The worst thing about Stadia was the squandered opportunities. Had Google actually put some effort into marketing it, it could have really succeeded. The tech behind it worked amazingly well. I played Destiny 2 on it from launch to the service's shutdown, and it was a fantastic experience. The latency was nowhere near as bad as people (who often never even tried the platform) would claim, and it was also the best place to play Cyberpunk 2077 at launch, as it was somehow the most stable version of the game. Streaming to YouTube worked very well, and some of the integrated features with YouTube (where viewers could interact with certain games) were also kinda groundbreaking.
But somehow, Google couldn't be bothered to advertise the product at all. They ran 1 Super Bowl commercial which didn't make a whole lot of sense to the average viewer, and then basically zero marketing after that. They refused to inform the public about what the product is or how it worked or what stood it apart from its competition, which led to bad-faith reviews and rumors being spread about the platform, ultimately leading to most people who knew about Stadia being wildly misinformed on it.
It's such a shame. I absolutely loved Stadia. It fit my needs perfectly. None of the other streaming platforms I've tried have even come close, even today.
Yeah a product like that needs a Big Personality to be a sort of spokesperson for it. To go around and do the press circuit, and be the face of the product. Get memed, etc.
My guess is it was just a bunch of well meaning nerds behind this one, and no one wanted to actually go out there and bat for it.
But you don’t need PS+ for Spider-Man and Horizon? And you could buy and sell the console + games after playing the two games you wanted to play on the platform.
It’s not as convenient as just streaming the games, but it is possible.
I wouldnt call a PS4 e-waste, if the PS2 is anything to go by it will end up cycling about for a long time in some shape or form. Seriously PS2 parts are a solid mix of old new stock, newly manufactured parts, or spares taken from scrapped dead consoles.
Regular use is irrelevant so long as it doesnt end up in a land fill, what matters is that they get some continued use and survive in solid enough numbers.
Eh, I will still be able to play the base game of say far cry 4 or assassins creed black flag. I have the disks, and even then you could always buy the versions that have all the dlc. Nobody talks about the fable 1 dlc but they existed.
Unless its a multiplayer focused game there will always be games to play on it, even if ya dont get the DLC.
Would’ve loved a streaming platform that doesn’t cost a whole console in a year in subscription fees + makes you pay for the games
Stadia's subscription service wouldn't have cost more than a console for several years. It was only $10/month, and also not required to play the games or use multiplayer.
It would've taken over 4 years for Stadia Pro's subscription costs to reach the price of a PS5, not even including a PS+ subscription. And during that time, you'd have been able to claim ~150 free games. Realistically, Stadia had the potential to be more economic than buying a console.
I got one, was super disappointed with the functionality and didn’t like it at all. Returned it in less than a week. I got it after it’d already been steeply discounted and was so glad I hated it and got a refund when they killed it…
After committing to several Google services only to have them shut down I wasn’t willing to risk it again.
Did they refund the subscription fee? If I knew they’d refund it all, I might not have cancelled my pro preorder.
I was willing to potentially be let down again but once I heard you had to buy almost all your own games (again, if you already own them) to play them on the service I cancelled. I was aware that they’d give you Destiny (a game I have zero interest in, especially with a controller) for free. I didn’t seem worth sinking money into the service.
The subscription fee was for a gamepass-like access to a catalog of free games, so they didn’t refund that. The subscription fee also wasn’t required for playing purchased games (although it was required for 4K quality).
especially with a controller
I mostly used keyboard and mouse with the service, since the games I like to play tend to work better with keyboard and mouse. I had a dinky underpowered laptop but was playing AAA PC-oriented games through the browser interface. It was great.
I’m on GeForce Now these days but I find that it doesn’t work quite as seamlessly as Stadia did.
It was not advertised as a game-pass like catalog when I was cancelling my preorder. I literally cancelled because it wasn’t that. It was Destiny and 4k 60Hz with TBD games coming in later months.
I only had a gaming computer and a Shield TV so Stadia would have been pointless for me unless it was in the living room with a controller and some interesting games.
I pulled them all from Google Takeout. Most of them are unusable unless I figure out how to convert them to a state that can be read by other platforms, but at least I still have them, for such a day.
But somehow, Google couldn’t be bothered to advertise the product at all. They ran 1 Super Bowl commercial which didn’t make a whole lot of sense to the average viewer, and then basically zero marketing after that.
Google is really bad at marketing despite being an advertising company. Most of the products they’ve launched then shut down I just never heard of, despite finding the ideas behind them really enticing after the fact.
