Final Fantasy Tactics Advanced had tons of missions that required items and gave items. Your inventory had a cap so once you reached it you needed to decide on which inventory items to dstroy to make space for new rewards, or leave the rewards behind.
There were so many repeating quests so those rewards were safe to destroy. But if you destroyed a required item from a one-time quest(i don’t think there was anything special to mark these one-time side-quests)… no 100% game for you.
You could also save your game mid-battle. I learned the hard way I shouldn’t have saved in a major story battle. Death in those were Game Over. There was only one save slot, so I was locked in a battle I had no chance of surviving.
I went through that exact problem, didn’t have space to stuff a single item from a mission I thought would be repeatable and so I got stuck in 99% completion - the only solution was to trade it from another cart and that was not gonna happen
The original Neverwinter Nights, you could kill main story NPCs and lock yourself from progressing. If you saved after this without realizing your mistake because you’re dumb, you have to restart.
Also, the original pre-order Ocarina of Time, if you did the keys on the water temple in the wrong order, it made the temple nearly impossible. Data sleuths have found a way to progress, but 14 year old me spent 20 hours trying to figure it out and quit the game.
Stalker: Shadow of Chernobyl. If you were too lazy to trek back to Cordon after deactivating the miracle machine (I think), you couldn’t get the true ending without abusing glitches and bugs.
I remember a work friend burnt HL2 on cd for me and the only way to make it work was he also gave me his steam login. and the dude had a ripper username I still remember to this day, even though I havnt seen him in nearly 20 years.
Atari acquires massive Atari archive (AtariAge) after revealing a ‘new’ 2600 that takes cartridges recaptures their intellectual property rights over former abandonware
From a hardware perspective, that's been true since just after the 1983 crash, when it was sold to Jack Tramiel's company -- even before the Lynx and Jaguar. The software side was split into Atari games which has an even longer history of being passed around.
Its a bit extreme, but crack-life for half-life. You know there are some people saying they get brain rot from memes? This is like the bottom of a sinkhole for your iq. Every sound is some random effect, the wortigons have afros, the headcrabs are British, your hud is in webdings, the soldiers speak in old tts and the smg has infinite fast firing grenade launcher.
Is a lot, and while you are lost in a word where nothing makes sense, you are losing your ass off. If that’s isn’t enough, there’s a standalone mod, that’s even stupider, even bigger, even more bizarre.
But it’s probably not for everyone, its very 2000 edgy humor, so if it’s not your thing, don’t force yourself with it (might wanna check some vids, Jolly has a good ones, but i think he deleted it some time ago).
I’m probably going to get around 500 hours vanilla or near vanilla. One campaign took 150ish hours and I messed up some stuff along the way made me miss a lot of content in act 2 by doing something that entirely made me skip most of ketherics lines and actions
That game was such a bummer. The first game was tons of fun but the sequel missed the mark in pretty much every respect. Even things that shouldn’t have been impacted by all the rewrites and cut content, like combat, were a letdown.
I think the fact that the first game was such a masterpiece is part of why I rate the second one so poorly. The first game does everything so much better that it’s hard to believe it’s 7 years older. The camera work in the cutscenes, the physics, the inclusion of firearms, the fact that you, Crane, and the game itself all give a shit about the story.
Contrast that with DL2’s bethesda-ass cutscenes, the zombie animations taking priority over physics, the lack of firearms, and the fact that the game doesn’t give a shit about anything in its own story. I played the whole game with the objective of wanting to save my sister, and in the end I blew up the city for her, and Aiden just dips? He just fucks off not caring that his sister is… dead? The game never even makes says what happened to her! Aiden just came in, ruined the place, and leaves!
I totally agree. I’ve played through DL1 like 5 times and that’s something I rarely do once with games released in the last decade or so. I couldn’t even bring myself to finish one play through of DL2.
You find Waltz, who it turns out is Mia’s dad and Aiden’s father figure. He starts a process of launching rockets to destroy the city or something, I can’t remember and it doesn’t really matter. After you do a boss fight with him, a very frail and maybe dying Mia walks out of a door and says “stop fighting guys,” and suddenly you and Waltz are besties. Y’all are like “oh shit, the rockets are gonna destroy the city but we’re friends now!” You have to choose between letting your actual bestie Lawan sacrifice herself to blow up the rockets in the bunker, or save her and let the rockets launch, destroying the city.
Side note, remember Hakon? That fucker that betrayed you and then tried to kill you like three times? If you didn’t murder his ass the first chance you got, he comes in for a heel-face turn and blows up the rockets himself, saving Lawan and the city. That’s an ending I just found out about, because on my playthrough I spent a few extra grenades making sure his dumb Judas ass was actually dead.
You might be wondering, what happens to Mia after the ordeal with the rockets? Good question! The game literally goes from “save the city and let Lawan die or destroy the city and let Lawan live” to Aiden fucking off into the wilderness. I was so goddamn pissed when I found out that the WHOLE REASON AIDEN CAME TO THE CITY was left as a loose end. Maybe the DLC ties it up. I’m certainly never gonna find out.
Haha I like the descriptions a lot. Unfortunately the plot was so forgettable that I barely remember who any of those people are. I think I had just met Lawan shortly before I stopped playing.
I know I’ve finished Dying Light 2, but I don’t remember much about it.
I remember the insane amount of copy paste in the maps. Oh another roof with the half fenced in area with the same backpacks. Or the exact same ramp again.
In Dying Light 1, traveling at night was terrifying.
Being pursued by… whatever those were, looking back with your flashlight, just trying to gtfo.
In the second, it’s mostly just annoying. Shoot the same screaming zombie that’s basically dropped every 150m in a square grid.
There were different endings, which really only hinged on one or two choices that you make way early in the game and pretty much nothing else you did really mattered in the end.
Also, Alyx was there, but she spoke like Ahsoka and didn’t have a crowbar.
I dont know why youre getting downvoted but this is the most accurate description of some of the things you can create, especially in mass effect 1. Seriously that game has some nearly oblivion level fuckery.
Number of hours doesn’t really come into it these days compared with how fun the game is for me. I’m nearly 40, and whether or not a game is engaging is most important. I’ve got about 50hrs into Avernum: Escape from the Pit (a retro style isometric RPG), but I’ve got nearly 80hrs into Teslapunk, my favourite Shmup(completing the game takes about an hour).I Iove Dark Souls 1 and 3, Bloodborne, and Sekiro, but eventually got bored of Elden Ring and its open world.
Ultimately how fun a game is combined with how painless it is to get started is what I’m most interested in these days. I don’t have enough free time to be worrying if there are enough hours of gameplay.
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