bin.pol.social

Vinny_93, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Ori and the Blind Forest/Will of the Wisps?

Made by a smaller studio but published by Microsoft

Azrael,
@Azrael@lemmy.ca avatar

Abso-fricking-lutely!

mic_check_one_two,

That was my very first thought. It has all of the indie vibes, but was published by the OG evil tech company.

RampantParanoia2365, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Grow and Grow Up by a studio owned by Ubisoft. Cool little games though.

Glide, do games w Looking for a local co-op game to play with my SO (Steam Deck)

My partner and I make a point to occasionally play through a couch co-op game as well. Here are some of the things we enjoyed.

Phogs - Currently playing this. It’s a cute, dog-themed puzzle game thing, where you play as two heads of a single long dog-thing. We’re enjoying it, but we’re not particularly deep in, and I do wonder if it’ll get Ibb and Obb samey, but it’s worth checking out imo.

Cassette Beasts - Couch co-op, Pokemon inspired, adventure RPG with great storytelling, fantastic music and a retro aesthetic. The world is very Zelda-like in exploration and puzzle solving, while combat is Pokemon double battles. Highly recommended, just be aware that one player gets to be the player-made protagonist, while the other is one of an interchangeable series of partner characters.

Sea of Stars - The co-op update did a lot of good for this game. A Chrono Trigger inspired, faux-SNES era, indie RPG. There’s a lot of unvoiced dialogue, which I could see as being a barrier to enjoyment as a multiplayer game, but the game is paced quite well, so I don’t think it’s a huge problem. Also, players do take turns inputting commands, but everyone is responsible for the timed hits/blocks, and you each control a character of equal agency in the overworld, so it avoids the largest co-op turn based RPG folly of having one player and one half-watching “follower.” There are a ton of accessibility options/features (difficulty is VERY malleable), and as an added bonus, there’s a free story DLC coming on the 20th.

Children of Morta - This is perhaps the most “hardcore” of my list, but the girlfriend, despite explicitly not enjoying “hard” games, really really enjoyed this one. An action-RPG with some very light roguelike elements, Children of Morta has you play as a family of hunter-gatherer-warrior types in a fantasy world, working together to stop a malevolent power from corrupting the physical world. Each family member has a different playstyle, their own skill tree, and a lot of personality. The game is very story driven, with a few moments being taken between each run for the fantastic narration to drip feed the narrative, slowly teaching you more about the world, the characters, and their family dynamic.

These are the ones that came to the top of my mind, either because they were particularly good or, in the case of Phogs, is ongoing. If I see anything else worth mentioning when I look at my Steam list next, I’ll add.

joshchandra,

There’s a lot of unvoiced dialogue, which I could see as being a barrier to enjoyment

No, it’s more like the protagonists’ personalities being totally interchangeable. That made me stop playing after I realized it doesn’t improve.

Glide,

That’s an interesting take. I found them to be very different people. Two different flavours of cliche’d anime protagonist, sure, but very different people none the less.

joshchandra,

When do they diverge in character? I went all the way to the mole dungeon and they feel entirely and identically bland.

pathief,
@pathief@lemmy.world avatar

Phogs

This one caught my eye as well. Split Fiction had a small section that played very similarly to this game, don’t want to spoil too much. It was fun, but I’m unsure if I want a full game about it.

Cassette Beasts

This one looks good for me heh :P

Sea of Stars

This one has been on my wishlist forever now, the mixed reviews have been turning me off. I’m not sure if these classic RPG games are her thing but we should try and figure it out.

Children of Morta

This one fell flat for me. I don’t know why, I didn’t connect with the game.

plm00, do gaming w Let's hear both sides

4,572.1 hours played. “Not Recommended”

Come on man do you hate yourself?

DragonTypeWyvern,

I’ve got that in League of Legends, so yes.

Do not recommend. 8/10 in 2016, 0/10 in 2025. Tread not upon the path.

plm00,

Yeah that’s fair.

Rin,

Yes

kazerniel,
@kazerniel@lemmy.world avatar

I’m like this with Genshin. I’ve played it for almost 2k hours, love the exploration gameplay, environment graphics and music, but the monetisation system is extremely predatory, and the character designs and writing are bullshit, so overall I still wouldn’t recommend it to others, or only with heavy caveats. But it really scratches my exploration itch, so I’ll keep playing it myself 🤷

Ricaz,

Usually happens when a game was good initially, but then publishers get greedy and push RMT/pay-to-win/freemium features to please investors.

