bin.pol.social

MudMan, do gaming w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

I think from the game development side there are pros and cons. There are games that struggle to demand a high enough sticker price that do better under a subscription service.

The problem is that, much like subscriptions elsewhere, these are deliberately underpriced and used as a loss leader to sink competitors and the direct purchase market, so they aren't priced reasonably and it's unclear what the money flow towards creators is supposed to be.

And it'd be one thing if the money was flowing at all, but in the current industry, with Microsoft shedding people left and right while holding a ridiculous amount of IP, both active and inactive... well, it's not a great look for the industry as a whole to be dumping content below cost for the sake of a speculative move. And to make matters worse, I don't think that many people know just exactly how much of a money pit Game Pass is.

And that's before the more fundamental issues with ownership and preservation. Which I have strong feelings about, it's just that they happen to be so strong that I'm typically the one to remind people you don't own your Steam games, either. Would certainly like a fix for that, too.

blindsight,

I’m typically the one to remind people you don’t own your Steam games, either. Would certainly like a fix for that, too.

Eh… You don’t “own” them in that the First Sale Doctrine doesn’t apply, sure, but plenty of Steam games are DRM free, so you can store your own backups, if you want to. That counts, in my books.

Like, how much more do you need? ETA: That’s more than you get with Switch 2 “physical games”, isn’t it?

MudMan,

What's "plenty"? 50%? 40%? 10%?

I know 100% of GOG games are DRM-free, on Steam not so much.

I think people believe that if a specific third party DRM vendor is not listed on the Steam store page then the game has no DRM, but that's not the case.

I wouldn't consider pretty much any Steam game DRM-free or yours-to-own at all by default in that they do not provide an offline installer. You can remove the need to have Steam running after the first download in some games through relatively trivial ways of bypassing Steam checks, but if you want to keep them independently of Steam you still have to store a loose files install of the game, which may or may not like to be portable. Utimately having easy to remove DRM and having no DRM aren't the same thing.

Also, no, definitely not a longer ETA than Switch 2 physical games. A longer ETA than Switch 2 physical cart keys, but you can also resell those, so I guess different pros and cons. I really don't like people jumping onto the idea that all Switch 2 physical releases aren't full physical releases. It plays Nintendo's game of blurring the lines between physical and digital releases. Full cart releases, including Nintendo first party releases, are full physical games and will work indefinitely with what you get in the box.

blindsight,

Oh, that’s good to know. I read that Switch 2 games are just cryptographically unique keys to allow download and play of the games.

And good point about the installer vs. just having the game files in a folder. Yeah, it’s not like GOG where you can download an offline installer file.

MudMan, (edited )

Some are full games, some are an empty cartridge with a key to download the game (which you can resell but not download if the servers go down). Some are a box with a code inside printed on a piece of paper (which gets associated to your account and you can't resell or download without servers).

There is a warning on the box for the two that don't include the playable game, but the fact that you need to know that or read the warning is a bit of a problem. And I don't particularly like the idea that Nintendo is deliberately confusing the issue to make people believe that buying the game in a box has no advantages.

I like the Switch 2 overall, but some of the weirdness they've done to make game licenses and physical games more complicated kinda sucks for reasons both intended and unintended.

Plebcouncilman, (edited ) do games w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

The premise itself is flawed, of course Gamepass impact sales, that’s the whole point. The question is does it negatively affect profit? Well for AAA games it might, for AA and indies it might affect positively and those make up the bulk of the gamepass library. Matter of fact there’s barely any AAA games released on GP that aren’t Microsoft’s own games.

Rhynoplaz,

I don’t have a game right now. I spent the weekend searching Gamepass and testing out some games I wouldn’t have bought blindly, trying to find my next obsession.

None have grabbed me yet. DOOM Middle Ages was starting to get fun but it kept crashing on me. Sorry developer’s, if your game doesn’t get my attention in the first ten minutes, you never deserved my money, but if I find the game on Gamepass and enjoy it, I tend to let others know.

learningduck,

With GP, I tend to dwell on older AA, indies games that I had my eyes on, but not committed enough to buy or good but too janky to spend money on. I found that I have more tolerance this way.

whostosay,

Spend like 6 bucks on 3 games in the steam most purchased and you’ll be fine for awhile

Rhynoplaz,

But then I’d have to buy a gaming PC.

whostosay,

That’s the solution homie, not the problem.

