or pirate old games to use with original hardware.
True but that’s how it’s always been. Most people who make emulators do it for the challenge or because they care about game preservation or both.
And they’ve done some wonderful things. One of my favourite things ever is the Nintendont launcher on the Wii. It lets you play GameCube disc images on the Wii natively. Even lets you use the normal controllers instead of having to plug in the original GameCube ones.
I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...
I loved the traversal mechanics in Death Stranding. Kind of made me realise that in all other games the characters are actually gliding and not walking.
I didn’t however like that the game gets a bit too actiony toward the end. And the MULEs and the terrorists stop being a threat when you get upgraded weapons, and the BTs once you have that golden handcuff thing.
I hope they address that in the sequel. The BTs should have been a lot scarier and the stealth a bit more refined.
Still an amazing game. I loved just doing the deliveries. There’s a meditative quality to it that I only previously saw in Shadow of the Colossus.
Shadow of the Colossus is an experimental action puzzle game where you navigate a desolate world in search of 16 colossuses you need to kill by strategically and carefully climbing on their bodies.
This mechanic is probably familiar to many from other newer action games. This is where they stole it from, and SOTC still did it the best.
Well, if you want to try again at some point, I can tell you they get progressively less scary as the game goes on because you’ll get a bunch of tools to deal with them. In the last third of the game even getting caught by one is nothing because you’ll have blood grenade launchers that can easily kill them. And for those who like the stealth way better, you’ll get a special tool to sever the BTs umbilical if you get near them (the game is very liberal in what it counts as near).
The 10 point scale doesn’t make sense. Things can be bad, satisfactory, mediocre, good, and excellent. F, D, C, B, A. One star hotel, five star hotel. Etc.
It shouldn’t be this hard to play old Armored Core games (www.polygon.com) angielski
My friend and I were discussing this over the weekend. Games are inherently different than movies, books, and music. They’re tied to specific hardware and operating systems that may not be available anymore....
Looking for games with unique core mechanics
I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:...
Hi, I'm A Stupid Person Who Gets Mad At Review Scores (www.thegamer.com) angielski
A 7/10 is basically a complete failure, so why didn't reviewers take my feelings into account before publishing their scores?