In my experience it was pretty shit. While visiting family in Minnesota, I got a better experience using Steam remote play to my desktop in Seattle than I did using Stadia, both in terms of latency and visual quality. I’m sure it would have been better living in California or New York, where you’re closer to a datacenter. But Doom Eternal was just unplayable for me.
Despite Google being heavily invested in the advertising space, they have always been terrible at advertising their own products. It almost seems like the top brass don’t actually care about their non-search products at all.
Google couldn’t be bothered to advertise the product at all. Except, apparently, to me specifically. I must have seen the same handful of Stadia advertisements literally 100+ times while watching YouTube. I got very sick of it after a certain point.
“Hey gonks! Remember that game we released and was dirty as hell but you all gave up the eddies because we told you it was preem. We finally have the game we should have released just 3 years later. Go ahead and flatline your 200hr characters and reboot.”
Same. But I have wanted to explore other characters. My current one I made a baseball bat wielding, hard punching, aggressive nomad punk with a heart of gold, with some sniper secondary skills. Basically what I imagined a nomad would be like, with the skills I thought they’d have.
I kind of want to see what it’s like as full stealth or a corpo hacker or a street samurai katana wielder or knife thrower.
If you got 200hours out of release then clear you got your moneys worth out of the game and enjoyed it, promises not kept or not.
Personally the game could’ve been better but I certainly enjoyed the one 120ish hour playthrough I did and had no major issues other than some texture bugs or weird physics, I had a capable PC though not a last gen console trying to play at being modern.
And don't circlejerk over the dead horse that this game is unsalvageable because it had a shitty release. People forgave No Man's Sky, but the internet won't let this one go.
Shitty games with shitty releases go into oblivion, the game is obviously good.
I’m not criticizing the game, I’m criticizing the company and the billionaries that preside it and decided people swallow it all up if they launched a game in the state they did.
I agree but I think it took about this long from Cyberpunk released till there was a better outlook on No Man’s Sky and I bought both at release, I enjoyed both, but I’d say at release Cyberpunk was a better game at launch (I didn’t have any bugs I got lucky). NMS did much more work on content in the following years to where it’s barely the same experience. Has been awhile since I restarted Cyberpunk will do for 2.0 though. Maybe I haven’t caught much newer content and they added it but it seemed updates were tweaks / fixes than content.
if there was a movie that was 200 hours long and you chose to stay for the entire duration and not walk out, then you either enjoyed the movie or you need to learn about the sunk-cost fallacy
I did a heavily modded 90hr playthrough and loved it. Dealt with a ton of crashes though 😅 I’m planning on playing this vanilla finally, or very lightly modded for UI and stuff.
Yea I played vanilla release over 100 hours, then some ui/qol mods. Looking forward to a vanilla 2.0 and dlc run then maybe see what some of these overhaul mods are doing a few months after that once they’ve been patched up
PC launch play was mostly fine. Only Console launch, mostly caused by massive delusion about min. spec.s, was f'd up completely. The PC issues were also the easiest to fix and even when they could fix the Console issues, they had to convince the Console store's Owners that the relaunch wouldn't be a shit show. But then I play on PC and so expect similar to last time, once I buy it after it launches.
I’m actually a fan of the game. I’m excited to play it. I just find it funny they are saying they have made it so much better that they recommend starting over. My point is that they are saying they finally got a lot of things “right” in 2.0 that we were playing an inferior game with quite a few quaility issues. Probably due to deadlines, etc. I’m happy devs continue to improve based on sales and feedback to make it better.
No it’s a good game. I like it even with the qc issues because it’s ambitious. But the devs are basically admitting that they worked on it for 3 years to fullfill the original vision and it’s so much better that it’s worth starting over.
The timing on these comments reads to me like: “I sure am sad EA made us dilute Dragon Age into a third-person action game and chase trends, now that BG3 proved CRPGs can still sell”.
Though TBF, the genre went on life support for a reason. It will be interesting to see if we get more CRPG mainstream hits going forward.
I’m loving BG3, but DA is honestly not that far off the mark. It’s missing crunchy, turn-based combat, and the sprawling story, but they probably have the tech and writing chops to pull that off, too.
I believe 2008 Bioware had the chops for it, Post-Anthem Bioware gives me such doubt. I think EA has made it impossible for them to make a game like that again.
Why did the genre go on life support? I have been missing a couch co-op game since the days of PS2, my wife and I used to love playing together. Speaking of old RPGs, anyone know if there are any plans to reboot Champions of Norath? That used to be our favorite game.
