What’s your concern? I’ve never heard any issues with purchasing anything on VPN. In fact, it’s recommended to save money by getting around geo-pricing
It is against the steam subscriber agreement to use a VPN. Particularly if you’re using it to get around a region restricted game. Will they check and catch you? Probably not, but they can. It’s definately not recommended though.
(assuming your home country is USA) You are allowed to purchase games from US websites while you travel. As long as the purchase is linked to your US payment method, with US residence address on the bill, it does not matter where I’m the world you connect from.
You might raise suspicion if you bought something via NL VPN, using Dutch credit card and address. Otherwise you are all good.
This whole quest scene was so unexpected, disturbing, hilarious and made me fall in love with the game. The timer for this choice makes the situation feel like a real intense JESUS FUCK WHAT DO I DO moment
Simulation games, like the ones Maxis used to make (other than SimCity). SimEarth, SimAnt, SimTower, etc. Those were educational and fun.
I also once played a simulation game that realistically simulated running a shipping business where you shipped things by boat, sailing your fleet from port to port, dropping off your cargo and loading new cargo, giving the occasional bribe, etc. while avoiding bankruptcy. I think it was called “Port of Call.” It was made a long time ago, and I haven’t played anything quite like it since then.
Some of my favorite childhood memories are getting together with 2-3 friends to play ad-hoc Monster Hunter on PSPs. It’s exciting to imagine what can be done now with a similar feature being a core part of a game’s design.
You can beat factorio with extremely inefficient gameplay, layout, etc. There are two achievements in that sort of “taught” me how to play better. First was the one that limited how many items you could handcraft, and second was the speedrun achievements. Both were doable but forced me to automate more and plan things out in advance, and I can’t remember any other game’s achievements that qualitatively changed how I played.
If youre my age, then games were advancing in graphic fidelity at the same rate as getting better and more in depth. Devs were able to learn from eachother on what makes a game great. Then the horse dlc happened, and suddenly devs could only make games that could be chopped up into pieces and sold as an al a carte game instead of the 7 course meals they had been making.
I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.
What happened to Battlebit? I didn’t play it much, but when I did it was basically just voxel Battlefield 2/3/4. If they pivoted I sure hope it’s something stupid like survival extraction zombies or something, just because that would be the lamest possible direction.
They got frakin’ hard! Especially the mechanics of the trains and when the baddies started shooting further. Tracking where the action was got tough when you had to split the team.
Yeah I had figure I out a strategy using the persuedatron, where it would get stronger the more people you persueded. If you started with civilians and got a bunch, you could then do security guards, then the police, then other syndicate agents. I still think this is the only way to beat that final level, but there are nothing but agents on that level.
Got 1700hrs in it; 42 bases across a 30+ galaxies. Mines for Sodium, Indium, Phosphorus, Rusted Metal, Sulpherine, Pyrite, and a few more. Built a few architectural wonders, too. Good times
The Jabroni Mike one was done with Fredrik Knudsen like 4 years ago. Also if you want to watch Fredrick Knudsen do a Mage the Ascension game he does one with some of Bruva Alfabusas crew, also it’s on Bruva Alfabusas channel.
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