If you’re enjoying yourself while you play, then the time was well spent. Like you said, try to remember that nobody is making you play every game you start to 100% completion, that’s an entirely self-imposed rule.
That said, for me personally, the length of a game is generally irrelevant to whether or not I will enjoy that game. If I enjoy a game, I enjoy that game. If it’s long, it’s long. If not, cool.
The big thing for me is that if I play narrative-focused games like immersive sims, I want to dive deep into those worlds, and that takes a certain amount of brain energy.
Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.
I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.
There are roleplay servers for modded RDR2 online (RedM) where you can actually do this. I just started playing on one with some mates and it’s a player driven economy, so if people need wood they either have to chop it themselves or someone has to do it for them. I haven’t tried it personally but you start with an axe and there seem to be areas where you can chop wood. I just like wandering about picking flowers and saying yeehaw to people.
Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
Igavania but with modern sci-fi settings. Shadow Complex exists, but that’s more metroidvania (no leveling up or equipment drops from enemies)
Flight simulator but for road trip. Truck simulator but with real world map data
Flight simulator but for underwater exploration, with real world data.
PS3 Africa, but expanded to more regions, more animals.
God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
Also Lucas Pope surprised me when he used Minnan / Hokkien / Formosan language in that game, it’s very close to my native tongue.
But of course
spoiler___ the game is less of a sealed murder mystery, more of a supernatural mystery. While I would love to see a realistic whodunnit, that requires you to research on physics / chemistry / actual real life tools, etc.
Yeah, like I said it’s not an exact match, but if you hadn’t tried it I thought perhaps it would scratch that same deduction itch. Plus it has that Wiki element since a fair bit of clues are based around cultural and nautical history as well as languages and dialects.
Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.
If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.
ETS2 and ATS work both really well as road trip games, though they’re both in 1:19 scale afaik. Promods don’t change the scale, just add massive amounts of new content to it.
I regularly play multi-player convoy with my friends, where we just set up a spotify playlist that we sync through discord and cruise around.
The ability to pick something up easily, make some progress, pause it, and resume quickly at the next available window appears the best way to go.
Then you want the steam deck. This thing is powerful enough to run elden ring at a pretty stable 30 FPS, sometimes even up to 60, while being portable enough to fit in a backpack. I take it with me on business trips and it’s perfect for flying, bussing, wherever, with the caveat that you want it plugged in more often than not - the battery life is a little on the low side for those high-impact games.
See they should have done a Charlie’s Angels type thing, have them standing kind of back to back like they’re on the same team. But I guess that won’t have been as controversial.
I think they were trying to lean too hard into the warring gamers battling it out, and the black woman represented the original PSP while the white woman represented the new white PSP, player 2.
But they put it on a fucking billboard where the only context we have to go by is beating the shit out of a black chick. What they fuck did they expect people to think?
Like artistically I can see what they were aiming for with this but they not only failed to understand the medium and audience, but when the obvious interpretation came to their attention they did not fucking care.
We need to go back. Everything now is too sterile. Publishers do not take any risks on games anymore. We don’t get games like Illbleed or Burnout from AAA funding anymore. Games that look at a genre and really ask what actually belongs in that genre.
Nowadays its all unoptimized Unreal Engine copy-paste Over the Shoulder perspective slop.
Indie is being more experimental these days simply because of how easy it is to develop video games now, but still lacks the necessary funding to create experiences on par with what AAA can offer.
To be fair, an indie dev just tossing stuff together on the weekends and evenings has everything needed in these accessible game engines to build a AAA title of 15+ years ago.
I would argue that is not true. I don’t see many Indie games that match AAA games from 2010 in polish or content, honestly. Maybe there are a few, but I cannot think of any off the too of my head. Most are like AAA of 25+ years ago.
On a technical level it may be achievable that an Indie game matches a 2010 AAA game, but I think mechanically speaking that has not happened yet. Indie games have a hard time even matching the content and polish of 20 year old games from 2005. Where is the Indie Resident Evil 4, or Elder Scrolls III Morrowind? Some Indie games try to compete, but they either aren’t polished enough, look like they released in 1999, or are too short in content to compare to those games.
