Kinda cool this kind of “work sims” keep popping up. Though I tend to lose interest in them after few hours, as the gameplay generally turns to routine and becomes fairly boring… that said I don’t even know how many hours I’ve spent driving a truck in Euro Truck 2 so… not all routines are the same, I guess?
Is the game fairly dimly lit or is your store just trying to save on electricity?
We bought some lights for the ceilings later to make it brighter because one of my friends was saying the same thing lol. There’s a toggle for reduced lights that’s on by default in settings, but i didn’t mess with that so maybe that will help too
My list focus more on PC Games source ports/remakes etc. but the “Addendum Console Games” it’s in this list (with many others) github.com/…/awesome-unofficial-pc-ports
Would have been a lot more convincing if the screenshots looked like an actual GameBoy game, rather than images indexed to 4 shades of green in Photoshop.
I’ve managed to get Cryostasis working, and for a game over a decade old, it’s a lot of fun. Great atmosphere, interesting mechanics, fascinating story, the whole package.
Epic makes their money off microtransaction stores and they bought exclusive rights to a bunch of titles a while back, meaning you could ONLY play them on Epic.
There’s absolutely nothing wrong with epic games store. People think just because everyone on the internet told them not to like it so they have to not like it. It’s a store. It sells you games then when you click on the game it opens so you can play. That’s it literally that’s all it does same as steam same and Xbox. Just like stores in real life I buy things where the price is the best which sometimes means I buy on epic or steam depending on the sales.
After reading your comment I’m not sure if it’s just me, but I tend to not buy where owner of the store treat me like shit. Neither in real life nor online.
If you enjoyed Kill The Crows, I highly recommend Akane. It’s the same basic gameplay loop (one map area, single hit enemies, every 50 enemies is a boss fight) but Akane has a cyberpunk aesthetic. I don’t understand how these two games were made by different developers given the similarities.
The one hit kill is an incredibly meaningful choice, and I feel like it drives a lot of other decisions as well. It forces the player to be completely unburdened by the weight of their actions, killing without a thought. The second you fret about your next move, the flow is interrupted, and your survival chances drop.
And since you spend so little time on any single enemy, that drives decisions about how success is measured, etc etc. The similarities fall into place when you hew very closely to the single hit kill mechanic.
I don’t fault Ludic at all for the similarities here, it’s an innocent case of carcinization. If you’re going to make a game whose loop is so tight that you can boot up the game and enter an extremely satisfying flow state in a minute flat, you make something like this. I’m definitely going to check out Akane next.
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