Active development, amazing and customizable controls (seriously, is you’ve ever been frustrated fighting controls in an RTS, they’ve thought of solutions), and an extensive campaign that serves as a unit tutorial (not the most engaging story is my only regret).
Thank you, zero k interface is amazing, and their “cold takes” show a design philosophy I constantly find myself wishing I’d find pretty much everywhere else.
They have quite a few posts that are primarily about design philosophy. It’s clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is
Steam REAL TIME STRATEGY FEST is here!!!! (lemmy.world) angielski
For the first time ever, the RTS-genre gets a chance at being in the spotlightSo tell us games are you going to play or are looking forward to ???
Age of Empires designer believes RTS games need to finally evolve after decades of stagnation (www.videogamer.com) angielski