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verysoft, w 'Baldur's Gate 3' Is a Staggering Success and a Once in a Decade RPG

Well DOS2 came out 6 years ago, so hardly once in a decade.

nicktron,
@nicktron@kbin.social avatar

What’s DOS2?

Elegast,
@Elegast@lemmy.ca avatar

Divinity original sin 2 id assume. Great game as well by Larian.

scottywh,

Interesting that it didn’t gain similar notoriety then.

theragu40,

I think the Baldurs Gate name/brand carries a ton of weight still. Lots of people are nostalgic for it because it was a formative game of the 90s.

Bandananaan,

I think bg3 is also a lot easier to get into than dos 1 and 2. Having actual cut scenes and voice acting for everything goes a long way in making the game immersive. I also feel its easier to get into the combat (though that may just be me having got used to dos beforehand)

theragu40,

I’m really looking forward to playing it (I’ve promised myself to fully beat TotK before I pick it up). I played a ton of BG 1 and 2 when I was a kid and even for me they are hard to pick back up now. A slightly more accessible version of that sounds amazing.

Bandananaan,

I tried playing bg 1 and 2 about 10 years ago. I put about 40 hours in between them and enjoyed it, but I found it tough going. I’ve found bg3 way easier to get into and have already far surpassed the hours I put into the original games. On top of what I’ve already mentioned, the change to fully turn based is a huge improvement on that weird pausable real time used in the previous games

theragu40,

I’m really excited to hear that. The real time but actually not combat I think is what really killed me when I played them. I was only like 15 years old but I think I just didn’t “get” it and tried to just go for it in real time which made many encounters incredibly difficult.

BloodForTheBloodGod,

IMO it didn’t have an engaging start. The joke/parody concept also scratches s different itch.

RegularGoose,

6 years ago was a different decade.

BloodForTheBloodGod,

I found that game wasn’t 8% as engaging or interesting to.me

verysoft,

As BG3? Its the same formula, just different lore and combat.

BloodForTheBloodGod,

I just didn’t like it

Blizzard, w Blizzard on Steam Overwatch 2 review bombing

It’s funny that when there’s lots of positive reviews then it’s a success and everything is great but when there’s a lot of negative reviews then suddenly it’s “rEviEw bOmBiNg”.

Sol0WingPixy, w Payday 2 has three times the Payday 3 players right now

As someone who dipped their toe into Payday 2 and is beginning to swim in Payday 3, I’m not shocked. Payday 3 is missing a lot of quality of life features that Payday 2 has, and has a lot less content. Plus, Payday 2 has been around forever and Payday 3 is fundamentally different enough that a fair fraction of folks probably just won’t ever feel any need to switch.

That said, I think Payday 3 has a better skeleton that Payday 2, especially for new players like me, and I’m excited to see it grow (and become something more than the minimum shippable product) over time.

JJROKCZ,

Eventually they’ll just force everyone to switch by shutting off payday 2

orca,
@orca@orcas.enjoying.yachts avatar

Ah, the ol’ Overwatcheroo.

RIP_Cheems,
@RIP_Cheems@lemmy.world avatar

This isn’t blizzard were talking about.

JJROKCZ,

They spent millions making the new game, they aren’t going to let everyone stay on the old forever

RIP_Cheems,
@RIP_Cheems@lemmy.world avatar

Your forgetting what company this is. Yes, theyre their for the money, but they’re genuinly devoted to making their fan base happy. They would never pull something like that.

Zekas,

I wouldn’t bank on that. Sooner or later every company has a fall from grace, it’s what capitalism does.

Rampsquatch,

They are a company that exists to make a profit, they aren’t your friend.

bl4ckblooc, w Payday 2 has three times the Payday 3 players right now

Payday 2 has been around forever at this point, so it makes sense. I think it’s probably been around longer than GTA V and has been getting updates and DLC the entire time.

Aurix,

And it was free many times.

bappity, w Ubisoft says it's "on the right path" to recover from "misconduct crisis"
@bappity@lemmy.world avatar
PoopMonster, w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game

My experience with starfield is “ughh this is annoying, ughh this part sucks, oooh thats kinda cool” and then I check my save file and have over 130 hours. So basically my typical Bethesda experience. 10/10 would do again.

sheogorath,

This also shocked me when playing Starfield, I basically just completed one of the faction quests and basically just spent time building and stealing ships and my playtime is more than 100 hours. WTF.

