There’s a mod that puts a museum in solitude and hundreds of unique collectables into the game as well as several small quests. The whole of it is comparable to the Thieves guild in content and the stories are well written. Plus it gives you a place to store all the beautiful unique items and radiant quests to go get them.
Personally I love it, it’s everything I want in Skyrim.
If you’ve somehow managed to avoid Witcher until now, it’s a dark medieval fantasy, 3rd person, open world RPG based on Norse Slavic mythology. Lots of political intrigue, choices that actually impact outcomes in game. Fantastic voice acting, story, soundtrack, and combat/gameplay mechanics. This is one of the best games on the market - if you don’t already have it, now’s the time! There are also two DLCs that are each the size and scope of an entire standalone game - don’t miss those!
I started replaying Witcher 3 a week or so ago. It really is an amazing game. But I will admit that the combat is just ok. It’s not awful, but it sure as heck isn’t great. The magic and other mechanics, I’d also call them just OK, maybe even occasionally bordering on less-than-good. Geralt’s movement, even just traversing or trying to loot things, can often be slippy and weird.
Thing is, all of the other parts that are important for a great RPG and narrative just shine SO much more brighter that they really make up for the very mediocre gameplay aspects. It really is more than the sum of its parts.
Once you get a hold on dodging/parrying/etc, you’ll feel like a damn ninja, especially on harder difficulties; but leading up to that, yeah combat is… OK. Also don’t miss out of experimenting with different builds - one of my favorites optimized using bombs, which later into it makes you a walking B-52 - fun build if you enjoy clearing trash via a wave of pure chaos, then mopping up the stronger guys by way of the sword.
And yeah, the whole package is what counts here: Witcher 3 is a fantastic all around game. It isn’t without it’s imperfections, but they are barely noticeable amidst the tsunami of ridiculously high quality you’ll be hit with from all the other features.
For sure! And as much negative I said about the combat, it’s punchy, never drags on, and the enemies you fight are usually all set up well as part of the story. They’re not just random mobs, so even the fighting has good narrative weight even if it’s not the mechanically deepest ever.
This time through, I’ve been making different choices and stopping to explore more and take in more of the world. First time I played it, I had NO IDEA that if you stopped and listened to some npc convos you can pick up quests that way! Doesn’t even really feel like I’m playing it over again, or retreading the same stuff. There’s SO much in it.
It helps if you know the lore, because at the beginning there is a scene where someone asks you about decisions you made in the first two parts. But I didn’t know anything and just guessed. But after that you don’t really need to know what happens before
Witcher 2’s controls are a bit janky, but it’s a solid game in and of itself for the story alone; if you can stomach some pretty bad mechanics to enjoy an otherwise decent product, I’d say start at #2.
Witcher 1 is… so bad it’s kinda comical. I’d just pull up a story summary of Witcher 1 on youtube and call it a day. If you’re a masochist, go ahead and give the actual game a whirl; but I’d recommend modding the snot out of it to at least make your character OP as fuck, allowing you to mostly skip the god-awful combat. But even then, the only selling point is the story, which again you can just pull up on YouTube.
That said, you can dive into 3 with zero knowledge of the previous two and be just fine. There are things that will go over your head, but nothing significant.
Design platformer levels with your friends, then race them to the end, locally or online. Points are only awarded if someone died, so make the level extra dangerous!
Really great party game, kids love it. There’s a constant push-pull to make the level just hard enough. It kind of breaks down though if somebody has made it effectively unwinnable for everybody and you can’t find a way to unblock it. Otherwise though, it’s a fantastic game.
Explore a remarkably authentic simulation of the 1999 World Wide Web as a moderator of a Geocities-like website hub. Rather than just being a joke about the corny retro graphics, it’s a heartfelt funeral for that era of the internet.
Nie miałum pojęcia co to za jeden ten Horała. Trochę za grubo jednak, nie wiem czemu w ramach depolaryzacji społeczeństwa musi wybierać współpracę z największymi konserwami, już wcześniej robiła sobie śmieszki w internetach z Sośnierzem.
