So I cannot critique the idea because some fan would like this? I don’t see your point here, I’m interested in videogame as art, not to commercial success.
We also already know what fans bring to creator, look at Netflix series…people don’t really know what they want.
I read your comment less as critique and more as “fucking fans who like Pokémon” but I have a history of confusing harsh tone for a negative “you can’t like this thing, because I think there is too much of it” attitude.
Also, your original comment only says “do you really need another fucking Pokémon game?” It’s a statement of you not wanting to see another Pokémon game, but besides making a reach and guessing you think they are producing too many too fast, taking a quantity over quality approach, or that the series has reached its end by now and is being overplayed, it does not provide any actual critique of them. Not even a “the [specific thing in game] is awful” with no more elaboration. So I do not really see critique of ideas, just a statement of dislike.
I love them if they’re done right. Bethesda and CDPR do it right every time. I do really enjoy Ubisoft’s open worlds back in the day, such as the old AC games (Rogue and before), Watch Dogs games, etc. Of course, RDR2 is also a masterpiece in this design. You mentioned Days Gone and I enjoy that one too, it’s designed in a way that doesn’t feel exhaustive.
Problem is, because of the scope of the games, it tends to take too much time. If the devs don’t make the exploration and side activities fun and worthwhile, it’s easy to lose steam and get burned out.
I do find some of them great for killing time, though. I’ll sometimes load up Watch Dogs 2 and free roam, do multiplayer activities, hunt down collectibles as I listen to cybersecurity podcasts. Same with RDR2 if I’m listening to podcasts about America or traditionalism.
Haven’t been super interested for a while. Occasionally I’ll find one that stands out, but I’m not out here looking for it anymore. I’ll take a tightly crafted linear game over that any time.
Usually, if I play open world games now, it’s a “point A to point B” situation. I don’t explore the entire world unless I’m really taken with it, and even then I’ll lose interest after a while. (And if there’s no fast travel or some equivalent in-game method to traverse across the map instantly, I very likely won’t bother.)
What I do enjoy, though, are kind of “open zone” games.
A lot of immersive sims fall into this category of “wide open levels, separated by narrative chapters”. Think Dishonored or Deus Ex.
I like that approach as opposed to “here’s everything, go anywhere”.
I think there has never been a proper line separating indies from other games, rather being a loose perception of games made to show what the developer wants. And the impression growing stronger as bigger projects more and more seek to go for the lowest common denominator or go by what who gives the orders demands.
Even if a game is from a bigger company, but the company gave the thumbs up for doing whatever the team wanted, without conditions, handholding, etc., then I'd say the game is indeed independent enough.
Though, on a more negative view, I wonder if Dave the Diver getting nominated was a case of that meme of the older man trying to act as a cool kid.
My partner and I make a point to occasionally play through a couch co-op game as well. Here are some of the things we enjoyed.
Phogs - Currently playing this. It’s a cute, dog-themed puzzle game thing, where you play as two heads of a single long dog-thing. We’re enjoying it, but we’re not particularly deep in, and I do wonder if it’ll get Ibb and Obb samey, but it’s worth checking out imo.
Cassette Beasts - Couch co-op, Pokemon inspired, adventure RPG with great storytelling, fantastic music and a retro aesthetic. The world is very Zelda-like in exploration and puzzle solving, while combat is Pokemon double battles. Highly recommended, just be aware that one player gets to be the player-made protagonist, while the other is one of an interchangeable series of partner characters.
Sea of Stars - The co-op update did a lot of good for this game. A Chrono Trigger inspired, faux-SNES era, indie RPG. There’s a lot of unvoiced dialogue, which I could see as being a barrier to enjoyment as a multiplayer game, but the game is paced quite well, so I don’t think it’s a huge problem. Also, players do take turns inputting commands, but everyone is responsible for the timed hits/blocks, and you each control a character of equal agency in the overworld, so it avoids the largest co-op turn based RPG folly of having one player and one half-watching “follower.” There are a ton of accessibility options/features (difficulty is VERY malleable), and as an added bonus, there’s a free story DLC coming on the 20th.
Children of Morta - This is perhaps the most “hardcore” of my list, but the girlfriend, despite explicitly not enjoying “hard” games, really really enjoyed this one. An action-RPG with some very light roguelike elements, Children of Morta has you play as a family of hunter-gatherer-warrior types in a fantasy world, working together to stop a malevolent power from corrupting the physical world. Each family member has a different playstyle, their own skill tree, and a lot of personality. The game is very story driven, with a few moments being taken between each run for the fantastic narration to drip feed the narrative, slowly teaching you more about the world, the characters, and their family dynamic.