That Tainted Grail game that just came out this year is supposedly the indie Elder Scrolls. Maybe you’d argue that’s AA, but that’s still a symptom of how our standards have shifted. Games like Resident Evil are also abundant these days; not so much like Resident Evil 4 in particular, but RE4 was an experiment that split the difference between old Resident Evil and modern third person shooters.
I only bring up RE4 since it released in 2005. Morrowind is even older at 2002. My point was more that there aren’t any indie games that match the content or polish of those games, as old as they are.
Its mostly a limit of indie in general. Not enough money or time to match AAA games of even 20 years ago. AA absolutely should be at minimum matching 20 year old games, but even the funding AA gets should be enough for AAA games from 2010.
That’s what I was trying to say is they have everything they need mechanics-wise built into these game development environments. The difference between AAA and indie is more on the scope of how much artwork, sound design, writing, voice acting, Foley work, etc. goes into the game
A solo independent developer can pretty easily recreate the mechanics of GTA V in Unreal for example, but they can’t realistically recreate a selectively compressed representation of the entire LA and San Bernardino counties plus a 14 hour (or however long it is) single player campaign
Subnautica is one of those games that’s incredible hard to recreate. Once they started trying to explain every little thing about the aliens I completely lost interest. You may be able to bottle lightning, but you certainly can’t do it twice.
That’s more of a killer feature for Linux in general.
And I can’t undersell how big of a deal that is. When Windows 10 dies, I’m switching my desktop to Linux simply because Proton makes me want to use Linux.
No, it took time to get Proton to where it is now. If it was released together with the Steam Deck, it just wouldn’t have had as much game support. Proton already existing also made the SD that much more trustworthy. Proton’s initial release was in 2018
Don’t wait, you’ll thank yourself after you switch. In very frequent cases Windows games literally run faster in Linux under Proton. Get that state-sponsored spyware out of your home!
Yup, the touchpads are cool, but I would’ve bought a Steam Deck without them, but I wouldn’t if Proton didn’t exist. I was on Linux already when the Steam Deck came out, so I was already familiar with Proton.
No, but there was the bit that you missed where I distracted him with the cuddly monkey then I said “play time’s over” and I hit him in the head with the peace lily.
I feel like a tourist on a safari trip with this whole saga. A colleague of mine told me about this situation and now I can’t look away.
When all is said and done, I definitely think it would be a good idea to have game libraries both physical and digital where people can play old games as they stop being profitable to developers.
I have vague memory of there already being such consumer made game libraries for old Gameboy titles back in the 2000s but those sites were taken down. It would be great to have some sort of system in place because this licensing bullshit is exactly why I ended up completely leaving streaming as a whole (for movies and shows) and went back to physical media in january/February of this year. I borrow dvds at the library now. It is fucking fantastic. I had forgotten how much I missed going looking for movies I’d like to see in places like Moby Disc and Blockbuster. It’s so comfy and when you find a movie you’ve never heard of before and you bring it home and it’s really good, it just feels so special.
I think games should have that too. I stopped playing games in 2015 because I just saw no end to having to fork out money all the time to keep up with the tech and getting new titles and gradually seeing how it was more and more an online thing instead of a physical thing so I just stopped. Didn’t like the direction games were taking. Seems like it is reaching a breaking point finally.
Ross explained it in his last video - there are reasons to be skeptical and unsure if it’s truly there until at least 1.4 mil signatures. And more votes is never bad. So both need more attention. If it reaches people in the EU it will also reach those in the UK.
There’s always just people that mess up on the form. But they also monitor the sign rate and saw some periods of higher than normal signing in the middle of the night in the EU - indicating someone might have ran a bot to sign with invalid information. The EU only validates the signatures once the petition is closed, so they need a safe margin where even with a significant amount of invalid signatures, they still make it. Afaik 1.2 mil is about what they would expect for a normal vote of this size to be safe, and 1.4 mil is basically more than enough to compensate for any bad actors.
The type of verification depends on the country and some don’t have any verification at signing. I’m Swedish and when I signed I just filled out a form, no checks of any kind.
My condolences. I don’t even dislike the voice, his attitude just makes him so punchable. You think he’s some kind of expert at first but then it dawns on you that he’s just confidently stupid.
His obnoxious voice is fake, just as him. There are videos of him outside the streaming. His voice is artificially lowered for streams and videos. He’s all fake.
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