Final Fantasy VII Remake, when the proper Jenova theme played. Props to the hours of auditory misdirect leading up to it.
“We wouldn’t just play it, of course. That song is too silly for a dramatic scene. But here is a subdued motif to remind you of it.”
“Well we have to play it now because there’s a new Jenova fight but you’re getting the respectable cinematic version.”
“Now the fight’s really getting going, you’re getting the upper hand so time to boost the epicness and heroicness during the climax. Isn’t this song so cool now that we fixed it?”
Then the synthesizer finally kicks in and it’s the most beautiful thing you’ve ever heard.
Yes, precisely. These days, when I consider buying a game, if it doesn’t have LAN, private servers, or direct connections, I treat the multiplayer as though it doesn’t exist, because one day it won’t.
I love how my boy 750ti is in there. My first real gpu and my favorite because it was a time when NVIDIA was showing interest in getting the most bang out of lower power draw. That went out the window
I’m surprised you’ve only had one crash yet. I’ve had a few so far now. I think it’s mostly the graphics though. I once had an inventory full of hundreds of alchemy ingredients and I tried to buy more and the game crashed. If I’m sprinting through the open world and looking around too much, the game can freeze up and crash while it’s trying to load in the world.
i’ve come close a few times but it usually freezes and unfreezes. The most common point i notice this is with the Countess of Bruma. If she even so much as stands up in the same room as me then my game will freeze for a few seconds. It made the main story hell
The Shivering Isles is a ton of fun. I didn’t know what to expect in an Oblivion DLC (I barely played the original game) but I was pleasantly surprised by how weird it is. Like you said, it’s an Alice in Wonderland scenario with bizarre quests and a crazy king. Sheogorath’s voice acting is legendary.
i keep meaning to get the Armor fixed but everytime im in a town i forget. Luckily it’s just the hood i’m wearing that’s broken now, but i really should fix it sooner rather than later
You can buy repair hammers from the blacksmith to repair equipment on the go. It’s cheaper to buy repair hammers and fix them yourself than let the blacksmith do it, too
Sorry, I should have phrased that a little differently. What I mean to say is the game should not be limited to just the mechanics of the older games. There’s so many small mechanics they’ve added since the days of the 2D games on GBA that shouldn’t be ignored just because they aren’t retro.
One mechanic I’ve always loved in any game it’s been in is the ability to have a hideout/home/etc that you can deck out with furniture and whatnot to make it your own. It’s just a comfy mechanic to have.
Being able to trade with anyone around the world is pretty dope. It was much harder finding another kid with Pokemon Blue so I could get a goddamn Pinsir.
In HeartGold/SoulSilver specifically (and then not again after for some reason), you could toggle the running shoes. So much nicer than having to hold B all the time. They also allowed for two Select items (items you can activate without entering the items menu), which also never carried over to other games.
I seem to remember one of the more modern games allowing you to view move details (description, power, accuracy, etc) from the movelist screen during a fight, rather than having to go to Pokemon > [Pokemon] > view moves, or whatever it is. I think one game also allowed you to see if the move you’re about to use is super effective or not, but I’m not really a fan of that one. Learning type effectiveness is part of the game imo, but my opinion on this isn’t too strong.
Not really QOL but I loved mega evolution and would like to see it come back. It was exclusive to Gen 6, which was the last Gen I played, but I heard they never included it in following Gens. It was basically a temporary “evolution” (a different form) for specific fully evolved Pokemon for just the fight. Only one Pokemon can mega evolve per fight though, so you gotta choose wisely. Gen 6 competitive battling was peak imo for just that reason.
I really liked the EV training in Gen 6, not sure if that carried over but it made it much easier to increase EVs, rather than having to fight the same Pokemon over and over again.
HMs eventually disappeared. Gen 4 had a whole bunch, then in Gen 5 I think there were still a lot but most weren’t required for progression (I think in order to beat the game you only needed one of the HMs, I can’t remember which. The rest were just for optional stuff I think. It’s been a while though). I think in Gen 7 they finally removed HMs. The moves are still available I think, but they don’t do anything outside of battle.
I’m sure there’s more I’m forgetting, someone else can expand on this list.
I dont know which game but they did add a QoL feature that tells you whether a move is effective, super effective, or ineffective vs monsters youve fought before, based on typings.
I remember that being the “feature” which really highlighted the dumbing-down of the game. Work things out for yourself? Look them up? Remember what you’ve learned? No, we’ve solved the puzzle for you, don’t worry.
Not to blow my own trumpet, but I was able to memorise basic type relationships as a small child!
That is a summing-up of the criticism that I’ve seen a few times though: they refuse to accept that their players grow up and only ever aim the games at youngsters, difficulty-wise.
bin.pol.social
Aktywne