These are the ones that came to the top of my mind, either because they were particularly good or, in the case of Phogs, is ongoing. If I see anything else worth mentioning when I look at my Steam list next, I’ll add.
That’s an interesting take. I found them to be very different people. Two different flavours of cliche’d anime protagonist, sure, but very different people none the less.
This one caught my eye as well. Split Fiction had a small section that played very similarly to this game, don’t want to spoil too much. It was fun, but I’m unsure if I want a full game about it.
Cassette Beasts
This one looks good for me heh :P
Sea of Stars
This one has been on my wishlist forever now, the mixed reviews have been turning me off. I’m not sure if these classic RPG games are her thing but we should try and figure it out.
Children of Morta
This one fell flat for me. I don’t know why, I didn’t connect with the game.
I’m like this with Genshin. I’ve played it for almost 2k hours, love the exploration gameplay, environment graphics and music, but the monetisation system is extremely predatory, and the character designs and writing are bullshit, so overall I still wouldn’t recommend it to others, or only with heavy caveats. But it really scratches my exploration itch, so I’ll keep playing it myself 🤷
Usually happens when a game was good initially, but then publishers get greedy and push RMT/pay-to-win/freemium features to please investors.
Maybe not a great example, but I played Eve Online for many years, and while the game is actually very playable with RMT (it feels fucking great to destroy somebody’s virtual property they paid 20$ to acquire), it kinda got out of hand and diminished the thousands of hours I put into the game.
I read one recently that complained the devs didn’t listen to them about this one extremely specific sounding request, and therefore cannot recommend it.
The review was at like 1400 hours, and they played 1900 hours.
Which means for another 500 hours, they continued.
I think i already commented on this somewhere else, but a lot of bethesda games are like that for me. The vanilla game is kind of shit, but with a lot of mods it can kind of be hammered into something I enjoy. it’s still kind of bad, but sometimes you just want to eat junk food. I wouldn’t recommend someone go to McDonalds, but sometimes it’s just right there and it’s easy.
You won’t know until you try it. Don’t pay attention to what others say. I made this mistake countless times with games then when I eventually played them, I loved them. Give it a go. If you don’t like it, refund it.
The people who are first to review are those that strobgly dislike it and closed it early (or with some point to make). Everybody that strongly likes it is busy enjoying it and won’t review until they take a break or are done.
Give it time and see the reviews in a couple days.
An EA published game series for the first 2 entries, but Ty the Tasmanian Tiger 1 and 2. Still on entry 1, so I’d like to avoid spoilers, but they definitely feel indie compared to every single triple AAA game that’s come out in the past well over a decade due to the passion you can tell had to be out in for the game to have sold well.
Also learned the 4th game wasn’t even available on PS2 because of its’ 2015 launch, so if I ever get around to finishing the first 3, I gotta get it on PC because there ain’t no way I’m buying a copy for switch.
Edit:
Saw a trailer for the 4th game on Krome Studio’s website and I’m probably gonna skip it because it looked too much like a mobile game for my tastes.
I didn’t mean it as an insult but a genuine question. I still play games online to this day with friends joining in on PS4 and Xbox One. I bought Stray when it came out on the PS4 and that was less than three years ago. And not ever seeing or hearing about anyone buying a PS5 it seems to me like the Xbox One/PS4 generation is still going today.
I got one, I know 3 coworkers that have one. And I have at least 5 friends with one too.
I also have about half the amount of ps5 games that I have PS4 I think too. Physical at least anyway. I have more digital not counting PS+ Extra.
I’m also not a console only guy. I have a bazzite PC for a lot of games. But I prefer the big story ones to be played on my living room on my big 4k TV with my Dolby atmos setup. Plus every now and then you get an absolute gem like Astro Bot or the visual wonder if the Demon’s Souls remake (how have they not given Bloodborne the same treatment like what the heck)
I wasn’t going to buy it. But I’m a fan of Yoshi-P’s work, so when he released FFXVI on PS5, I bought the bundle. So far that’s the only game I’ve played and beat on PS5. I do use the PS5 to play some gacha games like Genshin Impact and Infinity Nikki (and previously Star Rail before dropping that).
All of the Ubi-art games were great, Rayman Legends, Valiant Hearts and Child of Light, all fantastic games. And then Ubisoft said they would only make open world games. Idiots.
bin.pol.social
Aktywne