I also get confused by all these RPG prefixes, probably too old. In my day I would walk into the gamestop or Babbages and just say “got any new good RPG games” then they would point me to one of the Final Fantasy games, and then I would say “actually I mean, do you have any new hack and slash RPG games?” Then they would say “no, but you can pre-order Call of Duty” and then I would rifle through the bargain bin, and then leave. Good times.
Which means I have essentially been asking for Baldurs Gate 3 for 18 years now (Champions 2 was released in 2005, a year after BG2).
The golden age isometric RPGs (BG1 & 2, NN, Fallout, etc) were dubbed Computer RPGs, because the idea of translating a pen & paper roleplaying game to the computer was novel. But as the 2000’s marched forward and 3D graphics became an expectation - and video game budgets ballooned - simulation and writing took a backseat to visual spectacle, action gameplay, and set-pieces. Niche CRPGs became too expensive to be worth the risk, leading to KOTOR, Fallout 3, Mass Effect, etc; which would have more mass appeal.
As Larian has been showing, the ability to pack all that story and character moments, and present it with a cinematic look and feel is becoming increasingly possible (with years of hard work). Larian and Obisidian have been whetting everyone’s appetites for the CRPG format, and now BG3 seems to be reaping the rewards.
The idea sounds absolutely awesome, but I have serious doubts any of that awesomeness can actually be delivered. Has anyone given it a shot? How did it go? Is it worth it?
You know what, you’re right. I’m sorry. The game is fantastic and done very well with all the procedural elements coming together to make for an awesome detective and coincide tally thief type gameplay. It’s well worth the cost.
You know, it’s exchanges like this that make me love Lemmy. This wouldn’t happen on Reddit, unless you’re in some tiny niche subreddit. Kudos to the both of you, a good apology and a good acceptance of it.
Please Lemmy, I want some more actual human interactions.
I haven’t played he new content, but the game is pretty cool and very unique. You create your own little corkboard and yarn type thing to try to solve the (procedurally generated) crime. It’s neat.
Tons of videos of people playing it on YouTube I’m sure. You should check it out.
Personally, I think it’s absurd to remove a mod that harms nobody. As a nonbinary person, I was ecstatic to see “they/them” as a pronoun choice, but I understand that having to choose pronouns can be triggering for some people, just as much as not having the option can be triggering for others. Why not let people play the game the way they want? Isn’t that the appeal of a Bethesda game, after all?
I’m pretty sure Nexus Mods admins have the ability to lock comments on a mod - why not just do that for controversial mods like this one? People who want it could still use it, just without the hatred and vitriol that might otherwise be in the comments.
I completely agree with your perspective. The essence of a Bethesda game, and many other sandbox-style games, is the freedom to tailor the experience to one’s own preferences. Removing a mod that is essentially harmless takes away from that freedom and raises questions about the influence of ideological stances in the moderation process.
As you suggested, locking the comments could serve as a reasonable compromise. It would allow those who wish to use the mod to do so, while mitigating the potential for inflammatory discussions. This way, the community retains its diversity of choice without being subjected to a single viewpoint.
From what people who had seen the mod page were saying when this all started blowing up, was that it was removed not for what the mod did, but for what the author of the mod put in the mod description page (basically full of racist, sexist, homo and transphobic bullshit), which was a violation of their rules. Plenty of other mods that remove the pronouns option still exist on Nexus, but without the bigotry clearly laid down in their descriptions.
If it’s indeed the case that the mod was removed due to the author’s statements in the mod description, then the removal is justifiable based on those grounds. This would then be less about the content of the mod itself and more about adherence to platform guidelines. It also highlights the importance of understanding the complete context behind moderation decisions, rather than focusing solely on the mod’s functionality.
SBMM has the fatal flaw of expecting players to want to constantly improve with every match. Sometimes we want to play to relax, but that’s never on its mind.
Takumi Shu… will you write another game? I’m begging. Ace Attorney 7. DGS3. Ghost Trick 2. New IP? Anything, I want it so bad.
I am partial to Apollo Justice, the first one on DS. I personally loved the storytelling and this ominous aura of mystery that begins in Case 1 and looms over the entire game. Also Trucy. It was also the first time I remember that I, as a kid, was challenged to think about why we believe certain things to be true. And it has a great soundtrack and art / character designs which on their own are enough for me to love a game to death.
Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.
Lastly, the installation threshold won’t be retroactive, so only new installations made after the policy’s announcement will count toward reaching the Runtime Fee thresholds.
There are millions of reasons, such as people in rural areas with bad internet can't download large game, none of which matter since I am paying customer lol
I guess if I am alone then fine but I am pretty sure many others wants physical copies of games.
Oh, ok. I thought you were preparing some kind of internet down / zombie apocalypse scenario. But patches can be big too (I think? Haven’t even paid attention to that for some time).
