Slick arcade-style twin-stick shooter with a pumpin’ soundtrack. Clear out arenas full of robots, build up combos, and go for a high score. A large roster of characters offer a wide variety of playstyles. There’s also 4-player local co-op.
Cactus is probably the single best mastery/arcade style twin-stick shooter out there. Don’t let the cute looks fool you, while this game is solid to just enjoy, the chaining and level design offer great challenge if you want it, and the way each character changes both the basic play and the way you chain a level show a just fantastic design level.
It usually goes $5 in sales, but it’s still crazy we can get games that good for so little.
Overcooked! 2 $6.24 (75% off, matching the all-time low)
Chaotic co-op cooking, local or online. Complete restaurant orders quickly in increasingly absurd scenarios. Cook in a haunted kitchen, above a mineshaft, in the middle of the highway, or on a burning hot air balloon that crashes into another restaurant! This is the kind of game that people joke will ruin friendships.
I got overcooked 1. It was over difficult and felt too much like work and not fun like a game should be. Maybe 2 is better but I’ve no incentive to try it out.
Maybe you’re just not the type of person for that type of game. I’ve spent lots of hours playing it with m girlfriend. Sometimes it’s fun, often it’s frustrating and I just can’t be motivated to try and improve my efficiency to get that third or fourth star in many of the levels. It’s fine that way.
Overcooked 2 has one of those perfect gaming moments: the balloon crashes into a another restaurant, and instead of a cutscene, we just start getting orders off a different menu. It really sets the tone for the game.
A little guy in a green tunic picks up a sword and goes on an adventure, but the game is in an unknown language and you only have a few pages of the manual. It’s like a metroidvania but your progress is based on knowledge.
As someone who never touched the difficulty, I think my smooth experience came down to considering the encounters more, not dial-mashing the controller. Some fights work a lot better with certain equipment. There’s three kinds of defense suitable for certain attacks: Shield, dodging, and sprinting (a certain enemy has a long gun attack, for instance, that’s good for sprinting).
I think I did struggle a bit at an eventual “rush” segment, but that’s coming up near the end of the game.
You find an old, abandoned video game and load it up. It’s an atmospheric, spooky card game, hiding layers of secrets for you to discover. The less you know before starting the game, the better your experience will be.
I’ve heard many glowing reviews with this same sentiment. In order to avoid most spoilers, may I ask you here - if I didn’t enjoy Undertale, would I still like this? I didn’t enjoy the metagaming that undertale did, making fun of the player for reloading a save. It felt dishonest. Does Inscryption also do this?
I’ll back up June. I was “that’s pretty nice” on Undertale but wasn’t nearly as positive on it as its fandom was. I loved Inscryption. It’s not meta like Undertale, but it does have occasional fourth wall breaks, which is part of its game-within-a-game fiction.
It’s a completely different game vs undertale. It’s like comparing Dota 2 to DiRT rally, haha. It’s worth going in blind, and the post-game is extremely good and very replayable (and adds new content).
I’m trying this game on PSN, but often the dealer is just throwing high numbers at me and I can’t see any economic way I can match them with my own summons. Two bears in a row; what do?
It’s my common issue with Roguelikes. You’re replaying the first level a lot and things don’t really develop much very quickly. I kinda just gave up.
Explore a remarkably authentic simulation of the 1999 World Wide Web as a moderator of a Geocities-like website hub. Rather than just being a joke about the corny retro graphics, it’s a heartfelt funeral for that era of the internet.
Hard but fair precision platformer by an expert of platformer design. Excellent controls, deep platforming mechanics, and a cathartic story about internal and external struggles.
This feels painfully obvious to a lot of (mostly trans) people, and likewise it feels painfully obvious to me too, in retrospect. It has also become painfully obvious to me that I, myself, am trans. But these are things that I was not aware of during the development of Celeste, where I was writing Madeline and speaking from her perspective. Creating Celeste with my friends helped me reach the point where I could realize this truth about myself. During Celeste’s development, I did not know that Madeline or myself were trans. During the Farewell DLC’s development, I began to form a hunch. Post-development, I now know that we both are.
Read further, while the author didn’t realize what she was doing it is a trans narrative through and through, and the free dlc ending did contain the flag because by then she did know.
When Madeline looks in the mirror and sees her other self; when she attempts to abandon her reflection, who then drags her down the mountain; when the two reconcile and merge to become stronger and more complete… that was all unknowingly written from a trans perspective.
I’ve been wanting to play this for a while and that price made it an instant buy. Really glad I did. Some of the strawberries are hard and unfair tho, haha.
Imagine if a community theatre group made a cheesy suspense/mystery film that ended up feeling like an excuse to dress up sexy. When they finished they sold it to a game studio who chopped up the video, added some quicktime events and shipped it.
Mechanically it’s not great, and it’s not great writing, but when I opened myself up to the silliness of it I enjoyed it
Update, I just played Industria which is rated mostly positive and it was so good. I’ve always wanted a game that felt like Simon Stålenhag’s art and Industria really does
If you’re into scripting or hacking you should check this game out. It’s an interesting twist on the Multi-User Dungeon genre. The game presents mostly as a command-line interface where your goal is to seek out targets to pwn for money/points. NPC targets will have vulnerabilities you need to find and exploit in order to expose a hackable part. Once found you engage hackermode where you’ll have a timelimit to break the target’s security (mostly through bruteforce cracking). The game allows you to write short scripts in JavaScript to automate searching for vulnerabilities and cracking security.
Being Multi-User, there are other users online doing what you’re doing and you’re free to chat with them and exchange scripts. You’re also free to write malicious scripts that will steal money/points from others who don’t check scripts before running them!
The part I found cool was that the game mirrors IRL hacking much closer than other hacking games. You’ll often need to submit incorrect data to NPC targets to get an error message that will contain hints about where to go next. Ex. A webpage has “News” and “About Us” sections. You can request a section that doesn’t exist to get an error message that shows all acceptable sections: “News”, “About Us”, or “Employees”. You’ve found a hidden section! Using scripts to send a bunch of mal-formed data at a target and then analyzing which ones generate an exploitable error is part of real-life security testing.
In hacknet, when you try to hack a target you’ll see it has SSH and FTP services running. You run fake programs like SSHcrack.exe and FTPbounce.exe to exploit those services and the you’re in.
In hackmud, when you try to hack a target you’ll see it has an “ez_35” lock and a “c001” lock. The ez_35 lock requires an unlock word, something like “open”, “unlock”, “release” and a digit between 0 and 9. The c001 lock requires a color like “red” “purple” “lime”. You need to enter the right inputs within the time limit to hack the target. You can do it manually, but most targets have too many locks with too many options to manually guess all of them in time. You’ll need to write your own real life script in JavaScript that can detect locks and automatically guess every option for those locks. If you’ve ever done programming challenges then you shouldn’t have too much difficulty writing these scripts. If you’re new to programming it’s not the easiest tutorial. The game provides very little direct help.
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