You don’t have to have an expensive PC, and even if you do, the amount you would save on software would far outweigh that cost in a year or less. And then every year after that, 6 bucks for 3 games dude

JoeKrogan,
@JoeKrogan@lemmy.world avatar

Steam deck is a great option too

whostosay,

AAA and AA haven’t meant shit in this industry for a long long time. It’s not even almost something I look for when looking for something new to play.

Oh that looks fun, but the budget just isn’t high enough for me, next.

Zozano,
@Zozano@aussie.zone avatar

This is such a terrible take.

Of course AAA and AA mean something in the gaming industry! I’m hardly going to power my controller with a fucking 9V am I?

whostosay,

You wanna elaborate on that perfect analogy?

Trail,

He means battery sizes.

whostosay,

Rip

CIA_chatbot,

Not with attitude

Plebcouncilman,

I mean from a consumer perspective no, but this isn’t something the consumer would even need to be concerned with. The conversation is from a business point of view.

whostosay,

AAA vs AA vs whatever else never had anything to do with business aside from marketing, and marketing doesn’t mean shit for the consumer if the game sucks. Just make a good game.

Make the game, and the people will come.

Plebcouncilman,

It describes the budget of the game. It’s always relative to the average budget in the industry but it is a business term.

I still don’t know why you keep bringing the consumer into this. The consumer doesn’t and should not care whether Gamepass hurts sales, only that it is a good deal for them. And it is. Whether sales are affected (obviously they are) is an industry conversation, but the real question is whether it boosts profitability or not.

Quality of games etc etc is all irrelevant in this specific conversation.

whostosay,

That’s the exact problem that we’re talking about.

Being so shortsighted for this quarters numbers, while also not giving a shit about the only thing that actually brings you money.

The consumer.

This is failing because business doesn’t take that into account, and down the line it absolutely plays a part. Let’s keep focusing on milking these 4 “AAA” franchises, and also buy up as many independent studios as we can just to shut them down, that surely won’t have an effect on the industry.

The consumer is the whole godamn point. You don’t get profit without them. They (we) smell this bullshit, and it doesn’t smell good.

It’s not a long term strategy and it never was supposed to be.

Edit: anytime I say you, I just mean companies, not you, I think thats obvious, but I just want to point out I’m not coming at you

Plebcouncilman, (edited )

I disagree, because fundamentally Gamepass is a great deal for consumers. And it’s also a good deal for developers if they know how to use it strategically. Like if your game came out a year ago, and its sales are stalling you can go to Microsoft and ask for a big lump sum, put your game there and stop worrying about month to month sales while you develop the next thing. People like me get to play a game they wouldn’t have never bought otherwise and they get the money to develop the next thing.

It’s not the best deals for all consumers, but it is for many. For example I don’t give a rats ass about owning a “library” because I very very rarely replay games, I have very little time for gaming and the type of game I prefer tend to be on the longer side. Gamepass is great because in between those 50+ hour games I have a large selection of games to choose from and I get to play a bunch of games that I wouldn’t have played otherwise because I wasn’t willing to pay $50 or more for them, like for example Lies of P. Then there’s the exclusive AAA from Microsoft which I happen to enjoy like Doom, Halo, and Gears of War. It saves me a lot of money.

Will Gamepass die at some point? Maybe. Probably. Nothing lasts forever. But there’s no signs that it is dying right now, nor that it is harming the industry at all. In fact it has allowed games that otherwise not see the light of day to become viable.

whostosay,

I’m a bit very hammered, let me get back to you here in a little while. Spoiler, I did read some of your first paragraph and I’m pretty sure there’s a middle ground coming up.

Oooo, still not ready to respond, but I did read all of it. Hit me up if you’re trying to get your shit ran in that gears remaster, I’m pretty stoked about that all irony aside.

I am tryina drink some water and rest a little bit but I promise I’ll get back to this thread. I appreciate you talking it out.

Lost_My_Mind,

It’s been 7 hours…I think this guy passed out.

whostosay,

HE IS RISEN

whostosay,

Yeah I don’t know where exactly I was going with that, but you’re right in the sense that for industry itself it’s good because it’s profitable. it makes sense, although there have been issues with large corporations like Microsoft shit canning everyone at the first sign of a new sparkly thing. Game pass can be and is beneficial in a lot of cases, but what it takes to create something like game pass and it be profitable has its downsides for people that work in the industry, studios that have been bought and abandoned, and in turn the consumers.

