Simulation games, like the ones Maxis used to make (other than SimCity). SimEarth, SimAnt, SimTower, etc. Those were educational and fun.
I also once played a simulation game that realistically simulated running a shipping business where you shipped things by boat, sailing your fleet from port to port, dropping off your cargo and loading new cargo, giving the occasional bribe, etc. while avoiding bankruptcy. I think it was called “Port of Call.” It was made a long time ago, and I haven’t played anything quite like it since then.
I feel the bad feedback trope is inverted in 2025. Devs will release a game, get a solid audience, then completely change mechanics or style or direction for no apparent reason. The audience complains (pointing out what they like in the original release), the devs tell them to kick rocks and the game shrivels up and dies.
What happened to Battlebit? I didn’t play it much, but when I did it was basically just voxel Battlefield 2/3/4. If they pivoted I sure hope it’s something stupid like survival extraction zombies or something, just because that would be the lamest possible direction.
They got frakin’ hard! Especially the mechanics of the trains and when the baddies started shooting further. Tracking where the action was got tough when you had to split the team.
Yeah I had figure I out a strategy using the persuedatron, where it would get stronger the more people you persueded. If you started with civilians and got a bunch, you could then do security guards, then the police, then other syndicate agents. I still think this is the only way to beat that final level, but there are nothing but agents on that level.
Got 1700hrs in it; 42 bases across a 30+ galaxies. Mines for Sodium, Indium, Phosphorus, Rusted Metal, Sulpherine, Pyrite, and a few more. Built a few architectural wonders, too. Good times
The Jabroni Mike one was done with Fredrik Knudsen like 4 years ago. Also if you want to watch Fredrick Knudsen do a Mage the Ascension game he does one with some of Bruva Alfabusas crew, also it’s on Bruva Alfabusas channel.
I’m not really excited about anything because I don’t care much for AAA but it‘s funny to me that a show like the Game Awards was never about the awards but just an excuse to show some world premier trailers.
They keep telling us how this is a celebration of this year while trailers for games in the coming years take center stage. It feels more like the most cynical funeral of old games while the new ones get coronated with their announcements.
And I know this is comment isn‘t deep or profound to anybody who ever watched the Game Awards but I just find it comical every year.
On the other hand, winning an award from this show has a tangible effect on game sales, so it’s nice when a game like Baldur’s Gate 3 can beat the mainstays like The Legend of Zelda and earn that bump for themselves.
The awards are done by the big studios anyway, Sony, Microsoft, Nintendo, EA, Ubisoft etc, thats the jury, it always has a bias. Anything else only wins something if its so popular that it has to. It's just a AAA circle jerk mostly.
But its not about the awards anyway, its about advertising.
The jury is composed of the review outlets, not the studios. It does have a bias toward larger games, because the outlets reviewing games have an incentive to more reliably cover the games that most of their audience will be interested in, but it’s not because Sony’s voting for themselves to win.
Not exactly no, they are directly involved in the process. They pick which outlets can vote, so you immediately have conflict of interest.
As a fair awards show, its fucking awful, but as we know, thats just the facade to selling people new products. It's just advertising, hyped up.
Also media publications are often biased anyway as their entire business relies on exposure, which is infinitely harder to get if you are critical of games. Nobody is gonna slap a 5/10 on their product.
Not to mention its always games with money behind them, there's lots of actual quality games released that never get a mention, let alone a nomination, because they simply werent published by a big company. They have fucking DLC nominated instead of games if the big guys didnt release anything that year.
It‘s definitely clever to wrap the Award show into a Superbowl type of event for the gaming industry. It ensures there will be a lot of eyes on award winners. But they still have to share the attention with the new shiny things that are being advertised so it‘s always a little awkward. It‘s bizarre but part of the experience and let‘s be honest, most of don‘t care about popularity contests. We tune in for the trailers.
Metroid Prime 4: Beyond feels like a game stuck between two worlds. When it’s emulating the series’ past, Beyond is an entertaining, if overly conservative, sequel. However, as the shadowy corridors make way for open-world fetch quests, and Halo-style expeditions with AI companions, it’s left feeling like a diluted experience that doesn’t fully deliver on the spirit of earlier entries.
exactly what everyone was worried about. it sounds like it’s still worth playing but doesn’t reach the highs of the series, and those open world bike sections look boring and unnecessary
Its a Nintendo game with a well known name. Of course some people are going to call it a 10/10 game of the year, even if it doesn’t deserve it.
People said that Zelda BotW was a 10/10, and then Tears came out and made all of those people look like idiots. BotW was really more like what I said it was, a 6/10.
I have literally never once heard anyone call BotW anything other than a masterpiece. I’m sorry, really not trying to come for you, but I think it’s fucking nuts to call that game a 6/10.
Were you around when it released? There was a somewhat small but steady voice online that disliked the weapon degradation, lack of traditional dungeons, the small scale of what dungeons there were, and the clunkiness of the UI.
This is a pretty terrible comparison considering those cartridges didn’t include any game data… You could probably still use them today, the only thing they held was game save data…
If I'm going to put 100+ hours into a game, there better be a setting to mute BGM, because no matter how good the OST is I will eventually tire of it and want to listen to something else.
Similarly, granular audio options that separate dialogue from ambient from music from system sounds. Definitely don’t need my ears blown out just to hear dialogue.
I like having the background music very low, but not off, system sounds a bit above that, sound effects higher than system but lower than dialogue, which is maxed. And of course ambient sound levels really depend on the game and what kind of ambiance it has.
Same thing with granular contrast/gamma/etc. Don’t just provide a few preset options, especially if they can only be set before you start the game (also they should never only be set from the main menu, never). Let the player choose whatever they want on the fly. I love playing with everything bright so I can see wtf I’m doing, I don’t give half a shit if the devs think it should be so dark it’s not navigable. I disagree.
I’d love it if a group could collude on a standard for music signals.
Imagine this: You have a music player following this signal standard.
Game starts, it signals GAME_STARTED, and the media player signals STOP_GAME_MUSIC, so the game itself plays no BGM, leaving it to the music player. But, then the game can also signal later on: THEME_MENUS, THEME_EXPLORE, THEME_COMBAT, THEME_BOSS; and the media player can respond to that by cross fading between playlists built for each.
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