yeah…do NOT read up on how vampires came about in the elder scrolls…or anything about the daedric princes…or the dwemer…or the slough…or the falmer…especially not the bosmer…
…actually, if you think the lore of the elder scrolls is in any way milquetoast, you clearly haven’t read ANY of it anyways.
ES is among the most fucked up fantasy worlds in all of fantasy…like…H.P. Lovecraft/Stephen King levels of fucked up. worse, in some cases.
but there’s tons of absurdly funny shit too!
that’s part of what makes the ES lore so great; it’s got quite literally everything!
There are at least three rapists in Morrowind, although technically it isn’t really rape when somebody only wants to gently rape your corpse. So let’s keep it at two.
Anyway, it seems they were already toning it down quite a bit in Oblivion if there was only one to be found.
To be fair he may not actually be a rapist. He calls himself "defiler of daughters", but he's doing so in a theatrically rogueish list of reasons people would want to kill him, so it could just as well be consensual but the parents are furious about it.
However even if that is the case, he actually is also a self-described murderer and thief who implies that he runs a dangerous gang of some sort and regularly has people trying to kill him
If that’s all the rape stuff is based on, then it’s very much the opposite of a rapist. Just like you said, a rogue. A romantic one at that.
It’s an age old trope. Stealing the lord’s gold and gems and giving his daughter one while you’re at it, consentually, ofc.
Basically, like a reference to the Zorro stereotype.
Or a somewhat loose but direct reference to the Mask of Zorro, which wouldn’t have been too old of a movie at that point. The time difference between Oblivion’s release and the releases of Mask of Zorro was 8 years.
That's the only reference, yeah. The character is only present for one scene in one quest, and the only mention of his sexual exploits is that line. I certainly always interpreted him as a womaniser rather than a rapist
It's funny that you mention Zorro — the voice actor that does this character's lines (and also other male khajiit) has done parts to fill in for Antonio Banderas before
Oblivion Khajiit always remind me of Antonio Banderas, and while I didn’t explore the world as thoroughly in Oblivion as I did in Morrowind and Skyrim, I may have encountered Vasha when playing.
Also btw “Vash” is a sort of pirate archaeologist from TNG. Unrelated morr and than Zorro, I’m sure, but still.
has done parts to fill in for Antonio Banderas before
Like… a voice-double? Elaborate pls, I’m interested.
He's one of the three captives you can choose to kill at the start of the Dark Brotherhood questline
Elaborate pls,
The voice actor is André Sogliuzzo, who voiced Banderas' Puss in Boots from Shrek in various appearances outside of the main films and also voiced the actual character of Antonio Banderas in an episode of Celebrity Deathmatch
The voice actor is André Sogliuzzo, who voiced Banderas’ Puss in Boots from Shrek in various appearances outside of the main films and also voiced the actual character of Antonio Banderas in an episode of Celebrity Deathmatch
Ah, yes, so I got it more or less right, a “voice-double”. Thank you for confirming.
He’s one of the three captives you can choose to kill at the start of the Dark Brotherhood questline
Yeah but man it’s been 20 years, and whilst Morrowind I played pretty religiously and then later Skyrim again, during Oblivion’s release and heydey, I was a fuckboi, so I didn’t pay as much attention. Also more than a decade of weed on me and just now an ambien.
Maybe it’s there, but I’m in not willing to say whether I’m imagining or remembering. The wiki states he’s wearing a mask as well though? Reference? Tbf it’s an executioner’s mask. Do they all wear them though? Also he’s the only one who doesn’t yell when the others die, perhaps implying a sort of rogues attitude of vigilante justice served?
Idk man. Just writing things on Lemmy while waiting for the ambien to kick in to be able to go to bed. I’m not debating anything, just making conversation.
Oh, I didn't mean to come across as argumentative, I just offered a description in case it jogged a memory. It's entirely possible you never did meet him. Though if it helps at all, he's wearing an execution hood rather than an executioner's hood — as in, he's the one getting executed. You are correct that all three are wearing them and Vasha doesn't give much of a shit about the whole situation, all things considered
execution hood rather than an executioner’s hood — as in, he’s the one getting executed
Oh yes I read that. I’m just unaware whether I did the quest. Can’t recall. Did the other prisoners have holds? Because if not, and he’s the only masked guy, and a womaniser, I’d say he might as well be Zorro.
Both of the other two are wearing identical hoods, yes. The other person in the room is Astrid, the Dark Brotherhood assassin telling you to kill one of them. Vasha is definitely by far the Zorro-iest one present though
It’s an extra special touch with half of them labeled drug dealer when skooma is part of their religion. It’s prohibition targeting a religious and racial minority.
