There’s a survival game called Grounded that’s basically this but even smaller. And a coop story action/adventure called It Takes Two that does the same.
Countless games have had successful remakes, and crazy profits.
The vast majority of remakes, even the bigger budget ones tend to be of smaller games. Games that are easier to recreate or port. Bethesda games are huge, and it’d need to be ported to another engine and redo everything from voice acting to the open world visuals. Even if they’ll bother with all that, I don’t think there’s a demand to remake Bethesda’s older, clunkier games.
Voice acting has been good enough in the past few decades that it’s usually usable without re-recording. Maybe remastering at most.
There’s also plenty of tooling to upscale textures too, even without AI. The biggest hurdle (for assets, at least) is 3D models. You can slap a subdivision modifier on them to make them higher-poly, but you’d still have to make sure the UVs didn’t get messed up (or whatever it is that they’re using these days). And also verify that nothing weird happened like new geometry hiding or showing something in-game. (Collision probably doesn’t need to change if you’re just increasing polycount.)
Glad to see the campaign still going strong. Almost being past the minimum threshold requirement for seven countries is impressive. Hopefully it can reach one million signatures, even if I'm a little skeptical about the EU taking this seriously and passing a decent law. Still, anything that keeps the topic on peoples minds is a good thing.
Sounds like Sony finally has their very own Mario game! I hope Sony leans into this side of their portfolio in the future. And more selfishly, I REALLLY hope this one comes to PC
Outer Worlds is way closer to a Fallout spiritual sequel (or beat Starfield to the punch) than an Elder Scrolls game.
Did they ever fix the reputation system? I managed to instantly piss off an entire city while I was in the middle of it because I accumulated one too many “We don’t like you” points in the middle of a quest. Completely ruined my immersion and was a hard stop for me.
Specifically similar to RotOD is Heaven’s Vault in that its pretty nonlinear, not hand holdy and that you figure out (a foreign language in this case). But it is more adventure style than RotOD.
Another one already mentioned Outer Wilds (not Outer Worlds!) and I completely agree and recommend it as well!
In general I have to say I disagree that new games are more of the same. We are in a golden age regarding new games and game genres. It’s just, that there are so many games, that there are also many similar ones. And the big studios are the worst in that regard, just bury AAA and start to love Indie games!
As example, games which are different from others and not already mentioned in this thread:
Eastshade (you are a painter exploring a fantasy world, solving quests by painting pictures)
Rain World (you are a small animal trying to survive a hostile simulated world, you need to learn how the interaction between you, NPCs and the world works)
INSIDE (nearly pure atmosphere & no gameplay, but still great!)
Papers, Please (you are a government worker who has to check people coming over the border)
Her Story (you try to figure out what happened to a person via searching videos from her interrogation by the police)
What Remains of Edith Finch (part game anthology, part great story to connect those “mini games”)
A Little To the Left (OCD in game form)
Ancestors: Humankind Odyssey (you play a primate tribe and evolve it towards Homo Sapiens in an african tropical forest)
Edit: and how could I forget: Disco Elysium, the greatest RPG! without combat, only social encounters and technical problems to solve in a wonderful world full of memorable and interesting characters.
Planescape suffers from it’s zeitgeist and that it “needed” the fighting to be considered a RPG. I imagine it would surpass DE if they could have focused only on the story, the world and it’s inhabitants.
DE could only reach it’s high because PT existed first and showed what was possible and that the fighting only distracted.
If you haven’t played Disco Elysium yet, I highly recommend it. Since you like reading long texts, that part of the game will not bother you as it does some other players.
Disco Elysium: The Final Cut adds full voice over, so no reading required. Also the voice work for the inner thoughts is done by Lenval Brown and it is incredible. Like, seriously, go look up some gameplay footage on this. That man has a voice that you can listen to all day.
Also, Mike Goodman now voices the Horrific Necktie in the final cut and its the best thing ever.
I wholeheartedly agree, the voices in this game are all awesome and fitting. I just didn’t mention that because you either read the texts or sit even longer hearing them. Both ways you need a certain patience to enjoy this game. (Which not everyone has and that is okay as well)
deck is mostly more input options (right stick, d-pad, 4 back buttons instead of 2).
the biggest difference is the placement of the touchpads imho, as i cant use both shoulder buttons and the touchpad on a side without adjusting my grip, but that only mattered in shooters for which i use flickstick on the deck and not the right touchpad.
