Got some stuff in my cart, but need to play some demos first before I hit the “buy” button. Surprisingly quite a few games I’m interested in have one available, which is nice.
In the meantime, I’ve started Case of the Golden Idol because I loved Return of the Obra Dinn and I know it’s highly recommended for fans of that.
Don’t know if I’m really feeling this as much, though. I’ll carry on, of course, because I still enjoy the detective puzzle aspect. But it isn’t drawing me in the way Obra Dinn did for some reason.
I've been working my way through the Baldur's Gate series after putting about ninety hours in BG3. BG1 was fun even if the story was a bit predictable and generic, although it did feel like playing through a DnD campaign. Really enjoyed Shadows of Amn, but Throne of Bhaal just turned into a slog at the end. I think the most interesting part of playing through the trilogy was watching Bioware's style develop over the course of the three games. As someone who was introduced to Bioware through Knights of the Old Republic and Jade Empire I've always thought Bioware's character writing stood out, especially in the old days, so it was a bit jarring to play through BG1 where the companions feel more like hirelings you pick up for their class rather than full-fledged characters. BG2 felt more like a classic Bioware game with banter, romance, and companion quests, although the Real Time advancement system kept glitching out on me. I was hoping to move on to Planescape: Torment after TOB, but I'm feeling burnt out on Infinity Engine games. So right now I'm trying to find something in the Summer Sale to serve as a palate cleanser.
Wildermyth is a lovely combination of storytelling and xcom-style combat, with a genealogy system and chances for your heroes (and their descendants) to reappear in future games.
The website nobsgames.stavros.io helps surface these, and let’s you filter out based on different things.
One that I like in particular is Gauguin. It’s a Sudoku-like with different math-y rules.
Anuto TD is a tower defense game that is also really good, but not so low stress.
Lichess, if you’re into Chess. It’s a great, no compromise, high quality app. Stressful if you get too worked up about competitive, but puzzles are at least relaxing.
I honestly couldn’t even tell you what it’s about, but it’s one of my favourite games ever. You can die from reading a book that’s too sad and if you do it right, you can smell communism.
Incredible game that can be a little jarring for people who are probably expecting something like Baldur’s Gate 1&2, Fallout 1&2, or some other kind of isometric killfest RPG. It essentially turns the dialogue into 90% of the game, but the dialogue is so damn good that it doesn’t matter.
It also takes getting used to damage, as sometimes you can “die” in seemingly random ways. I was on a rooftop, I think trying to reach for a scarf or something, and failed my roll. That caused me to apparently get so depressed that I lost the game. I can’t remember which stat/trait it was but I think there’s a morale or mental trait you have to watch out for too.
Pirate this game if you wanna give it a try, don’t ever buy it. This is what the developers have advocated for and it actually fits right in with parts of the game itself.
Still Pokemon Red. I’m beginning to regret my choices. The choice to include Blue-exclusives, and trade evolutions, because PKHex makes it so easy to do. The choice to try to keep a selection of various typings caught up in level, so I’d have some decent coverage versus brute forcing.
Having the trio of starters. I think I’ve grown to hate Bulbasaur, at this point. Every time I go to drop him into my party, all I can remember is “Not very effective”, over and over again. Well into the 20s, still taking 2-3 Vine Whips to take out a level 6 Kakuna.
I can’t give specifics because it will depend on the version you play and also it’s been a while and I don’t remember all mods by heart. So it’s just gonna be suggestions; in no particular order:
First of all you’ll need the fundamental bug fixes. There’s (still) lots of bugs in vanilla Skyrim.
You will need the new improved menus, most mods rely on them.
Personally I can’t play without improving the aspect of PC and NPCs, so improvements to bodies, faces and hair are a must for me. If you get down the rabbit hole there’s things like mustaches, beards, tattoos, eyes etc.
Armor and weapons is a close second for good looking stuff.
You will want a mod that improves polygons as well as something that enhances vegetation, skyboxes, water and weather.
There are mods that fill the cities and villages with a lot more… stuff. Things like decorative vegetation, benches etc. You will not be able to play without it once you’ve tried it.
The skill trees and the professions all need specific mods that apply balances and fixes. You can also go one step further and apply mods that actually make them interesting.
If you can find one for your version of Skyrim, I strongly recommend a mod that improves dragon AI and makes the fights actually challenging. It always seemed ridiculous to me how easy they are by default.
Better horses is a good idea, lots of convenience there.
Smithing improvements. Nuff said.
Personally I can’t stand the default fighting in all aspects of it. I must have didn’t roll and some extra brains for the enemies. Some mods the spruce up the dungeons aren’t bad either.
You can get lots of extra quests and NPCs with Interesting NPCs.
I typically avoid shaders and ENBs in favor of simpler mods that let you adjust the game colors (contrast, saturation etc.) They have very low impact on performance and give you that color jolt that’s 90% of why people use ENBs anyway.
On an even more personal note, I like to play like a classic RPG. I get mods that allow multiple companions and interesting NPCs and when I met somebody interesting I take them into my party. There are also mods that let you order them better, you can adjust their flags to set what armor and weapons they prefer, how they level up, and whether they have “plot armor” so they can die for reals. I usually end the game with a party of 4-6 people and it’s a blast. But you may want to adjust the difficulty accordingly as you go out you will start rolling everything.
Another very interesting approach I’ve tried a couple of times is mods that remove all identification clues (no town names, no directions, maximum map fog of war) and start you in some random point of the map. Add some difficulty mods so you have to be really careful who you meet, perhaps some survival mods, and it’s a real blast. You can also use rogue rules and restart when you die (and not save scum).
How do you fix the opening credits so I’m not a helicopter? Ever since my first playthrough on my old computer, I’ve never gotten past the opening scene. It’s so frustrating.
try using the console to set the speed to like 0.5 or even slower. When things speed up, the game physics goes nuts; slowing them down stabilizes them again.
I have only four more objectives to finish the season journey in Diablo 4: Season 4. Right now I'm balancing between running through nightmare dungeons to level up my glyphs and taking on Helltides.
I finished the main story line for Mad Max and only have to clean up the rest of the map. But I won't do that now, will probably just pop in every few days to do stuff.
Still Wakes The Deep came out recently, and I didn't know much about it other than it takes place on an ocean oil rig near Scotland and is Lovecraftian in nature. I was really looking forward to it, because usually Lovecraftian games center around a detective MC, so this taking place on an oil rig seemed like a refreshing concept, but I ended up extremely disappointed. It started off like Amnesia meets The Thing meets Alien Isolation, but unlike Amnesia, there's not any puzzles. And unlike Alien Isolation, there's not any combat or action. Just go here, pull lever, sneak there, have a little chase, flail through awful QTEs (and jesus, there were a lot of them). It made for a very boring ride with bland and shallow story where nothing is explained. The accents were fun though.
I picked up Subnautica again. I'm determined to actually finish it this time. I think my issue in my previous attempts was spending too much time working on building a massive base, so my plan is to just build necessities this round. I think it's working so far? Right now all I have is a moonpool with some storage, a fabricator, and a med station. I'm not sure how long to "story" is, but I feel like I'm making good progress.
bin.pol.social
Aktywne