The thing is, I don’t think valve wants to become a desktop OS provider. Becoming the provider and maintainer of an OS for hundreds of millions of users is so far beyond their scope as a company. They’ve got a third the employees of Canonical and a fiftieth the employees of RedHat, the companies behind Ubuntu and Fedora. Maintaining a limited scope console/handheld OS that runs on a handful of hardware set ups is one thing, but supporting a fully fledged daily driver desktop OS meant to operate on any system is something else entirely.
Right now, most of their users are on windows, which makes them nervous because Microsoft is a known monopolist and has been slowly creeping deeper in to the PC games space. That’s why Valve has put so much effort in to software to support compatibility on Linux, so there is a viable alternative if Microsoft try’s to push them out. I think the steam deck and steamOS were a means to that end, create a business reason to develop and support those tools, not a first step towards becoming an operating system developer.
A better route forward for them would be to use their reach and public trust to help people make the switch to other extant distros. For example an all in one utility on the steam store that helps people select the right distro for their use case and set it up, have a hardware scan and a little quiz to choose a distro, a hard drive partitioning tool to set up dual boot, a tool to write the ISO to a USB drive (or maybe even just set up a bootable on the disk using the partitioner IDK), and migrate important files over using their cloud system.
If the issue is that people trust stuff with the valve branding on it, but are not willing to try Linux on their own, then Steam acting as a guide is much more practical than Valve taking on all the work needed to maintain a proper distro.
I recognise that for almost any one task, Linux has a solution that works better than Windows. My issue is just getting Linux to run not only one specific thing but all the dozens of programs with each having their own dependencies and possible quirks without losing my mind, weeks of my life, data or all three.
If Valve (or really any other large entity capable of handling this for tens of thousands of users) stepped in to act as the guide for setting it all up in a safe manner and such that it just works without constant need for tweaking (unless you want to stray from the “installation wizard”), I could see Linux gain a big surge in users.
I’m not being hyperbolic or lying for the sake of comedy, but the only games that ever made me feel violent were platformers with high frustration levels. I’ve never felt violent playing DOOM or Carmageddon or Postal 2. It’s pantomime violence, regardless of how realistic it looks. But Mario Bros. and Super Meat Boy? You’d better leave the house when I boot those shits up, and take the hammer with you.
Anyone who says postal 2 makes people more violent/racist/whatever has either never played the game or they have incredibly poor media literacy. That game’s a gem and to this day has some of the best level design I’ve seen. Also if you didn’t know they had a 20th anniversary update a couple years back that added a bunch of bug fixes, qol, and content out of nowhere
Same boat for me. I can whack zombies with a baseball bat all day or whatever and feel nothing, but get me frustrated with some insane timing-based thing and over- or under-sensitive controls, and I’ll crack for sure. Souls-like and certain platformers are pretty much the only ones that do it because I feel like I should be able to do the thing, and can’t. Other games that are super challenging, like RPGs or action-type games, I can try the same boss fight or “cinematic timing-based action sequence” (a thing that should die off) 100 times and not get the rages.
I yell a lot, up to and including unintelligible screeching, and heaven help anyone who interacts with me in that state… But fortunately I’m not a controller thrower or slammer. Can’t afford to buy new shit due to rage. Instead I learned to just pause for a while and come back at it in better headspace. That’s often all it takes.
It’s for the best I live alone, but I’m sure my neighbors think I’m insane…
Hmm. I’m not sure these count.
A) they’re supposed to be mysterious
B) the progression makes sense, even if the key is in one of several burned books on a bookshelf among many other similar keys, or given to you in one of the bad endings.
The information is there, you just have to work for it.
I haven’t played Myst III, that was by a different company, right?
which is exactly why they called it a remaster. it was never their intention to remake the game.
Personally I think most of the stuff that went wrong with Starfield were design choices related to space travel and many many planets, which won’t be an issue with TES of Fallout going forward. So if they stay in their lane I don’t see any reason why they can’t keep churning out decent titles in those series, even if they maybe don’t reach the same heights.
They keep pushing GTA V for free on PSN, except that it’s not GTA V. Period. Full stop. It’s GTA :O without the single player and absolutely nothing on the store page itself says this. You only find out when booting it up. 😬
It’s kind of crazy how well this 20 year old game is designed. Each NPC has a life. Each house is a real house, and not just a closed box for background setting.
The gameplay feels so good that it’s a bit startling when things are buggy, or just not as modern. Like when you have a fetch quest, but you already have the item: there’s no option to say: here it is! You have to literally walk away to trigger something in the quest engine, and then come back to deliver the item.
