Seasoned_Greetings

@Seasoned_Greetings@lemm.ee

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Seasoned_Greetings,

I really think it deserves its own genre. Games like Cobalt Core, Balatro, Tower Tactics Liberation, Alina of the Arena and Loop Hero are all unique in their own right and differ greatly in gameplay from Slay the Spire and each other but still hold to the deck building rogue-like core.

Slay the spire is the granddaddy of the genre, but isn’t the single defining example by far.

Seasoned_Greetings,

I think the “rogue” in rogue-like refers to the fact that you start over if you die. Not the similarity to the actual game. Am I misunderstanding you?

I think I get what you’re saying, that rogue-like was named after the game and therefore this genre should be named after slay the spire. But I think Rogue named the genre because there wasn’t anything else like it. Slay the Spire is still at the end of the day a mashup of two existing genres.

Seasoned_Greetings,

Are there any other genres named after games? I’d say rogue is the exception.

Seasoned_Greetings,

I do see your point, but in this specific situation the genre already has an accepted name

Seasoned_Greetings, (edited )

The genre can be called “rogue like deck builder” all you want, we all know what it really is: “Spirelike”

Well, you did. And you also directly acknowledged that the genre already has a name in the same sentence.

It seems to be your opinion that it needs another one, even though the name it has is already so well established that it has its own steam tag.

I mean, you’re entitled to have that opinion, and I also understand the logic behind it. But this conversation wasn’t started with “us” saying it needs another name.

Seasoned_Greetings,

I meant that to say, it’s a genre that deserves to be distinguished from just one of the many games that define it.

As a rephrase of that comment, defining the 5 games I listed after one game that basically just came before them would be dishonest because of how different those games all are from Slay the Spire and each other. That’s why the genre is named after what they all have in common, which is a mashup of two existing genres.

What you’re proposing would be like renaming the first person shooter genre to “halo-like” or “call of duty-like” just because those games predate a lot of others and people like them. It’s unnecessary and loses the descriptive quality of the name it has.

Seasoned_Greetings,

and we don’t need games anyway as they’re unproductive

So you come to a games community to shit on games and brag about how your shitty OS doesn’t play them?

Make it make sense

Seasoned_Greetings,

Honestly, I don’t think it’s that simple. Console online services get away with making you pay because the system is locked and you don’t have a choice. Pc gamers can host their own servers, and if steam ever becomes so anti consumer as to charge for access to your library, competitors will rise and the market will balance.

Seasoned_Greetings, (edited )

That’s true, but games exist already where people can host their own servers. Pc gaming is kind of like the sandbox of platforms. Other major consoles solved that problem by sunsetting their free services so that you can’t just go play an existing online game for free on their platform.

It would be a gargantuan task to sunset free online connectivity as it exists in pc gaming today.

Seasoned_Greetings, (edited )

I’m not in an affected country, but from what I can gather from what happened most recently:

Steam changed their pricing policy in relatively poor countries from localized affordable prices to strictly usd equivalent because people in other countries were using vpns to make accounts in those poor countries to get games for what would be pennies for them.

I don’t remember which countries were involved in the first place, but in those countries now where they don’t make as much money on average, but everything is much cheaper, some steam games can cost the equivalent of a month’s salary.

That’s why the store isn’t viable in those countries anymore.

Edit: Here’s a source

Seasoned_Greetings,

Once enough people do it, it like playing whack-a-mole on a grand scale. Must have been a big enough problem if they decided that locking whole countries out of the market was a solution.

Seasoned_Greetings,

Hot take: I’m playing unicorn overlord and started it after I read this article a couple days ago. It’s honestly not that bad.

The story itself feels a little shallow, being about 10 hours in. Aside from a certain character being “abducted”, I really haven’t perceived any risk so far. It seems like every decision I make is a no-brainer with consequences only appearing if I make the obtusely obvious wrong decision.

Story and writing wise, it isn’t really the shining example of jrpgs to begin with, so the localisation just seems like a footnote so far.

The gameplay loop is pretty satisfying though, which is why I’m still in it. I’m ready for the writing to mature into a darker game and hoping that this first “chapter” is just a light beginning. But I wouldn’t be surprised if it didn’t happen.

To be honest, if I were going to be offended at anything in this game, it’d be the jiggly boobs on half the girl units for no reason and the overtly sexual way that the witch class character just… Stands there swinging her hips? But I’m not one to even care that much about eye candy. But it’d make a better complaint to me than overly-shakepearean localisation.

Seasoned_Greetings,

For another hot take, I’d recommend anyone looking at unicorn overlord to give Symphony of War: Nephilim Saga a try.

The battle system is built extremely similarly, I dare say even better, and the overworld is fire emblem like instead of rts like unicorn overlord.

Seasoned_Greetings,

From my understanding, it’s just one guy who bought the whole thing and believes that anything cartoon/comic related isn’t relevant anymore. He’s trying to move wb into the “reality tv” era.

All of which is really stupid because wb is literally only known for its century-long run of pretty good cartoons and comics, and its reality aspect was so bad that they had to brand it off of wb, which is what the cw is.

So yeah, this one guy is running wb into the ground and destroying one of the biggest animated repositories on the planet because he “doesn’t like cartoons”.

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

Seasoned_Greetings,

Oh this is a neat game I’ll just build this little gun turret and oh my god 14 hours have passed

Seasoned_Greetings,

Dominions (Dominions 6 just came out, but it’s an iterative game so try 4 or 5 first)

So it’s like civilization and battle simulator had a baby, where armies are managed by the unit and there are simulated battles of thousands.