Semi related: in the USA, marijuana came with Mexican immigrants, so a lot of the criminalization stems from racism and xenophobia. The same applies to Brazil, since it was typical to find natives and blacks smoking it.
If I remember moon sugar is part of the religion but people took that and refined it into the narcotic skooma. UESP says the Dunmer were the ones who refined skooma originally and that moonsugar is more potent for non-khajiit. So drug dealers from other lands take something they aren’t physically adapted to consume, refine it, sell it, and malign khajiit as drug addicts for using it natively.
Like a teetotaler fainting at the fumes of a beer and calling you an alcoholic.
I love an open world game that is done well - Horizon: Zero Dawn, The Witcher 3: Wild Hunt. But so often it is just done because thats what they think is the hot thing, and it does not work
It’s a bit awkward, because I liked HZD, I completed it, DLC and all, but I don’t consider it a good open world. I learned after a few hours that exploring is almost never rewarded, and you’d way better follow the few very obvious threads the game is setting up for you.
Going into a hidden path before you’re sent there by a quest is just wasting time, you’re going to struggle a lot, you’ll get nothing at the end and you’ll often even have to go back the way you came. Going outright off-road, even a little, spams you with “turn back now or I reload your save” messages. Which is baffling, I’ve never seen a game trying such a bad way to keep you inside the playing area. And I don’t think I’ve ever seen a game border that’s such a mess to begin with.
Great story, great characters, fun battle mechanics. But as an open-world game, I don’t think it works.
Yeah, Horizon’s big issue is that it only rewarded exploration with materials. The only reason to actually explore was to gather more crafting materials. Which is fine in a game like Minecraft or Terraria, where the game is heavily focused on crafting… Materials unlock new things to craft. But HZD isn’t heavily focused on crafting; You simply need to find increasingly obscure parts to be able to make stronger end-game weapons, which largely do the exact same thing as your current weapons, but slightly better. And once you have the better weapon, there’s no reason to continue gathering those materials. Which means there’s no reason to continue exploring.
There were only a few quests which could actually be discovered through exploration… And even those were just short fetch quests, kill quests, or were close enough to the main story’s locations that you reasonably would have stumbled across them during normal gameplay anyways.
The issue with HZD is that virtually all of your exploration-related unlockables happen via the main story. It means you can unlock every single new shiny exploration aid without actually exploring.
Yes for good games like stalker with it’s incredible, unmatched alife or arma where the large world serves a purpose or gta and red dead with it’s detail.
No to terrible checklist games where the formula is copy pasted across series and not backed up by good ai or good worlds, only with timewasters and checklists, eg ubisoft.
Personlly ive ended up dropping witcher 3 and elden ring thanks to open worlds but for some reason cyberpunk works for me.
Arma is an interesting example. I’d say that it is only an open world game in some scenarios, and often times is a linear game that happens to have a big map and sandbox.
In any case, I’d agree that it having a large world with many possibilities is important for the gameplay and ability to mod/create content across the maps.
I have roleplayed a different flavour of racist in the last three games, and I am hardly unique in that sense. Every race is defined by their racism or the racism they face.
It depends. I like Open World games that feel like there’s a purpose to them being Open World.
Like the Elder Scrolls. The point is for you to feel like you’re living in Tamriel. There’s a point to it being Open World.
Or Far Cry (which I admittedly haven’t played), where you’re supposed to be lost in some place, deep in a place that is hostile to you.
And I might get crucified for this, but I honestly feel like the first Breath of the Wild game had no real reason to be Open World. The second one? Yeah, they figured it out. But the first one feels like it was OW just to be OW.
Tl;Dr, the game has to have a reason to be OW. Otherwise they’re just aiming for quantity of content and poitnlessly hurting the quality.
As long as it’s a bit of a sandbox: hell yeah. But there needs to be stuff happening, things to do. I love games like GTA, Cyberpunk, Just Cause, Stalker, because you can just go around the world and experience random stuff happening. Sometimes I don’t want a goal, but just a sandbox to create my own stories.
I hit a wall recently with Star Wars Outlaws. The open world is cool until you realize that every enemy base has two or three possible entry points, complete with yellow-painted paths. There’s no room for creative infiltration - either you do it Ubisoft’s way, or it isn’t possible in the game. The NPCs in the open world just drive around aimlessly. It doesn’t feel like anyone in the world is trying to achieve anything besides you. It makes me realize how far we have come with modern open world games like the recent Zelda games. Without room for emergent gameplay, an open world feels like little more than a framing device for a game that is actually linear.
An old style game would be perfect for mobile. Not too graphically intensive so battery won’t drain as fast as Pokémon Go and should run on even budget phones.
I want a real 3rd person open world coop Pokémon game, instead of Nintendo attacking indie devs that are eating their 30 year old lunch Nintendo never felt like eating.
bin.pol.social
Aktywne