Maybe not a great example, but I played Eve Online for many years, and while the game is actually very playable with RMT (it feels fucking great to destroy somebody’s virtual property they paid 20$ to acquire), it kinda got out of hand and diminished the thousands of hours I put into the game.

thermal_shock,

That makes sense

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

Reminds me of Destiny 2. There was a period where the game was amazing, so great to play. Then it hit a downwards slope.

Croquette,

Destiny has the best gun play hands down. It’s shame the monetization is so predatory

ByteOnBikes,

I read one recently that complained the devs didn’t listen to them about this one extremely specific sounding request, and therefore cannot recommend it.

The review was at like 1400 hours, and they played 1900 hours.

Which means for another 500 hours, they continued.

jjjalljs,

I think i already commented on this somewhere else, but a lot of bethesda games are like that for me. The vanilla game is kind of shit, but with a lot of mods it can kind of be hammered into something I enjoy. it’s still kind of bad, but sometimes you just want to eat junk food. I wouldn’t recommend someone go to McDonalds, but sometimes it’s just right there and it’s easy.

daggermoon, do gaming w Let's hear both sides

This game I had on my wishlist came out recently. All 12 reviews are negative. Ouch. I’m thinking I shouldn’t play it.

Rin,

There’s only 12 reviews, you get 2 hours within 2 weeks of buying to return the game. There’s no downsides for you to try it

daggermoon,

True, but the game is a sequel and I didn’t really like the first one. I was hoping the sequel would be better. It seems not.

Iseja,

Which game?

daggermoon,

It’s a horror game called Dollhouse. The sequel is called Dollhouse: Behind the Broken Mirror.

based_raven,

You won’t know until you try it. Don’t pay attention to what others say. I made this mistake countless times with games then when I eventually played them, I loved them. Give it a go. If you don’t like it, refund it.

daggermoon,

Perhaps I’ll give it a try. I’d have to finish the first one first.

Manticore,
@Manticore@lemmy.nz avatar

The people who are first to review are those that strobgly dislike it and closed it early (or with some point to make). Everybody that strongly likes it is busy enjoying it and won’t review until they take a break or are done.

Give it time and see the reviews in a couple days.

AceFuzzLord, (edited ) do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

An EA published game series for the first 2 entries, but Ty the Tasmanian Tiger 1 and 2. Still on entry 1, so I’d like to avoid spoilers, but they definitely feel indie compared to every single triple AAA game that’s come out in the past well over a decade due to the passion you can tell had to be out in for the game to have sold well.

Also learned the 4th game wasn’t even available on PS2 because of its’ 2015 launch, so if I ever get around to finishing the first 3, I gotta get it on PC because there ain’t no way I’m buying a copy for switch.

Edit:

Saw a trailer for the 4th game on Krome Studio’s website and I’m probably gonna skip it because it looked too much like a mobile game for my tastes.

DannyBoy, do gaming w Knock yourself out

I don’t know a single person that has a PS5. Apparently they sold well, but to who?

zammy95,

Pretty much all of my friends have one lol. To each their own though

DannyBoy,

I didn’t mean it as an insult but a genuine question. I still play games online to this day with friends joining in on PS4 and Xbox One. I bought Stray when it came out on the PS4 and that was less than three years ago. And not ever seeing or hearing about anyone buying a PS5 it seems to me like the Xbox One/PS4 generation is still going today.

MrScottyTay,

I got one, I know 3 coworkers that have one. And I have at least 5 friends with one too.

I also have about half the amount of ps5 games that I have PS4 I think too. Physical at least anyway. I have more digital not counting PS+ Extra.

I’m also not a console only guy. I have a bazzite PC for a lot of games. But I prefer the big story ones to be played on my living room on my big 4k TV with my Dolby atmos setup. Plus every now and then you get an absolute gem like Astro Bot or the visual wonder if the Demon’s Souls remake (how have they not given Bloodborne the same treatment like what the heck)

tyfpgg,

I wasn’t going to buy it. But I’m a fan of Yoshi-P’s work, so when he released FFXVI on PS5, I bought the bundle. So far that’s the only game I’ve played and beat on PS5. I do use the PS5 to play some gacha games like Genshin Impact and Infinity Nikki (and previously Star Rail before dropping that).

simple, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Fe. It’s a small game by a small studio but was published by EA of all people.

Also, Child of Light by Ubisoft.

