Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can’t forget D and E for the full picture.
Had to take a break from the game but I went back for the rest of the endings and they’re worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked ‘Very Hard’ difficulty
The Talos Principle. After a short bit in the game, you go to a hub area that goes to other areas like the one you just came from. Eventually, you find out that there is another hub area above this which leads to other hub areas. I didn’t remember if there is another layer on top of that, but either way, once I hit that second hub layer, I remember realizing that the entire game was multiple times larger than I had thought, and I had no way to know if it would expand again when I made it to the next area.
My wife and I each 100%'d Talos 2 and it was abundantly amazing. It had been years since either of us completed 1 but the way the story is structured you hear about the events of the first game in detail pretty regularly. I’m trying to be vague for spoilers. And of course I’m not trying to talk out of replaying 1, but just know you don’t have to, understand 2, and in my opinion it might be a touch tedious to do them back to back.
Both fantastic games tho that started a lot of good conversations between us.
Somehow I feel like the cloudflare one is not in the same category. This is the first I heard about it, and end users don’t care about logs at all. I doubt there’s many businesses that even noticed or cared that they lost 4 hours of logs.
Right, but we need clowns. I accept any dumpster fire. :D No seriously, I agree with you. I didn’t pay any attention to how severe the issue was and just made a list from recent known issues I’ve heard.
Okay the other person is onto the right path but I think it’s important to understand the underlying reasons for how “backwards compatibility” works on the Xbox.
The 360 used a PowerPC architecture, which at the time was very cost effective at the time. Pretty much most things now use x86, our standard 32-bit and 64-bit CPUs are this architecture. (ARM is another type that we are seeing now).
Now, you cannot run code from one PC architecture to another, even emulated this is a very costly procedure, every call to the CPU, every call has to be translated. Even with emulation this is difficult. (Note how we’re still just now getting 360 emulators).
This is mostly why Microsoft and Sony both said no to backwards compatibility, because there was no simple way to take a disc, pop it in, and play.
So after the massive backlash (which they deserved, but also was understandable their point of view), Microsoft created their backward compatibility program. Essentially what they (or developers, not sure who did it) did, was to literally re-compile each entire game for x86, instead of PowerPC. They would then upload the bits to Microsoft, and that is what you download when playing. The disc you insert is purely for checking that you own it, after that you ignore everything else and download the x86 version which is runnable on your console.
So, it stands that backward compatibility wasn’t feasible, it still isn’t “backward compatible”. They rebuilt everything from the source code to run. A pretty massive effort on Microsoft’s part and the developers just so we could play old games. Hopefully you see too why I don’t blame Sony for not going through all of that, it’s a lot of work.
So to answer your questions:
Digitally downloaded in x86 with the disc as key
No, it is a simple recompile, from the original source code
No, since there is only the PowerPC bits on the disc, there is no way to play the game on a newer x86 cpu without downloading the x86 bits
They work the same, once compiled for x86 it works for all x86 processors. (Caveats in software engineering of course, but in this case you can assume they are the same)
Microsoft went through a ton of effort to get this working, and developers each had to pull up old projects, figure out how to build them again, and did all of this for free. I’m all for hating on Microsoft for a myriad of reasons, but this was a project that had very little profit for them but did the community a huge service. They have my thanks, and Sony has my understanding for why they didn’t do it at the time.
No, since there is only the PowerPC bits on the disc, there is no way to play the game on a newer x86 cpu without downloading the x86 bits
Something worth adding here, if you happen to know, would be if the games still work after download & install while offline. Microsoft’s been rather inconsistent with this over the years (which is part of why Xbox One fell behind PS4 at launch).
I believe so? I think? It’s been a long time. The only thing I could see that would prevent it is if they require a check when launching it, but I remember if you had the disc in that was enough for it before.
You might like Overgrowth, it has a very physics-driven combat system.
The reason games don’t do combat with physics is because they tend to be insanely janky and inconsistent. You wouldn’t want to swing your sword and have it get caught in something then die.
There’s Half Sword, which has a demo and playtest on steam. It’s all physics-based medieval combat. Your guy moves kinda like QWOP, and your arms can be controlled individually. You swing your arms with the mouse while holding a click, as it’ll lock onto the nearest enemy when you do, and kinda like in Zomboid you want to hit them with the tip of your weapon using the most momentum possible in the swing.
There is always a need for those 3, 5 or 10 hour games. Something short and sweet instead of the mindless grind of a live service game. I recommend looking in your backlog for something different every now and then.
The blue demi-human vendor in Marbule. Not the guy at the entrance, the one you want is closer to the tavern, in an alleyway. Ignore the dog fighting arenas in the area. You aren’t high enough level to take on the entirety of The Mob at one time.
Cars in the distance aren’t real. Get a scoped weapon and shoot they don’t react, just fade in and out.
No subway system. I was so hyped to life sim cyberpunk, get on a train like in the promotional material but nope.
Essential the set dressing is a mile wide and an inch deep. Unlike other open world games where I can see someone living a life, instead cars are boring no personality behind the ai, same with crowds.
You wanted to go down; I wanted to go up. I was so annoyed when I finally realized there’s no way up to those amazing skyscraper walkways in the downtown. Those buildings are just blocks with no entrance.
I figured that as you moved up in the world eventually that whole area would become accessible, but it’s just decoration.
I didn’t hate it. Maybe a 6.5/10 game with some cool moments. But it felt like the corners they cut would have been the coolest parts of the game.
Lmao the subway complaint is the dumbest thing ive ever read. The subway was added to the game and it was the most boring shit ever, why would you want to have to walk into a train system and watch a non skippable cutscene just to be able to travel somewhere. Talk about a stupid feature that somehow got latched onto by thousands of bitter basement dwellers who will never be satisfied.
“Mile wide and inch deep” is a great way to put it.
I’m playing through the game right now, and there’s a bunch of small annoyances (like getting stuck on invisible terrain while walking/driving), but I can overlook those. But so many things are lifeless beyond the basic game mechanics.
As an example, I just bought an expensive apartment. I didn’t expect a crazy cutscene or anything, but at least the person I bought it from should have shown some kind of reaction, maybe a short dialogue. But no, nothing. I pressed the button, money was subtracted, and I can enter the elevator. The person I bought it from didn’t even look up.
Compare that to something like Baldurs Gate 3, where even small unlikely interactions have surprising amounts of interactivity. The game oozes life out of every pore.
It’s depressing that this is the final state after so many updates.
I actually really dislike DLSS and FSR. At least to me the upscaling is pretty noticeable (but not the end of the world), but the artifacts that it causes drive me insane. I haven’t tested Onion Ring with it. But for example FH5 I get all sorts of ghost images on my screen and they go away as soon as I turn off DLSS.
Also weirdly on my laptop I got worse performance. I’m assuming that’s because I’m 100% CPU limited and there is a bit of CPU overhead to running DLSS.
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