I still have the copy I bought with some lawn mowing money in 2005. It’s aged very well. I’m excited for some of the younger folks to get to play this absolute masterpiece.
I wonder if they’ll be removing Danger Mario as a possible strat.
They remove my glass cannon build, and we take to the steets.
But I don’t think they’d change any of the core mechanics. Maybe add some side ones, like a boss rush mode, like what they added to the Mario RPG remake.
My 1-in-a-million prediction? Fast travel mechanic. Mario folds himself up into an envelope and mails himself to a town he’s already gotten a crystal star from. (Yes, I know we already have the underground pipes, just let me believe.)
It was very pretty, and initially intriguing. But in the end I found it to be one of the slowest and most boring games I have ever played. I had to force myself to get through it because it was such a slog.
I think F-Zero 99 is way for Nintendo to gauge the temperature. If the this game ends up getting a big player base and it stays consistent, then they will likely see that proper F-Zero game should be developed.
I remember a while back hearing Nintendo higher ups stating that they weren’t sure the popularity was there for a new game. This is there way to checking.
I thought the same thing but it sucks because I really want a new F-Zero but I can’t see myself playing this a lot. It’s fun for a little bit but just too chaotic for me.
I think that is highly wishful thinking. I’m sure Nintendo has been going through the whole back catalog to find ways to make a battle royale of a game. Once someone saw the risk/reward that F-zero had with boosting depleting your life energy, it becomes a big an instant click. Plus, the racing environment allows all 99 players to interact in a way that none of the other games allowed (the other games were merely sending garbage to the other player.). F-Zero 99 is a good concept for the developers of the 99 games to try and apply. It wasn’t designed as a test to see if the community actually cared about the franchise.
Miyamoto has said that the reason we haven’t seen F-Zero again is that the developers haven’t found a way to differentiate the series in a way that will attract players. Although I feel like any of us could come up with a way (HD, Online play, randomized equipment drops,), Nintendo is convinced that these are not strong enough to justify the development cost.
This looks more like a very polished indie game then a new game in the prince of persia series. I don’t know how I feel about popular 3d franchises going back to their roots instead of making new 3d experiences. They did it with rayman too, but I didn’t grow up with 2d rayman/prince of persia so it’s not that interesting to me.
The game does look pretty good but I agree with the sentiment, nothing about this looks like Prince of Persia. It feels like they were working on a 2D metroidvania and decided to add the prince of persia name to it. I guess it does take place in a desert setting, but that’s about it.
Really wish they had re-released 1 and 2 as a double pack similar to Pikmin 1+2. I guess they thought it was too soon to release the first again because of the 3DS remake. Although now that I think about it, they totally could have just made an HD version of the 3DS remake as well. It would’ve been nice to have the entire series on one device.
I understand the disappointment coming from longtime F-Zero fans. I haven’t played GX yet, so I was totally looking forward to a port of it myself. At the same time, this actually looks really fun. And as a hilarious (not really) bonus, since it wasn’t released on an anniversary, it won’t be delisted!
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