solarvector

@solarvector@lemmy.dbzer0.com

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

solarvector,

I think any fan of the genre should check out

store.steampowered.com/app/334920/ZeroK/

Active development, amazing and customizable controls (seriously, is you’ve ever been frustrated fighting controls in an RTS, they’ve thought of solutions), and an extensive campaign that serves as a unit tutorial (not the most engaging story is my only regret).

solarvector,

Nope, sorry, didn’t think about that for an RTS. Is definitely designed for keyboard and mouse.

solarvector,

Thank you, zero k interface is amazing, and their “cold takes” show a design philosophy I constantly find myself wishing I’d find pretty much everywhere else.

solarvector,

They have quite a few posts that are primarily about design philosophy. It’s clear they put a lot of time and effort into it. One of my favorites that has driven a lot of innovation in you can interact with the game is

zero-k.info/…/3_-_Fight_your_opponent,_not_the_UI

One that I find myself coming to a sort of grudging agreement with is (veterancy for units isn’t good):

zero-k.info/…/15_-_Experiences_With_Veterancy

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