SasquatchBanana,

This just sounds like abuse

Serdan,

Stockholm syndrome 😄

CrowAirbrush,

Same but i never made it past 50h where Skyrim got 1500 and counting out of me as there are far less annoying things to deal with.

Psaldorn, (edited ) w A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game
@Psaldorn@lemmy.world avatar

I saw a bit of those on stream and thought maybe the time affected the quality of the result… but no. It’s just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.

Netrunner, w Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online.
@Netrunner@programming.dev avatar

Well I know what game I’m not buying. This should just fuel the pirate ships I’d think.

ryannathans, w CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

cyberpunk sucks

A few months later…

other games aren’t as good as cyberpunk

good_girl,
@good_girl@lemmy.blahaj.zone avatar

Contrary to popular belief cp77 was a good, albeit shallow, game if you weren’t expecting a GTA clone even at launch.

Haui,
@Haui@discuss.tchncs.de avatar

Cyberpunk oversold and underdelivered at launch. 3 months later it was insanely good, especially if you had a high end pc. It never sucked, the management of cdpr made a mistake, thats it.

DavLemmyHav, w Why PlayStation Fans Are Cheering CEO’s Departure

CEO makes stupid short-term-profit-driven decisions which ultimately fail and make the company less reputable. who could have guessed?

Ghyste,

Won’t the next one just do the same thing?

DavLemmyHav,

yep, ‘tis the way of the ceo. being so delightfully out of touch that you make the shittiest decisions possible just for your quarterly profits to be marginally higher

counselwolf,

What are these decisions?

Jaytreeman,

In general, he made decisions to attempt to buy the market rather than have the best services/console.

I'm not sure if MS is going to go the good route, but they have said that their acquisitions won't be console exclusives. I've understood that consoles lose money. Selling games is where you make it. Why limit your games to a single console? We're unlikely to see incredible dominance of a console in the future. You'd just be limiting your consumer base

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

MS has indicated that they will honor contracts and some promises were made to get their acquisitions through.

But everything has either been vague or outright said will be console exclusive. Bethesda is the earliest example of this, and we’ll probably see more later.

PS mostly makes their console exclusives in house. Even Spider-Man (the prime example people point to) was always intended to be console exclusive by Marvel and is only as good as it is because of Playstation funding.

sugar_in_your_tea,

The point of first party exclusives is to make money from your store long term. If they make their first party titles available on other platforms, fewer people would buy a PlayStation, which means less long term royalties from store sales.

So you limit the customer base for your first party titles, but ideally you make a ton more on your store fees. That’s the same reason Valve makes first party titles, to get people on Steam, not to make money from game sales.

What they should do is make a handheld that can play PS4 titles. That attracts a different demographic and keeps control of the store royalties. But they really need to make sure it works well, since it’ll be competing with the Switch and Steam Deck (and similar handheld PCs).

Kongar, w Starfield Is Bethesda's Lowest-Rated Game On Steam

I got it for “free” with my new cpu purchase. I played about 5 hours. It was a total slog. Put it down and have zero regrets. Bethesda has been making some very boring games lately imo.

rosymind,

Skyrim was one of my favorite games for several years.

I tried watching my husband play Starfield but I kept zoning out, using my phone, or getting up to do something else. I’d rather do laundry. Starfield is boring A.F to watch, and I have zero interest in playing it

Jakeroxs,

I think Skyrim is also boring to watch, they’re definitely better to play

rosymind,

Fair point on Skyrim being more fun to play than to watch. I agree. And if you like Starfield as it is- then so be it! I’m not trying to shit on anyone’s enjoyment of the game

BUT…my husband likes to try to optimize everything. So we’ll spend time looking at different aspects- some of the graphics just infuriated me. Some things looked so amazing, but others… meh or… wtf. The facial expressions are way behind the times, and everything he showed me seemed lacking in one way or another. Like that Aurora nightclub. The NPC’s are talking about what an amazing experience they are having, meanwhile it’s like 15 of them badly dancing or just standing around. They certainly didn’t look like they were having fun and they moved around like a group of homeless methheads

He ended up playing some more of the game once I went to bed, and then conceeded that it’s lack-luster and moved on to something else

Jakeroxs,

Yeah, I got about 150 hours in, did all the side quests I could find, went through NG+ did almost all the things needed to ng+ again but now I’m just like… Meh why?