Ashtear,

That’s the thing, for the big publishers, the end user (consumer) is only part of the puzzle. Investors and business partners (such as licensees) are more important, and have been for years. They bring in the wealth.

End users are neither organized nor informed enough to have a seat at the table. The masses will gravitate towards their big properties and marketing will be shaped to that effect. Acquire said big properties if you don’t have them, and make sure all the potential investors know you did.

shiroininja,

I like indie games for walking sim and story heavy games only. Outside of that, 99% of indie games feel like some pixel art bs retro rip off roguelike nostalgia cash grab. I hate garbage ware like meatboy, etc.

If AAA studios weren’t so shitty, I feel like half of the indie studios wouldn’t have a chance.

whostosay,

Your opinion is valid, but “AAA” studios have lit themselves on fire, and a shit ton of objectively great games have come out and absolutely dunked on them.

A great example of this is balatro. It’s none of what you described, it’s nowhere near your typical cash grab AAA and it’s just a good game that did extremely well.

Another example would be Hades, just a monster of a good game.

Blasphemous 1 & 2, unknown studio, fucking killed it.

Also if you prefer not AAA games for story, what actually is a AAA game?

SupraMario,

They need to bring back demos. It would help a ton if they did, but it seems so many companies and devs just completely skip the idea. I think some of it has to do with companies who kinda know their games aren’t going to be worth a fuck so they want people to buy at full price, so they’re not going to release a demo. Same with not releasing the game to reviewers early.

Blackmist,

They could easily do so on a console or game streaming service, just give you like 2 hours and then switch it off.

I think Sony actually do that as part of one of the PSN tiers.

But I think the main driver behind no longer doing demos is that when they started analysing it, they found it mostly reduced sales. A lot of people were no longer interested enough to buy it after playing, at least not at full price. I gotta admit, back when demos were common on the front of magazines, there were very few that I actually purchased on the basis of the demo. The ones I did buy, I’d have probably got anyway, like Metal Gear Solid 2.

NuXCOM_90Percent,

For a healthy mega publisher/platform with a lot of fingers in the pot? It will increase overall profits and, theoretically, those profits can be redistributed. This is effectively what EA did in the late 00s/early 10s where Madden and The Sims meant games like Mirror’s Edge (or… The Sims) could be created.

The problem being that once a few of the tentpoles collapse? it ALL collapses

Also, this ignores the companies that aren’t part of that megapublisher who now are fighting “just play Halo or Call of Duty, it is free with gamepass”. At best it creates an environment where it doesn’t really matter how well a game sells so long as you sold N licenses to Humble and MS and Sony and so forth. Which effectively incentivizes “streamer bait” games.

Also: We have seen exactly this play out in music and film/TV.

Plebcouncilman,

But Gamepass is not even close to being a tentpole. Halo and Call of Duty being in Gamepass has not limited the ability of games like BG3 being huge successes. If anything it frees up people to buy these type of games because their yearly COD is included in their monthly fee and now they can budget to buy other types of games.

NuXCOM_90Percent,

Baldurs Gate 3? The game part of one of the bigger franchises in all of gaming (D&D) that is the sequel to one of the most celebrated franchises in all of gaming (Baldurs Gate) that had been in Early Access for years AND which was developed by one of the three best CRPG developers in all of gaming (Larian).

Well, you heard them: just make more Baldurs Gates!

Plebcouncilman,

Are you implying that the indie game industry is in any risk at all? Because that’s frankly hilarious. If anything like in music and movies (which is now also tv in a way), what’s more at risk are the big franchises. They’ve become unsustainable.

Gaming is going to look a lot more like the music industry looks now, with lots of indie companies doing great stuff and just a few huge artists making slop for the masses.

NuXCOM_90Percent,

The “big franchises” that are how people find success in a gamepass world? Or do you still think that Dungeons and Dragons Presents Baldurs Gate 3 By Larian Studios is a tiny indie game?

Also: Maybe you should check out how the music industry is doing as countless artists talk about how hard it is to break out at all and one of the more popular bands on spotify (?) is literally AI slop?

Also

Are you implying that the indie game industry is in any risk at all?

Tell me you have ignored all the endless fucking layoffs without telling me you have ignored all the endless fucking layoffs.