Lewackie piękonduchowstwo, wychowanie w bańce i potem przekonania typu “warto rozmawiać”, “oni na pewno mogą zmienić zdanie jeśli skonfrontować ich z faktami” itp. Brak zrozumienia że polityka to gra cyników, a jeśli ktoś nie umie w tę grę grać, to jest rozgrywany.
Nagonka na Matysiak to tylko dyscyplinowanie wewnątrz koalicji, której cały program sprowadzał “odsunięcie PiS od władzy”. A jako że niewiele się w sumie od tego PiS różnią to trzeba zakazać wszelkich kontaktów, żeby się nie wydało
Sci-fi, you’re dropped down to a lush alien planet to do what humans do best: strip all of its natural resources! Combat is limited, but boils down to fighting off wild animals - the main gist of the game is building and optimizing things like miners/conveyor belts/smeltors/assemblers/etc to automate the pillaging of the environment with increasing efficiency… which admittedly sounds more like work than play, but this title caught me a bit off guard with how fun and - true to its name - satisfying it is play.
It’s a 3D first person game instead of a 2D isometric, and most of the differences stem from that. More manual building (they added blueprints but I don’t know how good they are), infinite resource sources which means setting up a mining outpost is permanent. Much less focus on fighting wildlife, though that is present.
Overall, it’s a much more relaxing, slower paced game than Factorio. Both are good at different aspects of the same thing.
Being able to build vertically makes it a very different experience. Using a hyper tube chain to yeet yourself all the way across the map is chef’s kiss.
The blueprints are helpful for mid to late game when you need to set up dozens of the same thing. It’s not a perfect system, but can definitely be a time saver.
The combat is totally different. There’s no raid/defense mechanism. The mobs have a fixed spawn point. They’ll stop respawning once you start building around that point. Once you learn the appropriate attack/dodge maneuver for each type, they’re barely even a nuisance to kill.
Just a warning: The current version has performance issues, it stutters like crazy even on beefy setups. It seems they didn’t get the level streaming implementation of UE5 right on the first try. This will probably get fixed for 1.0, but currently it’s painful playing in some parts of the map.
Trombone Champ is the world’s first trombone-based rhythm music game. Unlike most music games, you can freely play any note at any time. You’re not just following along with the music, you’re actually playing the music!
You’re a viking that died and you find yourself in a purgatory called “Valheim” to prove you’re worthy of Valhalla. Another survival builder - with a somehow charming combination of really bad graphics paired with really good lighting. The combat is kinda clunky, but the other elements of this game make up for it. Well worth $10!! Don’t forget to turn your music on before summoning a boss.
I have a couple hundred hours on Valheim from the past couple years, and I love it. I haven’t played since Ashlands came out, but I’m excited to jump into it at some point.
Control freaks laying out blank canvases for themselves and taking away your consumer rights one cut at a time. As a legitimate owner of the Mafia games on PC, I can report having a significantly better experience with pirated copies since they don’t require their terrible launcher.
How is it purchaser's problem that entity selling licenses are unable or unwilling to deliver the the product beyond the license? Or if they do, it is on their terms lol
It’s pirated because it’s not through official channels and has the DRM removed, including the requirement for the 2K launcher.
As for the rest of your question, so long as I’ve understood that mess properly, it’s the buyer’s problem when companies start taking away the games we’ve paid for becauae they’re hiding behind a license despite never disclosing the purchase had an expiry date or conveniently left out what that date is as time of purchase.
Imagine if a community theatre group made a cheesy suspense/mystery film that ended up feeling like an excuse to dress up sexy. When they finished they sold it to a game studio who chopped up the video, added some quicktime events and shipped it.
Mechanically it’s not great, and it’s not great writing, but when I opened myself up to the silliness of it I enjoyed it
It’s a turn-based traditional roguelike + dungeon crawler, i.e. there are no in-game permanent upgrades to make the characters stronger, and only you the player get “stronger” as you become more knowledgeable. If you are into that kind of game, this is absolutely one of the best I’ve played!
The developer Evan has been continuously updating the game for the past decade, with a new, sixth playable hero scheduled to release later this year. The game is also free and open source, so you can even play the full game for free. I bought the Steam version (and has sunk 100+ hrs into it) because it’s so rare for me nowadays to find a game I don’t get tired of after a handful of hours. (Not saying short games are necessarily bad though, some of my faves are very short too.)
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