I’m sure it’ll be a great game for modders, there’s already a good bit that help with some of the basics (UI, beth wtf) so I got pretty good moneys worth from the game and here’s to hoping I can take many more trips in like FO4 and Skyrim with mods to vastly improve things :)

On the Aurora thing, I mean… You ever been in a club with people on Molly? They look out of their minds so… Doesn’t seem too far off lmao

Bout to start a fresh run on New Vegas, been many many years so I’m excited :D

Case,

I bought after it released.

So far I’ve seen a lot of Bethesda typical bugs, but nothing game breaking yet.

Yes the first few hours of a play through are a slog, after it opens up more it becomes much more enjoyable. A live another life type mod would make me immensely happy.

That being said, Bethesda does a good job of making a platform for modding, and thats the KEY thing that keeps me buying, and playing again and again, Bethesda games.

For that reason ESO just never had the magic to me, I understand a lot of mods found for single player games would be highly unbalanced and its not an option for an MMO. That said, without mods Bethesda games are lackluster and I quickly lost interest despite trying to enjoy it a few times. I like MMOs too, don’t get me wrong, I’m not someone who only plays shooters being introduced to an MMO.

I’m excited to see what the modding community can do once the tools are released in 2024.

arefx,

Same got it free with my 7800x3d, played it for 15 minutes saw it ran like dog shit even on that CPU with a RTX 4090 and said fuck this.

Cyberpunk 2.0 has been incredible though

Kolanaki, (edited ) w Yes, Phantom Liberty and patch 2.0 really are Cyberpunk 2077's 'last big updates' and it's finally time to start the sequel, director confirms
!deleted6508 avatar

Don’t bite off more than you can chew with the sequel, or you’re just going to repeat history. I liked the game since launch, but it was still very evident CDPR wanted to do more than they realistically could while still actually releasing a product.

Great vision, perhaps too much; but poorly managed their time and resources. Stretched too thin on portability to every available console at the time of release. Constant changes of scope. Etc.

Socsa,

They should just focus on PC and then port to console when that is done IMO

sugar_in_your_tea,

Just do like Baldur’s Gate and release a portion as early access, then release the full game on all platforms when it’s ready. Ideally skip early access and just release when it’s actually ready, but the early access option is acceptable.

snippyfulcrum,
@snippyfulcrum@lemmy.world avatar

Honestly part of the benefit of early access is the diverse hardware and diverse playstyles being tested. I’m sure part of BG3’s success was due to them taking feedback and bug reports from the early access players that submitted things and implementing the fixes and changes based on customer feedback. It definitely gives unique insight for the developers while the game is still being made.

DAMunzy, w Unity May Never Win Back the Developers It Lost in Its Fee Debacle

They fucked themselves like WotC (Wizards of the Coast) did with the OGL (Open Gaming Licensing) changes.

Eezyville,
@Eezyville@sh.itjust.works avatar

I wonder who is gonna fuck up like that next. I wanna start shorting them now.

nicman24, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I d trust a privately own company with Gabe as the head than the asshats that proliferated micro transactions and shitty always online DRM for single player games.

rikudou, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly
@rikudou@lemmings.world avatar

I’m one of the few who actually like the existence of Epic. Like, not necessarily Epic itself, but some serious competition is needed. I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership, so we have Epic.

BaroqueInMind,
@BaroqueInMind@kbin.social avatar

I personally would’ve loved it if the competition was GOG, but it seems consumers don’t particularly care about ownership

What the fuck are you saying? Of course consumers care about ownership, otherwise Stadia would be dominating the market, and we can see that it's not.

Virkkunen,
@Virkkunen@kbin.social avatar

Ownership is not why Stadia failed.

BaroqueInMind, (edited )
@BaroqueInMind@kbin.social avatar

If you are trying to argue that ownership was not even a part of the multitude reasons Stadia failed and is off the table, you should seriously need to consider evaluating your critical thinking skills.

