I haven’t played for years now but NeoTokyo still has an active community.
Post Scriptum (now known as Squad 44) is still alive. A very under-appreciated game and they are trying to revive it with a new dev team who have been doing wonders but the active player count is still well below 1k.
The other platforms on PC, for example Steam, itch, gog, all do better things.
Itch really supports game jams, which in turn supports smaller devs and puts out a lot of unique stuff, much of which is free. They also allow devs to choose what percent itch gets with even zero as an option.
Valve is a massive contributor to open source projects and the game dev community. They have contributed a ton to SDL which is used to make many games and engines, and Proton is rocketing wine development forward. Steam also allows adding non-Steam games and even lets you run them with Proton just as easily as Steam native games.
GoG is DRM free, enough said. That in and of itself is one of the most pro consumer stances.
The only plus for Epic is they give out free games, no other redeeming qualities or features.
Don’t forget the beauty of PC is that it’s an open platform, and Epic does nothing to support that.
Not only that, but they made the platform ever so slightly less open when they bought a bunch of games just so that they could remove them from other stores. They garner hatred because they don’t try to gain a competitive edge by being good or unique in some way, they’re just making gamers who aren’t willing to download their launcher suffer.
I haven’t used moonlight on the vita, can you map touch input to L2/R2/L3/R3? The back touch-area would probalby be good for the triggers & L3/R3 aren’t used that often, so the touchscreen might work for that.
Honestly terrible, the Vita’s WiFi chip is lousy so even with a wired PC and sitting right next to the router the lag is pretty poor.
Also the lack of additional triggers really causes problems for a game like Zelda where you’re expected to use them a lot, you can use the touch pad but the lack of feedback makes it pretty unplayable.
If only moonlight could use the USB connection, like vitastick.
Do the triggers from bluetooth controllers work with moonlight? I don’t remember if you can normally connect controllers to the vita, but there’s this plugin that makes the vita think that it’s a pstv, which makes it support multiple gamepads.
The Vita has some good games, and it has built-in support for psp & ps1 games, which is not emulation IIRC. It can be a nice portable emulation machine, especially the Vita 1000 model, with the OLED display. The 2000 isn’t as nice due to the worse display.
Them's Fightin' Herds went through a very tragic downfall. Publisher fired the entire development team at the end of 2023, before the final DLC character was even finished, and then released her in a completely broken state. Much later they would eventually put out a hotfix patch with several pages of nerfs, and this character is still banned competitively. They did promise further fixes, but they promised that a long time ago and it's been radio silence since. All other promised content updates, including Story Mode, are canceled.
Despite all that, the community's still here. I'm about to leave for Combo Breaker 2025 this weekend, where TFH will be one of the brackets I'm entering. Only a side event, bracket's small, but as long as there are brackets I will show up to them.
Skullgirls is somehow still here, 13 years after release. It's had a long history of perpetual development troubles, and yet has always been kicking. Earlier this year it came out that the developers are suing the publisher over $1.2 million they haven't been paid, so it looks like this actually is the end of development for real now. Fortunately the final patch is in a very good state, they went out on a high note and I'm happy with the finished product.
But again, the community? Still here. Also at Combo Breaker 2025, as a main stage headliner. Skullgirls will never die.
Puyo Puyo Champions is the most functional version of the game, in fact it's the only version on modern platforms that is faithfully accurate to original Tsu rules. Sega let it fall by the wayside in order to sell buggy rehashed crossovers and mobile subscription service exclusives, but PPC is the version you should be playing, don't buy the shovelware that is skinwalking the IP now. Unfortunately, Sega's mismanagement has split the playerbase because of all the shovelware they're pushing, and the west in particular is a hopeless mess because of it. For best results, queue when Japan is awake. But you can still play this version, and you should!
Call of Duty: United Offensive on PC. I just recently came back after a decade of not playing (and over 20 years after release) and the community is still there just smaller and the game is still just as fun
EDIT: I realize I didn’t really interpret the question correctly on my initial read. This is meant more for old games, not sleeper online games that are just good in their own right without being live service. Perhaps a more fitting answer would be AssaultCube. One of the first multiplayer FPS games I played. There probably aren’t any official servers anymore, but community hosted ones were supported, so I’m sure it’s still around.
Straftat. Free to play, fast paced, 1v1 movement shooter. It’s a wildly under appreciated game that would hugely benefit from a small to medium sized, consistent player base. It does have a paid dlc, that mostly functions as a tip for the dev. The DLC has some cosmetics and a few maps, but it’s not really gatekeeping any of the fun of the game, plus it’s only $5 USD so I just bought it and considered it the price of the game.
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