bin.pol.social

AceFuzzLord, (edited ) do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

An EA published game series for the first 2 entries, but Ty the Tasmanian Tiger 1 and 2. Still on entry 1, so I’d like to avoid spoilers, but they definitely feel indie compared to every single triple AAA game that’s come out in the past well over a decade due to the passion you can tell had to be out in for the game to have sold well.

Also learned the 4th game wasn’t even available on PS2 because of its’ 2015 launch, so if I ever get around to finishing the first 3, I gotta get it on PC because there ain’t no way I’m buying a copy for switch.

Edit:

Saw a trailer for the 4th game on Krome Studio’s website and I’m probably gonna skip it because it looked too much like a mobile game for my tastes.

iAmTheTot, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Huh, I didn’t realize it was made by Nexon.

Zahille7, do games w Day 295 of posting a Daily Screenshot from the games l've been playing

I’m surprised you’ve only had one crash yet. I’ve had a few so far now. I think it’s mostly the graphics though. I once had an inventory full of hundreds of alchemy ingredients and I tried to buy more and the game crashed. If I’m sprinting through the open world and looking around too much, the game can freeze up and crash while it’s trying to load in the world.

It’s a little touchy for me lol.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

i’ve come close a few times but it usually freezes and unfreezes. The most common point i notice this is with the Countess of Bruma. If she even so much as stands up in the same room as me then my game will freeze for a few seconds. It made the main story hell

UnbrokenTaco, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Dave the Diver

indiegameculture.com/…/geoff-keighley-talks-dave-…

The game may look indie, but a subsidiary of Nexon, a massive game studio in Korea, developed it.

simple, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Fe. It’s a small game by a small studio but was published by EA of all people.

Also, Child of Light by Ubisoft.

Azrael,
@Azrael@lemmy.ca avatar

Forgot about Child of Light! Striking visuals on it, too!

tabris,

All of the Ubi-art games were great, Rayman Legends, Valiant Hearts and Child of Light, all fantastic games. And then Ubisoft said they would only make open world games. Idiots.

bjoern_tantau, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?
@bjoern_tantau@swg-empire.de avatar

To further muddy the water we had Baldur’s Gate 3, which was made by an independent studio with AAA budget.

overload,

Yeah 100% I was getting this thought.

ch00f, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Little Bit Planet

Azrael,
@Azrael@lemmy.ca avatar

So GOOD!!! You are right…

Vinny_93, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Ori and the Blind Forest/Will of the Wisps?

Made by a smaller studio but published by Microsoft

Azrael,
@Azrael@lemmy.ca avatar

Abso-fricking-lutely!

mic_check_one_two,

That was my very first thought. It has all of the indie vibes, but was published by the OG evil tech company.

otacon239, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

A super old one, but Grow Home from Ubisoft was a really cute little game that felt like nothing else from them.

Azrael,
@Azrael@lemmy.ca avatar

Yeah! I can see that! Unravel comes to mind too (Out of nowhere)

hades, do games w What is the most "Indie Feeling" game that is definitely NOT from an Indie Studio?

Chimera Squad and Hi-Fi Rush jump to mind — is that the sort of thing you have in mind?

Azrael,
@Azrael@lemmy.ca avatar

Yeah! Exactly like those!

TipRing, do games w What is your favorite indie game?

Absolute favorite is Outer Wilds. The only thing I don’t like about it is that I can’t experience it again. A true masterpiece of a game.

After that, probably Noita for sheer insanity. Deeply unfair, but getting a god-run going is that much sweeter. It took me ~100 hours to beat it the first time, now I can consistently win if I try but I’m addicted to doing stupid things to see what happens.

reksas, do gaming w Open World Games: yay or nay?

if its well designed to utilize openworld concept. For example, kenshi is very well designed for openworld. Kingdomcome games are well designed for it too.

Being lazy and not feeling like doing every single thing in openworld game is good thing because it will make replaying it sometime later nicer by leaving content untouched. But if the content is just finding one more collectible then its just awful gamedesign.

I dont necessarily seek out openworld games, just good games that fall into the slots i like. Unfortunately things have been very barren regarding that to the point i’m starting to lose interest in games.

addie, do games w Developer interview: my Q&A with the Heroic Games Launcher team
@addie@feddit.uk avatar

Heroic has made me start buying games on GOG again.

I used to dual boot “Windows for games” and “Linux for work”, and would buy GOG in preference to Steam because I love what they do.

Got rid of Windows years ago because it’s more of a PITA than it’s worth, and basically went 100% Steam because Proton is so good.

Heroic is so awesome - better interface than Steam, in many ways - that GOG is back on the menu.

Awesome interview as well, @PerfectDark - a really interesting read.

PerfectDark,
@PerfectDark@lemmy.world avatar

Thank you for reading through! I was really proud of this one, and so grateful to the team that they took the time to take it so seriously.

And I’m so glad you’re back on the world of GOG. By far it is my preferred platform, I own so few games on Steam - but my GOG library is endless :)

SolarPunker, do games w Would you like to see a mainline Pokemon game created in the old style?

Pixel art will always be great but…do you really need another fucking Pokémon game?

Elevator7009,

Nope, but fans would like one. If you don’t want one I don’t see what the problem is if you just disengage from the series.

SolarPunker, (edited )

So I cannot critique the idea because some fan would like this? I don’t see your point here, I’m interested in videogame as art, not to commercial success.

We also already know what fans bring to creator, look at Netflix series…people don’t really know what they want.

Elevator7009, (edited )

I read your comment less as critique and more as “fucking fans who like Pokémon” but I have a history of confusing harsh tone for a negative “you can’t like this thing, because I think there is too much of it” attitude.

Also, your original comment only says “do you really need another fucking Pokémon game?” It’s a statement of you not wanting to see another Pokémon game, but besides making a reach and guessing you think they are producing too many too fast, taking a quantity over quality approach, or that the series has reached its end by now and is being overplayed, it does not provide any actual critique of them. Not even a “the [specific thing in game] is awful” with no more elaboration. So I do not really see critique of ideas, just a statement of dislike.

SolarPunker,

You’re guessing right, that was the critique, a statement can be a way to critique.

Tattorack, do games w Stop Killing Games needs EU citizen signatures!
@Tattorack@lemmy.world avatar

I already signed last year. I sent it around all my friends here in Europe and they too signed. And then they sent it around their friends… I really don’t know what else to do.

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