Also, the way enemies are not at all aware of each other stands out: 2 bandits standing next to each other. I snipe one of them, and the other doesn’t even react. Must have been the wind…
Agreed, I’m also surprised how much more alive the NPCs feel. They start conversations with each other and have their own lifes. It’s feels much more dynamic than Skyrim’s dumbed down version of the same system.
As someone who played waaaaaay too much of the original game back in the day and was very concerned about a remaster doing it justice, I have to say it turned out about as well as it possibly could have.
It didn’t set out to reinvent the wheel or make fixes for things that weren’t broken (other than the leveling, at least), it just turned Oblivion into a modern game while still being Oblivion deep down inside.
I am curious to hear perspectives on what Skyrim-only players think about it, because while the Oblivion remake is arguably now the most modernized Elder Scrolls game, it still doesn’t have some of the gameplay and QoL improvements that later came to Skyrim. It’s a perfect remaster for me, but it wouldn’t surprise me if there are folks out there thinking, “Why is there no dual wielding,” “What’s with the weird zoomed in dialog system,” “Where are all the skill perks,” or “Why are there no NPC companions,” and similar.
I also do hope that Bethesda or the community releases an updated version of the construction set soon so the modding scene can take off again for the game. From what I hear, the original Oblivion construction set is able to be used in the remaster with a good deal of messing around, but modders don’t currently have the tools needed to interact at all with the Unreal Engine 5 wrapper.
Also played Oblivion years and years ago, and I can agree and think you put it best. “It turned out as well as it could have”. Because to anyone complaining here, any and all changes anyone here suggests the team obviously thought the same things, but there is obviously a balance. Change it too much and hardcore original fans are pissed. Don’t change it enough and new fans are pissed because it’s too old. No matter what people were going to be unhappy. Gamers are some of the most negative people I’ve met.
I see a decent remaster, I see gameplay and motions have been updated, I see a lot has been updated without changing the core game too much. It turned out as well as it could have.
I played oblivion when it first came out but I put a lot more hours in to skyrim. I do think they could have improved the game a bit more. I’ve only been in the capital yet but it felt brutally empty, with all the npcs having the same path/walking speed and so few of them.
I think a bit of decorations and a few new npcs would have gone a long way. I wished they would have worked on the AI a bit more. Taverns don’t have bards and little ambiance, walking into one is disappointing and ends up with all the npcs in a clump moving at a snails pace because all their walking paths overlap at the same time when they spawn it. It was the same in the original but it’s also 2025.
The waterfront could have really used a bit more shacks. The arena posters just slapped onto walls bother me as well.
Thankfully, I imagine mods will fix all this so I’m optimistic overall.
It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.
Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.
Extra named NPCs was what I was hoping for. I understand why they didn’t because it would of been a huge change and I’m sure some of the fan base would have been very vocal about it.
I would have loved if they shipped it with mod support and maybe a oblivion+ version with official mods built by their teams like added npcs and other extras.
Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.
Early Overwatch was great. Then some updates made it better. The only things wrong with it were design choices that were made for financial reasons. Then they made it much worse. Then they made it worse. And worse. And then they made 2, which turned it into just another ‘left-click on the target’ game, because those make more money. It saddens me that it died.
I liked 6v6, they should’ve made more tanks and healers.
I didn’t like role queue, sure it’s a strong team buildup but I don’t think it should’ve been forced. I really liked being able to flex between classes depending on what was needed. Sometimes five DPS and a healer will break through a point. Being a tank or healer with bad DPS makes an already limited role even worse.
Ow2 seems like they just trashed my game ($60aud) and added MTX.
I can’t get into marvel rivals, the time to kill seems too low, Overwatch was a bit more lethal.
Agreed. Role queue was dumb. I liked having the ability to look at how things have been going and say ‘They’re doing X. I’ll swap to this character and screw up their plans.’ The thing I loved most about OW was that it wasn’t locked into the left click first competition. Their Widow is causing trouble? Lucio>wall climb>drop in>boop them out of their safety bubble and get them shredded. Distract them behind a shield to the left so someone on the right can sneak up on them. Or go Sombra and do an invis run/tele to magdump into their head at point blank. Or go monkey and pig meatwall to get close enough to ruin her day. Whatever. Just something with more intelligence than left-click and die repeatedly.
I miss Mayhem too. People complained that it took too long to die/kill but that was what was amazing about it. How many games can you say have ever felt like you were in an epic fight where every thrust, parry, twist, duck, and swing mattered? Where you don’t win by the luck of a single shot but have to tactically manipulate enemy attention so you can change the angle of attack so it favors your healer over their Junkrat? Battles won or lost by the timing and precision placement of a Zarya hole catching the targets thrown by a Lucio boop to hold them just off the payload just long enough to get to the next checkpoint?
