Explore a remarkably authentic simulation of the 1999 World Wide Web as a moderator of a Geocities-like website hub. Rather than just being a joke about the corny retro graphics, it’s a heartfelt funeral for that era of the internet.
Hard but fair precision platformer by an expert of platformer design. Excellent controls, deep platforming mechanics, and a cathartic story about internal and external struggles.
This feels painfully obvious to a lot of (mostly trans) people, and likewise it feels painfully obvious to me too, in retrospect. It has also become painfully obvious to me that I, myself, am trans. But these are things that I was not aware of during the development of Celeste, where I was writing Madeline and speaking from her perspective. Creating Celeste with my friends helped me reach the point where I could realize this truth about myself. During Celeste’s development, I did not know that Madeline or myself were trans. During the Farewell DLC’s development, I began to form a hunch. Post-development, I now know that we both are.
Read further, while the author didn’t realize what she was doing it is a trans narrative through and through, and the free dlc ending did contain the flag because by then she did know.
When Madeline looks in the mirror and sees her other self; when she attempts to abandon her reflection, who then drags her down the mountain; when the two reconcile and merge to become stronger and more complete… that was all unknowingly written from a trans perspective.
I’ve been wanting to play this for a while and that price made it an instant buy. Really glad I did. Some of the strawberries are hard and unfair tho, haha.
Imagine if a community theatre group made a cheesy suspense/mystery film that ended up feeling like an excuse to dress up sexy. When they finished they sold it to a game studio who chopped up the video, added some quicktime events and shipped it.
Mechanically it’s not great, and it’s not great writing, but when I opened myself up to the silliness of it I enjoyed it
Update, I just played Industria which is rated mostly positive and it was so good. I’ve always wanted a game that felt like Simon Stålenhag’s art and Industria really does
If you’re into scripting or hacking you should check this game out. It’s an interesting twist on the Multi-User Dungeon genre. The game presents mostly as a command-line interface where your goal is to seek out targets to pwn for money/points. NPC targets will have vulnerabilities you need to find and exploit in order to expose a hackable part. Once found you engage hackermode where you’ll have a timelimit to break the target’s security (mostly through bruteforce cracking). The game allows you to write short scripts in JavaScript to automate searching for vulnerabilities and cracking security.
Being Multi-User, there are other users online doing what you’re doing and you’re free to chat with them and exchange scripts. You’re also free to write malicious scripts that will steal money/points from others who don’t check scripts before running them!
The part I found cool was that the game mirrors IRL hacking much closer than other hacking games. You’ll often need to submit incorrect data to NPC targets to get an error message that will contain hints about where to go next. Ex. A webpage has “News” and “About Us” sections. You can request a section that doesn’t exist to get an error message that shows all acceptable sections: “News”, “About Us”, or “Employees”. You’ve found a hidden section! Using scripts to send a bunch of mal-formed data at a target and then analyzing which ones generate an exploitable error is part of real-life security testing.
In hacknet, when you try to hack a target you’ll see it has SSH and FTP services running. You run fake programs like SSHcrack.exe and FTPbounce.exe to exploit those services and the you’re in.
In hackmud, when you try to hack a target you’ll see it has an “ez_35” lock and a “c001” lock. The ez_35 lock requires an unlock word, something like “open”, “unlock”, “release” and a digit between 0 and 9. The c001 lock requires a color like “red” “purple” “lime”. You need to enter the right inputs within the time limit to hack the target. You can do it manually, but most targets have too many locks with too many options to manually guess all of them in time. You’ll need to write your own real life script in JavaScript that can detect locks and automatically guess every option for those locks. If you’ve ever done programming challenges then you shouldn’t have too much difficulty writing these scripts. If you’re new to programming it’s not the easiest tutorial. The game provides very little direct help.
Where did you get the game from? Most platforms like steam don’t actually sell games. You pay to rent the game for life, which is different. Those platforms can change the terms of service for your rental whenever they like. If you prefer to own your games you need to visit actual shops, like GOG.
In my opinion one of the greatest games but also one of the saddest. If you already own the game then I highly recommend all the DLC as they all bring some interesting scenarios to the game.
Played it pirated years ago. Not really looking to play again tbh because it’s so sad, but I’ll buy it discounted for supporting, I back then liked the very original angle of playing with trapped victims instead of army.
I vaguely remember hearing something about them wanting to try and make it without the funding but as with many failed kickstarters I just forgot about it. Great to see that it happened, I’m gonna have a good old-fashioned nostalgia trip next weekend.
Trombone Champ is the world’s first trombone-based rhythm music game. Unlike most music games, you can freely play any note at any time. You’re not just following along with the music, you’re actually playing the music!
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