An EA published game series for the first 2 entries, but Ty the Tasmanian Tiger 1 and 2. Still on entry 1, so I’d like to avoid spoilers, but they definitely feel indie compared to every single triple AAA game that’s come out in the past well over a decade due to the passion you can tell had to be out in for the game to have sold well.
Also learned the 4th game wasn’t even available on PS2 because of its’ 2015 launch, so if I ever get around to finishing the first 3, I gotta get it on PC because there ain’t no way I’m buying a copy for switch.
Edit:
Saw a trailer for the 4th game on Krome Studio’s website and I’m probably gonna skip it because it looked too much like a mobile game for my tastes.
I’m surprised you’ve only had one crash yet. I’ve had a few so far now. I think it’s mostly the graphics though. I once had an inventory full of hundreds of alchemy ingredients and I tried to buy more and the game crashed. If I’m sprinting through the open world and looking around too much, the game can freeze up and crash while it’s trying to load in the world.
i’ve come close a few times but it usually freezes and unfreezes. The most common point i notice this is with the Countess of Bruma. If she even so much as stands up in the same room as me then my game will freeze for a few seconds. It made the main story hell
All of the Ubi-art games were great, Rayman Legends, Valiant Hearts and Child of Light, all fantastic games. And then Ubisoft said they would only make open world games. Idiots.
Absolute favorite is Outer Wilds. The only thing I don’t like about it is that I can’t experience it again. A true masterpiece of a game.
After that, probably Noita for sheer insanity. Deeply unfair, but getting a god-run going is that much sweeter. It took me ~100 hours to beat it the first time, now I can consistently win if I try but I’m addicted to doing stupid things to see what happens.
if its well designed to utilize openworld concept. For example, kenshi is very well designed for openworld. Kingdomcome games are well designed for it too.
Being lazy and not feeling like doing every single thing in openworld game is good thing because it will make replaying it sometime later nicer by leaving content untouched. But if the content is just finding one more collectible then its just awful gamedesign.
I dont necessarily seek out openworld games, just good games that fall into the slots i like. Unfortunately things have been very barren regarding that to the point i’m starting to lose interest in games.
So I cannot critique the idea because some fan would like this? I don’t see your point here, I’m interested in videogame as art, not to commercial success.
We also already know what fans bring to creator, look at Netflix series…people don’t really know what they want.
I read your comment less as critique and more as “fucking fans who like Pokémon” but I have a history of confusing harsh tone for a negative “you can’t like this thing, because I think there is too much of it” attitude.
Also, your original comment only says “do you really need another fucking Pokémon game?” It’s a statement of you not wanting to see another Pokémon game, but besides making a reach and guessing you think they are producing too many too fast, taking a quantity over quality approach, or that the series has reached its end by now and is being overplayed, it does not provide any actual critique of them. Not even a “the [specific thing in game] is awful” with no more elaboration. So I do not really see critique of ideas, just a statement of dislike.
I already signed last year. I sent it around all my friends here in Europe and they too signed. And then they sent it around their friends… I really don’t know what else to do.
bin.pol.social
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