Go ahead and go to the Collections section and get one of the most downloaded mod collections. I added Gate to Sovngarde to my list but you can customize it however you wish!
While it’s not a gameplay mod, LORKHAN will freshen up your Skyrim experience all the same. It’s a complete soundtrack replacement mod created by the legendary young scrolls himself. It’s a stark departure from the original Skyrim’s soundtrack while still fitting in perfectly with the game.
There’s a mod that puts a museum in solitude and hundreds of unique collectables into the game as well as several small quests. The whole of it is comparable to the Thieves guild in content and the stories are well written. Plus it gives you a place to store all the beautiful unique items and radiant quests to go get them.
Personally I love it, it’s everything I want in Skyrim.
SteamDeck plays the same version of the game as a regular PC. Any mods that work on PC will work on SteamDeck (in theory), but seeing as the deck runs Linux, you’ll need to do some more tinkering with Wine and such.
Ghostrunner 2 is 80% off for $17CAD and runs great on the deck. It looks like some of the best speed swordplay vibes from Cyberpunk and I’m stoked to play it.
it is ridiculous how much content that game offers for the low price tag. one of my most played right now. the only td I have found that well maintained and very replayable
It is genuinely ridiculous how much content there is in this game for the price. Like, a lot of it looks like an excuse to play the same levels a dozen times with minor variations, but then there are tons of levels, lots of events, ongoing updates with new content of all types, so many different towers and upgrades to play with, community maps to add even more variety… It looks like I’ve played over 200 games and I have so much of the game that I haven’t even touched yet.
The greatest tower defense game ever made, really. It’s seriously impressive how it appeals to very casual users and the most extreme fans that want a challenge. I also really respect that, while the game has some mictrotransactions, you can’t use any of them on the hardest difficulty.
Design platformer levels with your friends, then race them to the end, locally or online. Points are only awarded if someone died, so make the level extra dangerous!
Really great party game, kids love it. There’s a constant push-pull to make the level just hard enough. It kind of breaks down though if somebody has made it effectively unwinnable for everybody and you can’t find a way to unblock it. Otherwise though, it’s a fantastic game.
Slick arcade-style twin-stick shooter with a pumpin’ soundtrack. Clear out arenas full of robots, build up combos, and go for a high score. A large roster of characters offer a wide variety of playstyles. There’s also 4-player local co-op.
Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.
It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.
Overcooked! 2 $6.24 (75% off, matching the all-time low)
Chaotic co-op cooking, local or online. Complete restaurant orders quickly in increasingly absurd scenarios. Cook in a haunted kitchen, above a mineshaft, in the middle of the highway, or on a burning hot air balloon that crashes into another restaurant! This is the kind of game that people joke will ruin friendships.
I got overcooked 1. It was over difficult and felt too much like work and not fun like a game should be. Maybe 2 is better but I’ve no incentive to try it out.
Maybe you’re just not the type of person for that type of game. I’ve spent lots of hours playing it with m girlfriend. Sometimes it’s fun, often it’s frustrating and I just can’t be motivated to try and improve my efficiency to get that third or fourth star in many of the levels. It’s fine that way.
Overcooked 2 has one of those perfect gaming moments: the balloon crashes into a another restaurant, and instead of a cutscene, we just start getting orders off a different menu. It really sets the tone for the game.
A little guy in a green tunic picks up a sword and goes on an adventure, but the game is in an unknown language and you only have a few pages of the manual. It’s like a metroidvania but your progress is based on knowledge.
As someone who never touched the difficulty, I think my smooth experience came down to considering the encounters more, not dial-mashing the controller. Some fights work a lot better with certain equipment. There’s three kinds of defense suitable for certain attacks: Shield, dodging, and sprinting (a certain enemy has a long gun attack, for instance, that’s good for sprinting).
I think I did struggle a bit at an eventual “rush” segment, but that’s coming up near the end of the game.
You find an old, abandoned video game and load it up. It’s an atmospheric, spooky card game, hiding layers of secrets for you to discover. The less you know before starting the game, the better your experience will be.
I’ve heard many glowing reviews with this same sentiment. In order to avoid most spoilers, may I ask you here - if I didn’t enjoy Undertale, would I still like this? I didn’t enjoy the metagaming that undertale did, making fun of the player for reloading a save. It felt dishonest. Does Inscryption also do this?
I’ll back up June. I was “that’s pretty nice” on Undertale but wasn’t nearly as positive on it as its fandom was. I loved Inscryption. It’s not meta like Undertale, but it does have occasional fourth wall breaks, which is part of its game-within-a-game fiction.
It’s a completely different game vs undertale. It’s like comparing Dota 2 to DiRT rally, haha. It’s worth going in blind, and the post-game is extremely good and very replayable (and adds new content).
I’m trying this game on PSN, but often the dealer is just throwing high numbers at me and I can’t see any economic way I can match them with my own summons. Two bears in a row; what do?
It’s my common issue with Roguelikes. You’re replaying the first level a lot and things don’t really develop much very quickly. I kinda just gave up.
Explore a remarkably authentic simulation of the 1999 World Wide Web as a moderator of a Geocities-like website hub. Rather than just being a joke about the corny retro graphics, it’s a heartfelt funeral for that era of the internet.
Hard but fair precision platformer by an expert of platformer design. Excellent controls, deep platforming mechanics, and a cathartic story about internal and external struggles.
This feels painfully obvious to a lot of (mostly trans) people, and likewise it feels painfully obvious to me too, in retrospect. It has also become painfully obvious to me that I, myself, am trans. But these are things that I was not aware of during the development of Celeste, where I was writing Madeline and speaking from her perspective. Creating Celeste with my friends helped me reach the point where I could realize this truth about myself. During Celeste’s development, I did not know that Madeline or myself were trans. During the Farewell DLC’s development, I began to form a hunch. Post-development, I now know that we both are.
Read further, while the author didn’t realize what she was doing it is a trans narrative through and through, and the free dlc ending did contain the flag because by then she did know.
When Madeline looks in the mirror and sees her other self; when she attempts to abandon her reflection, who then drags her down the mountain; when the two reconcile and merge to become stronger and more complete… that was all unknowingly written from a trans perspective.
I’ve been wanting to play this for a while and that price made it an instant buy. Really glad I did. Some of the strawberries are hard and unfair tho, haha.
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