Gamey,

It wasn’t, it works for Nvidia, people just don’t want to pay for their games twice and that broke Stadias neck…

stillwater, (edited )

This was supposed to be the comment where you show why ownership was a major factor in why Stadia failed, not a comment where you huff and puff and complain that something you insist on isn’t being accepted.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

The problem is that all the competition to steam is far far inferior to steam in technology and ideology and future prospects. Steam isn’t a publicly traded company, has features that are pro consumers, is supporting other OS’s and doesn’t have a CEO that is a prick like epic.

echo64,

Sure. But what if Gabe newel decided to sell tomorrow. Just wants to retire maybe he’s pretty old. What if Microsoft buys it and you’re left with a monopoly you don’t like. That’s the eventuality of every unhealthy industry.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

Well it will be a sad day and Ubisoft, Microsoft and Epic competition won’t fix anything if steam goes to shit. Steam is basically the unicorn and once it becomes extinct we won’t get anything half decent to replace it with. Publicly traded companies are the bedrock of unhealthy industries.

echo64,

Competition in the marketplace is the only thing that has any chance of saving you when that day comes.

You are in lucky days today. Tomorrow won’t be so good, but you can choose to support an industry controlled by a monopoly, or you can support an industry with healthy competition.

I would hope that Gamers aren’t so near sighted, but I’ve been proven wrong over and over again.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

When steam shuts down and we have Ubisoft and Epic to replace it with I’m just moving to itch.io and probably torrenting my steam library if it comes to the worst. Also I might actually stop playing games since steam is pushing proton development forward and without them I have no reason to play or buy anything new. Epic’s shitty CEO has made toxic remarks against linux before and Ubisoft just couldn’t care less. I’ll support a company that supports my interests, epic doesn’t so I don’t simple as.

CileTheSane,
@CileTheSane@lemmy.ca avatar

“Supporting competition” is not a good enough reason to use a shitty service. If I start a service that charges twice as much as Steam and has none of the features would you use it in order to “support competition”?

If the only reason to purchase from Epic is “they exist” that’s not good enough.

I will happily avoid Epic’s attempts to be a monopoly now over worrying that Steam might be shitty in the future.

echo64,

It’s super weird to me that you guys think epic is trying to be a monopoly. Epic had 0.00001% of the market. In their wildest dreams they might expect to get ten percent.

woelkchen,
@woelkchen@lemmy.world avatar

Epic had 0.00001% of the market.

The numbers for Fortnite, available on EGS but not Steam, tell otherwise.

CileTheSane,
@CileTheSane@lemmy.ca avatar

Just because they aren’t good at it doesn’t mean they aren’t trying very hard to do so, and will clearly be very shitty if they ever achieve it.

Zorque,

That would be helpful if they actually tried to be competitive on the same level.

Unfortunately they're only competing for profit, not as a service. Which is why they're failing.

Competition bettering service only works if people want to compete to create a better service. That clearly isn't the case.

leftzero,

Then we’d go back to sailing the high seas, until a better alternative shows up; as Gabe said, piracy is a service problem.

Kbin_space_program,

I feel Steam vs competitors is like how after 1st wave MCU, everyone was jumping on that bandwagon, but instead of putting in the groundwork just skipped ahead, or like the monsters one just abandoned it because of one bad movie.

Kecessa,

Epic launches my games, Steam is full of bloat that I never use… 🤷

Zorque,

That "bloat" is 99% of the reason people use it.

Kecessa,

No, 99% of the reason they use it is that they were first to market, made it mandatory for their first party games that were extremely popular at the time (and even today) and became defacto mandatory for many third party games as it made it simpler to control piracy to just sell through them or include a key in the physical copy and force people to install Steam. The majority of Steam users are casuals that couldn’t care less about their forums, cards, social profiles and so on. It’s the same thing in everything, there’s enthusiasts that think everyone is as crazy as they are about their hobby, the majority are just casual users that will never know/use half of the possibilities available to them because they don’t care.

rambaroo,

Lol. You think 99% of people give a shit about forums or Linux support?

Kecessa,

I personally don’t include Linux support in the bloat, but forums, social profiles, trading cards, reviews, achievements… Yes, that’s bloat.