If you want to discuss this? Either be open to learning or educate yourself ahead of time. But if you are just going to insist on vibes and how everything is going to just work out? You are wasting everyone’s time.

Plebcouncilman, (edited )

If you go back 20, 30 years ago you would never be able to make a living as a musician in an indie project. Nowadays you have an amazing and frankly mind blowing amount of very talented artists making wonderful and unique music that also affords them a living. I love music man, so I know that it’s never been a better time to be a fan of music especially if you like stuff that breaks boundaries. There is more difficulty becoming huge, but again that’s how it works now. huge artists like Taylor Swift, Beyoncé etc are basically a dying breed. The AI slop thing is more about chillhop artists etc having difficulty because their music is not differentiated in any way and the people who listen to it are not actually looking at who the artists is 99% of the time. Artists will have to adapt and make music that is more unique now instead of hoping that they get on the queue of people who are not paying attention to what they are listening to.

The layoffs are proof of what I’m saying. Huge studios with thousands of employees are no longer sustainable, therefore they need to shed weight. The era of AAA 500million+ budget video games is coming to a close. More studios will close, more people will lose their jobs. From there a lot of smaller companies will spring up and that will be the gaming environment for the next 10 years or so.

I’ve been gaming all my life, I turned 30 recently. And I think the last 5 years have been some of the best the industry has ever had, and it was all thanks to the indie scene and the AA scene. There has never been more variety at this level of quality ever before, that’s for sure. The only thing that may come close was the 90s when you basically had a similar scene to what we have now.

All of this to say that from the perspective of the consumer, gaming/music/movies and tv are fantastic right now. But it’s become much more atomized, you have lots of niche shows, music acts and videogames as opposed to what we had before were there were a lot of larger properties but they all were a little dumbed down because they had to appeal to a large demographic within its niche.

The people who most praise Gamepass are indie developers. All the time. The ones that complain the most are the AAA studio employees for a reason, it threatens their entire model.

Does it suck for the developers, yes, I feel for them. But this is the market shifting to reflect consumer behavior and preference.

Edit: Btw it really shows you haven’t even looked at gamepass, because it hardly has any AAA games that are not MS properties. And the ones it’s has are quite old. So it’s not how people find success in Gamepass, at all.

AGD4, do games w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

I’m not very inclined to take at face value what a studio founder has to say about a service that might make them less money, and might save their customers money.

Nobody is forcing studios or publishers at gunpoint to release on a subscription service.

HK65,

Yeah but on the other hand the dumping business model where you sell stuff below cost to kill competition has been a staple of Silicon Valley.

Amd I’d rather the studio earn more money than the publisher in any case.

villainy,

Nobody is forcing studios or publishers at gunpoint to release on a subscription service.

Except for the hilarious number of studios owned by Microsoft. One would hope Microsoft takes the effect of Game Pass into account when they’re reviewing sales figures and shutting down studios. One would hope…

Plebcouncilman,

The number may be high but it’s an almost insignificant proportion of the industry. There’s no industry pressure to be on Gamepass.

EnsignWashout,

There’s no industry pressure to be on Gamepass, yet.

Microsoft doesn’t willingly lose money on something unless they think they can make it into a market distorting rent extraction hellscape. something very profitable later.

Plebcouncilman,

A) it’s already profitable, as per Phil. Unless you think he’s misleading shareholders there’s no reason to doubt that claim. B) they would never be able to buy enough studios to create industry pressure to be on GP, it’s just not possible and the service would crumble under its own weight

Zahtu, do gaming w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

That is part of the reason why i have never purchased it. Financially, selling Gamepass does not make sense, as the prices does not justify the buy-in to get a substantial amount of Games onto it, making it worthwhile. For Microsoft it only makes Sense, when they see additional Profitpoints Like the closed Market on it and Killing competition. Once that is done, the quality and amount of Games going to Gamepass will certainly worsen.

And we do Not need to forget that Microsoft is a Data Company. So by requiring the Gamepass service be installed onto your machine, they certainly get a load of Data about you from it. Which neither benefits the Game developers nor the consumers.

As for the Points of “Low barrier to entry, Games trying Out Games” - duh, thats what Demos are for

OutlierBlue,

This is absolutely a case of getting in, killing the competition, then jacking the price and tanking the quality.