Azrael,
@Azrael@lemmy.ca avatar

Forgot about Child of Light! Striking visuals on it, too!

tabris,

All of the Ubi-art games were great, Rayman Legends, Valiant Hearts and Child of Light, all fantastic games. And then Ubisoft said they would only make open world games. Idiots.

iAmTheTot, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Huh, I didn’t realize it was made by Nexon.

UnbrokenTaco, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Dave the Diver

indiegameculture.com/…/geoff-keighley-talks-dave-…

The game may look indie, but a subsidiary of Nexon, a massive game studio in Korea, developed it.

otacon239, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

A super old one, but Grow Home from Ubisoft was a really cute little game that felt like nothing else from them.

Azrael,
@Azrael@lemmy.ca avatar

Yeah! I can see that! Unravel comes to mind too (Out of nowhere)

hades, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Chimera Squad and Hi-Fi Rush jump to mind — is that the sort of thing you have in mind?

Azrael,
@Azrael@lemmy.ca avatar

Yeah! Exactly like those!

ch00f, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Little Bit Planet

Azrael,
@Azrael@lemmy.ca avatar

So GOOD!!! You are right…

TipRing, do games w What is your favorite indie game?

Absolute favorite is Outer Wilds. The only thing I don’t like about it is that I can’t experience it again. A true masterpiece of a game.

After that, probably Noita for sheer insanity. Deeply unfair, but getting a god-run going is that much sweeter. It took me ~100 hours to beat it the first time, now I can consistently win if I try but I’m addicted to doing stupid things to see what happens.

FRYD, do games w Would you like to see a mainline Pokemon game created in the old style?
@FRYD@sh.itjust.works avatar

I’m not totally sure what that would add to the experience. The core battles are still the same, just with more added on. I like pixel graphics and old gameboy music, but I don’t see why people would buy it. It’s seems strange considering it would be the same game as before, but less.

Pokémon: Violet except: it’s 2D, scarcely animated, without double-battles, without shinies, without several types, without terastallizing, without the open world, without the rideable legendary, and so on.

That was me imagining it if it were limited to gen 1 gameplay. Maybe there’s a case to remake regions in like a style like emerald, but I still think it’s just a game that already exists but with less.

If you don’t know about them already, you should look into pokémon rom-hacks. Some are kinda like what you described, but they add their own twist like changing the story, adding new types, or adding newer pokémon or mechanics. A lot of them are really well made too.

gradual,

You know, sometimes less is more.

Just because there’s more “stuff” in a game like Violet doesn’t mean it adds to the overall experience. Sometimes it detracts from it. A lot of times it detracts from it.

This is of course all subjective and if you enjoy the additional mechanics, it’s good you have them. There are of course others out there who would disagree with you and appreciate a more “core” experience in a Pokemon game.

Pokémon: Violet except: it’s 2D, scarcely animated, without double-battles, without shinies, without several types, without terastallizing, without the open world, without the rideable legendary, and so on.

In my opinion, they can keep everything you’ve mentioned except terastallizing, a rideable legendary, and probably a good amount of your “and so on.” I’m pretty sure Pokemon games have had an open world since the beginning, but maybe some people have different ideas of what constitutes an open world.

FRYD,
@FRYD@sh.itjust.works avatar

If you want a pokémon game without new things, why want a new pokémon game? That doesn’t really make sense to me. I don’t think most of the gimmicks they’ve made have throughout the gens have been very good, but I appreciate them for the splash of novelty and I just ignore the ones I don’t like because I know they’re not permanent. I almost never tera-ed my mons in violet, I just grinded levels and planned my party like I have for 20 years.

By open world, I meant being able to travel through most routes and towns without a black screen or loading screen.

That said I wasn’t making a quality statement. I was comparing the most recent game with the first and I don’t know how there would be a significant market for a much more clunky version of an existing game with a huge chunk of features removed.

dustyData,

I’d say Pokémon is one of the franchises to which the transition to 3D added nothing of value to the experience. Every 3D Pokémon has been ugly as sin.

FRYD,
@FRYD@sh.itjust.works avatar

I definitely think the quality on the 3D models could be better, but I think the move to 3D has made the game more immersive and things like the size variations are charming details that makes “your” pokémon feel more unique. I was mainly questioning whether a product like that would actually sell well enough to be worth the effort, not making any statement of which is superior.

Elevator7009,

Huge preferrer of 2D here, will admit the size variations made possible with 3D is a point in their favor for me.

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