But all the civs are loosely based on different existing mythologies and there’s a crazy complex magic system

Oh, and you get to create a god that you can totally battle with.

If you like civ-like games, it’s a really unique and satisfying twist on the genre with an incredible amount of sheer depth.

Seasoned_Greetings,

In this thread: People who don’t like a genre of game, criticizing games for being that genre

Seasoned_Greetings,

SDV hardly gets snubbed as one of the best games of all time. It’s constantly in the top sellers. I say this as a loving fan.

Seasoned_Greetings,

All the likes of Zelda, Mario, Halo, Pokemon, etc. are going to get forgotten

I disagree. The reason being that video games and gaming of this caliber are completely unheard of in all of human history. We’ve come further in gaming tech over the last couple decades than the grand majority of all humans that have ever existed could even dream.

That being said, as long as emulation exists, there will be fans of big ips. The problem with saying “it’ll get forgotten as soon as the last person stops playing” is that the specific circumstance of modern gaming is unprecedented. People are still out there emulating games that came out in the 80’s. There’s really no rule saying this kind of technology won’t last hundreds or thousands of years like more classical games do.

Seasoned_Greetings,

I mean, there’s a necklace for guidance. Clerics are pretty useful though.

Seasoned_Greetings,

If you haven’t already, give divinity original sin 2 a try. BG3 was built on the back of a game just as complex and satisfying, with a ton of the same exact mechanics, that went under appreciated because Larian wasn’t a big studio with a well known ip.

You can catch it on sale pretty regularly for like $5. I bought it on release back in the day and I still play through that game like once a year.

Seasoned_Greetings,

That’s what hype does. Hype can be good if the end product lives up to it, or the hype isn’t so potent. Tears of the Kingdom comes to my mind for this. The hype was more like “it’s coming, we think it’s going to be cool” and a couple of gameplay vids. Then their reputation combined with the understatement of how good the game actually was created a wildfire of good hype.

Starfield was like “PREPARE YOURSELVES FOR THE BEST GAME EVER MADE, IN THE WORKS FOR HALF A DECADE, YOU’LL NEVER PUT IT DOWN, GAME OF THE YEAR GUARANTEED” and created a ton of bad hype. Bad hype is good for sales, but creates unrealistic expectations and makes a lot more people go “meh” once they find out what it is.

Let me tell you a secret: bad hype is intentional. All that matters to a studio is how much they sell, not that players continue playing.

Bad hype makes players stop talking about a game pretty quickly.

Seasoned_Greetings,

I’m not really commenting on how the actual game was, just the hype building up to it. Nintendo consistently teaches a masterclass on hyping their IPs. Whether or not the game was good, or worth the money, is an opinion beside the point.

In the same vein, people call starfield “fallout but in space” and “fast travel simulator 2023”. There are plenty of things to criticize there too. But I honestly think the reason those criticisms weren’t taken in stride like totk was is because of all of bad hype surrounding the release. People expected a lot more.

Seasoned_Greetings,

Any more manipulative than a ceo making the decision to axe a functioning and profitable licensing structure to implement a new one with more dollar signs?

If you told me the same exact ceo made the layoff decision, I wouldn’t be surprised.

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

Seasoned_Greetings,

When you get paid in 6-7 digits annually, ideas start to form that the peasants aren’t paying you enough of their 2 digits.

He’s out of touch and thinking about profit, like the blizz ceo pushing games-as-a-service

Seasoned_Greetings,

I seriously considered getting one for my wife about 6 months ago. She’s a casual controller gamer on her laptop, so I thought I’d spring for something with a little quality for her.

I had an official Xbox controller in my hand ready to check out and decided against it because when I looked, there were so many accounts of the controller just falling apart on people. It’s not worth paying a premium $80 for a controller that doesn’t last a year.

She still plays on a 10 year old black 360 controller with a wireless adapter and has zero problems.

Seasoned_Greetings,

The very first time a game tells me I have to pay for something with real currency in game that isn’t purely cosmetic, it gets dropped. It’ll be a cold day in hell before I let a game tell me that the blue triangles are mtx only.

Seasoned_Greetings,

When has Bethesda ever released patches to fix anything short of game breaking bugs? And even then more often than not they don’t fix those.

I mean, some of the most popular mods for fallout 4 and skyrim were community patches. I’m not saying I agree with that practice, just that this is par for the (shitty) course for Bethesda. Starfield probably won’t be an actually good game until there are thousands of mods for it.

Seasoned_Greetings,

My roommate was one of those “completed a run but didn’t finish enough to see the ending” people.

He said that completing the run alone felt like the end of the game to him and he couldn’t bare the thought of struggling for what he barely managed to achieve once.

I was disappointed.

Seasoned_Greetings,

I totally get it. Not everyone enjoys the grind. The weird part is that he asked me for recommendations on more games like it

Seasoned_Greetings,

It’s unfortunate to see devs have to abandon and retool their projects because of a really stupid decision some ceos made, but the model they were trying to impose needs to die swiftly and burn bright enough to clearly send the message that that kind of bullshit won’t fly.

Make no mistake, other game engine monetization teams were watching this happen. The only way to stop that kind of extortion is to make an example of the one who tries it first.

I hope unity dies hard, so that we never have to see that stupid ass pay-per-install model again.

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