Honytawk,

Hey!

Linux has almost a 2% market share on Steam, I have you know!

So it is only 98% who don’t care.

Zeus, (edited )

i would love for steam to have some competition. i will gladly switch over to the first competitor that has

  • a big picture / controller-friendly interface
  • controller configurator that
    • is more powerful than rewasd
    • is editable in the overlay
    • has import/exportable configs (incl. with the community)
    • supports the best controller i’ve ever used, the steam controller
  • cross-platform client
  • cross-platform cloud saves
  • workshop/modding support
  • proper reviews system
  • community page for each game
  • etc.

and doesn’t

  • buy exclusivity rights to games
    • i don’t mind revenue deals for exclusivity, but buying existing games takes the biscuit
  • actively worsen existing games
    • e.g. removing the impeccable siapi support in rocket league, and making it run on the shitty epic servers so it disconnects all the time

particularly now that steam has switched over to electron, so the client runs like shit

i do sometimes use gog because i like their ideology, but they’re missing quite a few from this list. any gog or itch.io games i buy, i inevitably add to steam as a non-steam game. which adds a lot of these handy features, but not all

unfortunately, until a competitor brings along something new to the table, i’m quite happy to wait and pay more for a game on steam. it just has too many features i can’t give up

ayaya,
@ayaya@lemdro.id avatar

particularly now that steam has switched over to electron, so the client runs like shit

It uses CEF not Electron, which it has used for over 13 years. This isn’t something they just added. If it’s running slow for you you probably have an issue with hardware acceleration.

Zeus, (edited )

It uses CEF not Electron,

fine. i was simplifying. that wasn’t the main point of my comment. forgive me.

which it has used for over 13 years. This isn’t something they just added.

no…?

you mean that the store has been an embedded browser? in that case yes

but the whole steam client? has always been vgui, not electron . did you even read the link you sent? just because there is reference to chromium in the commit log doesn’t mean the whole thing’s built in chromium, and just because a programme can render web content also doesn’t mean it’s built in chromium. when firefox switched from xul to html did you go “akshyually, it was always able to render html content so it hasn’t switched at all”

If it’s running slow for you you probably have an issue with hardware acceleration.

it’s not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu. which is supposedly fixed (and it’s definitely better) but it’s still unusably slow on both linux and windows. also, so what. “it works on my machine” isn’t a great excuse to ignore the biggest gaming gpu brand, and electron is notoriously non-performant (if my pc can handle playing a video in ffx whilst playing recent 3d games, i think it should also be able to display my list of owned games without stuttering). my point was that i never had issues with vgui, and now i do.


edit: ah, i’ve just looked through your comment history. i don’t believe anyone who’s not a troll has -10 karma and no negative comments (especially with some comments with >100 points), and i also suspect vote manipulation. i should never have engaged. sorry. i won’t engage any more.

ayaya,
@ayaya@lemdro.id avatar

but the whole steam client? has always been vgui, not electron cef. just because there is reference to chromium in the commit log doesn’t mean the whole thing’s built in chromium.

The “whole client” hasn’t been VGUI. Yes now every element is CEF but many, many pieces have been CEF for a very long time. “Switched over to Electron” implies it was entirely changed but it’s just using more of the thing it was already using. Those are two different things.

it’s not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu

The issue you linked had nothing to do with Steam it was a bug with the Nvidia driver itself. Not sure what that’s supposed to prove.

my point was that i never had issues with vgui, and now i do.

And my point is that is not an inherent problem with Steam, that is something specific to your configuration. If it runs fine for other people it can run fine for you. I’m on Arch with an Nvidia GPU. I have zero issues with the performance.

echo64,

How is a competitor ever supposed to compete with a feature list like that? It has to come out of the gate with all those things? This is why monopolies exist.

Zeus, (edited )

honestly? i kind of agree. but gog spent a lot of dev time revamping their client into "gog galaxy 2.0" just to make it less controller accessible; and the epic client is just unusable

i would have more sympathy if they were little indie companies. but the itch.io client is better than either. these companies are pouring money into breaking into a market, but not bothering to develop features

that comment was more an example of why the egs isn’t yet a real competitor than a criticism of any as yet nonexistent competitors

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