And because it’s a service, despite using it for years and paying all that money into it, as soon as you leave you have nothing. All those games are just gone.

TabbsTheBat, do gaming w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales
@TabbsTheBat@pawb.social avatar

You’ll own nothing, and you’ll be happy

Aatube,

game rentals have their place

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Mostly only because games are so expensive when they don’t have to be.

JohnEdwa,

Just be thankful they haven’t followed inflation of both the value of money, and their budgets. A $40 NES game would be $120 in todays money and it was probably made in a month by three people in a shed, meanwhile something like CoD Black Ops Cold War credits over 9000 people and had a budget of $700 million. GTA 6 has already blown past a billion.

In fact, video games are currently pretty much the cheapest they’ve ever been, comparatively speaking.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Maybe indie games. Certainly not AAAs though.

phuntis,
@phuntis@sopuli.xyz avatar

bootlickers and corpos always roll out this argument while ignoring the growth in players meaning you get more sales

JohnEdwa,

Yep, that’s why the best selling games consoles with the largest user base for selling all those super expensive AAA games are all the modern ones, like the Playstation 2, Nintendo DS, the Switch and the Gameboy Colour.

Maestro,

Most games today are cross platform and sell substantially more copies that old console games. Mega Man 3 for example sold just over 1 million copies and was a great success. GTA V, crossplatform AAA, sold almost a quarter of a billion copies.

faercol,
@faercol@lemmy.blahaj.zone avatar

It’s not just that. It’s also that the second hand market is really not there anymore. There are a lot of games that I know I’m only playing once, in this case it makes sense to buy it, then resell it. But it’s not really feasible on PC.

In this situation, a rental market does make sense. And it also allows more easily to test games you probably wouldn’t have bought. I played Persona 3 this way for example.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

One solution to this is companies bringing back the demo which I think should be a thing.

However, yeah, we agree there are a few cases where actual renting makes sense. I just wish it wasn’t digital.

faercol,
@faercol@lemmy.blahaj.zone avatar

No, you’re right. And combined with the easy refund you get from Steam for example, which would make it basically a trial period, there are a lot of possibilities.

I was thinking more about very long games that you’re not sure you really will be convinced after only 2 hours. On a Persona for example, 2 hours is nothing, you’re not even going to pass the tutorial.

Of course a demo is not forced to be at the start of the game, but some games are hard to showcase 😅

On the other hand, I’m just realizing that we are talking about an actual rental model, which we don’t really have at the moment. Gamepass is a subscription model, which is quite different (and not in a good way)

So yeah an actual renting model could be cool, depending on its pricing of course.

neon_nova, do games w Day 354 of posting a Daily Screenshot from the games I've been playing

That last photo is really great! What a beautiful game.

I don’t think I ever noticed that the entrance was a beasts open mouth.

Uliaoth, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

Believe or not, I don’t own SV on Steam 😅

Thebigguy, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

Cool I’ve never played it.

yoriaiko, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

This is a top tier comment, don’t believe upvotes. Glad You found a game You like so much to make giveaways blobfox, blobfox3c

RonnieB, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

I’ve always wanted to try it but wasn’t sure if I’d be into that style of game.

Hadriscus, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

I don’t know it just doesn’t look like my thing. If I win I’ll probably do a giveaway

tikcreyiz, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

I really want to play it but steam sells the games in my country in USD, not my countrys currency and this makes it expensive and painful to buy. Not only stardew valley, almost any games

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Vouching for this person

hmmm,
@hmmm@sh.itjust.works avatar

🌊🌊🏴‍☠️🏴‍☠️

misterwu,

Congratulations! Your comment was one of the lucky ones!

tikcreyiz,

Thank you! This means a lot.

inb4_FoundTheVegan, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away
@inb4_FoundTheVegan@lemmy.world avatar

Don’t pick me. This is just inspiration to do like my… 5th-ish playthrough. Fantastic game and a real treat for any new farmers!

But, the real question is… when ya gonna haunt them chocolates ape!!!

misterwu, (edited )

Great question. I like to think the more time he spends on making the game, the better it will be once its released

MegaUltraChicken, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

“Hey anyone wanna try this extra crack that I have?”

snoodwaddle, do gaming w [Ended] [Steam Key Giveaway] 3x Stardew Valley to give away

I get Stardew Valley confused with Monument Valley

misterwu,

Congratulations! Your comment was one of the lucky ones!

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