I installed one that gives me 1000 rosaries when I press f3. I came to the conclusion that being able to buy things was more about grinding than anything else, and I didn’t enjoy it.
Technically cheating I guess but I don’t think it really makes the game any easier.
I might not be as far (just past act 1), but I haven’t felt the need to grind rosaries (yet). A bunch of times I’d be exploring for an hour and notice I have like 500+ rosaries, and then I get them made into strands till I have to spend them. I don’t think I’ve seen anything on sale for more than 800 rosaries, Maybe it’s different later in the game but at least in the beginning of the game, it doesn’t feel like a chore.
I suppose my experience may be different than others, I’m at the tail end of Act 3 and I have yet to grind for rosaries or shards. I remember people saying I’d need to do that, and I never have.
I do the shard grind but that’s because I love messing around with the tools. Luckily I can farm 500-1000 rosaries relatively quickly and that lets me buy a full stock of shards and a backup of consumables if I do 1k
There’s about 3 different “no double-damage” mods that I’ve tried, for a boss I just couldn’t be assed to try legit, anymore. They all seemed to work, fine.
There was a “respawn outside the boss room, instead of at a bench” mod that I installed for a particular boss (you can probably guess), but I can’t really speak about whether it works, cause I happened to beat it on the next try after installing.
There was an “infinite shards” mod I tried, but it didn’t work at all, and I didn’t see any others, so be wary of that one.
Last Judge runback didn’t really bother me. Just sprint straight out, with a few properly-timed jumps, and you skip every enemy and reach the boss in about 30 seconds.
Bilewater was nonsense, even after learning how to run it perfectly. And I LIKE Bilewater, as an area.
I’d like to have a mod where I could play through the game as the knight and use the bad system from the first game. Just as a way to play it again for fun.
Is it really that bad? I don’t really play metroidvanias, but thought I’d give it a try and have really being enjoying it. You have to go in with the expectation that a lot of fights might take 5-10 tries to learn all the mechanics and build muscle memory. It’s a hard game, but also very rewarding when you progress precisely because it doesn’t spoon-feed you victories.
Also, IIRC, they’ve already released a few patches to tone down the difficulty in some of the tougher spots.
I’m definitely overstating for effect, but yeah, to me, the game very much feels like they wanted to cater to the inhuman speedrunning and challenge running crowd from Hollow Knight, and made things unreasonable for causal/average gamers.
Maybe my bias is in having played and loved Hollow Knight first, but I NEVER felt like I was being given an unreasonable challenge in Hollow Knight. And Hollow Knight, by the late and post game, is HARD. They just managed to balance the difficulty curve so masterfully, that every escalation felt natural, even exciting.
Silksong, overall, did NOT do this for me. The early game felt obnoxiously punishing, the mid-game completely fell off a cliff into easy, once you get a handful of key upgrades, and the late game just varied all across the spectrum.
Come on now, it’s fine to be opinionated on the matter but inciting an unnecessary argument doesn’t do any good. Mods are a great feature and allow many people to get even more enjoyment out of an incredible game.
Many people, myself included, think that Silksong is not balanced as well as it could be.
Anyway, yes there are quite a few mods that I’ve found so far. Balancing out some of the more egregious design choices, and adding some general quality of life changes and time savers makes this game so much more enjoyable in my opinion. The challenge is still there, the game just feels much less like it’s trying to force you to be a masochist.
Also, there are purely cosmetic mods as well for people who just enjoy a different look.
I’m not far enough in Silksong to give an opinion, but: Had this happen with Stellar Blade. I was playing through, actually started to enjoy the story, and it has a series of about 3 bosses at the end, interspersed with cutscenes (not fought in a row, just progressively harder). And they were awesome - challenging, but awesome. I felt rewarded for recognizing the full combo strings and parrying, as well as recognizing opportunities to get attacks in.
I get to the final boss (the “Take hand” one), and it’s a brick wall. Epic and all, but feels like a leap in difficulty for an already-tough game. I keep at it, trying my best, but it gets no easier. It’s also an unsatisfying runback after often barely getting far into the fight. Finally, having not needed it all game, I switch to the game’s built-in easy mode. Even then, it’s a challenge, and I lose if I’m not paying attention to the attacks! But, I can at least recover from those failures, and try to learn more in one go. From then, I’m eventually able to get through and see the conclusion to the story. I recognize I do not hold bragging rights to that final boss, and I’m fine with that. I liked getting to see the ending cutscene, I exhibited as much patience as I could give with the bosses…but any more than that, and I would’ve started to hate the game.
There is another popular mod hosting website too, which may have more options to choose from, but I hesitate to recommend it due to the general controversy I’ve seen as of late.
I mean, they host mods and have a mod manager. If you’ll call that a „Nexus“, then sure. I personally find it better than Nexus because you can do pretty much everything from within their mod manager (including editing config files) and they don’t lock anything behind a premium subscription, but they don’t support any AAA games.
I was watching this the other day actually. I forgot about it when I was following the power lines but now that you mention it again, yeah. That’s probably what put the thought in my head lol
You can hunt a bunch of cryptids and the four horses of the apocalypse. That’s what I can remember off the top of my head. I’m sure there’s something else I’m missing too
How hard was it to maintain your sanity while working on this? Whenever InfernoPlus goes into detail on working with Halo’s content creation tools, it sounds like the most painful jury-rigged mess imaginable.
Edit: misread your post, thought you were the creator.
Idk if someone from Bethesda said this or if it was just a Youtuber regarding the stupid ways to level up in Oblivion (like jumping around for hours), but: If that‘s how people enjoy playing the game, then let them. And I agree with this.
Regarding abuse of game mechanics and not just bugs/glitches… I can only think of some Dark Souls bosses that can be baited into killing themselves by fall damage. For some it‘s clearly intentional (Iron Guard thing in Dark Souls 1), for some arguable (Dark Souls 2 the guy in the sunken area), and some clearly rather unintended (first real boss in Dark Souls 1 for example, it‘s really hard to do and when it happens the dude drops like a rocket lol)
A friend used to spend time sneaking + auto walking into a door behind which was an npc. He did that to level up the sneaking skill… Edit: oh, op mentioned his trick as well. Still, point stands.
Meh… these types of tricks are interesting to discover, but boring to use, imo. If you’re gonna play that way imo just use cheats to max whatever skills you want. Less time wasted and more time left to enjoy the game.
Skyrim’s followers have a maximum carry weight and won’t let you trade them any items after they exceed it. That is, if you TRADE them the items! You can just Hold E/talk to them and go into interaction mode and order them to pick up things from the ground. They will happily do so without complains regardless of their carry weight status, extremely helpful for collecting a bunch of dwemer junk to smelt down into ingots for smithing - those things are heavy!
And so on. After a few stacks of that debuff, and you can 1-hit-kill any foe with a spell that deals damage.
Weakness to Magic also works on the player character and it will amplify the effect of buffs. Stacking it before casting your buff spells lets you walk around with millions of health, stamina, and mana for short periods of time.
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