Someone mentioned Neural Radiance Caching to me recently, which Nvidia's been working on for a while. They presented about it at an event in 2023 (disclaimer: account-gated and I haven't watched - but a 6-minute "teaser" is available: YouTube).
I don't really understand how it works after having skimmed through some stuff about it, but it sounds like it could be one of several ways to improve this specific problem?
It’s at least used in RTX Global Illumination as far as the nvidia site mentions it, and I heard rumors about Cyberpunk getting it, but unsure if it’s used in current tech or not. I think I heard mentions of it in some graphics review of a game.
Yeah I'm also confused about its current state / status in currently-released games. It looks like a significant enough of a feature that I would naively assume that if it was implemented in a currently-released game that the devs would boast about it, so I guess it's not there yet?
I gotta say, the SteamDeck has been a weird journey. I’m playing a lot more high graphics titles now that I can just quickly check for a ‘SteamDeck Verified’ badge.
On the one hand, mine is a first generation portable, so there’s a lot of games it is never going to run.
On the other, it keeps surprising me what gets ported to it.
It’s surprisingly capable hardware. Doom External was running at solid 60FPS on medium or high settings (can’t remember) for me. Sure, it’s a very well optimised game, but it’s a real looker too.
Maybe! There’s much bigger spaces in this one, more assets to load etc. Recommended specs are an RTX 2060 for 1080p 30fps low settings. I would say the steam deck sits around there?
it only took how long? did a non remastered part 1 make it to pc or was that also remaster only on pc? I played the part 1 on console but not part 2, should I replay 1 before 2? Is there much you are expected to remember?
Look up “Doug Ford bike lanes” and you’re sure to find a ton. Ford has had it in for bike lanes with a rage usually saved for his non-paying drug customers.
One of the best games ever made. None of the others in the series really had the same fun factor. The mods were amazing. There was a total conversion called TribesRPG and there’s still a server up for it. Last time I went in a couple years ago there were only two players just idling.
Dam this looks really good! I can’t remember the last time I watched a trailer more than 2 min and want to move on yet this 43 min video I sat through it all. This is definitely my type of game! Can’t wait till Feb!
Heh. Even ignoring the shithead lead dev and the Star Wars Kid levels of combat where swords can cut through platemail, it always amuses me when people talk about how the first KCD is a ridiculously hardcore and old school game.
It isn’t. It is fricking Call of Duty with how many stat pop ups you get for various actions and how you unlock all your feats. And, to clarify, that is not a bad thing (number gotta go up!). But people try to pretend this is a Gothic or something when it REALLY is a ridiculously modern open world game.
Yeah. It’s not hard because it involves skill it’s hard because your stats are low. Once you raise them up by doing things, it’s just mechanical clunk.
However I really like how this simple RPG system ties in with the story of Henry and how ordinary he is in the beginning of the story. It really makes you feel like a loser in the first half of the game and then a murdering millionaire working multiple jobs and an expert in couple of disciplines towards the end.
I think that’s going to be the most important question honestly. Mobile gamers are notoriously averse to high game pricing, so I’m not sure if a separate sub is going to fly for it. Maybe they’ll do a gacha style f2p but mtx model?
Wait it’s not going to be a straight port from the PC and console?
Edit:
Lightspeed studios is working with tremendous enthusiasm and dedication to faithfully recreate the story, duties, battle content and other aspects of the original game.
It’s a different game. Not interested in the slightest
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