I haven’t spent a dime on GOG since this happened. Fuck them. Not only is their professed anti-censorship stance fucking laughable in light of the Devotion débâcle, their game preservation efforts are even more laughable when they literally excluded a game from possible preservation because of a hoard of thin-skinned CCP hostages.
Even without that episode I would have stopped using GOG eventually, because they also went against their one selling point - no DRM - more than once. They sold Witcher 3 hard copies with online verification (you had to link it to your account with a serial number, you couldn’t just install it and play it from the disc offline). They included a little card in the box with an apology for this requirement, citing their need to protect their sales. Which is fair enough, but don’t pretend that this isn’t DRM. The fact that it was one of their own games shows how much hypocrisy they have when they complain about other developers doing the same thing. Being able to share the downloaded files freely makes me wonder why they bothered with any DRM, but bother they did.
Then they sold Hitman (2016) which has literally the most egregious and hateful DRM in the history of gaming. If you don’t submit to it, your game is essentially a very expensive demo. Most content and even basic game features like saving and progress tracking is disabled unless you’re connected to the DRM server. GOG users complained and the game was delisted, but the fact remains that they fucking tried. If GOG doesn’t even believe in being anti-DRM anymore, then I see no reason to use their [apparently] CCP-curated games library.
GOG may have started out as a plucky band of disruptors and idealists, but that dream died about 10 years ago. They’re EA cosplaying as Che Guevara. I wouldn’t even mind if they behaved like every other storefront, but it’s the pretence and the morality-washing that makes them especially despicable. I mean EA and Ubisoft aren’t feigning to be motivated by some grand political or societal good; they’re malignant capitalists who would sell their own children, and would tell you as much. GOG dons the robes of a grassroots pinko activist while dancing to the exact same corporate tune.
How is a disk copy of Witcher 3 a GOG problem? Also an always on save system sucks, it never made sense when Ubisoft tried it, still makes no sense now. But it’s not DRM, and had nothing to do with GOG.
GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt
Sure… But disks are not part of GOG and have nothing to do with it. It would be like complaining a corner store sold you can of coke for 10 bucks but the coke vending machine outside says $1.
I really liked blacklist, it’s a shame the pc port is completely fucked into oblivion…I lost my PS3 disk in a move a few years ago and never found it again. I really need to get a new copy.
I’m a member of a Discord server like that. It’s named Past Gen. This is the server’s own introduction:
Welcome to Past Gen Gaming! We’re a community of generally older, but mainly patient and relaxed gamers. There is no age requirement to join us, just the mindset. We won’t tolerate elitism, toxicity, nor any form of hatred. A lot of us don’t have a lot of free time, so when we do, we like it to be a good time. So sit back, relax, and let’s play some games together.
Just let me know if you’d like an invitation link. If so, I would DM it to you instead of posting it publicly.
Totally fair. I would say each game in the Elder Scrolls series let me down more than the last, even though I still enjoyed each one, so I can how being a fan of the first would be such a letdown for the second.
Honestly, its gotta be Oblivion. Its really close between it and Morrowind, but I strongly disliked the way you have to get information in Morrowind for the story. I dont mind the reading at all, it’s the fact that you have to ask every n’wah about every detail to get any info that, while realistic, I ultimately just found to be too tedious.
Haha, yeah. I dont think its the best, that opinion lay with Daggerfall. But rose tinted glasses dont care about that, just what you remember feeling when you played it through the first time.
Two of my favourite games of all time are Diablo 2 and Guild Wars.
Both of these games I was insanely hyped for the following games in the series and got them both on their respective releases days. Both were utterly disappointing crap when compared to their previous games and both probably contributed heavily to how I will now no longer get hyped for any game let alone buy one in their first year or two of release.
I was soooooo excited for Diablo 3. I even loved it when it came out, as horrible difficult and grindy as it was. I would have kept loving it if they just expanded on that… but nope, they took out trading and economy, the things that made item drops feel exciting for me. Without any sense of value, loot was just… boring.
I didn’t touch Diablo 4 and it sounds like I made the correct decision.
I didn’t, I remember falling asleep playing it not long after release which didn’t bode well, I wanted to like it but couldn’t. I “enjoyed” it for a while many years later as a co-op experience on a console (I forget which one) whilst getting stoned but it was more scratching an itch for that genre and playing with friends locally that really won it over in that instance rather than the game itself.
Likewise with 4, I didn’t even give it the time of day tbh, I still haven’t really seen much about it.
I’d have liked to play the remaster but I refuse to give those assholes any money and the main draw for me was multiplayer as a kid. I played the SP briefly on a pirate version but it was always about the MP for me.
I don’t think that’s a fair assessment of Guild Wars 2. It was not a true sequel to Guild Wars 1 but it’s a decent game in its own right. I can see that if you’re playing a great city builder game and they announced a sequel, you would be thrown if that sequel was a 4x instead. But in this analogy, it’s a damn good 4x and maybe even the best amongst its contemporaries. Plus the original game is still there in all of its charm and originality, they’ve kept the servers running this long and seem to plan on keeping on doing so until no one is playing.
But the question wasn’t give a fair assessment of a sequel to a game you like.
I realise that it isn’t objectively a bad game or anything like that and a lot of people still play it until this day and I for sure appreciate them keeping the servers up for the old game so I can still go back to play it should I choose. But the question was what sequel to a game I loved ruined it for me and anyone who played both can see they are blatantly not the same game at all.
