I forgot to mention that part – yeah, the series is still alive, and fans have been waiting for that sequel from the original creators for what, 30 years now?
A game that meaningful should always be given a look, even if it can feel a bit “dated” in some ways.
I often see Star Control 2 mentioned as an inspiration for Mass Effect. How does Star Control compare to Mass Effect? Is there a set story or is it more of an emergent narrative?
There’s a set story, but it’s discovered. The world is wide open, and the player can go anywhere right at the start of the game. There’s minimal railroading at any point.
Unless I misunderstood what you meant by emergent narrative. The progression through the game requires the player to learn what to do by interacting with aliens and also exploring a bit. There is an in-game hint system (an alien dialogue tree with prices), but there are often multiple solutions to each “problem”. The player can even get through the game being good or evil – whatever they choose!
The game plays very differently than ME, but you’ll probably find the dialogue trees very familiar. And I think SC2 actually does them better than ME.
I too wish for a game like this but apparently it's impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.
As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It's a 2d sprite roguelike and yet it's the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.
The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don't like gameplay like that, skip.
If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it's very much a set story.
Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.
Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)
Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke's on me I guess lol
In a similar vein, if you want to try something new check out starsector. You have to get it from their website currently but it’s a great game, lots of potential, lots of mods.
You can try to revive the sector, build your own mega corp, become a pirate, be a slaver, be an anti-slaver, gun running.
I've heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.
When I finished my first run of Subnautica, something definitely came over me. I ran around in my base cleaning up, I organized all my spare food and water in a cabinet “for the next person stranded here,” I released the fish in my alien containment, said farewell to my cuddlefish, parked my Seamoth in the moon pool, turned the lights out in the Cyclops, the whole bit. An amazing adventure was at an end.
Rock Band 2. Bladder of Steel achievement playing with a full band of 4 (locally).
It’s playing the entire setlist of 84 or so songs all the way through in one sitting. Without pausing or failing.
We did it with all instruments on Medium, but we did it! (I could pass anything on Expert, but maybe not all the way through. My friends were borderline Hard players at best, so Medium was the only way we’d ever be able to do it together)
Warframe. I spent 2 years around 2020 farming up every frame, every item, every pet, every everything – without spending a dime. I was so grateful for the experience I spent nearly $300 in cosmetics when I finished the game.
They’re always adding more stuff, but I consider Warframe “beat”. It was a killer experience, I had a lot of fun with all the different builds and overpowered shit you could pull off if you were smart. Along with Path of Exile, Warframe stands a pinnacle of how to do Free to Play correctly.
I also did a “No Engram” run on ARK: Survival Ascended – You’re not allowed to learn any of the things you can build; you HAVE to find the items naturally in the world. That was a nightmare, but I managed it – and will NEVER do it again. It gave me new appreciation for specific aspects of the game.
Warframe has gotten so much better since 2020. I highly recommend coming back for a bit just to do the new quests. All your stuff will still work great in the new content. In fact, it’ll work better now that other damage types are way more viable. No longer have to mod everything viral/slash/heat.
Played from 2020 to around the end of 2022, already did all of the rebalance stuff since Rebecca became design lead. I really cannot go back. I beat it. It’s done. Regardless of the new frames, etc – I’m out of that “cycle” now. I’m mastery rank L2 if I am remembering correctly. No matter how much content they release - they’ll never release enough of it for me to want to return. I conquered Warframe. Legendary 2 rank. Most people don’t even reach MR15 before they crash out. Once I had everything in the game, it was done for me. Permanently.
Man warframe is such an interesting game. I bounced off it twice. When it first released and then again in like '17, but not long ago I fell into it hard for 3 months. So much so it was my #1 played game for my steam recap lol.
I was considering playing Warframe a while back because I was a fan of Dark Sector but the reviews I saw online mentioned an incredible amount of grinding. Do you think it’s worth picking up for someone who isn’t into that kind of thing?
If you’re impatient, no. Most of the “grind” was starting a crafting job, and waiting 72 hours for it to complete.
Unfortunately everyone wants instant gratification and Warframe is not an instant-gratification game.
What I did was work on things bit by bit, and when I started crafting it - I moved onto farming something else.
Some of the worst items to get in the game, I had to wait a year before they ‘unvaulted’ the relics for. Other things, I had to log in daily for over a year before they would become available as login rewards.
So – I repeat – If all you care about is instant gratification, Warframe is not for you. Unless you have deep pockets. Their monetization scheme is “If you don’t want to wait on this thing, pay up”. For people who are patient, this is wonderful.
Me: I wonder what Will Wright is up to these days?
Wikipedia:
At GalaVerse on December 11, 2021, Wright announced a new project, in partnership with Gala Games, called VoxVerse. Wright said VoxVerse will be a blockchain game, where players will be able to create areas to explore and interact with and share these with other players of the game, incentivizing creators through the ability to trade or sell their works as non-fungible tokens (NFTs) using cryptocurrency. Wright stated that the use of blockchain and NFTs are mechanisms needed to support the vision he has, but has no interest in selling NFTs directly to players as other blockchain games or NFT schemes have had done in the past.
once got interviewed by a guy who used to be lead dev on the classic F1 games (pre EA) and nowadays he just runs a team that makes horse racing simulations for casinos.
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