“OK” may not be the concession that you appear to think it is. Perhaps you meant “oh, I see,” but clearly it is being interpreted as “okayyy, what-everrrrr.”
I’m okay with the PSN being down from time to time, nothing is perfect… but WHAT? you can play BG3 offline, but you cant buy it offline? now I am more pissed they won’t sell a disc.
Also, release the physical copy assholes… You did it in Japan, why is US consumer getting treated like second class gamer?
Japanese people by and large demand physical media. In the US, developers have figured that they don’t lose a meaningful amount of money by only providing digital downloads. The typical US customer doesn’t care enough.
At least it would be TRYING to have more reach to consumers.
Nintendo’s strategy of only appealing to kids and only sometimes caring about it’s actual, much larger fanbase isn’t really economically estrategic if you think about it.
Because they sell their products at overpriced numbers and their current console is built on 8 year old hardware that even it’s chip makers said it was “outdated” back in 2015.
Yeah, and it's sold more units than the PS5 and all iterations of the current XBox combined, at a profit on every unit. Nobody's out there holding a gun to people's heads to buy the Switch, but they sell FAR more than either of their competitors in both hardware AND software. It sounds to me like you're not actually angry at Nintendo, but angry at the majority of customers in the game industry that don't share your disdain for less powerful hardware.
The hardware is weak, but the market has spoken and to them at least, it doesn't matter. If it DID matter, people wouldn't buy them. Why would Nintendo spend the extra money when consumers have already decided they're going to buy it in droves anyway? So they can spend more on manufacturing and make less profit? Yes, they wanted easy cash. What responsible company doesn't? It doesn't make any sense to spend a dime more on producing a product than what your customers demand. The limitations of the Switch are the fault of consumers who buy it, not Nintendo's. If Microsoft could sell the same number of units Nintendo can by making a game system that cost $50 to manufacture and ran on 386, you can be damn sure they would too. I completely understand your anger - I've had to spend the last 20 years watching flocks of people buy inferior, overpriced Apple products and rave about how great they are. But like Nintendo, Apple only does it because the consumers let them get away with it. Your complaint is misdirected when it should be targeted at the customer base. But good luck teaching happy people who don't know any better that the thing they like is bad. It's not a great use of your time.
All of your other problems are perfectly reasonable, but if you think Microsoft's plan if they buy Nintendo is to drop everything and start porting old titles or working on a new Starfox game, I'm afraid you're going to be disappointed. Like Disney buying Star Wars, get ready for annual, mediocre entries in your favorite series cranked out by a revolving door of existing teams to maximize output. After a couple years of half-baked Mario and Zelda games, they'll stop selling in the numbers Microsoft wants, and after the golden goose is dead, they'll dissolve any remaining Nintendo assets into their larger acquisitions structure, lay off a bunch, and put the name in the vault while they look for something else to cannibalize.
So like the vast majority of PCs still run on 1060 instead of whatever the latest shit is? Sounds pretty reasonable, especially if you want mobile gaming.
The game in question is The Callisto Protocol, which clearly has Dead Space visual and thematic inspirations.
The primary complaint from the one review I read was that the combat was punishing and unenjoyable. You’re never really given the tools to feel like you can handle encounters, making them trudging slog of endurance and frustration.
I just played through the game a few months back and I thought it was awesome. I hope we get something else like it in the future. The ammo was never too scarce, there were enough upgrades to make the combat very satisfying. But I also played it after all the updates came out to kind of balance.
While true, I feel like games that work well on the Xbox Series S also work well on Steam Deck and when it comes to porting games to PC, those ones specifically are ported well.
All this power game developers have been getting, while great for creative endevours, has been either a waste of space or require outrageous specs just to perform normally. And some great games are bogged down by this while relying on upscaling methods to fill in the difference.
Either way, we’ve reached a point where more power and space isn’t the solution anymore to better games. Can only hope new tech gets better optimized.
played the OG version on release. there is a “point of no return” message for the end of the game. If you complete game or save after that point and reopen that save you’re locked into that ending based on what you did prior to crossing the point of no return.
so the playable sections all come before this — so if you missed something after completing you can reload your “Meet [Person] At Embers Bar” save (the point of no return) — go do it with your endgame character and then optionally revisit the final section if you like.
from what I gather on loading up an old save after this patch you’ll have to re spec your character and may have missed minor things, but can start all the new content from your …Embers save.
From a new player perspective you can choose to do the DLC or the vanilla game at any order or at any point- gated by your character level and progression, similar to how Fallout DLC works.
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