GW2 was a complete departure from how the first game worked to a more generic MMO style, I’m sure it is a great game in its own right but for me personally, when compared to the amazing first game, it just doesnt hold a candle.
I can’t get into it. I’m probably halfway through, but done in little spurts over the last 3+ years. The gameplay and story are pretty boring but ok. The console trash style controls and ui piss me off so much.
My Uncle Winky used to own a bar in Gay called the Gay Bar. It’s still there, although under different management. I literally went there this morning because I’m on vacation in Keweenaw, they have some raunchy-ass merch.
Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.
But it doesn’t ruin the franchise for me though, to me canonically there’s only 5 Halo game. The rest is fan fic.
It’s explained in the game that the Covenant faction you fight is a splinter faction. There’s more details in the books, I didn’t have problems when I played it.
Right, the books that also seem to constantly have continuity errors with the games. :P
Reading the books has actually taught me to not take Halo’s plot so seriously and instead just try to enjoy whichever piece of the story I’m currently engrossed in.
I never really worried to much about continuity errors. The worse is Halsey being in two different places during the events of Fall of Reach book and the game Reach. The Forerunner books actually smoothed that stuff out by explaining when huge amounts of materials pass though Slipspace or go far too fast through Slipspace(remember that crystal?), temporal errors build up and you get a timeline split. Unlike most scifi timeline splits though, in Halo, the lines can reconverge and Reconcile without most people realizing it happen. Halo 5 made a little nod to that with Halsey’s “Casual Reconciliation” line. Somewhere in the Halo universe, some bookkeep is pulling their hair out trying to figure out how Halsey departed Reach twice.
4 felt like such a cash grab to me. No deep lore or story telling like with 1 through reach. Exposition was just spoon fed to us rather than a great mystery. Still, I plugged through, hoping maybe it’d turn around.
Then 5 came out and I gave up all hope on the franchise. Spent more time playing as Locke than we did Chief, story was more compelling than 4 but the storytelling and pacing were clunky, and it was completely disconnected from 4.
Infinite just got worse. “We lost, chief” (but we have no frame of reference, we have no idea what that means , we don’t know how the rest of the world has been affected, and then we’re put against some no name character when we really just want to know what the hell is happening off world)
The only good thing about Infinite was its return to the classic art style. After whatever the art team was doing in 4 and 5, I am glad at least the art team finally got a clue.
Agreed. It could have been such an interesting concept if it was literally any other place. Zeta halo could have been so cool, but it felt so detached from the universe
Resident Evil 2 Remake left me very disappointed. The moment-to-moment gameplay is good, great even! But the complete lack of soundtrack (despite the original game having a lot of iconic tracks), two thirds of the story being cut, and the characters just acting as imbeciles for half the screentime was upsetting. Worst offender was Leon leaving a man to die inside his cell because “I have to speak with the chief first”. Like, what? You don’t even know if the chief is alive, and even if he was, you don’t know where he is, and you don’t have the certainty that you can get back in one piece to free the poor guy from jail. You really want to leave him like that at the mercy of whatever monster lurks inside?
Metro Exodus. Opening up the map was a mistake. The linear levels were fine, that gives you tight pacing and you always know what’s next. The confined underground spaces were part of the soul of that series. I only played maybe 8 hours of Exodus and can’t be bothered to play more.
I need help enjoying this game. How can I get past what feels like certain tedium. I’m very early in the game and I don’t really enjoy the time spent walking, riding, or looting, is that essentially the core of the game and maybe it’s not for me?
I am interested in and excited by the story and the environments. I also really enjoy a game with choice, and so far feels quite one tracked.
Yeah that tedium doesn’t go away, imo. There’s a mission that seems inconsequential at the time, but has huge implications for the main character that I really didn’t want to engage with, but the story is the story, there isn’t much if any player agency.
I suggest going on the hunt for the Klan rallies that happen in one area of the map before putting it down. Incredibly satisfying killing those pricks in exotic ways.
The looting you can skip with cheats. Technically you can skip a lot of traveling that way as well. But That’s a bit part of the game, imo. If you don’t enjoy spending time in the game, then all you want to do is shoot people? There’s better games for that.
The game is essentially a trudge from shooting gallery to shooting gallery, with a large open world to do very little of consequence in. There isn’t really anything more to it than what’s on the surface. Either you enjoy the slow burn cowboy experience or you don’t. It doesn’t really get any better.
I don’t think it would be possible for a bad sequel to ruin a game I liked.
Metroid Other M has not ruined previous Metroids for me (its terrible Adam Malkovich depiction doesn’t even register when I’m playing Fusion, since the character has barely any continuity between the two).
Okamiden did not ruin Okami, it just sucked on its own and what little story it tried to change I disregard. I’d replay Okami today in a heartbeat.
Xenoblade Chronicles 2 took a direction I hated, both in style and gameplay, and it made me want to replay XC1. I did. It’s still awesome, though XC3 became my favourite.
And complete opposite of the topic : Baten Kaitos was not bad, but kind of a silly popcorn game to me. Baten Kaitos Origins did not ruin this game : it was so great and flipped the interpretation of the first game so well it made BK better.
You're right that it's hard for a sequel to retroactively ruin a singleplayer game, but they can easily ruin a multiplayer game by killing the original's playerbase.
There are also plenty of cases where the sequel may not ruin the original, but does ruin any future the series could've had. Debatable whether that quite fits OP's question, but it seems to be what most of the replies have talked about.
bin.pol.social
Aktywne