Mostly nay. I am not against open-world in premise, but most open-world games do it poorly. I think that a lot of studios make their games open world because these types of games are popular, but don’t give a thought to what that means for their specific game. They want their worlds to seem expansive and think this is an easy solution but it isn’t.
If you make an open-world game, it needs at the very least two things: a compelling method of traversal (mechanics of interacting with that open world), and thoughtful, intentional design (not just large stretches of trees and rocks between towns). I think Breath of the Wild is a paragon of good open-world design.
I find the opposite. I love video games, always have, but these days my time is more limited, I might go months without touching them, and I just play to relax. So over the past 10 years or whatever, things like GTAV, Fallout 4, and AC:Odyssey have worked out really well for me. I can pick them up whenever I want and either settle in for some story or just waste time exploring, doing side quests, finding collectibles.
Like what would I rather do in real life? Work toward a single goal day after day, or see what's on top of that mountain over there just because?
Days Gone is well designed and balanced. The map isn't overly large. If you just follow the quests you pretty much go everywhere anyway. I highly recommend you just give it a go. It's a great game!
The Shivering Isles is a ton of fun. I didn’t know what to expect in an Oblivion DLC (I barely played the original game) but I was pleasantly surprised by how weird it is. Like you said, it’s an Alice in Wonderland scenario with bizarre quests and a crazy king. Sheogorath’s voice acting is legendary.
i keep meaning to get the Armor fixed but everytime im in a town i forget. Luckily it’s just the hood i’m wearing that’s broken now, but i really should fix it sooner rather than later
You can buy repair hammers from the blacksmith to repair equipment on the go. It’s cheaper to buy repair hammers and fix them yourself than let the blacksmith do it, too
yeah…do NOT read up on how vampires came about in the elder scrolls…or anything about the daedric princes…or the dwemer…or the slough…or the falmer…especially not the bosmer…
…actually, if you think the lore of the elder scrolls is in any way milquetoast, you clearly haven’t read ANY of it anyways.
ES is among the most fucked up fantasy worlds in all of fantasy…like…H.P. Lovecraft/Stephen King levels of fucked up. worse, in some cases.
but there’s tons of absurdly funny shit too!
that’s part of what makes the ES lore so great; it’s got quite literally everything!
There are at least three rapists in Morrowind, although technically it isn’t really rape when somebody only wants to gently rape your corpse. So let’s keep it at two.
Anyway, it seems they were already toning it down quite a bit in Oblivion if there was only one to be found.
I want to see pokemon red/blue/yellow absolutely fully maximum modernised. I want to go through the world in VR. I want to throw the poke balls into battle for real stashed on my belt. I want to be able to yell commands to a living, breathing pokemon dancing around in the arena.
If an open world is just there for collectibles/unlocks or just feels otherwise unnecessary to the primary selling feature of the game (like story), then yeah its a hard pass.
Otherwise, if the open world is actually a core part of the game like in most MMO’s such as Old School Runescape, then it can be quite enjoyable.
I love an open world game that is done well - Horizon: Zero Dawn, The Witcher 3: Wild Hunt. But so often it is just done because thats what they think is the hot thing, and it does not work
It’s a bit awkward, because I liked HZD, I completed it, DLC and all, but I don’t consider it a good open world. I learned after a few hours that exploring is almost never rewarded, and you’d way better follow the few very obvious threads the game is setting up for you.
Going into a hidden path before you’re sent there by a quest is just wasting time, you’re going to struggle a lot, you’ll get nothing at the end and you’ll often even have to go back the way you came. Going outright off-road, even a little, spams you with “turn back now or I reload your save” messages. Which is baffling, I’ve never seen a game trying such a bad way to keep you inside the playing area. And I don’t think I’ve ever seen a game border that’s such a mess to begin with.
Great story, great characters, fun battle mechanics. But as an open-world game, I don’t think it works.
Yeah, Horizon’s big issue is that it only rewarded exploration with materials. The only reason to actually explore was to gather more crafting materials. Which is fine in a game like Minecraft or Terraria, where the game is heavily focused on crafting… Materials unlock new things to craft. But HZD isn’t heavily focused on crafting; You simply need to find increasingly obscure parts to be able to make stronger end-game weapons, which largely do the exact same thing as your current weapons, but slightly better. And once you have the better weapon, there’s no reason to continue gathering those materials. Which means there’s no reason to continue exploring.
There were only a few quests which could actually be discovered through exploration… And even those were just short fetch quests, kill quests, or were close enough to the main story’s locations that you reasonably would have stumbled across them during normal gameplay anyways.
The issue with HZD is that virtually all of your exploration-related unlockables happen via the main story. It means you can unlock every single new shiny exploration aid without actually exploring.
Also that PS2 is stunning. I kinda miss all the colourful and/or transparent consoles stuff as it used to be a reasonable option but now it comes with a “special edition” price tag.
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