No, seriously, give Rivals a chance. It’s free so you have nothing to lose.
Two of the original OW developers were heavily involved in its development, so the game feels just like OW did back in 2016. Trust me, you won’t miss Overwatch 2 once you get used to it.
I was on the same boat as you forever. I came back to ow2 late last year. I’ll say this. OW feels better than it ever has. Very balanced and very fair, while maintaining that very chaotic and energized feeling. They added tiered perks which really break up the monotony of the game, and also brought back loot boxes.
It feels like they realized the game became stagnant, and they’re doing as much as they can to bring it back to peak, and past that.
They also are bringing back 'classic overwatch", and I’ll say this… After you play classic and go back to regular you can feel the difference. The only thing I miss is 6v6 but it seems like that’s coming back soon too
Play Marvel Rivals now while it’s still fun. It’s free.
It plays just like 2016 Overwatch did, because it was made by some of the original OW devs. The same ones who left because they were tired of all the fun metas being made boring to please the hardcore players who have no life outside of video games. That isn’t an issue with Rivals yet. Enjoy it while you still can.
My suggestion is to either change the context you play games in, or pick games that are very cognitively different from what you normally do at work.
You can change your context with a new console, but I think it may be cheaper to do something like buying a controller and playing games while standing up, or on your couch/armchair, or playing games while sitting on a yoga ball. The point is to trick your brain, because it’s associated sitting at a desk in front of a computer with boring tedium. Change the presentation and your subconscious will interpret it differently.
You can also achieve this by identifying the things that you have to do in your job that mirror videogame genres you enjoy and picking a game that shares few of those qualities.
I worked at the post office for years, doing mail processing, and my enjoyment of management and resource distribution style games went down sharply during that time because of the cognitive overlap- I played more roguelikes and RPGs as a consequence.
Any portable console is amazing for this, as you can literally change the whole context on a whim. A steam deck is nice, but even a used older console like a PSP / Vita or 3DS is amazing for a reasonable amount of money. As most of these systems no longer have legal ways to buy new games, I see no harm in pirating the games. I am doing this with a 3DS right now and going through the systems hit games is just an amazing ride. Currently enjoying Super Mario 3D Land and Bravely Default.
You can change your context with a new console, but I think it may be cheaper to do something like buying a controller and playing games while standing up, or on your couch/armchair
I will try this! Will try the standing. Though, eventually I’ll sit due just tired of standing up. The gaming PC is in my bedroom so there’s not really much room for couch and such.
I have a controller that, I often use but same issue happens of being exhausted of the feeling ‘being behind a desk and screen’.
You can also achieve this by identifying the things that you have to do in your job that mirror videogame genres you enjoy and picking a game that shares few of those qualities.
The thing is, I don’t think anything mirrors my work. I currently have a very basic accounting job and it’s not even that demanding. My work week exists of a mix with doing accounting, listen to podcasts, watching videos on phone and such.
It’s one of the most relax work I have ever had to be honest. Yet it’s the first job where this feeling of exhaustion started.
Sounds like I have a pretty similar office job and I used to have similar problems with the exhaustion. There’s a few things that really helped I think. The first was to be more active at work. Obviously there’s a limit to what you can do, but don’t pass up any opportunity to get up, walk around, and stretch your legs. If you can take a break/lunch outside then do that. If you have some days where you don’t have too much work to do and it kinda feels like you’re just sitting there with no sense of time, or you’re just watching videos to pass the time, try to find something to do instead. Pick up any trash/misplaced things around the office, reorganize files, have a chat with co workers. This all helps to prevent the exhaustion, I’ve found. Then, when I’m out of work, I try to have non-gaming things to do. Like family dinners on fridays. This helps me feel like I do more than just sit behind a desk all day every day, and it makes it feel like more of a treat when I do sit down to game. I don’t know if these will work for you, but they’re worth a shot if you haven’t tried them I guess
if you’re on Linux mint, check to see if mint itself is out of date. When I installed mint, the only install media I could find was 2 versions behind. Getting to the current version fixed my warframe problems.
I just gave up on windows gaming. If the game cant be played on my steamdeck, I just find something else. Otherwise its macos and linux for anything non-professional that requires windows. And even then I fucking hate it. Oh look at that… all my documents say “Auto-recover (version 1)” because it forcibly rebooted on me.
This! A game is a game. There are often good alternative that give as much entertainment. If a publisher doesn’t want you to play, that’s their problem, they won’t get money from you.
Even the Playstation OS is better than this. It asks you whether to update before shutdown or the next time it starts up. ‘You’re 33% there’ is gaslighting, especially when you’re just shutting down the machine to go to bed.
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