Oh, I like all of those changes except adjusting grip. I’m not familiar with flipstick. I went from tiger claw, to bumper jumper, to all paddles
I have this problem where my thumbs are naturally oily and touchpads arent always super responsive. The best fix I’ve found is gloves with the (conductive?) material. Do you know if the Deck uses the same type of touchpads as the controller? I also had issues with the New 3DSXL nub
the touchpads atleast feel like the ones on the steam controller.
flickstick is a control scheme where your stick only controls the camera horizontaly, so if you push the stick down you’ll spin 180° if you push it to the right you’ll turn until your character faces to the right and so forth.
Oh, that’s interesting, and I don’t like it lol. I play inverted and people hate on me hard. Usually just the Y-Axis, but some older games for the X-Axis as well
At the moment, my PS5 controller connected to my Linux PC via USB-C. It has perfect support due to official in kernel drivers from Sony and very little lag when used via USB-C.
I’m switching to Linux when I get set up again. Fuck the Recall bull shit. Straw that broke the camels back. I had not considered controller drivers. Is Xbox One over Bluetooth a thing, or will I need to go with Sony?
The XBOX One controller should be fully bluetooth hid compliant and it should work out of the box for at least all the buttons and axis. There are userspace and kernel drivers for the XBOX controller too (xpad and xboxdrv) but I don’t have much experience with them or with bluetooth controller in general.
Interesting. I don’t have the biggest hands (fuck the Duke) and I didn’t notice the size difference. I don’t think I could go back to a 360 controller. The XBOne feels like the final form
Sorry to keep asking questions, but what is harder to repair? Swapping the sticks? I’ve worked on so many JoyCons at this point regular sized controllers don’t bother me much
The trigger on the xbox one controller is loose and easy to take off, and it has a spring on it that flew off and I lost upon disassembling it. The 360’s controllers will remain completely function even without any shell, but are also able to be disassembled.
Indie game studios still make them. So does Nintendo. They didn’t die. It’s just AAA game studios turned their budget to making blockbuster level games with shit tonnes of micro transactions in order to make more money because unfortunately they make more money and are generally more popular.
It is a game flooded with child players that lost its identity when it stopped being a tower defense and instead copied PUBG but with other licensed IPs.
The game itself is fine I guess, if you dont ever interact with its insufferably annoying community.
I never played RuneScape, but I did just delete Pikmin Bloom. What if players cheat their steps? How will you detect the difference between that, and a Pacific Crest Trail thruhiker who legitimately walks 60,000 steps day after day, and over 1,000,000 steps per month?
Anyway your game sounds cool. I had an idea for a one player game while I was hiking the PCT - kinda like the Oregon trail, or dope wars, but it would be a simulation of the Pacific Crest Trail and the steps would be 1:1. So you’d have to walk 7 million steps to beat the game, and obviously make decisions along the way about food and water, weather, resting, hitchhiking, etc. But there will be long stretches of the game where you just look at a new vista, or look at the location, eat food, camp.
Anyway the reason I’m commenting is I wanted to tell you why I quit playing a walking game. I quit after a backpacking trip of 7 days with no service. When I came back, the game had nothing to do for my ~150,000 steps. No confetti or prizes. If I was actually playing it for any achievements it would be a setback to be offline for 7 days.
So yeah, if you have any players of your game who do serious miles in one day, or one week, or whatever, you should pile on the rewards. Because at the end of the day that’s all I want out of a game like that. An automated micro-recognition that I kicked ass. So I can relax my tired legs and use all my hard earned digital loot.
We already have an anti-cheat in the game and it’s being developed further, although not exactly a priority at this point of Closed Beta. But it’s shown great promise of detecting cheating. In can’t disclose how it’s working, as that would make circumventing it easier.
There are already a bunch of activities in game that have been designed for people who hike and gain a lot of steps during it and don’t have service. Also, the offline game mode will not require service at all, so it’s possible to manage it even while hiking. In addition to the current activities, we also have special “Adventures” planned that can take tens of thousands of steps without needing to open the game.
Combat system also will pretty much work as “piling up the rewards” in addition to the core gameplay. You gain combat points for each step you take, and there will be a large cap to those. Then you can play the combat system and spend those points and gain a ton of combat progress fast if you’ve got a lot of points saved up.
bin.pol.social
Ważne