The video game is based on the Cyberpunk Tabletop/pen and paper RPG. Think like D&D but in the world of cyberpunk, hacking instead of spells, etc. I’m not an expert (still trying to get a real life game together tbh) but I don’t think any of the TTRPG games have focused much outside of night city. You can of course put your game anywhere, but the premade stuff is all in and around night city.
Yeah, I know what it’s based on, and I think you’re probably right that most of the setting in the original tabletop game takes place in Night City, but I don’t know if that means that CDPR will follow that lead or not you know? Obviously I hope they do but currently no one outside of that company has any idea what the plan is as far as I know so all I can do is hope.
I’d be very disappointed if they don’t. But I have faith that they will stay close to the source and remain in Night City for at least the main storyline.
Honestly I kind of hope there will be DLCs with completely different characters and smaller stories to play, though I kinda doubt that’ll happen. Would be interesting though.
I recommend CrossCode, if you haven’t tried it. It’s a top-down twinstick shooter/fighter so the gameplay is comparable to some of those you’ve listed and the story is long and unforgettable, with tons of fun optional content. Probably my favorite game narrative; there’s nothing like it.
Some other favorites of mine are Revita, but there’s little in terms of story, and Outer Wilds, but it’s a slow burn. And if you’re looking for games to play with friends, these are some of my favorite multiplayer indie games:
Deep Rock Galactic
Roboquest
Gunfire Reborn
Don’t Starve Together
Risk of Rain 2
(Also Starbound, Terraria, & Core Keeper but those are bigger time investments)
I think they’re all games that seriously benefit from not knowing the lore or mechanics beforehand… you didn’t even contribute aside from being snide to me so how about you explain what I did wrong?
That one’s tough. I went in blind when the steam version released and had a blast. The actual “game” part is not challenging once you figure out the basics. The fun of it is the stories that spring up that are mostly out of your control.
So, I’d say going in blind, but being open to asking questions or googling specific things is a great way to play it.
I think the Steam release definitely makes it easier, especially with the tutorial. I tried to get into the original version about 10 years back and let’s just say going in blind was a very different experience.
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